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1995-08-09
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//////////////////////////////////////////////////////////////////////////////
//"CARD.LST": list of all card data, except price
//////////////////////////////////////////////////////////////////////////////
//
//[Black=0, Blue=1, Green=2, Cyan=3, Red=4, Magenta=5, Gold=6, White=7]
//[Add 8 to those numbers to make them brighter, or/and 128 to blink ]
//[Note: "BackgroundColor"s can not be brighter, do not add 8 to them.]
//[(BackgroundColor * 16) + ForeColor ( + 128 to blink) = color # ]
//[Example: Red on Blue = (1*16) + (4) = 20 ]
//[ Blinking Bright Red on Blue = (1*16) + (4+8+128) = 156 ]
//
//Everything following the "//" characters is ignored by ULTRADECK. This
//list may be added to as needed for new printings and general configuration
//of your color scheme. Blank lines are also ignored.
//To add changes you make to the card data you need to use "card-udx.exe".
//Note: Do NOT remove fields (rows) because they have no data after them.
//
//Name Format : Card Name@color of card
//Example : "Abomination@8"
//Card text... must be ended with
//the three dashes at the bottom!
//---
//////////////////////////////////////////////////////////////////////////////
Name : Abomination@8
Type : Abomination
Cost : 3BB
Rarity : gU--lU1
Comment : 2/6
2/6, At the end of combat, destroy all green and white creatures blocking
or blocked by Abomination.
{LG text: "All green or white creatures blocking or blocked by Abomination
are destroyed at the end of combat."}
[Mark Tedin] {EXPANDED INFO: Black, Summon Abomination}
---
Name : Abyssal Specter@8
Type : Specter
Cost : 2BB
Rarity : iU
Comment : 2/3:FD
2/3, Flying, Whenever Abyssal Specter damages any player, that player
chooses and discards a card from his or her hand. Ignore this ability
if the player has no cards in hand.
` "Open the gates, and bid them enter."
─Lim-Dul, the Necromancer`
[Ruth Thompson] {EXPANDED INFO: Black, Summon Specter}
---
Name : All Hallow's Eve@8
Type : Sorcery
Cost : 2BB
Rarity : lR1
Comment :
Put two counters on this card. Remove a counter during your upkeep.
When you remove the last counter from All Hallow's Eve, all players
take all creatures from their graveyards and put them directly into play.
Treat these creatures as though they were just summoned. You choose what
order they come into play.
{ERRATA: should be an Enchantment.}
[Christopher Rush] {EXPANDED INFO: Black}
---
Name : Animate Dead@8
Type : Echt Ded
Cost : 1B
Rarity : gUUU
Comment :
Take target creature from any graveyard and put it directly into play
under your control with -1/-0. Treat this creature as though it were
just summoned. If Animate Dead is removed, bury the creature in its
owner's graveyard.
{RV text: "Any creature in any graveyard comes into play on your side
with -1 to its original power. At end of game, or if this enchantment
is discarded without removing target creature from play, target creature
is returned to its owner's graveyard. Target creature may be killed as
normal." A/B/UL: like RV, but "either player's" instead of "any", 2nd
sentence began "If this enchantment is removed, or at end of game, target"}
[Anson Maddocks] {EXPANDED INFO: Black, Enchant Dead Creature}
---
Name : Armor Thrull@8
Type : Thrull
Cost : 2B
Rarity : fC4
Comment : 1/3:+
1/3, <T>: Sacrifice Armor Thrull to put a +1/+2 counter on a target
creature.
` Occasionally, an ally balked at wearing a dead Thrull as armor. The
priests' whips, however, were usually enough to encourage a more
practical outlook.
"Except for a bare spot at the base of their skulls, Armor Thrulls
bear interlocking plates and spikes with the strength of steel. Their
design is almost artistic."
─Endrek Sahr, Thrulls
"They gave their lives to strengthen the Order's armies, until they
declined this honor in favor of joining the Thrull Rebellion."
─Jherana Rure, Counter-Insurgency Commander
"The worst thing about being a mercenary for the Ebon Hand is having
to wear a dead Thrull." ─Ivra Jursdotter`
[Scott Kirschner,Jeff A. Menges,Ron Spencer,Pete Venters]
{EXPANDED INFO: Black, Summon Thrull}
---
Name : Artifact Possession@8
Type : Echt Art
Cost : 2B
Rarity : qC4
Comment :
Artifact Possession does 2 damage to target artifact's controller each
time target artifact is tapped or its activation cost is paid. Has
no effect if cast on a continuous artifact.
` Any black mage could coax a Thraxodemon to inhabit a magical device.`
[Christopher Rush] {EXPANDED INFO: Black, Enchant Artifact}
---
Name : Ashen Ghoul@8
Type : Ghoul
Cost : 3B
Rarity : iU
Comment : 3/1
3/1, Ashen Ghoul can attack the turn it comes into play.
<B>: Return Ashen Ghoul to play under your control. Use this ability
only at the end of your upkeep and only if Ashen Ghoul is in your
graveyard with at least three creature cards above it.
[Ron Spencer] {EXPANDED INFO: Black, Summon Ghoul}
---
Name : Ashes to Ashes@8
Type : Sorcery
Cost : 1BB
Rarity : gU--dC3
Comment :
Ashes to Ashes removes two target non-artifact creatures from the game
and deals 5 damage to you.
` "All rivers eventually run to the sea. My job is to sort out who
goes first."
─Maeveen O'Donagh, Memoirs of a Soldier`
{DK: "does" instead of "deals"}
[Drew Tucker] {EXPANDED INFO: Black}
---
Name : Bad Moon@8
Type : Enchntmt
Cost : 1B
Rarity : gRRR
Comment : +
All black creatures get +1/+1.
{A/B/UL/RV: "gain" instead of "get".}
[Jesper Myrfors] {EXPANDED INFO: Black, Enchantment}
---
Name : Banshee@8
Type : Banshee
Cost : 2BB
Rarity : cU3dU2
Comment : 0/1:!X
0/1, <XT>: Banshee does X damage--half (rounded up) to you and half
(rounded down) to any one target.
` Some say Banshees are the hounds of Death, baying to herd their prey
into the arms of their master.`
[Jesper Myrfors] {EXPANDED INFO: Black, Summon Banshee}
---
Name : Basal Thrull@8
Type : Thrull
Cost : BB
Rarity : fC4
Comment : 1/2:Mbb
1/2, <T>: Sacrifice Basal Thrull to add <BB> to your mana pool. Play this
ability as an interrupt.
` Initially bred for sacrifice, the Thrulls eventually turned on their
masters, the Order of the Ebon Hand, with gruesome results.
─Sarpadian Empires, vol. II
"To create the first Thrulls, I only introduced alchemic elements
into the Order's necromancy; Tourach's principles remained
unchanged."
─Endrek Sahr, Master Breeder
"Above all, a well crafted Thrull should be hideous─blasted of
countenance and twisted of limb─to inspire fear and revulsion."
─Endrek Sahr, Master Breeder`
[Kaja Foglio,Richard Kane-Ferguson,Phil Foglio,Christopher Rush]
{EXPANDED INFO: Black, Summon Thrull}
---
Name : Black Knight@8
Type : Knight
Cost : BB
Rarity : gUUU
Comment : 2/2:SPw
2/2, Protection from white, first strike
` Battle doesn't need a purpose; the battle is its own purpose. You
don't ask why a plague spreads or a field burns. Don't ask why I
fight.`
[Jeff A. Menges] {EXPANDED INFO: Black, Summon Knight}
---
Name : Blight@8
Type : Echt Lnd
Cost : BB
Rarity : gU--lU1
Comment :
If target land becomes tapped, destroy it at end of turn.
{LG: "... it is destroyed at the end of the turn."}
[Pete Venters] {EXPANDED INFO: Black, Enchant Land}
---
Name : Bog Imp@8
Type : Imp
Cost : 1B
Rarity : gC--dC3
Comment : 1/1:F
1/1, Flying
` On guard for larger dangers, we underestimated the power and speed of
the Imp's muck-crusted claws.`
[Ron Spencer] {EXPANDED INFO: Black, Summon Imp}
---
Name : Bog Rats@8
Type : Rats
Cost : B
Rarity : cC3dC3
Comment : 1/1
1/1, Cannot be blocked by walls.
` Their stench was vile and strong enough, but not nearly as powerful
as their hunger.`
[Ron Spencer] {EXPANDED INFO: Black, Summon Rats}
---
Name : Bog Wraith@8
Type : Wraith
Cost : 3B
Rarity : gUUU
Comment : 3/3:Wb
3/3, Swampwalk
` "'Twas in the bogs of Cannelbrae/
My mate did meet an early grave/
'Twas nothing left for us to save/
In the peat-filled bogs of Cannelbrae."`
[Jeff A. Menges] {EXPANDED INFO: Black, Summon Wraith}
---
Name : Breeding Pit@8
Type : Enchntmt
Cost : 3B
Rarity : fU3
Comment :
During your upkeep, pay <BB> or bury Breeding Pit. At the end of your
turn, put a Thrull token into play. Treat this token as a 0/1 black
creature.
` The Thrulls bred at a terrifying pace. In the end, they overwhelmed
the Order of the Ebon Hand.`
[Anson Maddocks] {EXPANDED INFO: Black, Enchantment}
---
Name : Brine Shaman@8
Type : Cleric
Cost : 1B
Rarity : iC
Comment : 1/1:+
1/1, <T>: Sacrifice a creature to give target creature +2/+2 until end
of turn. <1UU>: Sacrifice a creature to counter target summon spell.
{ERRATA: play the second ability as an interrupt}
[Cornelius Brudi] {EXPANDED INFO: Black, Summon Cleric}
---
Name : Burnt Offering@8
Type : Interrpt
Cost : B
Rarity : iC
Comment : MrXbX
Sacrifice a creature to add that creature's casting cost in any
combination of red and/or black mana to your mana pool.
` "My foes serve me twice: in dying, and in death."
─Lim-Dul, the Necromancer`
[Dan Gelon] {EXPANDED INFO: Black, Interrupt}
---
Name : Carrion Ants@8
Type : Ants
Cost : 2BB
Rarity : gU--lR1
Comment : 0/1:+
0/1, <1>: +1/+1 until end of turn.
` "War is no picnic," my father liked to say. But the Ants seemed to
disagree.`
[Richard Thomas] {EXPANDED INFO: Black, Summon Ants}
---
Name : Chains of Mephistopheles@8
Type : Enchntmt
Cost : 1B
Rarity : lR1
Comment : D
Every time a player draws a card, that player must first discard a
card from his or her hand. If there are no cards in player's hand,
take top card from library and place it in the graveyard instead of
drawing. This enchantment does not apply to the first card drawn by
a player during the draw phase.
[Heather Hudson] {EXPANDED INFO: Black, Enchantment}
---
Name : Cloak of Confusion@8
Type : Echt Crt
Cost : 1B
Rarity : iC
Comment : D
If target creature you control attacks and is not blocked, you may choose
to have it deal no damage to defending player this turn. If you do so,
that player discards a card at random from his or her hand. Ignore this
ability if that player has no cards in hand.
[Margaret Organ-Kean] {EXPANDED INFO: Black, Enchant Creature}
---
Name : Contract from Below@8
Type : Sorcery
Cost : B
Rarity : g-RR
Comment :
Discard your current hand and draw eight new cards, adding the first
drawn to your ante. Remove this card from your deck before playing if
you are not playing for ante.
{A/B/UL: Misspelled Shuler}
[Douglas Shuler] {EXPANDED INFO: Black}
---
Name : Cosmic Horror@8
Type : Horror
Cost : 3BBB
Rarity : gR--lR1
Comment : 7/7:S
7/7, First strike
During your upkeep, pay <3BBB> or destroy Cosmic Horror. If you destroy
Cosmic Horror in this way, it deals 7 damage to you.
{LG text: "Pay <3BBB> during your upkeep or Cosmic Horror does 7 damage
to you and is destroyed."
ERRATA to 4E version: the second part of the penalty for not paying
upkeep always occurs if upkeep was not paid, and is not triggered upon
successfully destroying Cosmic Horror.}
[Jesper Myrfors] {EXPANDED INFO: Black, Summon Horror}
---
Name : Cuombajj Witches@8
Type : Witches
Cost : BB
Rarity : cC3nC4
Comment : 1/3:!1
1/3, Tap to do 1 damage to any target; opponent may also do 1 damage to
any target. You choose your target before opponent does, but damage
is inflicted simultaneously.
[Kaja Foglio] {EXPANDED INFO: Black, Summon Witches}
---
Name : Curse Artifact@8
Type : Echt Art
Cost : 2BB
Rarity : dU2
Comment :
During his or her upkeep, controller of target artifact may choose to
bury target artifact. If controller chooses not to bury target artifact,
Curse Artifact does 2 damage to him or her.
` Voska feared the artifact had come too easily.`
[Mark Tedin] {EXPANDED INFO: Black, Enchant Artifact}
---
Name : Cursed Land@8
Type : Echt Lnd
Cost : 2BB
Rarity : gUUU
Comment :
Cursed Land deals 1 damage to target land's controller during his or her
upkeep.
{A/B/UL/RV: "does" instead of "deals". A/B/UL: "each" instead of
"his or her".}
[Jesper Myrfors] {EXPANDED INFO: Black, Enchant Land}
---
Name : Cyclopean Mummy@8
Type : Mummy
Cost : 1B
Rarity : gC--lC2
Comment : 2/1
2/1, If Mummy is put into the graveyard from play, remove it from the game.
` The ritual of plucking out an eye to gain future sight is but a curse
that enables the living to see their own deaths.`
{LG: "placed in" instead of "put into".}
[Edward Beard, Jr.] {EXPANDED INFO: Black, Summon Mummy}
---
Name : Dance of the Dead@8
Type : Echt Ded
Cost : 1B
Rarity : iU
Comment : +
Take target creature from any graveyard and put it directly into play
under your control, tapped, with +1/+1. Treat that creature as though it
were just summoned. The creature does not untap during its controller's
untap phase. At the end of his or her upkeep, its controller may pay an
additional <1B> to untap it. If Dance of the Dead is removed, bury the
creature in its owner's graveyard.
[Randy Gallegos] {EXPANDED INFO: Black, Enchant Dead Creature}
---
Name : Dark Banishing@8
Type : Instant
Cost : 2B
Rarity : iC
Comment :
Bury target non-black creature.
` "Will not the mountains quake and hills melt at the coming of the
darkness? Share this vision with your enemies, Lim-Dul, and they
shall wither."
─Leshrac, Walker of Night`
[Drew Tucker] {EXPANDED INFO: Black}
---
Name : Dark Ritual@8
Type : Interrpt
Cost : B
Rarity : gCCCiC
Comment : Mbbb
Add <BBB> to your mana pool.
` "Leshrac, my liege, grant me the power I am due."
─Lim-Dul, the Necromancer`
{A/B/UL: "Add 3 black mana to your mana pool."}
[Justin Hampton,Sandra Everingham] {EXPANDED INFO: Black, Interrupt}
---
Name : Darkness@8
Type : Instant
Cost : B
Rarity : lC1
Comment :
Creatures attack and block as normal, but none deal any damage. All
attacking creatures are still tapped. Play any time before attack
damage is assigned.
` "If I must die, I will encounter darkness as a bride,
And hug it in my arms."
─William Shakespeare, Measure for Measure`
[Harold McNeill] {EXPANDED INFO: Black}
---
Name : Darkpact@8
Type : Sorcery
Cost : BBB
Rarity : g-RR
Comment :
Swap top card of your library with either card of the ante; this swap
is permanent. You must have a card in your library to cast this spell.
Remove this card from your deck before playing if you are not playing
for ante.
{A/B/UL: "Without looking at it first, swap..."}
[Quinton Hoover] {EXPANDED INFO: Black}
---
Name : Deathgrip@8
Type : Enchntmt
Cost : BB
Rarity : gUUU
Comment :
<BB>: Counter target green spell. Play this ability as an interrupt.
{RV: "<BB>: Counter a green spell as it is being cast. This ability
is played as an interrupt, and does not affect green cards already in
play." A/B/UL: like RV, but "Destroy" instead of "Counter", "action
may be" instead of "ability is".}
[Anson Maddocks] {EXPANDED INFO: Black, Enchantment}
---
Name : Deathlace@8
Type : Interrpt
Cost : B
Rarity : gRRR
Comment :
Change the color of target spell or target permanent to black. Costs
to cast, tap, maintain, or use a special ability of target remain
unchanged.
{A/B/UL/RV text: "Changes the color of one card either being played or
already in play to black. Cost to cast, tap, maintain, or use a
special ability of target card remains entirely unchanged."}
[Sandra Everingham] {EXPANDED INFO: Black, Interrupt}
---
Name : Demonic Attorney@8
Type : Sorcery
Cost : 1BB
Rarity : g-RR
Comment :
If opponent doesn't concede the game immediately, each player must ante
an additional card from the top of his or her library. Remove this card
from your deck before playing if you are not playing for ante.
[Daniel Gelon] {EXPANDED INFO: Black}
---
Name : Demonic Consultation@8
Type : Instant
Cost : B
Rarity : iU
Comment :
Name a card. Remove the top six cards of your library from the game and
reveal the next card to all players. If it is the card named, put it
into your hand. If not, remove that card from the game and continue
revealing the top card of your library and removing it from the game
until the named card appears.
[Robert Alexander] {EXPANDED INFO: Black}
---
Name : Demonic Hordes@8
Type : Demons
Cost : 3BBB
Rarity : g-RR
Comment : 5/5
5/5, <T>: Destroy 1 land. Pay <BBB> during your upkeep or the Hordes
become tapped and you lose a land of opponent's choice.
{Alpha: Letters BBB used instead of black mana symbols.}
[Jesper Myrfors] {EXPANDED INFO: Black, Summon Demons}
---
Name : Demonic Torment@8
Type : Echt Crt
Cost : 2B
Rarity : lU1
Comment :
Target creature deals no damage during combat. Creature cannot attack.
[Anson Maddocks] {EXPANDED INFO: Black, Enchant Creature}
---
Name : Demonic Tutor@8
Type : Sorcery
Cost : 1B
Rarity : g-UU
Comment :
Search your library for one card and take it into your hand.
Reshuffle your library afterwards.
{A/B/UL: "You may search...", and Misspelled Shuler}
[Douglas Shuler] {EXPANDED INFO: Black}
---
Name : Derelor@8
Type : Thrull
Cost : 3B
Rarity : fU1
Comment : 4/4
4/4, Your black spells cost an additional <B> to cast.
` "Strength it has, but at the cost of a continuous supply of energy.
Such failure can bear only one result."
─From the execution order for Endrek Sahr, Master Breeder`
[Anson Maddocks] {EXPANDED INFO: Black, Summon Thrull}
---
Name : Drain Life@8
Type : Sorcery
Cost : 1B
Rarity : gCCC
Comment : !X
Drain Life deals 1 damage to a target creature or player for each <B>
you pay in addition to the casting cost. You then gain 1 life for
each 1 damage dealt. You cannot gain more life than the toughness of
the creature or the total life of the player Drain Life damages.
{RV text: "Drain Life does 1 damage to a single target for each <B>
spent in addition to the casting cost. Caster gains 1 life for each
damage inflicted. If you drain life from a creature, you cannot gain
more life than the creature's current toughness." A/B/UL: like RV, but
no "current", and Misspelled Shuler. Alpha: letter B appears in place
of black mana symbol. A/B/UL/RV ERRATA: add "If you drain life from a
player, you cannot gain more life than that player's life total."}
[Douglas Shuler] {EXPANDED INFO: Black}
---
Name : Dread Wight@8
Type : Wight
Cost : 3BB
Rarity : iR
Comment : 3/4
3/4, At end of combat, put a paralyzation counter on any creature
blocking or blocked by Dread Wight and tap that creature. As long as the
creature has a paralyzation counter on it, it does not untap during its
controller's untap phase. As a non-interrupt fast effect, the creature's
controller may pay <4> to remove a paralyzation counter.
[Dan Gelon] {EXPANDED INFO: Black, Summon Wight}
---
Name : Drift of the Dead@8
Type : Wall
Cost : 3B
Rarity : iU
Comment : */*
*/*, Drift of the Dead has power and toughness each equal to the number
of snow-covered lands you control.
` "Take their dead, and entomb them in the snow. Risen, they shall
serve a new purpose."
─Lim-Dul, the Necromancer`
[Brian Snoddy] {EXPANDED INFO: Black, Summon Wall}
---
Name : Drudge Skeletons@8
Type : Skeletons
Cost : 1B
Rarity : gCCC
Comment : 1/1:G
1/1, <B>: Regenerate
` Bones scattered around us joined to form misshapen bodies. We struck
at them repeatedly─they fell, but soon formed again, with the same
mocking look on their faceless skulls.`
{A/B/UL/RV: "<B>: Regenerates"}
[Sandra Everingham] {EXPANDED INFO: Black, Summon Skeletons}
---
Name : Eater of the Dead@8
Type : Eater
Cost : 4B
Rarity : dU2
Comment : 3/4
3/4, <0>: Take one creature from any graveyard and remove it from the game.
Untap Eater of the Dead.
{ERRATA for 4E rules: "0: Untap Eater of the Dead to remove target
creature in the graveyard from the game."}
[Jesper Myrfors] {EXPANDED INFO: Black, Summon Eater}
---
Name : Ebon Praetor@8
Type : Avatar
Cost : 4BB
Rarity : fU1
Comment : 5/5:ST+
5/5, Trample, first strike
During your upkeep, put a -2/-2 counter on Ebon Praetor. You may
sacrifice a creature during your upkeep to remove a -2/-2 counter from
Ebon Praetor. If the creature sacrificed was a Thrull, also put a +1/+0
counter on Ebon Praetor. Only one creature may be sacrificed in this
manner each turn.
[Randy Apslund-Faith] {EXPANDED INFO: Black, Summon Avatar}
---
Name : El-Hajjaj@8
Type : El-Hajjaj
Cost : 1BB
Rarity : gRR-nU2
Comment : 1/1
1/1, Gain 1 life for every 1 damage El-Hajjaj deals. You cannot gain
more life in this way than the toughness of the creature or the total
life of the player that El-Hajjaj damages.
{AN/RV text: "You gain 1 life for every point of damage El-Hajjaj inflicts."}
[Dameon Willich] {EXPANDED INFO: Black, Summon El-Hajjaj}
---
Name : Erg Raiders@8
Type : Raiders
Cost : 1B
Rarity : gCC-nC5+
Comment : 2/3
2/3, If you do not attack with Erg Raiders during your turn, it deals 2
damage to you at end of turn. Erg Raiders deals no damage to you the
turn it comes into play on your side.
{RV: text "If you do not attack with Raiders, they do 2 damage to you at
end of turn. Raiders do no damage to you during the turn in which they
are summoned." AN: like RV, but "were" instead of "are". The AN card
appears as two different versions, one with smaller, darker mana circles
than normal; this version is a C3 and the usual-looking one is C2.}
[Dameon Willich] {EXPANDED INFO: Black, Summon Raiders}
---
Name : Evil Eye of Orms-by-Gore@8
Type : Evil Eye
Cost : 4B
Rarity : lU1
Comment : 3/6
3/6, None of your creatures can attack except for Evil Eyes. Evil Eye
can only be blocked by walls.
` "The highway of fear is the shortest route to defeat."`
[Jesper Myrfors] {EXPANDED INFO: Black, Summon Evil Eye}
---
Name : Evil Presence@8
Type : Echt Lnd
Cost : B
Rarity : gUUU
Comment :
Target land becomes a basic swamp.
{A/B/UL/RV: "is now" instead of "becomes". A/B/UL: no "basic"}
[Sandra Everingham] {EXPANDED INFO: Black, Enchant Land}
---
Name : Fallen Angel@8
Type : Angel
Cost : 3BB
Rarity : cU3lU1
Comment : 3/3:F+
3/3, Flying
Sacrifice a creature to give Fallen Angel +2/+1 until end of turn.
[Anson Maddocks] {EXPANDED INFO: Black, Summon Angel}
---
Name : Fear@8
Type : Echt Crt
Cost : BB
Rarity : gCCCiC
Comment :
Target creature cannot be blocked except by artifact creatures or black
creatures.
` "Even the bravest of warriors yet knows the dark clutch of fright
upon his stalwart heart."
─Lim-Dul, the Necromancer`
{4E: "... except by black creatures and artifact creatures."
RV: like 4E, "by any creatures except" instead of "except by"
A/B/UL: "by any creatures other than" instead of "except by"; "black"
and "artifact" are switched.}
[Mark Poole,Rick Emond] {EXPANDED INFO: Black, Enchant Creature}
---
Name : Flow of Maggots@8
Type : Insects
Cost : 2B
Rarity : iR
Comment : 2/2
2/2, Cumulative Upkeep: <1>, Cannot be blocked by non-wall creatures.
` "The very earth seemed alive and made a sound like the writhing of
the damned."
─Lucilde Fiksdotter, Leader of the Order of the White Shield`
[Ron Spencer] {EXPANDED INFO: Black, Summon Insects}
---
Name : Foul Familiar@8
Type : Spirit
Cost : 2B
Rarity : iC
Comment : 3/1
3/1, Cannot be declared as a blocking creature. <B>: Pay 1 life to return
Foul Familiar to owner's hand. Effects that prevent or redirect damage
cannot be used to counter this loss of life.
` "Serve me, and live forever."
─Lim-Dul, the Necromancer`
[Anson Maddocks] {EXPANDED INFO: Black, Summon Spirit}
---
Name : Frankenstein's Monster@8
Type : Monster
Cost : XBB
Rarity : dU1
Comment : 0/1:+
0/1, When Frankenstein's Monster is brought into play, if you do not take
X creatures from your graveyard and remove them from the game,
Frankenstein's Monster is countered. For each creature removed from
your graveyard in this way, you may choose to give Frankenstein's
Monster a permanent +2/+0, +1/+1, or +0/+2.
[Anson Maddocks] {EXPANDED INFO: Black, Summon Monster}
---
Name : Frozen Shade@8
Type : Shade
Cost : 2B
Rarity : gCCC
Comment : 0/1:+
0/1, <B>: +1/+1 until end of turn.
{A/B/UL/RV: no "until end of turn". A/B/UL: Misspelled Shuler}
[Douglas Shuler] {EXPANDED INFO: Black, Summon Shade}
---
Name : Gangrenous Zombies@8
Type : Zombies
Cost : 1BB
Rarity : iC
Comment : 2/2:!1/2
2/2, <T>: Sacrifice Gangrenous Zombies to have it deal 1 damage to each
creature and player. If you control any snow-covered swamps, Gangrenous
Zombies instead deals 2 damage to each creature and player.
[Brian Snoddy] {EXPANDED INFO: Black, Summon Zombies}
---
Name : Gate to Phyrexia@8
Type : Enchntmt
Cost : BB
Rarity : qU3
Comment :
Sacrifice one of your creatures during your upkeep to destroy any
one artifact. You may not sacrifice a creature that is already on
its way to the graveyard.
` "The warm rain of grease on my face immediately made it clear I had
entered Phyrexia."
─Jarsyl, Diary`
[Sandra Everingham] {EXPANDED INFO: Black, Enchantment}
---
Name : Gaze of Pain@8
Type : Sorcery
Cost : 1B
Rarity : iCpU
Comment :
For each creature you control that attacks and is not blocked, you may
choose to have it deal no damage to defending player this turn. If you
do so, it instead deals damage equal to its power to any target creature.
{Ice Age promo. Distributed with volume 6, #2 of Non-sports update,
and with Duelist Companion #8.}
[Anson Maddocks] {EXPANDED INFO: Black}
---
Name : Ghosts of the Damned@8
Type : Ghosts
Cost : 1BB
Rarity : lC2
Comment : 0/2:-
0/2, <T>: Target creature gets -1/-0 until end of turn.
` The voices of the dead ring in the heart long after they have faded
from the ears.`
[Edward Beard, Jr.] {EXPANDED INFO: Black, Summon Ghosts}
---
Name : Giant Slug@8
Type : Slug
Cost : 1B
Rarity : cC3lC2
Comment : 1/1:W
1/1, <5>: During controller's next upkeep Giant Slug gains landwalk
ability of controller's choice until end of turn. The type of landwalk
chosen must correspond with one of the five basic land types.
[Anson Maddocks] {EXPANDED INFO: Black, Summon Slug}
---
Name : Gloom@8
Type : Enchntmt
Cost : 2B
Rarity : gUUU
Comment :
White spells cost an additional <3> to cast. White enchantments with
activation costs require an additional <3> to use.
{RV: "3 more mana" instead of "an additional <3>" both places it appears.
A/B/UL like RV, but 2nd sentence: "Circles of Protection cost 3 more mana
to use."}
[Dan Frazier] {EXPANDED INFO: Black, Enchantment}
---
Name : Glyph of Doom@8
Type : Instant
Cost : B
Rarity : lC2
Comment :
All creatures blocked by target wall are destroyed at the end of combat.
` "He knows he has a short span of life, that the day will come when
he must pass through the wall of oblivion..."
─William Faulkner`
[Susan Van Camp] {EXPANDED INFO: Black}
---
Name : Grave Robbers@8
Type : Robbers
Cost : 1BB
Rarity : dU1
Comment : 1/1
1/1, <BT>: Take one artifact from any graveyard and remove it from the
game. Gain 2 life.
` "If you don't have your health, you don't have anything."
─Proverb`
[Quinton Hoover] {EXPANDED INFO: Black, Summon Robbers}
---
Name : Gravebind@8
Type : Instant
Cost : B
Rarity : iR
Comment :
Target creature cannot regenerate this turn. Draw a card at the beginning
of the next turn's upkeep.
` One foot in the grave, firmly planted.`
[Drew Tucker] {EXPANDED INFO: Black}
---
Name : Greed@8
Type : Enchntmt
Cost : 3B
Rarity : gR--lR1
Comment :
<B>: Pay 2 life to draw a card. Effects that prevent or redirect damage
cannot be used to counter this loss of life.
{LG: 1st sentence "<B>: Draw a card and lose 2 life.", "may not" instead
of "cannot". ERRATA: the LG version's first sentence should read like the
4E version.}
[Phil Foglio] {EXPANDED INFO: Black, Enchantment}
---
Name : Guardian Beast@8
Type : Guardian
Cost : 3B
Rarity : nU2
Comment : 2/4
2/4, As long as guardian Beast is untapped, your non-creature
artifacts cannot be further enchanted, destroyed, or taken under
someone else's control. If something occurs that would destroy the
Guardian Beast and artifacts simultaneously, the Guardian Beast is
destroyed but your artifacts are not. If an artifact is enchanted
or stolen while Guardian Beast is tapped, it remains so when Guardian
Beast becomes untapped.
[Ken Meyer, Jr.] {EXPANDED INFO: Black, Summon Guardian}
---
Name : Hasran Ogress@8
Type : Ogre
Cost : BB
Rarity : cC3nC5+
Comment : 3/2
3/2, Unless you pay <2> each time Hasran Ogress attacks, Hasran Ogress
does 3 damage to you.
{The AN card appears as two different versions, one with smaller,
darker mana circles than normal; both versions are C2.}
[Dan Frazier] {EXPANDED INFO: Black, Summon Ogre}
---
Name : Haunting Wind@8
Type : Enchntmt
Cost : 3B
Rarity : qU3
Comment :
Each time an artifact in play is tapped or its activation cost is
paid, Haunting Wind does 1 damage to that artifact's controller. Is
not triggered by continuous artifacts.
` These devices lured so many spirits that sometimes entire
battlefields would become haunted at once.`
[Jeff A. Menges] {EXPANDED INFO: Black, Enchantment}
---
Name : Headless Horseman@8
Type : Horseman
Cost : 2B
Rarity : lC1
Comment : 2/2
2/2
` "...[T]he ghost rides forth to the scene of battle in nightly quest
of his head... he sometimes passes along the Hollow, like a midnight
blast..."
─Washington Irving, The Legend of Sleepy Hollow`
[Quinton Hoover] {EXPANDED INFO: Black, Summon Horseman}
---
Name : Hecatomb@8
Type : Enchntmt
Cost : 1BB
Rarity : iR
Comment : !1
When Hecatomb comes into play, sacrifice four creatures.
<0>: Tap target swamp you control to have Hecatomb deal 1 damage to target
creature or player.
{ERRATA: add to 1st sentence "... or bury Hecatomb."}
[NeNe Thomas] {EXPANDED INFO: Black, Enchantment}
---
Name : Hell Swarm@8
Type : Instant
Cost : B
Rarity : lC1
Comment : -
All creatures get -1/-0 until end of turn.
` The brightness of day turned in an instant to dusk as the swarm
descended upon the battlefield.`
[Christopher Rush] {EXPANDED INFO: Black}
---
Name : Hell's Caretaker@8
Type : Hell's Caretaker
Cost : 3B
Rarity : cU1lR1
Comment : 1/1
1/1, <T>: During your upkeep sacrifice a creature and take a creature
from your graveyard and put it directly into play. Treat this creature
as though it were just summoned.
` You might leave here, Chenndra, should another take your place...`
[Sandra Everingham] {EXPANDED INFO: Black, Summon Hell's Caretaker}
---
Name : Hellfire@8
Type : Sorcery
Cost : 2BBB
Rarity : lR1
Comment :
All non-black creatures are destroyed. Hellfire does X + 3 damage
to you; X is the number of creatures placed in the graveyard.
` "High on a throne of royal state... insatiate to pursue vain war
with heav'n."
─John Milton, Paradise Lost`
[Pete Venters] {EXPANDED INFO: Black}
---
Name : Hoar Shade@8
Type : Shade
Cost : 3B
Rarity : iC
Comment : 1/2:+
1/2, <B>: +1/+1 until end of turn
` "The creature we fought in the western waste was double dangerous:
mortally wounded, it rebounded and attacked again."
─Disa the Restless, journal entry`
[Richard Thomas] {EXPANDED INFO: Black, Summon Shade}
---
Name : Horror of Horrors@8
Type : Enchntmt
Cost : 3BB
Rarity : lU1
Comment : G
Allows caster to sacrifice a swamp to regenerate a target black creature.
` "And a horror of outer darkness after,
And dust returneth to dust again."
─Adam Lindsay Gordon, The Swimmer`
[Mark Tedin] {EXPANDED INFO: Black, Enchantment}
---
Name : Howl from Beyond@8
Type : Instant
Cost : XB
Rarity : gCCCiC
Comment : +
Target creature gets +X/+0 until end of turn.
` "From the mouths of my servants, my voice shall emerge to shake the
souls of my foes."
─Lim-Dul, the Necromancer`
{A/B/UL/RV: "gains" instead of "gets".}
[Mark Poole,Mark Poole] {EXPANDED INFO: Black}
---
Name : Hyalopterous Lemure@8
Type : Lemure
Cost : 4B
Rarity : iU
Comment : 4/3:F-
4/3, <0>: Flying and -1/-0 until end of turn
` "The Lemures looked harmless, until they descended on my troops.
Within moments, only bones remained."
─Lucilda Fiksdotter, Leader of the Order of the White Shield`
[Richard Thomas] {EXPANDED INFO: Black, Summon Lemure}
---
Name : Hymn to Tourach@8
Type : Sorcery
Cost : BB
Rarity : fC4
Comment : D
Target player discards two cards at random from his or her hand. If
target player does not have enough cards, his or her entire hand is
discarded.
` "Tourach's power was such that his followers deified him after his
death."
─Sarpadian Empires, vol. II
Knowing the Hymn's power, the followers of Leitbur carefully guarded
their pillaged transcriptions.
Members of the Order often played the Hymn on instruments made from
their victims' bones.
"The eerie, wailing Hymn caused insanity even in hardened
warriors."
─Sarpadian Empires, vol. II`
[Liz Danforth,Quinton Hoover,Scott Kirschner,Susan Van Camp]
{EXPANDED INFO: Black}
---
Name : Hypnotic Specter@8
Type : Specter
Cost : 1BB
Rarity : gUUU
Comment : 2/2:FD
2/2, Flying, An opponent damaged by Specter discards a card at random
from his or her hand. Ignore this effect if opponent has no cards in hand.
{A/B/UL/RV: "must discard" instead of "discards", "left" before "in hand".
A/B/UL: Misspelled Shuler}
[Douglas Shuler] {EXPANDED INFO: Black, Summon Specter}
---
Name : Icequake@8
Type : Sorcery
Cost : 1BB
Rarity : iU
Comment : !1
Destroy target land. If that land is a snow-covered land, Icequake
deals 1 damage to the land's controller.
` "When the earth shakes, and their animals are swallowed up by the
ground, perhaps they will think twice before attacking again."
─Lim-Dul, the Necromancer`
[Richard Kane-Ferguson] {EXPANDED INFO: Black}
---
Name : Imprison@8
Type : Echt Crt
Cost : B
Rarity : lR1
Comment :
Pay <1> each time target creature attempts to attack, block, or tap.
That action is prevented and the creature becomes tapped. Destroy
enchantment if mana is not paid.
{ERRATA: Gray circle for mana symbol is one line too high.}
[Christopher Rush] {EXPANDED INFO: Black, Enchant Creature}
---
Name : Infernal Darkness@8
Type : Enchntmt
Cost : 2BB
Rarity : iR
Comment :
Cumulative Upkeep: <B> and 1 life
All mana-producing lands produce <B> instead of their normal mana.
` "I thought the day had brought enough horrors for our ragged band,
but the night was far worse."
─Lucilde Fiksdotter, Leader of the Order of the White Shield`
[Phil Foglio] {EXPANDED INFO: Black, Enchantment}
---
Name : Infernal Denizen@8
Type : Infernal Denizen
Cost : 7B
Rarity : iR
Comment : 5/7
5/7, During your upkeep, sacrifice two swamps. If you cannot, tap Infernal
Denizen, and target opponent may gain control of target creature of his or
her choice you control. The opponent loses control of that creature if
Infernal Denizen leaves play.
<T>: Gain control of target creature. Lose control of that creature if
Infernal Denizen leaves play.
[Drew Tucker] {EXPANDED INFO: Black, Summon Infernal Denizen}
---
Name : Infernal Medusa@8
Type : Medusa
Cost : 3BB
Rarity : lU1
Comment : 2/4
2/4, All non-wall creatures blocking Medusa are destroyed at the end of
combat, as are all creatures blocked by Medusa.
[Anson Maddocks] {EXPANDED INFO: Black, Summon Medusa}
---
Name : Initiates of the Ebon Hand@8
Type : Clerics
Cost : B
Rarity : fC3
Comment : 1/1:Mb
1/1, <1>: Add <B> to your mana pool. Play this ability as an interrupt. If
more than <3> is spent in this way during one turn, bury Initiates of the
Ebon Hand at end of turn.
` Ebon leaders soon realized that non-human races often had special
talents that could be exploited.
"We are no longer Nature's children, but her masters..."
─Oath of the Ebon Hand
"Many Initiates sacrificed a hand to become full members of the
Order."
─Sarpadian Empires, vol. II`
[Liz Danforth,Heather Hudson,Kaja Foglio]
{EXPANDED INFO: Black, Summon Clerics}
---
Name : Inquisition@8
Type : Sorcery
Cost : 2B
Rarity : dC3
Comment :
Look at target player's hand. Inquisition does 1 damage to target
player for each white card in his or her hand.
` Many of those entrusted to Primata Delphine's care tended to express
themselves with screams.`
[Anson Maddocks] {EXPANDED INFO: Black}
---
Name : Jovial Evil@8
Type : Sorcery
Cost : 2B
Rarity : lR1
Comment :
Jovial Evil does 2 damage to opponent for each white creature he or
she controls.
` "Today, for a lark, let's visit the plains. I'm sure we'll find
something to entertain us."`
[Christopher Rush] {EXPANDED INFO: Black}
---
Name : Junun Efreet@8
Type : Efreet
Cost : 1BB
Rarity : gU--nU2
Comment : 3/3:F
3/3, Flying, During your upkeep, pay <BB> or bury Junun Efreet.
{AN text: "You must pay <BB> during your upkeep or Junun Efreet is
destroyed and may not regenerate."}
[Christopher Rush] {EXPANDED INFO: Black, Summon Efreet}
---
Name : Juzam Djinn@8
Type : Djinn
Cost : 2BB
Rarity : nU2
Comment : 5/5
5/5, Juzam Djinn does 1 damage to you during your upkeep.
` "Expect my visit when the darkness comes. The night I think is best
for hiding all."
─Ouallada`
[Mark Tedin] {EXPANDED INFO: Black, Summon Djinn}
---
Name : Khabal Ghoul@8
Type : Ghoul
Cost : 2B
Rarity : nU3
Comment : 1/1:+
1/1, At the end of each turn, put a +1/+1 counter on Khabal Ghoul for
each other creature that died during the turn and was not regenerated.
[Douglas Shuler] {EXPANDED INFO: Black, Summon Ghoul}
---
Name : Kjeldoran Dead@8
Type : Dead
Cost : B
Rarity : iC
Comment : 3/1:G
3/1, <B>: Regenerate
When Kjeldoran Dead comes into play, sacrifice a creature.
` "They shall kill those whom once they loved."
─Lim-Dul, the Necromancer`
{Note: this card has the special ability at the end of the text.}
[Melissa Benson] {EXPANDED INFO: Black, Summon Dead}
---
Name : Knight of Stromgald@8
Type : Knight
Cost : BB
Rarity : iU
Comment : 2/1:PwS+
2/1, Protection from white
<BB>: +1/+0 until end of turn <B>: First strike until end of turn
` "Kjeldorans should rule supreme, and to the rest, death!"
─Avram Garrison, Leader of the Knights of Stromgald`
[Mark Poole] {EXPANDED INFO: Black, Summon Knight}
---
Name : Krovikan Elementalist@8
Type : Wizard
Cost : BB
Rarity : iU
Comment : 1/1:+F
1/1, <2R>: Target creature gets +1/+0 until end of turn.
<UU>: Target creature you control gains flying until end of turn. At
end of turn, bury that creature.
` "The Elementalist's talents could be useful if turned to other
purposes."
─Zur the Enchanter`
[Doug Shuler] {EXPANDED INFO: Black, Summon Wizard}
---
Name : Krovikan Fetish@8
Type : Echt Crt
Cost : 2B
Rarity : iC
Comment : +
Draw a card at the beginning of the upkeep of the turn after Krovikan
Fetish comes into play. Target creature gets +1/+1.
` Some Krovikans find strength in the ears and eyes of their victims
and wear such fetishes into battle.`
[Heather Hudson] {EXPANDED INFO: Black, Enchant Creature}
---
Name : Krovikan Vampire@8
Type : Vampire
Cost : 3BB
Rarity : iU
Comment : 3/3
3/3, At the end of a turn in which any creature is damaged by Krovikan
Vampire and put into any graveyard, put that creature directly into
play under your control. Treat the creature as though it were just
summoned. If you lose control of Krovikan Vampire or Krovikan Vampire
leaves play, bury the creature.
[Quinton Hoover] {EXPANDED INFO: Black, Summon Vampire}
---
Name : Legions of Lim-Dul@8
Type : Zombies
Cost : 1BB
Rarity : iC
Comment : 2/3:Wb
2/3, Snow-covered swampwalk
` "I have seen the faces of my dead friends among that grim band, and
I can bear no more."
─Lucilde Fiksdotter, Leader of the Order of the White Shield`
[Anson Maddocks] {EXPANDED INFO: Black, Summon Zombies}
---
Name : Leshrac's Rite@8
Type : Echt Crt
Cost : B
Rarity : iU
Comment : Wb
Target creature gains swampwalk.
` "Bind me to thee, my soul to thine. I am your servant and your
slave. I shall hunger your your word and thirst for your blessing.
Blood for blood, flesh for flesh, Leshrac, my lord."
─Lim-Dul, the Necromancer`
[Richard Thomas] {EXPANDED INFO: Black, Enchant Creature}
---
Name : Leshrac's Sigil@8
Type : Enchntmt
Cost : BB
Rarity : iU
Comment : D
<BB>: When any opponent successfully casts a green spell, look at that
player's hand and choose a card; he or she then discards that card. Use
this ability only once each time a green spell is cast. <BB>: Return
Leshrac's Sigil to owner's hand.
[Drew Tucker] {EXPANDED INFO: Black, Enchantment}
---
Name : Lesser Werewolf@8
Type : Lycanthrope
Cost : 3B
Rarity : lU1
Comment : 2/4:-
2/4, <B>: Lesser Werewolf gets -1/-0 until end of turn. Put a -0/-1 counter
on target creature that blocks or is blocked by the Werewolf. Use this
ability after defense is chosen but before damage is dealt. You may not
use this ability to reduce the Lesser Werewolf's power below 0.
[Quinton Hoover] {EXPANDED INFO: Black, Summon Lycanthrope}
---
Name : Lich@8
Type : Enchntmt
Cost : BBBB
Rarity : g--R
Comment :
You lose all life. If you gain life later in the game, instead draw
one card from your library for each life. For each point of damage you
suffer, you must destroy one of your cards in play. Creatures destroyed
in this way cannot be regenerated. You lose if this enchantment is
destroyed or if you suffer a point of damage without sending a card to
the graveyard.
{ERRATA: 3rd sentence says: "Cards lost in this way are considered
sacrificed." and add "If Lich leaves play for any reason, you lose the
game."}
[Daniel Gelon] {EXPANDED INFO: Black, Enchantment}
---
Name : Lim-Dul's Cohort@8
Type : Zombies
Cost : 1BB
Rarity : iC
Comment : 2/3
2/3, Creatures blocking or blocked by Lim-Dul's Cohort cannot regenerate
this turn.
` Join me in the place of power, you risen dead. Join me where the
waters weep and the trees have no hearts.`
[Doug Shuler] {EXPANDED INFO: Black, Summon Zombies}
---
Name : Lim-Dul's Hex@8
Type : Enchntmt
Cost : 1B
Rarity : iU
Comment :
During your upkeep, Lim-Dul's Hex deals 1 damage to each player. Each
player may pay <B> or <3> to prevent the damage to himself or herself.
` "The weak shall fall. The strong shall remain."
─Lim-Dul, the Necromancer`
[Liz Danforth] {EXPANDED INFO: Black, Enchantment}
---
Name : Lord of the Pit@8
Type : Demon
Cost : 4BBB
Rarity : gRRR
Comment : 7/7:FT
7/7, Flying, trample
During your upkeep, sacrifice a creature. If you cannot sacrifice a
creature, Lord of the Pit deals 7 damage to you. You cannot sacrifice
Lord of the Pit to itself.
{RV text: "You must sacrifice one of your own creatures during your
upkeep or Lord of the Pit does 7 damage to you. You may still attack
with Lord of the Pit even if you failed to sacrifice a creature. Lord
of the Pit may not be sacrificed to itself." A/B/UL: like RV, but no
"your" in "during upkeep", and last sentence not present, but probably
should be errataed.}
[Mark Tedin] {EXPANDED INFO: Black, Summon Demon}
---
Name : Lost Soul@8
Type : Lost Soul
Cost : 1BB
Rarity : gC--lC2
Comment : 2/1:Wb
2/1, Swampwalk
` Her hand gently beckons, she whispers your name─But those who go
with her are never the same.`
[Randy Apslund-Faith] {EXPANDED INFO: Black, Summon Lost Soul}
---
Name : Marsh Gas@8
Type : Instant
Cost : B
Rarity : gC--dC3
Comment : -
All creatures get -2/-0 until end of turn.
` "Comes right outta th' ground. If ya can smell it, it's too late."
─Keevy Bogsbury`
[Douglas Shuler] {EXPANDED INFO: Black}
---
Name : Mind Ravel@8
Type : Sorcery
Cost : 2B
Rarity : iC
Comment : D
Target player chooses and discards a card from his or her hand. Ignore
this ability if that player has no cards in hand. Draw a card at the
beginning of the next turn's upkeep.
` An end to reason, an end to order. Forget all that has been.`
[Mark Tedin] {EXPANDED INFO: Black}
---
Name : Mind Twist@8
Type : Sorcery
Cost : XB
Rarity : gRRR
Comment : D
Target player discards X cards at random from his or her hand. If that
player does not have enough cards, his or her entire hand is discarded.
{A/B/UL/RV text: "Opponent must discard X cards at random from hand. If
opponent doesn't have enough cards in hand, entire hand is discarded."}
[Julie Baroh] {EXPANDED INFO: Black}
---
Name : Mind Warp@8
Type : Sorcery
Cost : X3B
Rarity : iU
Comment : D
Look at target player's hand and choose X cards; that player then discards
those cards. If the player does not have enough cards in hand, his or her
entire hand is discarded.
[Liz Danforth] {EXPANDED INFO: Black}
---
Name : Mind Whip@8
Type : Echt Crt
Cost : 2BB
Rarity : iR
Comment :
During target creature's controller's upkeep, he or she pays <3> or Mind
Whip deals 2 damage to him or her. If Mind Whip deals damage in this way,
tap that creature.
` "A mind in agony is a sparrow without wings."
─Lim-Dul, the Necromancer`
[Drew Tucker] {EXPANDED INFO: Black, Enchant Creature}
---
Name : Mindstab Thrull@8
Type : Thrull
Cost : 1BB
Rarity : fC3
Comment : 2/2:D
2/2, If Mindstab Thrull attacks and is not blocked, you may sacrifice it
to force the player it attacked to discard three cards. If you do so, it
deals no damage during combat this turn. If that player does not have
enough cards, his or her entire hand is discarded.
[Heather Hudson,Richard Kane-Ferguson,Mark Tedin]
{EXPANDED INFO: Black, Summon Thrull}
---
Name : Minion of Leshrac@8
Type : Demon
Cost : 4BBB
Rarity : iR
Comment : 5/5:Pb
5/5, Protection from black
During your upkeep, sacrifice a creature or Minion of Leshrac deals 5
damage to you. If Minion of Leshrac deals damage to you in this way,
tap it. You cannot sacrifice Minion of Leshrac to itself.
<T>: Destroy target creature or land.
{ERRATA: the second part of the penalty for not paying upkeep always
occurs if upkeep has not been paid, and is not triggered upon damage
being successfully dealt to you.}
[L. A. Williams] {EXPANDED INFO: Black, Summon Demon}
---
Name : Minion of Tevesh Szat@8
Type : Demon
Cost : 4BBB
Rarity : iR
Comment : 4/4:+
4/4, During your upkeep, pay <BB> or Minion of Tevesh Szat deals 2 damage
to you. <T>: Target creature gets +3/-2 until end of turn.
` "A minion given over to Tevesh Szat is a stronger minion gained."
─Lim-Dul, the Necromancer`
[Julie Baroh] {EXPANDED INFO: Black, Summon Demon}
---
Name : Mold Demon@8
Type : Mold Demon
Cost : 5BB
Rarity : lR1
Comment : 6/6
6/6, When Mold Demon is brought into play, controller must sacrifice
two swamps or Mold Demon is buried.
[Jesper Myrfors] {EXPANDED INFO: Black, Summon Mold Demon}
---
Name : Mole Worms@8
Type : Worms
Cost : 2B
Rarity : iU
Comment : 1/1
1/1, You may choose not to untap Mole Worms during your untap phase.
<T>: Tap target land. As long as Mole Worms remains tapped, that
land does not untap during its controller's untap phase.
[Dan Gelon] {EXPANDED INFO: Black, Summon Worms}
---
Name : Moor Fiend@8
Type : Fiend
Cost : 3B
Rarity : iC
Comment : 3/3:Wb
3/3, Swampwalk
` "Let them close the gates of Krov from dusk until dawn if they so
choose. It matters not. My fiends shall yet rend their flesh from
their bones."
─Lim-Dul, the Necromancer`
[Anson Maddocks] {EXPANDED INFO: Black, Summon Fiend}
---
Name : Murk Dwellers@8
Type : Murk Dwellers
Cost : 3B
Rarity : gC--dC3
Comment : 2/2:+
2/2
When attacking and not blocked, Murk Dwellers gets +2/+0 until end of turn.
{DK text: "When attacking, Murk Dwellers gain +2/+0 if not blocked."}
[Drew Tucker] {EXPANDED INFO: Black, Summon Murk Dwellers}
---
Name : Nameless Race@8
Type : Nameless Race
Cost : 3B
Rarity : dU1
Comment : */*:T
*/*, Trample
Pay * life when bringing Nameless Race into play. Effects that prevent
or redirect damage may not be used to counter this loss of life. When
Nameless Race is brought into play, * may not be greater than the total
number of white cards all opponents have in play and in their graveyards.
[Quinton Hoover] {EXPANDED INFO: Black, Summon Nameless Race}
---
Name : Necrite@8
Type : Thrull
Cost : 1BB
Rarity : fC3
Comment : 2/2
2/2, If Necrite attacks and is not blocked, you may sacrifice it to bury
a target creature controlled by the player Necrite attacked this turn.
If you do so, Necrite deals no damage during combat this turn.
` "Ever see a wall drop dead of fright, kid? It ain't pretty."
─Cpl. Dobbs
Necrites killed Jherana Rure, ending the counter-insurgency.
Was it the sight, smell, or aura of the Necrite that killed so
effectively?`
[Christopher Rush,Ron Spencer,Drew Tucker]
{EXPANDED INFO: Black, Summon Thrull}
---
Name : Necropotence@8
Type : Enchntmt
Cost : BBB
Rarity : iR
Comment :
Skip your draw phase. If you discard a card from your hand, remove that
card from the game. <0>: Pay 1 life to set aside the top card of your
library. At the beginning of your next discard phase, put that card
into your hand. Effects that prevent or redirect damage cannot be used
to counter this loss of life.
[Mark Tedin] {EXPANDED INFO: Black, Enchantment}
---
Name : Nether Shadow@8
Type : Shadow
Cost : BB
Rarity : gRRR
Comment : 1/1
1/1, At the end of your upkeep, if Shadow is in your graveyard with
at least three creature cards above it, you may return it to play.
Shadow can attack the turn it comes into play.
{RV text: "If Shadow is in graveyard with any combination of cards
above it that includes at least three creatures, it can be returned to
play during your upkeep. Shadow can attack on same turn summoned or
returned to play." A/B/UL: like RV, but add "for its normal casting
cost" after "your upkeep".}
[Christopher Rush] {EXPANDED INFO: Black, Summon Shadow}
---
Name : Nether Void@8
Type : Echt Wld
Cost : 3B
Rarity : lR1
Comment :
All spells cast are countered unless their casters pay an additional <3>.
` These days, some wizards are finding that they have a little too much
spell left at the end of their mana.`
[Harold McNeill] {EXPANDED INFO: Black, Enchant World}
---
Name : Nettling Imp@8
Type : Imp
Cost : 2B
Rarity : g-UU
Comment : 1/1
1/1, <T>: Force a particular one of opponent's non-wall creatures to
attack. If target creature cannot attack, it is killed at end of turn.
This ability can only be used during opponent's turn, before the attack.
May not be used on creatures summoned this turn.
{A/B/UL: "destroyed" instead of "killed", "tap should" instead of
"ability can only"; ERRATA: replace "summoned this turn" with "which
cannot attack because they were not in play on their controller's side
at the beginning of the turn."}
[Quinton Hoover] {EXPANDED INFO: Black, Summon Imp}
---
Name : Nightmare@8
Type : Nightmare
Cost : 5B
Rarity : gRRR
Comment : */*:F
*/*, Flying
Nightmare has power and toughness each equal to the number of swamps
its controller controls.
{A/B/UL/RV text: "Nightmare's power and toughness both equal ... its
controller has in play." Some beta edition Nightmares had lettering
flaws in the word "swamp"; I have no idea why WotC thinks this is so
important, but it made it into the Duelist!}
[Melissa Benson] {EXPANDED INFO: Black, Summon Nightmare}
---
Name : Norritt@8
Type : Imp
Cost : 3B
Rarity : iCpC
Comment : 1/1
1/1, <T>: Untap target blue creature.
<T>: Force target non-wall creature to attack. If creature cannot
attack, destroy it at end of turn. Use this ability only during target
creature's controller's turn, before the attack. Cannot target creatures
brought under their controller's control this turn.
{Ice Age promo. Distributed in each magazine that had another Ice Age
promo (but not in the comic books) starting in March 1995, and two in
Duelist Companion #8.}
[Mike Raabe] {EXPANDED INFO: Black, Summon Imp}
---
Name : Oath of Lim-Dul@8
Type : Enchntmt
Cost : 3B
Rarity : iR
Comment :
For each 1 damage dealt to you or 1 life you lose, sacrifice a permanent
you control or choose and discard a card from your hand. You cannot
sacrifice Oath of Lim-Dul in this way. Ignore this effect if you control
no permanents other than Oath of Lim-Dul and have no cards in hand.
<BB>: Draw a card.
[Doug Shuler] {EXPANDED INFO: Black, Enchantment}
---
Name : Order of the Ebon Hand@8
Type : Clerics
Cost : BB
Rarity : fC3
Comment : 2/1:SPw+
2/1, Protection from white
<BB>: +1/+0 until end of turn. <B>: First strike until end of turn.
` A true follower of Tourach took pride in achievement to the exclusion
of other concerns.
"There are intriguing similarities between the Order and Icatia's
Leitbur religion, suggesting the two had a common origin."
─Sarpadian Empires, vol. VI
Dedicated to the principles of Tourach, members of the Order of the
Ebon Hand demonstrated their devotion with grisly rituals.`
[Melissa Benson,Christopher Rush,Ron Spencer]
{EXPANDED INFO: Black, Summon Clerics}
---
Name : Oubliette@8
Type : Enchntmt
Cost : 1BB
Rarity : nC4+
Comment :
Select a creature in play when Oubliette is cast. That creature is
considered out of play as long as Oubliette is in play. Hence the
creature cannot be the target of spells and cannot receive damage,
use special powers, attack, or defend. All counters and enchantments
on the creature remain but are also out of play. If Oubliette is
removed, creature returns to play tapped.
{The AN card appears as two different versions, one with smaller,
darker mana circles than normal; both versions are C2's}
[Douglas Shuler] {EXPANDED INFO: Black, Enchantment}
---
Name : Paralyze@8
Type : Echt Crt
Cost : B
Rarity : gCCC
Comment :
Target creature does not untap during its controller's untap phase.
That player may pay an additional <4> during his or her upkeep to
untap it. Tap target creature when Paralyze comes into play.
{RV text: "Target creature is not untapped as normal during untap phase.
Creature's controller may spend <4> to untap during his or her upkeep to
untap it. Tap target creature when Paralyze is cast." A/B/UL: like RV,
but "...unless 4 mana are spent." instead of "Creature's ... to untap it."}
[Anson Maddocks] {EXPANDED INFO: Black, Enchant Creature}
---
Name : Pestilence@8
Type : Enchntmt
Cost : 2BB
Rarity : gCCC
Comment : !X
At the end of any turn, if there are no creatures in play, bury Pestilence.
<B>: Pestilence deals 1 damage to all creatures and players.
{RV text: "<B>: Do 1 damage to each creature and to both players. If
there are no creatures in play at the end of any turn, Pestilence must be
discarded." A/B/UL like RV, with 2nd sentence: "Pestilence must be
discarded at end of any turn in which there are no creatures in play
at end of turn." ERRATA: replace "discarded" with "destroyed" in
A/B/UL/RV versions.}
[Jesper Myrfors] {EXPANDED INFO: Black, Enchantment}
---
Name : Pestilence Rats@8
Type : Rats
Cost : 2B
Rarity : iC
Comment : */3
*/3, Pestilence Rats has power equal to the total number of other Rats
in play, no matter who controls them. For example, as long as there are
two other Rats in play, Pestilence Rats has power and toughness 2/3.
[Jeff A. Menges] {EXPANDED INFO: Black, Summon Rats}
---
Name : Phyrexian Gremlins@8
Type : Gremlins
Cost : 2B
Rarity : qC4
Comment : 1/1
1/1, Tap Gremlins to tap an artifact. As long as Gremlins remain tapped
and in play, that artifact does not untap as normal during its
controller's untap phase. You may choose not to untap Gremlins during
your untap phase.
[Amy Weber] {EXPANDED INFO: Black, Summon Gremlins}
---
Name : Pit Scorpion@8
Type : Scorpion
Cost : 2B
Rarity : gC--lC2
Comment : 1/1
1/1, If Pit Scorpion damages a player, he or she gets a poison counter.
If a player has ten or more poison counters, he or she loses the game.
{LG text: "If scorpion damages opponent, opponent gets a poison counter.
If opponent ever has ten or more poison counters, opponent loses game."}
[Scott Kirschner] {EXPANDED INFO: Black, Summon Scorpion}
---
Name : Plague Rats@8
Type : Rats
Cost : 2B
Rarity : gCCC
Comment : */*
*/*, Plague Rats has power and toughness each equal to the number of
Plague Rats in play, no matter who controls them. For example, if
there are two Plague Rats in play, each has power and toughness 2/2.
{RV text: "The *s below are the number of Plague Rats in play,
counting both sides. Thus if there are two Plague Rats in play, each
has power and toughness 2/2." A/B/UL: like RV, but used Xs instead of
*s, and example said "2" rats instead of "two"}
[Anson Maddocks] {EXPANDED INFO: Black, Summon Rats}
---
Name : Pox@8
Type : Sorcery
Cost : BBB
Rarity : iR
Comment : D
Each player loses 1/3 of his or her life; then chooses and discards 1/3
of the cards in his or her hand; then sacrifices 1/3 of the creatures he
or she controls; and finally sacrifices 1/3 of the lands he or she
controls. Round each loss up. Effects that prevent or redirect damage
cannot be used to counter this loss of life.
[Cornelius Brudi] {EXPANDED INFO: Black}
---
Name : Priest of Yawgmoth@8
Type : Cleric
Cost : 1B
Rarity : qC4
Comment : 1/2:MbX
1/2, Tap to add an amount of black mana equal to target artifact's
casting cost to your mana pool. This effect is played as an interrupt.
Target artifact, which must belong to you, is discarded. This artifact
cannot be one that is already on its way to the graveyard, and artifact
creatures killed this way may not be regenerated.
{ERRATA: new text: "<T>: Sacrifice an artifact you own. Add an amount
of black mana equal to that artifact's casting cost to your mana pool.
Play this ability as an interrupt."}
[Mark Tedin] {EXPANDED INFO: Black, Summon Cleric}
---
Name : Quagmire@8
Type : Enchntmt
Cost : 2B
Rarity : lU1
Comment :
Creatures with swampwalk may be blocked as if they did not have this ability.
[Dan Frazier] {EXPANDED INFO: Black, Enchantment}
---
Name : Rag Man@8
Type : Rag Man
Cost : 2BB
Rarity : gR--dU1
Comment : 2/1:D
2/1, <BBBT>: Look at target opponent's hand. If that player has any
creature cards in hand, he or she discards one of them at random.
Use this ability only during your turn.
{LG: no "target" before "opponent", "opponent" instead of "that player",
last sentence: "This ability can only be used during controller's turn."}
[Daniel Gelon] {EXPANDED INFO: Black, Summon Rag Man}
---
Name : Raise Dead@8
Type : Sorcery
Cost : B
Rarity : gCCC
Comment :
Take target creature from your graveyard and put it into your hand.
{RV: "Bring one creature from your graveyard to your hand."
A/B/UL: like RV, but "Return" instead of "Bring one".}
[Jeff A. Menges] {EXPANDED INFO: Black}
---
Name : Royal Assassin@8
Type : Assassin
Cost : 1BB
Rarity : gRRR
Comment : 1/1
1/1, <T>: Destroy target tapped creature.
{A/B/UL/RV: "a" instead of "target".}
[Tom Wanerstrand] {EXPANDED INFO: Black, Summon Assassin}
---
Name : Sacrifice@8
Type : Interrpt
Cost : B
Rarity : g-UU
Comment : MbX
Sacrifice one of your creatures to add to your mana pool a number of
black mana equal to that creature's casting cost.
{A/B/UL: Text begins: "Destroy one of your creatures without regenerating
it, and add to your...", and no "that"}
[Dan Frazier] {EXPANDED INFO: Black, Interrupt}
---
Name : Scathe Zombies@8
Type : Zombies
Cost : 2B
Rarity : gCCC
Comment : 2/2
2/2
` "They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
─Samuel Coleridge, "The Rime of the Ancient Mariner"`
[Jesper Myrfors] {EXPANDED INFO: Black, Summon Zombies}
---
Name : Scavenging Ghoul@8
Type : Ghoul
Cost : 3B
Rarity : gUUU
Comment : 2/2:G
2/2, At the end of each turn, put a corpse counter on Scavenging Ghoul
for each creature put into the graveyard during that turn.
<0>: Remove a corpse counter from Scavenging Ghoul to regenerate it.
{RV text: "At the end of each turn, put one counter on Ghoul for each
other creature that was placed in the graveyard during the turn. If
Ghoul takes lethal damage you may use a counter to regenerate it;
counters remain until used." A/B/UL: like RV, but "destroyed without
regenerating" instead of "placed in the graveyard"; "dies" instead of
"takes lethal damage."}
[Jeff A. Menges] {EXPANDED INFO: Black, Summon Ghoul}
---
Name : Season of the Witch@8
Type : Enchntmt
Cost : BBB
Rarity : dU1
Comment :
At the end of each player's turn, all of his or her untapped creatures
that could have attacked but did not are destroyed. If you do not pay
2 life during your upkeep, Season of the Witch is destroyed. Effects
that prevent or redirect damage may not be used to counter this loss
of life.
[Jesper Myrfors] {EXPANDED INFO: Black, Enchantment}
---
Name : Seizures@8
Type : Echt Crt
Cost : 1B
Rarity : iC
Comment :
Whenever target creature becomes tapped, that creature's controller
pays <3> or Seizures deals 3 damage to him or her.
` "Sheathe your sword, warrior, lest ye fall on it when stricken."
─Lim-Dul, the Necromancer`
[Julie Baroh] {EXPANDED INFO: Black, Enchant Creature}
---
Name : Sengir Vampire@8
Type : Vampire
Cost : 3BB
Rarity : gUUU
Comment : 4/4:F+
4/4, Flying
Put a +1/+1 counter on Sengir Vampire each time a creature is put into
the graveyard the same turn Sengir Vampire damaged it.
{RV text: "Vampire gets a +1/+1 counter each time a creature dies
during a turn in which Vampire damaged it." A/B/UL: add to RV text:
"unless the dead creature is regenerated."}
[Anson Maddocks] {EXPANDED INFO: Black, Summon Vampire}
---
Name : Sewers of Estark@8
Type : Instant
Cost : 2BB
Rarity : pU
Comment :
If target creature is attacking, it cannot be blocked until end of turn;
play before defense is chosen. If target creature is blocking, it and
all creatures it blocks do no damage during combat.
{Distributed by mail to purchasers of the novel _Arena_, starting in
November 1994, and with Duelist Companion #8.}
[Melissa Benson] {EXPANDED INFO: Black}
---
Name : Shimian Night Stalker@8
Type : Night Stalker
Cost : 3BB
Rarity : cU3lU1
Comment : 4/4
4/4, <BT>: Redirect all damage done to you from any one attacking
creature to the Shimian Night Stalker.
` "'Tis now the very witching time of night,
When churchyards yawn and hell itself breathes out
Contagion to this world."
─William Shakespeare, Hamlet`
[Jesper Myrfors] {EXPANDED INFO: Black, Summon Night Stalker}
---
Name : Simulacrum@8
Type : Instant
Cost : 1B
Rarity : gUUU
Comment :
All damage done to you so far this turn is instead retroactively applied
to a target creature you control. Further damage this turn is treated
normally.
{RV: "... applied to one of your creatures in play. Even if there's more
than enough damage to kill the creature, you don't suffer any of it.
Further ..." A/B/UL: like RV, but 2nd sentence begins "If this damage
kills the creature, it can be regenerated; even if ..."}
[Mark Poole] {EXPANDED INFO: Black}
---
Name : Sinkhole@8
Type : Sorcery
Cost : BB
Rarity : g--C
Comment :
Destroys any one land.
[Sandra Everingham] {EXPANDED INFO: Black}
---
Name : Songs of the Damned@8
Type : Interrpt
Cost : B
Rarity : iC
Comment : MbX
Add <B> to your mana pool for each creature in your graveyard.
` Not wind, but the breath of the dead.`
[Pete Venters] {EXPANDED INFO: Black, Interrupt}
---
Name : Sorceress Queen@8
Type : Sorceress
Cost : 1BB
Rarity : gRR-nU3
Comment : 1/1
1/1, <T>: Target creature other than Sorceress Queen becomes 0/2 until end
of turn.
{RV text: "<T>: Make another creature 0/2 until end of turn. Treat this
exactly as if the numbers in the lower right of the target card were
0/2. All special characteristics and enchantments on the creature are
unaffected." AN: like RV, without "and enchantments"}
[Kaja Foglio] {EXPANDED INFO: Black, Summon Sorceress}
---
Name : Soul Burn@8
Type : Sorcery
Cost : 2B
Rarity : iC
Comment : !X
Soul Burn deals 1 damage to a single target creature or player for each
<B> or <R> you pay in addition to the casting cost. Gain 1 life for
each <B> you spend in this way. You cannot gain more life than the
toughness of the creature or the total life of the targeted player.
[Robert Alexander] {EXPANDED INFO: Black}
---
Name : Soul Exchange@8
Type : Sorcery
Cost : BB
Rarity : fU3
Comment : +
Sacrifice a creature, but remove it from the game instead of putting it
in your graveyard. Take a creature from your graveyard and put it
directly into play as though it were just summoned. Put a +2/+2 counter
on this creature if the creature sacrificed was a Thrull.
[Anthony Waters] {EXPANDED INFO: Black}
---
Name : Soul Kiss@8
Type : Echt Crt
Cost : 2B
Rarity : iC
Comment : +
When Soul Kiss comes into play, choose target creature.
<B>: Pay 1 life to give creature Soul Kiss enchants +2/+2 until end of
turn. You cannot spend more than <BBB> in this way each turn. Effects
that prevent or redirect damage cannot be used to counter this loss of
life.
{ERRATA: delete everything before "choose"}
[Nicola Leonard] {EXPANDED INFO: Black, Enchant Creature}
---
Name : Spirit Shackle@8
Type : Echt Crt
Cost : BB
Rarity : gU--lC1
Comment : -
Put a -0/-2 counter on target creature every time it becomes tapped.
These counters remain even if Spirit Shackle is removed.
{LG 2nd sentence: "Counters remain even if enchantment is removed."}
[Edward Beard, Jr.] {EXPANDED INFO: Black, Enchant Creature}
---
Name : Spoils of Evil@8
Type : Interrpt
Cost : 2B
Rarity : iR
Comment : MX
For each artifact or creature in target opponent's graveyard, add one
colorless mana to your mana pool and gain 1 life.
` "Virtue has its rewards, as does its opposite."
─Lim-Dul, the Necromancer`
[Quinton Hoover] {EXPANDED INFO: Black, Interrupt}
---
Name : Spoils of War@8
Type : Sorcery
Cost : XB
Rarity : iR
Comment : +
Put X +1/+1 counters on any number of target creatures, distributed any
way you choose, where X is equal to the number of creatures and artifacts
in target opponent's graveyard.
` "This is the fun part!"
─Ib Halfheart, Goblin Tactician`
[Pete Venters] {EXPANDED INFO: Black}
---
Name : Stench of Evil@8
Type : Sorcery
Cost : 2BB
Rarity : iU
Comment :
Destroy all plains. Stench of Evil deals 1 damage to each player for each
plains he or she controls that is destroyed in this way. Each player may
pay <2> for each 1 damage he or she wishes to prevent from Stench of Evil.
[Mark Tedin] {EXPANDED INFO: Black}
---
Name : Stone-Throwing Devils@8
Type : Devils
Cost : B
Rarity : nC4+
Comment : 1/1:S
1/1, First strike
` Sometimes those with the most sin cast the first stones.`
{The AN card appears as two different versions, one with smaller,
darker mana circles than normal; this version is C3 and the usual-
looking version is C1.}
[Ken Meyer, Jr.] {EXPANDED INFO: Black, Summon Devils}
---
Name : Stromgald Cabal@8
Type : Knights
Cost : 1BB
Rarity : iR
Comment : 2/2
2/2, <T>: Pay 1 life to counter target white spell. Effects that prevent
or redirect damage cannot be used to counter this loss of life. Play
this ability as an interrupt.
` "Kjeldor must be supreme at any cost."
─Avram Garrison, Leader of the Knights of Stromgald`
[Anson Maddocks] {EXPANDED INFO: Black, Summon Knights}
---
Name : Syphon Soul@8
Type : Sorcery
Cost : 2B
Rarity : lC2
Comment :
Syphon Soul does 2 damage to all players except caster. Caster
gains life points equal to the amount of damage done by Syphon Soul.
` "Her lips suck forth; see, where it flies!"
─Christopher Marlowe, The Tragical History of Doctor Faustus`
[Melissa Benson] {EXPANDED INFO: Black}
---
Name : Takklemaggot@8
Type : Echt Crt
Cost : 2BB
Rarity : cU3lU1
Comment : -
Put a 0/-1 counter on target creature during its controller's upkeep.
If the creature is placed in the graveyard, its controller chooses a
new target for Takklemaggot. If there are no legal targets, Takklemaggot
becomes an enchantment AND does 1 damage to the controller of the last
creature Takklemaggot was on, during his or her upkeep. Takklemaggot
does not revert to a creature enchantment even if other creatures are
afterwards brought into play.
[Daniel Gelon] {EXPANDED INFO: Black, Enchant Creature}
---
Name : Terror@8
Type : Instant
Cost : 1B
Rarity : gCCC
Comment :
Bury target non-black, non-artifact creature.
{RV text: "Buries target creature. Cannot target black creatures or
artifact creatures." A/B/UL text: "Destroys target creature without
possibility of regeneration. Does not affect black creatures and
artifact creatures."}
[Ron Spencer] {EXPANDED INFO: Black}
---
Name : The Abyss@8
Type : Echt Wld
Cost : 3B
Rarity : lR1
Comment :
All players bury one target non-artifact creature under their control,
if they have any, during their upkeep.
` "An immense river of oblivion is sweeping us away into a nameless
abyss."
─Ernest Renan, Souvenirs d'Enfance et de Jeunesse`
[Pete Venters] {EXPANDED INFO: Black, Enchant World}
---
Name : The Fallen@8
Type : Fallen
Cost : 1BBB
Rarity : cU3dU2
Comment : 2/3
2/3, During its controller's upkeep, The Fallen does 1 damage to each
opponent it has previously damaged.
` Magic often masters those who cannot master it.`
[Jesper Myrfors] {EXPANDED INFO: Black, Summon Fallen}
---
Name : The Wretched@8
Type : Wretched
Cost : 3BB
Rarity : cU1lR1
Comment : 2/5
2/5, At the end of combat take control of all creatures that blocked The
Wretched. The Wretched does not tap or untap these creatures. You
lose control of these creatures if The Wretched leaves play or if
you lose control of The Wretched.
[Christopher Rush] {EXPANDED INFO: Black, Summon Wretched}
---
Name : Thrull Champion@8
Type : Thrull
Cost : 4B
Rarity : fU1
Comment : 2/2:+
2/2, All Thrulls get +1/+1. <T>: Take control of a target Thrull. You lose
control of target Thrull if Thrull Champion leaves play or you lose
control of Thrull Champion.
` "Those idiots should never have bred Thrulls for combat!"
─Jherana Rure`
[Daniel Gelon] {EXPANDED INFO: Black, Summon Thrull}
---
Name : Thrull Retainer@8
Type : Echt Crt
Cost : B
Rarity : fU3
Comment : G+
Target creature gets +1/+1. Sacrifice Thrull Retainer to regenerate the
creature it enchants.
` "Until the Rebellion, Thrulls served their masters faithfully─even
at the cost of their own lives."
─Sarpadian Empires, vol. II`
[Ron Spencer] {EXPANDED INFO: Black, Enchant Creature}
---
Name : Thrull Wizard@8
Type : Thrull
Cost : 2B
Rarity : fU3
Comment : 1/1
1/1, <1B>: Counters a target black spell if caster of target spell does
not pay an additional <B> or <3>. Play this ability as an interrupt.
` "In crafting intelligent Thrulls to assist in sacrifices, Sahr
inadvertently set the stage for the Thrull Rebellion."
─Sarpadian Empires, vol. II`
[Anson Maddocks] {EXPANDED INFO: Black, Summon Thrull}
---
Name : Touch of Darkness@8
Type : Instant
Cost : B
Rarity : lU1
Comment :
Changes the color of one or more target creatures to black until end
of turn. You choose which and how many creatures are affected. Cost to
tap, maintain, or to use a special ability of target creatures remains
entirely unchanged.
` "Black spirits and white, red spirits and gray,
Mingle, mingle, mingle, you that mingle may."
─Thomas Middleton, The Witch`
[Pete Venters] {EXPANDED INFO: Black}
---
Name : Touch of Death@8
Type : Sorcery
Cost : 2B
Rarity : iC
Comment :
Touch of Death deals 1 damage to target player, and you gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
` "What was yours is mine. Your land, your people, and now your
life."
─Lim-Dul, the Necromancer`
[Melissa Benson] {EXPANDED INFO: Black}
---
Name : Tourach's Chant@8
Type : Enchntmt
Cost : 1BB
Rarity : fU3
Comment : -
During your upkeep, pay <B> or bury Tourach's Chant. Whenever a player
puts a forest into play, Tourach's Chant deals 3 damage to him or her
unless that player puts a -1/-1 counter on a target creature he or she
controls.
[Richard Kane-Ferguson] {EXPANDED INFO: Black, Enchantment}
---
Name : Tourach's Gate@8
Type : Echt Lnd
Cost : 1BB
Rarity : fU1
Comment : +
Can only be played on a target land you control. Sacrifice a Thrull to
put three time counters on Tourach's Gate. During your upkeep, remove a
time counter from Tourach's Gate. If there are no counters on Tourach's
Gate, bury it. <0>: Tap land Tourach's Gate enchants. All attacking
creatures you control get +2/-1 until end of turn.
{ERRATA: The fast effect should read "<0>: Tap target land Tourach's Gate
enchants to give all your attacking creatures +2/-1 until end of turn."}
[Sandra Everingham] {EXPANDED INFO: Black, Enchant Land}
---
Name : Transmutation@8
Type : Instant
Cost : 1B
Rarity : cC3lC1
Comment :
Until end of turn, target creature's power and toughness are switched.
Effects that alter power alter toughness instead, and vice versa.
` "You know what I was,
You see what I am: change me, change me!"
─Randall`
[Susan Van Camp] {EXPANDED INFO: Black}
---
Name : Uncle Istvan@8
Type : Uncle Istvan
Cost : 1BBB
Rarity : gU--dU2
Comment : 1/3
1/3, All damage done to Uncle Istvan by creatures is reduced to 0.
` Solitude drove the old hermit insane. Now he only keeps company with
those he can catch.`
[Daniel Gelon] {EXPANDED INFO: Black, Summon Uncle Istvan}
---
Name : Underworld Dreams@8
Type : Enchntmt
Cost : BBB
Rarity : lU1
Comment :
Underworld Dreams does one damage to opponent for each card he or she draws.
` "In the drowsy dark cave of the mind dreams build their nest with
fragments dropped from day's caravan."
─Rabindranath Tagore`
[Julie Baroh] {EXPANDED INFO: Black, Enchantment}
---
Name : Unholy Strength@8
Type : Echt Crt
Cost : B
Rarity : gCCC
Comment : +
Target creature gets +2/+1.
{A/B/UL/RV: "gains" instead of "gets". A/B/UL: Misspelled Shuler. 4th
edition has new artwork: burning pentagram in background was removed.}
[Douglas Shuler] {EXPANDED INFO: Black, Enchant Creature}
---
Name : Vampire Bats@8
Type : Bats
Cost : B
Rarity : gC--lC2
Comment : 0/1:F+
0/1, Flying
<B>: +1/+0 until end of turn. You cannot spend more than <BB> in this
way each turn.
{LG 2nd sentence: "No more than <BB> may be spent in this way per turn."}
[Anson Maddocks] {EXPANDED INFO: Black, Summon Bats}
---
Name : Walking Dead@8
Type : Walking Dead
Cost : 1B
Rarity : lC1
Comment : 1/1:G
1/1, <B>: Regenerates
` The Walking Dead are the remains of freakish experiments by the
Necromantic Lords.`
[Dan Frazier] {EXPANDED INFO: Black, Summon Walking Dead}
---
Name : Wall of Bone@8
Type : Wall
Cost : 2B
Rarity : gUUU
Comment : 1/4:G
1/4, <B>: Regenerate
` The Wall of Bone is said to be an aspect of the Great Wall in Hel,
where the bones of all sinners wait for Ragnarok, when Hela will call
them forth for the final battle.`
{A/B/UL/RV: "<B>: Regenerates"}
[Anson Maddocks] {EXPANDED INFO: Black, Summon Wall}
---
Name : Wall of Putrid Flesh@8
Type : Wall
Cost : 2B
Rarity : lU1
Comment : 2/4:Pw
2/4, Protection from white
Damage done to wall by creatures with enchantment cards played on them
is reduced to 0.
[Richard Thomas] {EXPANDED INFO: Black, Summon Wall}
---
Name : Wall of Shadows@8
Type : Wall
Cost : 1BB
Rarity : cC3lC2
Comment : 0/1
0/1, Damage Wall of Shadows receives from creatures it blocks is reduced
to 0. Effects that target only walls may not target Wall of Shadows.
[Pete Venters] {EXPANDED INFO: Black, Summon Wall}
---
Name : Wall of Tombstones@8
Type : Wall
Cost : 1B
Rarity : lU1
Comment : 0/1+*
0/1+*, At the end of your upkeep, the * below is set to the number of
creatures in your graveyard.
[Dan Frazier] {EXPANDED INFO: Black, Summon Wall}
---
Name : Warp Artifact@8
Type : Echt Art
Cost : BB
Rarity : gRRR
Comment :
Warp Artifact deals 1 damage to target artifact's controller during his
or her upkeep.
{A/B/UL/RV: "does" instead of "deals". A/B/UL: "at start of each turn"
instead of "during ... upkeep."}
[Amy Weber] {EXPANDED INFO: Black, Enchant Artifact}
---
Name : Weakness@8
Type : Echt Crt
Cost : B
Rarity : gCCC
Comment : -
Target creature gets -2/-1.
{RV: "loses" instead of "gets". A/B/UL: like RV, but add "if this drops
creature's toughness below 1, it is dead.", and Misspelled Shuler}
[Douglas Shuler] {EXPANDED INFO: Black, Enchant Creature}
---
Name : Will-O-The-Wisp@8
Type : Will-O-The-Wisp
Cost : B
Rarity : gRRR
Comment : 0/1:FG
0/1, Flying, <B>: Regenerate
` "About, about in reel and rout
The death-fires danced at night;
The water, like a witch's oils,
Burnt green, and blue and white."
─Samuel Coleridge, "The Rime of the Ancient Mariner"`
{A/B/UL/RV: "... <B>: Regenerates"}
[Jesper Myrfors] {EXPANDED INFO: Black, Summon Will-O-The-Wisp}
---
Name : Withering Wisps@8
Type : Enchntmt
Cost : 1BB
Rarity : iU
Comment : !1
At the end of any turn, if there are no creatures in play, bury Withering
Wisps. <B>: Withering Wisps deals 1 damage to each creature and each
player. You cannot spend more <B> in this way each turn than the number
of snow-covered swamps you control.
[NeNe Thomas] {EXPANDED INFO: Black, Enchantment}
---
Name : Word of Binding@8
Type : Sorcery
Cost : XBB
Rarity : gC--dC3
Comment :
Tap X target creatures.
` "That was the worst experience of my days: standing there helpless
as they killed my whole troop."
─Maeveen O'Donagh, Memoirs of a Soldier`
{DK text: "X target creatures become tapped."}
[Ron Spencer] {EXPANDED INFO: Black}
---
Name : Word of Command@8
Type : Instant
Cost : BB
Rarity : g--R
Comment :
You may look at opponent's hand and choose any card opponent can legally
play using mana from his or her mana pool or lands. Opponent must play
this card immediately; you make all the decisions it calls for. This
spell may not be countered after you have looked at opponent's hand.
[Jesper Myrfors] {EXPANDED INFO: Black}
---
Name : Worms of the Earth@8
Type : Enchntmt
Cost : 2BBB
Rarity : dU1
Comment :
No new land may be brought into play. During any player's upkeep, any
player may destroy Worms of the Earth by sacrificing two lands or
taking 5 damage from Worms of the Earth.
` The ground collapsed, leaving nothing but the great Worms' mucous
residues.`
[Anson Maddocks] {EXPANDED INFO: Black, Enchantment}
---
Name : Xenic Poltergeist@8
Type : Poltergeist
Cost : 1BB
Rarity : gR--qU3
Comment : 1/1
1/1, <T>: Target non-creature artifact becomes an artifact creature
with power and toughness each equal to its casting cost. Target
retains all original abilities. This change lasts until your next
upkeep.
{AQ text: "Tap to turn non-creature artifact into an artifact creature
with both power and toughness equal to its casting cost. This
transformation lasts until your next upkeep; target retains all its
original abilities as well."}
[Dan Frazier] {EXPANDED INFO: Black, Summon Poltergeist}
---
Name : Yawgmoth Demon@8
Type : Demon
Cost : 4BB
Rarity : cU1qU1
Comment : 6/6:SF
6/6, Flying, first strike
During your upkeep, choose one of your artifacts in play and place it
in the graveyard, or Yawgmoth Demon becomes tapped and deals 2 points
of damage to you. Artifact creatures destroyed in this way may not be
regenerated.
{ERRATA: change "During your ... or" to "Sacrifice an artifact during
your upkeep or" and delete the last sentence.}
[Sandra Everingham] {EXPANDED INFO: Black, Summon Demon}
---
Name : Zombie Master@8
Type : Lord
Cost : 1BB
Rarity : gRRR
Comment : 2/3:WbG
2/3, All zombies gain swampwalk and "<B>: Regenerate".
{A/B/UL/RV text: "All zombies in play gain swampwalk and '<B>:Regenerates'
for as long as this card remains in play."}
[Jeff A. Menges] {EXPANDED INFO: Black, Summon Lord}
---
Name : Acid Rain@9
Type : Sorcery
Cost : 3U
Rarity : lR1
Comment :
Destroys all forests in play.
[NeNe Thomas] {EXPANDED INFO: Blue}
---
Name : Air Elemental@9
Type : Elemental
Cost : 3UU
Rarity : gUUU
Comment : 4/4:F
4/4, Flying
` These spirits of the air are winsome and wild and cannot be truly
contained. Only marginally intelligent, they often substitute whimsy
for strategy, delighting in mischief and mayhem.`
[Richard Thomas] {EXPANDED INFO: Blue, Summon Elemental}
---
Name : Amnesia@9
Type : Sorcery
Cost : 3UUU
Rarity : dU2
Comment : D
Look at target player's hand. Target player discards all non-land
cards in his or her hand.
` "When one has witnessed the unspeakable, 'tis sometimes better to
forget."
─Vervamon the Elder`
[Mark Poole] {EXPANDED INFO: Blue}
---
Name : Ancestral Recall@9
Type : Instant
Cost : U
Rarity : g--R
Comment :
Draw 3 cards or force opponent to draw 3 cards.
[Mark Poole] {EXPANDED INFO: Blue}
---
Name : Animate Artifact@9
Type : Echt Art
Cost : 3U
Rarity : gUUU
Comment :
Target artifact becomes an artifact creature with power and toughness
each equal to its casting cost; target retains all of its original
abilities. Animate Artifact does not affect artifact creatures.
{RV: "is now" instead of "becomes", "both" before "power", no "each",
no "of" in "all of its", "as well" after "abilities". 2nd sentence was
"Has no effect on artifact creatures."
A/B/UL: like RV, but Spell type was "Enchant Non-creature Artifact",
"a creature" instead of "an artifact creature", Misspelled Shuler,
2nd sentence was "This will destroy artifacts with 0 casting cost."}
[Douglas Shuler] {EXPANDED INFO: Blue, Enchant Artifact}
---
Name : Anti-Magic Aura@9
Type : Echt Crt
Cost : 2U
Rarity : lC1
Comment :
All enchantments on target creature are destroyed. Target creature
cannot be further targeted by instants, sorceries, or enchantments.
[Douglas Shuler] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Apprentice Wizard@9
Type : Wizard
Cost : 1UU
Rarity : gC--dU1
Comment : 0/1:M3
0/1, <UT>: Add <3> to your mana pool. Play this ability as an interrupt.
{DK: "... This ability is played as an interrupt."}
[Dan Frazier] {EXPANDED INFO: Blue, Summon Wizard}
---
Name : Arnjlot's Ascent@9
Type : Enchntmt
Cost : 1UU
Rarity : iC
Comment : F
Cumulative Upkeep: <U>
<1>: Target creature gains flying until end of turn.
` "The dreams of a child fulfilled: the wind on my brow, the air
'neath my feet."
─Arnjlot Olasson, Sky Mage`
[Drew Tucker] {EXPANDED INFO: Blue, Enchantment}
---
Name : Azure Drake@9
Type : Drake
Cost : 3U
Rarity : cU3lU1
Comment : 2/4:F
2/4, Flying
` The Azure Drake would be more powerful were it not so easily
distracted.`
[Dan Frazier] {EXPANDED INFO: Blue, Summon Drake}
---
Name : Backfire@9
Type : Echt Crt
Cost : U
Rarity : gU--lU1
Comment :
Backfire deals 1 damage to target creature's controller for each 1
damage dealt to you by that creature.
{LG text: "For each point of damage done to you from target creature,
Backfire does one point of damage to target creature's controller."}
[Brian Snoddy] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Balduvian Conjurer@9
Type : Wizard
Cost : 1U
Rarity : iU
Comment : 0/2
0/2, <T>: Target snow-covered land becomes a 2/2 creature until end of
turn. The target still counts as land but cannot be tapped for mana if it
came into play on a side this turn.
` "The very lands of Balduvia are alive."
─Arna Kennerud, Skyknight`
[Mark Tedin] {EXPANDED INFO: Blue, Summon Wizard}
---
Name : Balduvian Shaman@9
Type : Cleric
Cost : U
Rarity : iC
Comment : 1/1
1/1, <T>: Permanently change the text of target white enchantment you
control that does not have cumulative upkeep by replacing all instances
of one color word with another. For example, you may change "Counters
black spells" to "Counters blue spells." Balduvian Shaman cannot change
mana symbols. That enchantment now has Cumulative Upkeep: <1>.
[Quinton Hoover] {EXPANDED INFO: Blue, Summon Cleric}
---
Name : Binding Grasp@9
Type : Echt Crt
Cost : 3U
Rarity : iU
Comment : +
During your upkeep, pay <1U> or bury Binding Grasp. Gain control of
target creature; that creature gets +0/+1.
` "What I want, I take."
─Gustha Ebbasdotter, Kjeldoran Royal Mage`
[Ruth Thompson] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Blue Elemental Blast@9
Type : Interrpt
Cost : U
Rarity : gCCCpU
Comment :
Counter target red spell or destroy target red permanent.
{A/B/UL/RV text: "Counters a red spell being cast or destroys a red card
in play." 4th edition promo distributed with issue #2 of the Shadow Mage
comic book, and Duelist Companion #9. Promo differs from 4E card only in
the copyright line, which says 1994 for the promo and 1995 for the 4E card.}
[Richard Thomas] {EXPANDED INFO: Blue, Interrupt}
---
Name : Boomerang@9
Type : Instant
Cost : UU
Rarity : cC3lC2
Comment :
Return target permanent to owner's hand; enchantments on target permanent
are destroyed.
{Duelist #4 says to change "discarded" to "destroyed", but it already
says "destroyed"!}
[Brian Snoddy] {EXPANDED INFO: Blue}
---
Name : Braingeyser@9
Type : Sorcery
Cost : XUU
Rarity : g-RR
Comment :
Target player must draw X cards.
{A/B/UL text: Draw X cards or force opponent to draw X cards.}
[Mark Tedin] {EXPANDED INFO: Blue}
---
Name : Brainstorm@9
Type : Instant
Cost : U
Rarity : iC
Comment :
Draw three cards; then, take two cards from your hand and put them on
top of your library in any order.
` "I reeled from the blow, and then suddenly, I knew exactly what to
do. Within moments, victory was mine."
─Gustha Ebbasdotter, Kjeldoran Royal Mage`
[Christopher Rush] {EXPANDED INFO: Blue}
---
Name : Breath of Dreams@9
Type : Enchntmt
Cost : 2UU
Rarity : iU
Comment :
Cumulative Upkeep: <U>
Green creatures each require an additional Cumulative Upkeep: <1>.
` "Get up, blast you! They're attacking! Why are you all so slow?"
─General Jarkeld, the Arctic Fox`
[Phil Foglio] {EXPANDED INFO: Blue, Enchantment}
---
Name : Brine Hag@9
Type : Hag
Cost : 2UU
Rarity : lU1
Comment : 2/2
2/2, On the turn during which Hag is placed in the graveyard, all
creatures who dealt damage to Hag that turn become 0/2 creatures.
Use counters to mark these creatures.
[Quinton Hoover] {EXPANDED INFO: Blue, Summon Hag}
---
Name : Clairvoyance@9
Type : Instant
Cost : U
Rarity : iC
Comment :
Look at target player's hand. Draw a card at the beginning of the next
turn's upkeep.
` "As we followed the ice wall, we had the distinct feeling of being
watched. Many of the party wanted to turn back."
─Disa the Restless, journal entry`
[Ken Meyer, Jr.] {EXPANDED INFO: Blue}
---
Name : Clone@9
Type : Clone
Cost : 3U
Rarity : g-UU
Comment : */*
*/*, Upon summoning, Clone acquires all characteristics, including
color, of any one creature in play on either side; any creature
enchantments on original creature are not copied. Clone retains
these characteristics even after original creature is destroyed.
Clone cannot be summoned if there are no creatures in play.
{A/B/UL: all "normal" characteristics, no "creature" before
"enchantments", "played" instead of "summoned"}
[Julie Baroh] {EXPANDED INFO: Blue, Summon Clone}
---
Name : Control Magic@9
Type : Echt Crt
Cost : 2UU
Rarity : gUUU
Comment :
Gain control of target creature.
{RV: "You control target creature until enchantment is discarded or game
ends. If target creature is already tapped it stays tapped until you can
untap it. If destroyed, target creature is put in its owner's graveyard."
A/B/UL: like RV, but "You can't tap target creature this turn, but if it
was..." instead of "If target creature is..." A/B/UL/RV ERRATA: 1st
sentence should be "You control target creature until Control Magic is
removed or game ends."}
[Dameon Willich] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Copy Artifact@9
Type : Enchntmt
Cost : 1U
Rarity : g-RR
Comment :
Select any artifact in play. This enchantment acts as a duplicate of
that artifact; it is affected by cards that affect either enchantments
or artifacts. The copy remains even if the original artifact is destroyed.
Enchantments on the original artifact are not copied.
{A/B/UL: "enchantment copy is..." instead of "it is...", "Enchantment
copy" instead of "The copy", last sentence not present.}
[Amy Weber] {EXPANDED INFO: Blue, Enchantment}
---
Name : Counterspell@9
Type : Interrpt
Cost : UU
Rarity : gUUUiC
Comment :
Counter target spell.
` "The duel was going badly for me, and Zur thought I was finished. He
boasted that he would eat my soul, but all he ate were his words."
─Gustha Ebbasdotter, Kjeldoran Royal Mage`
{A/B/UL/RV text: "Counters target spell as it is being cast."}
[Mark Poole,L. A. Williams] {EXPANDED INFO: Blue, Interrupt}
---
Name : Creature Bond@9
Type : Echt Crt
Cost : 1U
Rarity : gCCC
Comment :
If target creature is put into the graveyard, Creature Bond deals
damage equal to the creature's toughness to that creature's controller.
{RV: "placed in" instead of "put into", "does an amount of" instead of
"deals", no "the" and "that" before the two "creature's".
A/B/UL: like RV, but "destroyed" instead of "placed in graveyard".}
[Anson Maddocks] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Dance of Many@9
Type : Enchntmt
Cost : UU
Rarity : cU1dU1
Comment :
When Dance of Many is brought into play, choose a target summon card
in play. Then put a token creature in play and treat it as if you
have just brought an exact copy of target summon card into play. If
Dance of Many leaves play, remove token creature from game. If token
creature leaves play, destroy Dance of Many. If you do not pay <UU>
during your upkeep, Dance of Many is destroyed.
[Sandra Everingham] {EXPANDED INFO: Blue, Enchantment}
---
Name : Dandan@9
Type : Dandan
Cost : UU
Rarity : cC3nC4
Comment : 4/1
4/1, Dandan cannot attack unless opponent has islands in play. Dandan
is destroyed immediately if at any time you have no islands in play.
[Drew Tucker] {EXPANDED INFO: Blue, Summon Dandan}
---
Name : Deep Spawn@9
Type : Homarid
Cost : 5UUU
Rarity : fU3
Comment : 6/6:T
6/6, Trample
During your upkeep, take two cards from the top of your library and
put them in your graveyard, or destroy Deep Spawn. <U>: Deep Spawn
may not be the target of spells or effects until end of turn and does
not untap as normal during your next untap phase. If Deep Spawn is
untapped, tap it.
[Mark Tedin] {EXPANDED INFO: Blue, Summon Homarid}
---
Name : Deep Water@9
Type : Enchntmt
Cost : UU
Rarity : dC3
Comment :
<U>: All mana-producing lands you control provide <U> instead of their
normal mana until end of turn.
[Jeff A. Menges] {EXPANDED INFO: Blue, Enchantment}
---
Name : Deflection@9
Type : Interrpt
Cost : 3U
Rarity : iR
Comment :
Target spell, which must have a single target, targets a new legal target
of your choice.
` Up and down, over and through, back around─the joke's on you.`
[Mike Raabe] {EXPANDED INFO: Blue, Interrupt}
---
Name : Devouring Deep@9
Type : Devouring Deep
Cost : 2U
Rarity : lC2
Comment : 1/2:Wu
1/2, Islandwalk
` "Full fathom five thy father lies;
Of his bones are coral made;
Those are pearls that were his eyes;
Nothing of him that doth fade,
But doth suffer a sea-change
Into something rich and strange."
─William Shakespeare, The Tempest`
[Liz Danforth] {EXPANDED INFO: Blue, Summon Devouring Deep}
---
Name : Drafna's Restoration@9
Type : Sorcery
Cost : U
Rarity : qC4
Comment :
Take any number of artifacts of your choice from target player's
graveyard and place them on top of that player's library, in any order.
` Drafna, founder of the College of Lat-Nam, could create a working
model from even the smallest remnants of a newly unearthed artifact.`
[Amy Weber] {EXPANDED INFO: Blue}
---
Name : Drain Power@9
Type : Sorcery
Cost : UU
Rarity : gRRR
Comment :
Target player must draw all mana from his or her available lands; then,
all mana in target player's mana pool drains into your mana pool.
{RV: "Opponent must draw all mana from available lands; this mana and all
mana in opponent's mana pool drains into your mana pool. You can't take
less than all your opponent's mana."
A/B/UL: "Tap all opponent's lands, taking all this mana and all
mana in opponent's mana pool into your mana pool. You can't tap fewer
than all opponent's lands." and Misspelled Shuler.}
[Douglas Shuler] {EXPANDED INFO: Blue}
---
Name : Dream Coat@9
Type : Echt Crt
Cost : U
Rarity : lU1
Comment :
Caster may change target creature's color to any other color. This
ability is played as an interrupt. Limit of one change per turn.
Cost to tap, maintain, or use a special ability of target creature
remains entirely unchanged.
` "Adopt the character of the twisting octopus, which takes on the
appearance of the nearby rock. Now follow in this direction, now turn
a different hue."
─Theognis, Elegies 1, 215`
[Anthony Waters] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Dreams of the Dead@9
Type : Enchntmt
Cost : 3U
Rarity : iU
Comment :
<1U>: Take target white or black creature from your graveyard and put it
directly into play as though it were just summoned. That creature now
requires an additional Cumulative Upkeep: <2>. If the creature leaves
play, remove it from the game.
[Heather Hudson] {EXPANDED INFO: Blue, Enchantment}
---
Name : Drowned@9
Type : Zombies
Cost : 1U
Rarity : dC3
Comment : 1/1:G
1/1, <B>: Regenerates
` We asked Captain Soll what became of the Serafina, but all he said
was, "Ships that go down shouldn't come back up."`
[Quinton Hoover] {EXPANDED INFO: Blue, Summon Zombies}
---
Name : Elder Spawn@9
Type : Spawn
Cost : 4UUU
Rarity : lR1
Comment : 6/6
6/6, Elder Spawn cannot be blocked by red creatures. Sacrifice one of
your islands during your upkeep or Elder Spawn does 6 damage to
you and is buried.
[Jesper Myrfors] {EXPANDED INFO: Blue, Summon Spawn}
---
Name : Electric Eel@9
Type : Eel
Cost : U
Rarity : dU2
Comment : 1/1:+
1/1, <RR>: +2/+0, Electric Eel does 1 damage to you.
Electric Eel does 1 damage to you when it is brought into play.
[Anson Maddocks] {EXPANDED INFO: Blue, Summon Eel}
---
Name : Enchantment Alteration@9
Type : Instant
Cost : U
Rarity : cU3lC1
Comment :
Switch target enchantment from one creature to another or from one land
to another. The controller of the enchantment does not change. New
target of enchantment must be valid or this spell has no effect. Treat
this as if the enchantment had just been cast on the new target.
[Brian Snoddy] {EXPANDED INFO: Blue}
---
Name : Energy Flux@9
Type : Enchntmt
Cost : 2U
Rarity : gUU-qU3
Comment :
During each player's upkeep, destroy all artifacts that player controls.
The player may pay an additional <2> for each artifact he or she wishes
to prevent Energy Flux from destroying.
{AQ/RV text: "All artifacts in play now require an upkeep cost of <2>
in addition to any other upkeep costs they may have. If the upkeep
cost for an artifact is not paid, the artifact must be discarded."
AQ/RV ERRATA: replace "discarded" with "destroyed".}
[Kaja Foglio] {EXPANDED INFO: Blue, Enchantment}
---
Name : Energy Tap@9
Type : Sorcery
Cost : U
Rarity : gC--lC2
Comment :
Tap target creature you control. Add an amount of colorless mana equal
to that creature's casting cost to your mana pool.
{LG text: "Target untapped creature you control becomes tapped. Add an
amount of colorless mana equal to target creature's casting cost to your
mana pool." ERRATA: The 4th edition card needs "untapped" after "target".}
[Daniel Gelon] {EXPANDED INFO: Blue}
---
Name : Enervate@9
Type : Instant
Cost : 1U
Rarity : iC
Comment :
Tap target artifact, creature, or land. Draw a card at the beginning of
the next turn's upkeep.
` "Worlds turn in crucial moments of decision. Make your choice."
─Gustha Ebbasdotter, Kjeldoran Royal Mage`
[L. A. Williams] {EXPANDED INFO: Blue}
---
Name : Erosion@9
Type : Echt Lnd
Cost : UUU
Rarity : gC--dC3
Comment :
During his or her upkeep, target land's controller pays <1> or 1 life,
or target land is destroyed. Effects that prevent or redirect damage
cannot be used to counter this loss of life.
{DK: 1st sentence: "Target land is destroyed unless its controller pays
<1> or pays 1 life during his or her upkeep.", "may not" instead of
"cannot".}
[Pete Venters] {EXPANDED INFO: Blue, Enchant Land}
---
Name : Errant Minion@9
Type : Echt Crt
Cost : 2U
Rarity : iC
Comment :
During target creature's controller's upkeep, Errant Minion deals 2
damage to him or her. He or she may pay <1> for each 1 damage he or
she wishes to prevent from Errant Minion.
` Abandon not your faith when others abandon you.`
[Harold McNeill] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Essence Flare@9
Type : Echt Crt
Cost : U
Rarity : iCpU
Comment : +-
Target creature gets +2/+0. During each of its controller's upkeeps,
put a -0/-1 counter on the creature. These counters remain even if
Essence Flare is removed.
` Never underestimate the power of the soul unleashed.`
{Ice Age promo. Distributed with issue #18 of Shadis Magazine, and
two in Duelist Companion #8.}
[Richard Kane-Ferguson] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Feedback@9
Type : Echt Ech
Cost : 2U
Rarity : gUUU
Comment :
Feedback deals 1 damage to controller of target enchantment during that
player's upkeep.
{RV: "does" instead of "deals", "its controller's" instead of "that
player's" A/B/UL: "does" instead of "deals", "each" instead of "that
player's"}
[Quinton Hoover] {EXPANDED INFO: Blue, Enchant Enchantment}
---
Name : Field of Dreams@9
Type : Echt Wld
Cost : U
Rarity : lR1
Comment :
The top card of each player's library is always face up.
` Some people say that the world is round, and if you travel far enough
you'll come to the other side, where everything is upside down.`
[Kaja Foglio] {EXPANDED INFO: Blue, Enchant World}
---
Name : Fishliver Oil@9
Type : Echt Crt
Cost : 1U
Rarity : cC3nC4
Comment : Wu
Target creature gains islandwalk ability.
` Then the maiden bade him cast off his robes and cover his body with
fishliver oil, that he might safely follow her into the sea.`
[Anson Maddocks] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Flash Counter@9
Type : Interrpt
Cost : 1U
Rarity : lC2
Comment :
Counters target interrupt or instant spell.
` "She grinned at me─a wicked grin. 'I hope you weren't relying too
heavily on that, my dear.'"
─Medryn Silverwand, Diary`
[Harold McNeill] {EXPANDED INFO: Blue, Interrupt}
---
Name : Flash Flood@9
Type : Instant
Cost : U
Rarity : cC3lC2
Comment :
Destroy target red permanent, or return target mountain to owner's
hand. Enchantments on target land are destroyed.
` Many people say that no power can bring the mountains low. Many
people are fools.`
[Tom Wanerstrand] {EXPANDED INFO: Blue}
---
Name : Flight@9
Type : Echt Crt
Cost : U
Rarity : gCCC
Comment : F
Target creature gains flying.
{A/B/UL/RV text: "Target creature is now a flying creature."}
[Anson Maddocks] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Flood@9
Type : Enchntmt
Cost : U
Rarity : gC--dU2
Comment :
<UU>: Tap target creature without flying.
{DK text: "<UU>: Target non-flying creature becomes tapped." ERRATA:
Dennis Detwiller's name is misspelled in the DK version.}
[Dennis Detwiller] {EXPANDED INFO: Blue, Enchantment}
---
Name : Flying Men@9
Type : Flying Men
Cost : U
Rarity : nC5
Comment : 1/1:F
1/1, Flying
` Saffiyah clapped her hands and twenty flying men appeared at her
side, each well trained in the art of combat.`
[Christopher Rush] {EXPANDED INFO: Blue, Summon Flying Men}
---
Name : Force Spike@9
Type : Interrpt
Cost : U
Rarity : lC2
Comment :
Target spell is countered unless its caster spends an additional <1>.
[Byron Wackwitz] {EXPANDED INFO: Blue, Interrupt}
---
Name : Force Void@9
Type : Interrpt
Cost : 2U
Rarity : iU
Comment :
Counter target spell unless that spell's caster pays an additional <1>.
Draw a card at the beginning of the next turn's upkeep.
` "My mind and spirit are one─a barrier not readily passed."
─Gustha Ebbasdotter, Kjeldoran Royal Mage`
[Mark Tedin] {EXPANDED INFO: Blue, Interrupt}
---
Name : Gaseous Form@9
Type : Echt Crt
Cost : 2U
Rarity : gC--lC1
Comment :
Target creature neither deals nor receives damage during combat.
{LG text: "Damage done to target creature by creatures it blocks, or that
block it, is reduced to 0. Creature deals no damage during combat."
Note: this is a huge change from LG to 4E. The 4E version is much more
of a penalty on the creature. since now it can't be banded to something
and absorb the blockers' damage, and trample damage blows over it.}
[Phil Foglio] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Ghost Ship@9
Type : Ship
Cost : 2UU
Rarity : gU--dC3
Comment : 2/4:FG
2/4, Flying, <UUU>: Regenerate
` "That phantom prow split the storm as lightning cast its long shadow
on the battlefield below."
─Mireille Gaetane, The Valeriad`
{DK: "<UUU>: Regenerates"}
[Tom Wanerstrand] {EXPANDED INFO: Blue, Summon Ship}
---
Name : Giant Shark@9
Type : Shark
Cost : 5U
Rarity : dC3
Comment : 4/4:T+
4/4
If Giant Shark blocks or is blocked by a creature that has taken damage
this turn, Giant Shark gains +2/+0 and trample until end of turn. Giant
Shark cannot attack unless opponent controls at least one island. Giant
Shark is buried immediately if at any time controller controls no
islands.
[Tom Wanerstrand] {EXPANDED INFO: Blue, Summon Shark}
---
Name : Giant Tortoise@9
Type : Tortoise
Cost : 1U
Rarity : gC--nC4+
Comment : 1/1:+
1/1, Giant Tortoise gets +0/+3 while untapped.
{AN: "gains" instead of "gets". The AN card appears as two different
versions, one with smaller, darker mana circles than normal; this
version is C3 and the usual-looking one is C1.}
[Kaja Foglio] {EXPANDED INFO: Blue, Summon Tortoise}
---
Name : Glacial Wall@9
Type : Wall
Cost : 2U
Rarity : iU
Comment : 0/7
0/7
` "We are farther west than any could have imagined possible, but I
still wish to press on. Unfortunately, huge walls of ice block
further travel. We can't believe they are natural."
─Disa the Restless, journal entry`
[Dameon Willich] {EXPANDED INFO: Blue, Summon Wall}
---
Name : Glyph of Delusion@9
Type : Instant
Cost : U
Rarity : lC1
Comment :
Put X counters on one target creature that target wall blocked
during this turn; X is the power of the blocked creature. Creature
does not untap as normal while it has one or more of these counters
on it. Remove one counter during creature's controller's upkeep.
[Susan Van Camp] {EXPANDED INFO: Blue}
---
Name : High Tide@9
Type : Instant
Cost : U
Rarity : fC3
Comment :
Until end of turn, all islands produce an additional <U> when tapped for
mana.
` "May Svyelun and her tides favor you."
─Traditional Merfolk blessing
"When the very tides turn against you, it's time to consider
retirement."
─General Khurzog
"By the time their enemies noticed the sea's changing mood, the
Vodalians had often shifted formation and were ready to attack."
─Sarpadian Empires, vol. V`
[Anson Maddocks,Drew Tucker,Amy Weber] {EXPANDED INFO: Blue}
---
Name : Homarid@9
Type : Homarid
Cost : 2U
Rarity : fC4
Comment : 2/2:+
2/2, Put a tide counter on Homarid when it is brought into play and
during your upkeep. If there is one tide counter on Homarid, it gets
-1/-1. If there are three tide counters on Homarid, it gets +1/+1.
When there are four tide counters on Homarid, remove them all.
[Quinton Hoover,Heather Hudson,Mark Tedin,Byron Wackwitz]
{EXPANDED INFO: Blue, Summon Homarid}
---
Name : Homarid Shaman@9
Type : Homarid
Cost : 2UU
Rarity : fU1
Comment : 2/1
2/1, <U>: Tap a target green creature.
` "The ground grew swampy; hooves and claws sank into the marshy
earth. Snarls of rage and bleats of despair echoed through the trees
as the waters grew higher and higher."
─Kyliki of Havenwood, 'Havenwood Remembered'`
[Amy Weber] {EXPANDED INFO: Blue, Summon Homarid}
---
Name : Homarid Spawning Bed@9
Type : Enchntmt
Cost : UU
Rarity : fU3
Comment :
<1UU>: Sacrifice a blue creature to put X Camarid tokens into play, where
X is the casting cost of the sacrificed creature. Treat these tokens as
1/1 blue creatures.
[Douglas Shuler] {EXPANDED INFO: Blue, Enchantment}
---
Name : Homarid Warrior@9
Type : Homarid
Cost : 4U
Rarity : fC3
Comment : 3/3
3/3, <U>: Homarid Warrior may not be the target of spells or effects until
end of turn and does not untap as normal during your next untap phase. If
Homarid Warrior is untapped, tap it.
[Randy Apslund-Faith,Daniel Gelon,Douglas Shuler]
{EXPANDED INFO: Blue, Summon Homarid}
---
Name : Hurkyl's Recall@9
Type : Instant
Cost : 1U
Rarity : gRR-qU1
Comment :
All artifacts in play owned by target player are returned to that
player's hand.
{AQ/RV: "target" instead of "that", added: "Any enchantments on those
artifacts are discarded." AQ: also added "Cannot be played during the
damage-dealing phase of an attack." AQ/RV ERRATA: replace "discarded"
with "destroyed".}
[NeNe Thomas] {EXPANDED INFO: Blue}
---
Name : Hydroblast@9
Type : Interrpt
Cost : U
Rarity : iC
Comment :
Counter target spell if it is red or destroy target permanent if it is red.
` "Heed the lessons of our time: the forms of water may move the land
itself and hold captive the fires within."
─Gustha Ebbasdotter, Kjeldoran Royal Mage`
[Kaja Foglio] {EXPANDED INFO: Blue, Interrupt}
---
Name : Iceberg@9
Type : Enchntmt
Cost : XUU
Rarity : iU
Comment : MX
When Iceberg comes into play, put X ice counters on it. <3>: Put an ice
counter on Iceberg. <0>: Remove an ice counter from Iceberg to add one
colorless mana to your mana pool. Play this ability as an interrupt.
[Jeff A. Menges] {EXPANDED INFO: Blue, Enchantment}
---
Name : Icy Prison@9
Type : Enchntmt
Cost : UU
Rarity : iR
Comment :
When Icy Prison comes into play, remove target creature from the game.
When Icy Prison leaves play, return that creature to play under its
owner's control as though it were just summoned. During your upkeep,
destroy Icy Prison. Any player may pay <3> to prevent this.
[Anson Maddocks] {EXPANDED INFO: Blue, Enchantment}
---
Name : Illusionary Forces@9
Type : Illusion
Cost : 3U
Rarity : iC
Comment : 4/4:F
4/4, Flying, Cumulative Upkeep: <U>
` "This school was founded in secret, operates in secret, and exists
for the teaching of secrets. Those who would alter reality must first
escape it."
─Gerda Aagesdotter, Archmage of the Unseen`
[Justin Hampton] {EXPANDED INFO: Blue, Summon Illusion}
---
Name : Illusionary Presence@9
Type : Illusion
Cost : 1UU
Rarity : iR
Comment : 2/2:W
2/2, Cumulative Upkeep: <U>
During your upkeep, Illusionary Presence gains a landwalk ability of your
choice until end of turn.
` "We could feel the Shaman's power, as surely as we felt the storm."
─Disa the Restless, journal entry`
[Kaja Foglio] {EXPANDED INFO: Blue, Summon Illusion}
---
Name : Illusionary Terrain@9
Type : Enchntmt
Cost : UU
Rarity : iU
Comment :
Cumulative Upkeep: <2>
All basic lands of one type become basic lands of a different type of
your choice.
` "The drawing of maps is fruitless in the west near the ice walls;
the very earth is formless."
─Disa the Restless, journal entry`
[Robert Alexander] {EXPANDED INFO: Blue, Enchantment}
---
Name : Illusionary Wall@9
Type : Wall
Cost : 4U
Rarity : iC
Comment : 7/4:SF
7/4, Flying, first strike, CU: <U>
` "Let them see what is not there and feel what does not touch them.
When they no longer trust their senses, that is the time to strike."
─Gerda Aagesdotter, Archmage of the Unseen`
[Mark Poole] {EXPANDED INFO: Blue, Summon Wall}
---
Name : Illusions of Grandeur@9
Type : Enchntmt
Cost : 3U
Rarity : iR
Comment :
Cumulative Upkeep: <2>
When Illusions of Grandeur comes into play, gain 20 life. When Illusions
of Grandeur leaves play, lose 20 life. Effects that prevent or redirect
damage cannot be used to counter this loss of life.
[Quinton Hoover] {EXPANDED INFO: Blue, Enchantment}
---
Name : In the Eye of Chaos@9
Type : Echt Wld
Cost : 2U
Rarity : lR1
Comment :
All instants and interrupts are countered unless their caster pays
an additional X, where X is the casting cost of the spell being
cast.
[Brian Snoddy] {EXPANDED INFO: Blue, Enchant World}
---
Name : Infuse@9
Type : Instant
Cost : 2U
Rarity : iC
Comment :
Untap target artifact, creature, or land. Draw a card at the beginning
of the next turn's upkeep.
` "The potential for a change lies in all things. Know a thing's
nature, know its possibilities, and know it anew."
─Gustha Ebbasdotter, Kjeldoran Royal Mage`
[Randy Gallegos] {EXPANDED INFO: Blue}
---
Name : Invisibility@9
Type : Echt Crt
Cost : UU
Rarity : g--C
Comment :
Target creature can be blocked only by walls.
[Anson Maddocks] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Invoke Prejudice@9
Type : Enchntmt
Cost : UUUU
Rarity : lR1
Comment :
If opponent casts a Summon spell that does not match the color of one of
the creatures under your control, that spell is countered unless the caster
pays an additional <X>, where X is the casting cost of the Summon spell.
[Harold McNeill] {EXPANDED INFO: Blue, Enchantment}
---
Name : Island Fish Jasconius@9
Type : Island Fish
Cost : 4UUU
Rarity : gRR-nU2
Comment : 6/8
6/8, Does not untap during your untap phase. Cannot attack if defending
player controls no islands. If at any time you control no islands, bury
Island Fish Jasconius. <UUU>: Untap Island Fish. Use this ability only
during your upkeep.
{RV: "You must pay <UUU> during your upkeep phase to untap Island Fish.
Island Fish cannot attack unless opponent has islands in play. Island
Fish is destroyed immediately if at any time you have no islands in play."
AN: like RV, but "untap" phase instead of "upkeep". AN/RV ERRATA: add
"Island Fish Jasconius does not untap as normal during the untap phase."}
[Jesper Myrfors] {EXPANDED INFO: Blue, Summon Island Fish}
---
Name : Jump@9
Type : Instant
Cost : U
Rarity : gCCC
Comment : F
Target creature gains flying until end of turn.
{A/B/UL/RV: "is a flying creature" insteda of "gains flying"}
[Mark Poole] {EXPANDED INFO: Blue}
---
Name : Juxtapose@9
Type : Sorcery
Cost : 3U
Rarity : cU1lR1
Comment :
Target Player and caster each choose one of the creatures they control
with the highest casting cost. Exchange control of these creatures. Then
do the same for artifacts. Juxtapose does not tap or untap these cards.
The control of any enchantment cards played on these permanents is
unchanged. If one player does not have an artifact or creature do not
trade that type of card.
[Justin Hampton] {EXPANDED INFO: Blue}
---
Name : Krovikan Sorcerer@9
Type : Wizard
Cost : 2U
Rarity : iC
Comment : 1/1
1/1, <T>: Choose and discard a card from your hand to draw a card. If the
card discarded was black, draw two cards instead of one; keep one and
discard the other.
` "These Sorcerers always seem to have another surprise up their
sleeves."
─Zur the Enchanter`
[Pat Morrissey] {EXPANDED INFO: Blue, Summon Wizard}
---
Name : Land Equilibrium@9
Type : Enchntmt
Cost : 2UU
Rarity : lR1
Comment :
If your opponent controls at least as much land as you do, he or
she must sacrifice a land for each land he or she puts into play.
[Jesper Myrfors] {EXPANDED INFO: Blue, Enchantment}
---
Name : Leviathan@9
Type : Leviathan
Cost : 5UUUU
Rarity : gR--dU1
Comment : 10/10:T
10/10, Trample
Comes into play tapped and does not untap during your untap phase.
During your upkeep, you may sacrifice two islands to untap Leviathan.
Leviathan cannot attack unless you sacrifice two islands during your
attack.
{DK text: "Leviathan comes into play tapped, and does not untap as normal
during your untap phase. Sacrifice two islands during your upkeep phase
to untap Leviathan. Leviathan may not attack unless you sacrifice two
islands during your attack."}
[Mark Tedin] {EXPANDED INFO: Blue, Summon Leviathan}
---
Name : Lifetap@9
Type : Enchntmt
Cost : UU
Rarity : gUUU
Comment :
Gain 1 life each time a forest controlled by target opponent becomes tapped.
{A/B/UL/RV text: "You gain 1 life each time any forest of opponent's becomes
tapped."}
[Anson Maddocks] {EXPANDED INFO: Blue, Enchantment}
---
Name : Lord of Atlantis@9
Type : Lord
Cost : UU
Rarity : gRRR
Comment : 2/2:Wu+
2/2, All Merfolk gain islandwalk and get +1/+1.
{A/B/UL/RV text: "All Merfolk in play gain islandwalk and +1/+1 while this
card is in play." A/B/UL: was "Summon Lord of Atlantis".}
[Melissa Benson] {EXPANDED INFO: Blue, Summon Lord}
---
Name : Magical Hack@9
Type : Interrpt
Cost : U
Rarity : gRRR
Comment :
Change the text of target spell or target permanent by replacing all
occurrences of one basic land type with another. For example, you
may change "swampwalk" to "plainswalk."
{A/B/UL/RV: 1st sentence: "Change the text of any card being played or
already in play by replacing one basic land type with another." Also
"can" instead of "may".}
[Julie Baroh] {EXPANDED INFO: Blue, Interrupt}
---
Name : Magus of the Unseen@9
Type : Wizard
Cost : 1U
Rarity : iR
Comment : 1/1
1/1, <1UT>: Untap target artifact opponent controls and gain control of
it until end of turn. If that artifact is an artifact creature, it can
attack, and you may use any of its abilities that require <T> as part
of the activation cost. When you lose control of the artifact, tap it.
[Kaja Foglio] {EXPANDED INFO: Blue, Summon Wizard}
---
Name : Mahamoti Djinn@9
Type : Djinn
Cost : 4UU
Rarity : gRRR
Comment : 5/6:F
5/6, Flying
` Of royal blood among the spirits of the air, the Mahamoti Djinn rides
on the wings of the winds. As dangerous in the gambling hall as he is
in battle, he is a master of trickery and misdirection.`
[Dan Frazier] {EXPANDED INFO: Blue, Summon Djinn}
---
Name : Mana Drain@9
Type : Interrpt
Cost : UU
Rarity : lU1
Comment : MX
Counters target spell. At the beginning of your next main phase,
add <X> to your mana pool, where X is the casting cost of target spell.
[Mark Tedin] {EXPANDED INFO: Blue, Interrupt}
---
Name : Mana Short@9
Type : Instant
Cost : 2U
Rarity : gRRR
Comment :
Mana Short empties target player's mana pool and taps that player's lands.
{B/UL/RV: "All opponent's lands are tapped, and opponent's mana pool is
emptied. Opponent takes no damage from unspent mana." Alpha: like beta
but did not have 2nd sentence.}
[Dameon Willich] {EXPANDED INFO: Blue}
---
Name : Mana Vortex@9
Type : Enchntmt
Cost : 1UU
Rarity : dU1
Comment :
Each player who controls land sacrifices one land during his or her
upkeep. If at any time there are no lands in play, Mana Vortex is
destroyed. If you do not sacrifice a land when Mana Vortex is cast,
Mana Vortex is countered.
[Douglas Shuler] {EXPANDED INFO: Blue, Enchantment}
---
Name : Merchant Ship@9
Type : Ship
Cost : U
Rarity : nU3
Comment : 0/2
0/2, If Merchant Ship attacks and is not blocked, you gain 2 life.
Merchant Ship cannot attack unless opponent has islands in play.
Merchant Ship is destroyed immediately if at any time you have no
islands in play.
[Tom Wanerstrand] {EXPANDED INFO: Blue, Summon Ship}
---
Name : Merfolk Assassin@9
Type : Merfolk
Cost : UU
Rarity : dU2
Comment : 1/2
1/2, <T>: Destroy target creature that has islandwalk.
{ERRATA: Dennis Detwiller's name is misspelled.}
[Denise (sic) Detwiler] {EXPANDED INFO: Blue, Summon Merfolk}
---
Name : Merfolk of the Pearl Trident@9
Type : Merfolk
Cost : U
Rarity : gCCC
Comment : 1/1
1/1
` Most human scholars believe that Merfolk are the survivors of sunken
Atlantis, humans adapted to the water. Merfolk, however, believe that
humans sprang forth from Merfolk who adapted themselves in order to
explore their last frontier.`
[Jeff A. Menges] {EXPANDED INFO: Blue, Summon Merfolk}
---
Name : Merseine@9
Type : Echt Crt
Cost : 2UU
Rarity : fC4
Comment :
Put three net counters on Merseine when it is brought into play. Target
creature Merseine enchants does not untap as normal during its
controller's untap phase as long as any net counters remain. As a fast
effect, target creature's controller may pay creature's casting cost to
remove a net counter.
[Heather Hudson,Margaret Organ-Kean,Drew Tucker,Pete Venters]
{EXPANDED INFO: Blue, Enchant Creature}
---
Name : Mesmeric Trance@9
Type : Enchntmt
Cost : 1UU
Rarity : iR
Comment :
Cumulative Upkeep: <1>, <U>: Discard a card from your hand to draw a card.
` "Magic overused can freeze the mind. Creativity is more important
than power."
─Zur the Enchanter`
[Dan Frazier] {EXPANDED INFO: Blue, Enchantment}
---
Name : Mind Bomb@9
Type : Sorcery
Cost : U
Rarity : gU--dU1
Comment : D
Mind Bomb deals 3 damage to each player. All players may discard up to
three cards of their choice from their hands. Each card a player
discards in this manner prevents 1 damage to that player from Mind Bomb.
{DK: "does" instead of "deals"}
[Mark Tedin] {EXPANDED INFO: Blue}
---
Name : Mistfolk@9
Type : Mistfolk
Cost : UU
Rarity : iC
Comment : 1/2
1/2, <U>: Counter target spell that targets Mistfolk.
{ERRATA: play the ability as an interrupt}
[Quinton Hoover] {EXPANDED INFO: Blue, Summon Mistfolk}
---
Name : Musician@9
Type : Mage
Cost : 2U
Rarity : iR
Comment : 1/3
1/3, Cumulative Upkeep: <1>
<T>: Put a music counter on target creature. During that creature's
controller's upkeep, he or she pays <1> for each music counter on the
creature, or destroy the creature.
[Drew Tucker] {EXPANDED INFO: Blue, Summon Mage}
---
Name : Mystic Might@9
Type : Echt Lnd
Cost : U
Rarity : iR
Comment : +
Cumulative Upkeep: <1U>
When Mystic Might comes into play, choose target land you control.
<0>: Tap land Mystic Might enchants to give target creature +2/+2 until
end of turn.
{ERRATA: delete everything before "choose"}
[Nicola Leonard] {EXPANDED INFO: Blue, Enchant Land}
---
Name : Mystic Remora@9
Type : Enchntmt
Cost : U
Rarity : iC
Comment :
Cumulative Upkeep: <1>
Whenever target opponent successfully casts a non-creature spell, you
may draw a card. That player may pay <4> to counter this effect.
[Ken Meyer, Jr.] {EXPANDED INFO: Blue, Enchantment}
---
Name : Old Man of the Sea@9
Type : Marid
Cost : 1UU
Rarity : nU2
Comment : 2/3
2/3, Tap to gain control of a creature with power no greater than
Old Man's power. If Old Man becomes untapped, you lose control of
this creature; you may choose not to untap Old Man as normal. You also
lose control of the creature if Old Man dies or if the creature's
power becomes greater than Old Man's.
[Susan Van Camp] {EXPANDED INFO: Blue, Summon Marid}
---
Name : Part Water@9
Type : Sorcery
Cost : XXU
Rarity : lU1
Comment : Wu
X target creatures gain islandwalk until end of turn.
` "... and the waters were a wall unto them on their right hand, and
on their left."
─Exodus, 14:22`
[NeNe Thomas] {EXPANDED INFO: Blue}
---
Name : Phantasmal Forces@9
Type : Phantasm
Cost : 3U
Rarity : gUUU
Comment : 4/1:F
4/1, Flying, During your upkeep, pay <U> or destroy Phantasmal Forces.
{RV text: "Controller must spend <U> during upkeep to maintain or
Phantasmal Forces are destroyed." A/B/UL: like RV, but no "to maintain".
Alpha: Letter U instead of blue mana symbol}
[Mark Poole] {EXPANDED INFO: Blue, Summon Phantasm}
---
Name : Phantasmal Mount@9
Type : Phantasm
Cost : 1U
Rarity : iU
Comment : 1/1:F+
1/1, Flying, <T>: Target creature you control, which has toughness less
than 3, gains flying and gets +1/+1 until end of turn. Other effects
may later be used to increase the creature's toughness beyond 3. If
Phantasmal Mount leaves play before end of turn, bury the creature. If
the creature leaves play before end of turn, bury Phantasmal Mount.
[Melissa Benson] {EXPANDED INFO: Blue, Summon Phantasm}
---
Name : Phantasmal Terrain@9
Type : Echt Lnd
Cost : UU
Rarity : gCCC
Comment :
Target land becomes any basic land type of your choice.
{RV text: "Target land changes to any basic land type of caster's choice.
Land type is set when cast and may not be further altered by this card."
A/B/UL: like RV, but "enchantment" instead of "card."}
[Dameon Willich] {EXPANDED INFO: Blue, Enchant Land}
---
Name : Phantom Monster@9
Type : Phantasm
Cost : 3U
Rarity : gUUU
Comment : 3/3:F
3/3, Flying
` "While, like a ghastly rapid river, Through the pale door, A hideous
throng rush out forever, And laugh─but smile no more." ─Edgar
Allan Poe, "The Haunted Palace"`
[Jesper Myrfors] {EXPANDED INFO: Blue, Summon Phantasm}
---
Name : Pirate Ship@9
Type : Ship
Cost : 4U
Rarity : gRRR
Comment : 4/3:!1
4/3, Cannot attack if defending player controls no islands. If at any time
you control no islands, bury Pirate Ship. <T>: Pirate Ship deals 1
damage to target creature or player.
{RV text: "<T>: do 1 damage to any target. Cannot attack unless opponent
has islands in play, though controller may still use special ability.
Pirate Ship is destroyed immediately if at any time controller has no
islands in play." A/B/UL: like RV, but "tap" instead of "use special
ability".}
[Tom Wanerstrand] {EXPANDED INFO: Blue, Summon Ship}
---
Name : Polar Kraken@9
Type : Kraken
Cost : 8UUU
Rarity : iR
Comment : 11/11:T
11/11, Trample, CU: Sacrifice a land., Comes into play tapped.
` "It was big. Really, really, big. No, bigger than that. It was
big!"
─Arna Kennerud, Skyknight`
[Mark Tedin] {EXPANDED INFO: Blue, Summon Kraken}
---
Name : Portent@9
Type : Sorcery
Cost : U
Rarity : iC
Comment :
Look at the top three cards of target player's library; then, either
shuffle that library or put those three cards on top of the library in
any order. Draw a card at the beginning of the next turn's upkeep.
[Liz Danforth] {EXPANDED INFO: Blue}
---
Name : Power Artifact@9
Type : Echt Art
Cost : UU
Rarity : qU3
Comment :
The activation cost of target artifact is reduced by <2>. If this would
reduce target artifact's activation cost below <1>, target artifact's
activation cost becomes <1>. Power Artifact has no effect on artifacts
that have no activation cost or whose activation cost is <0>.
[Douglas Shuler] {EXPANDED INFO: Blue, Enchant Artifact}
---
Name : Power Leak@9
Type : Echt Ech
Cost : 1U
Rarity : gCCC
Comment :
During the upkeep of target enchantment's controller, Power Leak deals
2 damage to him or her. That player may pay <1> for each damage he or she
wishes to prevent from Power Leak.
{RV text: "Target enchantment costs 2 extra mana during the upkeep
phase of each of its controller's turns. If target enchantment's
controller cannot or will not pay this extra mana, Power Leak does 1
damage to him or her for each unpaid mana." A/B/UL: like RV, but "each
turn during upkeep" instead of "during ... turns."}
[Drew Tucker] {EXPANDED INFO: Blue, Enchant Enchantment}
---
Name : Power Sink@9
Type : Interrpt
Cost : XU
Rarity : gCCCiC
Comment :
Counter target spell unless that spell's caster pays an additional <X>.
That player must draw and pay all available mana from lands and mana
pool until <X> is paid; he or she may also pay mana from other sources
if desired.
{4E: begins: "Counter a target spell if its caster does not pay <X>.
Target spell's caster must draw and pay ..."
RV text: "Target spell is countered unless its caster spends X more mana.
Caster of target spell must draw and spend all available mana from lands
and mana pool until X is spent; he or she may also spend mana from other
sources if desired. If this is not enough mana, target spell will still
be countered."
A/B/UL text: "Target spell is countered unless its caster spends X more
mana; caster cannot choose to let it be countered. If caster of target
spell doesn't have enough mana, all available mana from lands and mana
pool must be paid but target spell will still be countered."}
[Richard Thomas,Mark Poole] {EXPANDED INFO: Blue, Interrupt}
---
Name : Prodigal Sorcerer@9
Type : Wizard
Cost : 2U
Rarity : gCCC
Comment : 1/1:!1
1/1, <T>: Prodigal Sorcerer deals 1 damage to target creature or player.
{A/B/UL/RV text: "<T>: Do 1 damage to any target." A/B/UL: Misspelled
Shuler}
[Douglas Shuler] {EXPANDED INFO: Blue, Summon Wizard}
---
Name : Psionic Blast@9
Type : Instant
Cost : 2U
Rarity : g--U
Comment : !4
Psionic Blast does 4 damage to any target, but it does 2 damage to you
as well.
{ERRATA: Misspelled Shuler; this is the only "Schuler" card not reprinted
in a corrected version.}
[Douglas Shuler] {EXPANDED INFO: Blue}
---
Name : Psionic Entity@9
Type : Entity
Cost : 4U
Rarity : gR--lR1
Comment : 2/2:!2
2/2, <T>: Psionic Entity deals 2 damage to target creature or player and
3 damage to itself.
{LG text: "<T>: Psionic Entity does 2 damage to any target but does 3
damage to itself." ERRATA: LG version should credit art to Justin Hampton}
[Justin Hampton] {EXPANDED INFO: Blue, Summon Entity}
---
Name : Psychic Allergy@9
Type : Enchntmt
Cost : 3UU
Rarity : dU1
Comment :
Choose a color when casting Psychic Allergy. During opponent's upkeep,
Psychic Allergy does 1 damage to opponent for each card of this color
that he or she controls. Sacrifice two islands during your upkeep or
Psychic Allergy is destroyed.
[Mark Tedin] {EXPANDED INFO: Blue, Enchantment}
---
Name : Psychic Purge@9
Type : Sorcery
Cost : U
Rarity : lC1
Comment : !1
Psychic Purge does 1 damage to any target. If a spell cast by
opponent or a permanent under opponent's control causes you to
discard this card, opponent loses 5 life. Effects that prevent or
redirect damage may not be used to counter this loss of life.
[Susan Van Camp] {EXPANDED INFO: Blue}
---
Name : Psychic Venom@9
Type : Echt Lnd
Cost : 1U
Rarity : gCCC
Comment :
Whenever target land becomes tapped, Psychic Venom deals 2 damage to
that land's controller.
{A/B/UL/RV: "does" instead of "deals", "target" instead of "that",
A/B/UL: "is" tapped, instead of "becomes"}
[Brian Snoddy] {EXPANDED INFO: Blue, Enchant Land}
---
Name : Puppet Master@9
Type : Echt Crt
Cost : UUU
Rarity : cU3lU1
Comment :
If target creature is placed in the graveyard, return creature to
owner's hand. All enchantments on target creature are destroyed.
You may pay <UUU> to return Puppet Master to its owner's hand if
target creature returns to its owner's hand.
[Sandra Everingham] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Ray of Command@9
Type : Instant
Cost : 3U
Rarity : iC
Comment :
Untap target creature opponent controls and gain control of it until
end of turn. That creature can attack or use abilities that require
<T> as part of the activation cost. When you lose control of the
creature, tap it.
[Harold McNeill] {EXPANDED INFO: Blue}
---
Name : Ray of Erasure@9
Type : Instant
Cost : U
Rarity : iC
Comment :
Target player takes the top card of his or her library and puts it in
his or her graveyard. Draw a card at the beginning of the next turn's
upkeep.
` "What is real can be unreal."
─Gerda Aagesdotter, Archmage of the Unseen`
[Mike Raabe] {EXPANDED INFO: Blue}
---
Name : Reality Twist@9
Type : Enchntmt
Cost : UUU
Rarity : iR
Comment :
Cumulative Upkeep: <1UU>
Instead of their normal mana, plains produce <R>, swamps produce <G>,
mountains produce <W>, and forests produce <B>.
` "Nothing is as it seems."
─Gerda Aagesdotter, Archmage of the Unseen`
[JE] {EXPANDED INFO: Blue, Enchantment}
---
Name : Recall@9
Type : Sorcery
Cost : XXU
Rarity : cU3lR1
Comment :
Sacrifice X cards from your hand and then bring X cards from your
graveyard to your hand. Then remove Recall from the game.
{ERRATA: should say "Choose and discard X cards from your hand to
take X target cards from your graveyard and put them into your hand.
Remove Recall from the game."}
[Brian Snoddy] {EXPANDED INFO: Blue}
---
Name : Reconstruction@9
Type : Sorcery
Cost : U
Rarity : g-C-qC4
Comment :
Bring one artifact from your graveyard to your hand.
{The AQ version is missing the AQ anvil icon, so it looks like a beta.}
[Anson Maddocks] {EXPANDED INFO: Blue}
---
Name : Relic Bind@9
Type : Echt Art
Cost : 2U
Rarity : gR--lU1
Comment :
When target artifact opponent controls becomes tapped, you may give
1 life or have Relic Bind deal 1 damage to target player.
{LG text: "When target artifact is tapped, the controller of Relic Bind
can choose to do 1 damage to any player or give 1 life to any player."
LG ERRATA: after "target artifact" insert "that opponent controls"}
[Christopher Rush] {EXPANDED INFO: Blue, Enchant Artifact}
---
Name : Remove Soul@9
Type : Interrpt
Cost : 1U
Rarity : cC3lC2
Comment :
Counter target summon spell.
` Nethya stiffened suddenly, head cocked as if straining to hear some
distant sound, then fell lifeless to the ground.`
[Brian Snoddy] {EXPANDED INFO: Blue, Interrupt}
---
Name : Reset@9
Type : Interrpt
Cost : UU
Rarity : lU1
Comment :
All your lands untap. Reset can only be played on an opponent's
turn after his or her upkeep phase.
[Nicola Leonard] {EXPANDED INFO: Blue, Interrupt}
---
Name : Reverberation@9
Type : Instant
Cost : 2UU
Rarity : lR1
Comment :
Damage from one sorcery spell is redirected to its caster.
[Justin Hampton] {EXPANDED INFO: Blue}
---
Name : Riptide@9
Type : Instant
Cost : U
Rarity : dC3
Comment :
All blue creatures become tapped.
[Randy Apslund-Faith] {EXPANDED INFO: Blue}
---
Name : River Merfolk@9
Type : Merfolk
Cost : UU
Rarity : fU1
Comment : 2/1:Wr
2/1, <U>: Mountainwalk until end of turn.
` "Dwelling in icy mountain streams near their Goblin and Orcish foes,
the River Merfolk were known for their stoicism."
─Sarpadian Empires, vol. V`
[Douglas Shuler] {EXPANDED INFO: Blue, Summon Merfolk}
---
Name : Sage of Lat-Nam@9
Type : Sage
Cost : 1U
Rarity : qC4
Comment : 1/2
1/2, Tap to draw a card from your library. Each time you use this
ability, you must choose one of your artifacts in play and place
it in the graveyard. This artifact cannot be one that is already
on its way to the graveyard, and artifact creatures killed this way
may not be regenerated.
{ERRATA: should say: "<T>: Sacrifice an artifact to draw a card."}
[Pete Venters] {EXPANDED INFO: Blue, Summon Sage}
---
Name : Sea Kings' Blessing@9
Type : Instant
Cost : U
Rarity : lU1
Comment :
Changes the color of one or more target creatures to blue until end
of turn. You choose which and how many creatures are affected. Cost
to tap, maintain, or use a special ability of target creatures
remains entirely unchanged.
[Randy Apslund-Faith] {EXPANDED INFO: Blue}
---
Name : Sea Serpent@9
Type : Serpent
Cost : 5U
Rarity : gCCC
Comment : 5/5
5/5, Cannot attack if defending player controls no islands. If at
any time you control no islands, bury Sea Serpent.
{RV text: "Serpent cannot attack unless opponent has islands in play.
Serpent is buried immediately if at any time controller has no islands
in play." A/B/UL: like RV, but "destroyed" instead of "buried"}
[Jeff A. Menges] {EXPANDED INFO: Blue, Summon Serpent}
---
Name : Sea Spirit@9
Type : Spirit
Cost : 4U
Rarity : iU
Comment : 2/3:+
2/3, <U>: +1/+0 until end of turn
` "It rose above our heads, above the ship, and still higher yet. No
foggy, ice-laden sea in the world could frighten me more."
─General Jarkeld, the Arctic Fox`
[Robert Alexander] {EXPANDED INFO: Blue, Summon Spirit}
---
Name : Seasinger@9
Type : Merfolk
Cost : 1UU
Rarity : fU3
Comment : 0/1
0/1, Bury Seasinger if you control no islands. <T>: Gain control of a
target creature if its controller controls at least one island. You lose
control of target creature if Seasinger leaves play, if you lose control
of Seasinger, or if Seasinger becomes untapped. You may choose not to
untap Seasinger as normal during your untap phase.
[Amy Weber] {EXPANDED INFO: Blue, Summon Merfolk}
---
Name : Segovian Leviathan@9
Type : Leviathan
Cost : 4U
Rarity : gU--lU1
Comment : 3/3:Wu
3/3, Islandwalk
` "Leviathan, too! Can you catch him with a fish-hook or run a line
round his tongue?"
─Job 40:25`
[Melissa Benson] {EXPANDED INFO: Blue, Summon Leviathan}
---
Name : Serendib Djinn@9
Type : Djinn
Cost : 2UU
Rarity : nU2
Comment : 5/6:F
5/6, Flying, During your upkeep, you must choose one of your own lands and
destroy it. If you destroy an island in this manner, Serendib Djinn
does 3 damage to you. Serendib Djinn is destroyed immediately if at
any time you have no land in play.
{ERRATA: The upkeep effect is a sacrifice.}
[Anson Maddocks] {EXPANDED INFO: Blue, Summon Djinn}
---
Name : Serendib Efreet@9
Type : Efreet
Cost : 2U
Rarity : g-R-nU2
Comment : 3/4:F
3/4, Flying, Serendib Efreet does 1 damage to you during your upkeep.
{Revised card has green border and art from Ifh-Biff Efreet (green AN),
but it should be treated as a blue card. The Ifh-Biff artwork is by
Jesper Myrfors but is not properly credited. A corrected version appears
in the foreign edition "revised" sets and in the "4th edition test print".}
[Anson Maddocks] {EXPANDED INFO: Blue, Summon Efreet}
---
Name : Shyft@9
Type : Shyft
Cost : 4U
Rarity : iR
Comment : 4/2
4/2, During your upkeep, you may change the color of Shyft to any color or
combination of colors.
` "Capturing this specimen was not easy. Study it well, that you
someday might be as versatile."
─Gerda Aagesdotter, Archmage of the Unseen`
[Richard Thomas] {EXPANDED INFO: Blue, Summon Shyft}
---
Name : Sibilant Spirit@9
Type : Spirit
Cost : 5U
Rarity : iR
Comment : 5/6:F
5/6, Flying
Whenever Sibilant Spirit is declared as an attacker, defending player
may draw a card.
` "Relax. I'm sure it's just a snake hissing."
─Avram Garrison, Leader of the Knights of Stromgald`
[Ron Spencer] {EXPANDED INFO: Blue, Summon Spirit}
---
Name : Silhouette@9
Type : Instant
Cost : 1U
Rarity : lU1
Comment :
Until end of turn, damage done to target creature by spells or effects
that target it is reduced to 0.
[Kaja Foglio] {EXPANDED INFO: Blue}
---
Name : Silver Erne@9
Type : Erne
Cost : 3U
Rarity : iU
Comment : 2/2:FT
2/2, Flying, trample
` "I've seen a larger Erne knock a Giant to the ground and stay
airborne. They move not with the wind, but as the wind."
─Arna Kennerud, Skyknight`
[Melissa Benson] {EXPANDED INFO: Blue, Summon Erne}
---
Name : Sindbad@9
Type : Sindbad
Cost : 1U
Rarity : gU--nU3
Comment : 1/1
1/1, <T>: Draw a card. If it is not a land, discard it.
{AN text: "Tap to draw a card from your library, but discard that card if it
is not a land."}
[Julie Baroh] {EXPANDED INFO: Blue, Summon Sindbad}
---
Name : Siren's Call@9
Type : Instant
Cost : U
Rarity : gUUU
Comment :
All of target opponent's creatures that can attack must do so. At end
of turn, destroy any non-wall creatures that did not attack. Play only
during opponent's turn, before opponent's attack. Siren's Call does not
affect creatures brought under opponent's control this turn.
{RV text: "All of opponent's creatures that can attack must do so. Any
non-wall creatures that cannot attack are killed at end of turn. Can
only be played during opponent's turn, before opponent's attack.
Creatures summoned this turn are unaffected by Siren's Call."
A/B/UL text: "destroyed" instead of "killed", "Play" instead of "Can only
be played". A/B/UL/RV ERRATA: replace the last sentence with "Siren's
Call does not affect creatures which cannot attack because they were not
in play on their controller's side at the beginning of the turn."}
[Anson Maddocks] {EXPANDED INFO: Blue}
---
Name : Sleight of Mind@9
Type : Interrpt
Cost : U
Rarity : gRRRiU
Comment :
Change the text of target spell or permanent by replacing all instances
of one color word with another. For example, you may change "Counters
black spells" to "Counters blue spells." Sleight of Mind cannot change
mana symbols.
{4E first sentence: "Change the text of target spell or target permanent
by replacing all occurrences of one color word with another."
RV first sentence: "Change the text of any card being played
or already in play by replacing one color word with another", example
uses "red" to "black" instead of "black" to "blue."
A/B/UL: like RV but no "Sleight of Mind" in last sentence.}
[Mark Poole,Nicola Leonard] {EXPANDED INFO: Blue, Interrupt}
---
Name : Snow Devil@9
Type : Echt Crt
Cost : 1U
Rarity : iC
Comment : FS
Target creature gains flying. As long as you control any snow-covered
lands, that creature also gains first strike when blocking.
` "Give me wings to fly and speed to strike. In return, the glory I
earn shall be yours."
─Steinar Icefist, Balduvian Shaman`
[Ken Meyer, Jr.] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Snowfall@9
Type : Enchntmt
Cost : 2U
Rarity : iC
Comment :
Cumulative Upkeep: <U>
Islands may produce an additional <U> when tapped for mana. This mana
is usable only for cumulative upkeep. Snow-covered islands may produce
either an additional <UU> or an additional <U> when tapped for mana.
This mana is usable only for cumulative upkeep.
[Phil Foglio] {EXPANDED INFO: Blue, Enchantment}
---
Name : Soldevi Machinist@9
Type : Wizard
Cost : 1U
Rarity : iU
Comment : 1/1:M2
1/1, <T>: Add two colorless mana to your mana pool. This mana may only be
used to pay the activation cost of an artifact. Play this ability
as an interrupt.
` "Perhaps this time the power of the artificers shall be used
wisely."
─Arcum Dagsson, Soldevi Machinist`
[Jeff A. Menges] {EXPANDED INFO: Blue, Summon Wizard}
---
Name : Soul Barrier@9
Type : Enchntmt
Cost : 2U
Rarity : iU
Comment :
Whenever target opponent casts a summon spell, Soul Barrier deals 2
damage to him or her. That player may pay <2> to prevent this damage.
` "There's more than one way to skin an Ouphe, or thwart a mage."
─Gustha Ebbasdotter, Kjeldoran Royal Mage`
[Harold McNeill] {EXPANDED INFO: Blue, Enchantment}
---
Name : Spectral Cloak@9
Type : Echt Crt
Cost : UU
Rarity : lU1
Comment :
Target creature cannot be the target of instants, sorceries, fast
effects, or enchantments unless creature is tapped.
{ERRATA: add "Spectral Cloak does not cause any enchantments on
target creature to be destroyed."}
[Rob Alexander] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Spell Blast@9
Type : Interrpt
Cost : XU
Rarity : gCCC
Comment :
Counter target spell. X is the casting cost of the target spell.
{RV text: "Target spell is countered; X is casting cost of target spell."
A/B/UL: like RV but no "casting".}
[Brian Snoddy] {EXPANDED INFO: Blue, Interrupt}
---
Name : Stasis@9
Type : Enchntmt
Cost : 1U
Rarity : gRRR
Comment :
Players do not get an untap phase. During your upkeep, pay <U> or
destroy Stasis.
{RV: 2nd sentence: "Pay <U> during upkeep or Stasis is destroyed; cards
still do not untap until the next untap phase."
A/B/UL: 2nd sentence: "Pay <U> during upkeep or Stasis is destroyed."}
[Fay Jones] {EXPANDED INFO: Blue, Enchantment}
---
Name : Steal Artifact@9
Type : Echt Art
Cost : 2UU
Rarity : gUUU
Comment :
Gain control of target artifact.
{A/B/UL/RV text: "You control target artifact until enchantment is
discarded or game ends. If target artifact was tapped when stolen, it
stays tapped until you can untap it. If destroyed, target artifact is
put in its owner's graveyard." A/B/UL/RV ERRATA: First sentence ends:
"until Steal Artifact is removed or game ends."}
[Amy Weber] {EXPANDED INFO: Blue, Enchant Artifact}
---
Name : Sunken City@9
Type : Enchntmt
Cost : UU
Rarity : gC--dC3
Comment : +
All blue creatures get +1/+1. During your upkeep, pay <UU> or destroy
Sunken City.
{DK text: "All blue creatures gain +1/+1. If you do not pay <UU> during
your upkeep, Sunken City is destroyed."}
[Jesper Myrfors] {EXPANDED INFO: Blue, Enchantment}
---
Name : Svyelunite Priest@9
Type : Merfolk
Cost : 1UU
Rarity : fU3
Comment : 1/1
1/1
<UUT>: Target creature may not be the target of spells or effects until
end of turn. Use this ability only during your upkeep.
` "Early Vodalians worshipped Svyelun, goddess of the Pearl Moon.
Later she became a more abstract figure."
─Sarpadian Empires, vol. V`
[Ron Spencer] {EXPANDED INFO: Blue, Summon Merfolk}
---
Name : Tangle Kelp@9
Type : Echt Crt
Cost : U
Rarity : dU2
Comment :
Target creature does not untap during its controller's untap phase if
it attacked during its controller's last turn. Target creature becomes
tapped when Tangle Kelp is cast.
[Rob Alexander] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Telekinesis@9
Type : Instant
Cost : UU
Rarity : lR1
Comment :
Target creature deals no damage during combat this turn. Creature
becomes tapped and may not untap as normal during its controller's
next two untap phases.
[Daniel Gelon] {EXPANDED INFO: Blue}
---
Name : Teleport@9
Type : Instant
Cost : UUU
Rarity : cU1lR1
Comment :
Target creature cannot be blocked until end of turn. Play after
attack is declared and before defense is chosen.
[Douglas Shuler] {EXPANDED INFO: Blue}
---
Name : Thoughtlace@9
Type : Interrpt
Cost : U
Rarity : gRRR
Comment :
Change the color of target spell or target permanent to blue. Costs
to cast, tap, maintain, or use a special ability of target remain
unchanged.
{A/B/UL/RV text: "Changes the color of one card either being played or
already in play to blue. Cost to cast, tap, maintain, or use a
special ability of target card remains entirely unchanged."}
[Mark Poole] {EXPANDED INFO: Blue, Interrupt}
---
Name : Thunder Wall@9
Type : Wall
Cost : 1UU
Rarity : iU
Comment : 0/2:F+
0/2, Flying, <U>: +1/+1 until end of turn
` "The Lemures had barely take wing when the sky roared with thunder.
The swarm of little beasts wavered, divided, and fell, crashing to
the earth."
─General Jarkeld, the Arctic Fox`
[Richard Thomas] {EXPANDED INFO: Blue, Summon Wall}
---
Name : Tidal Flats@9
Type : Enchntmt
Cost : U
Rarity : fC3
Comment : S
<UU>: All your creatures that are blocking any non-flying creatures gain
first strike until end of turn. The attacking player may pay <1> for each
attacking creature to prevent Tidal Flats from giving that creature's
blockers first strike.
[2x Rob Alexander,Sandra Everingham] {EXPANDED INFO: Blue, Enchantment}
---
Name : Tidal Influence@9
Type : Enchntmt
Cost : 2U
Rarity : fU3
Comment : +-
Put a tide counter on Tidal Influence when it is brought into play and
during your upkeep. If there is one tide counter on Tidal Influence, all
blue creatures get -2/-0. If there are three tide counters on Tidal
Influence, all blue creatures get +2/+0. When there are four tide counters
on Tidal Influence, remove them all. You may not cast Tidal Influence if
there is another Tidal Influence in play.
[Tom Wanerstrand] {EXPANDED INFO: Blue, Enchantment}
---
Name : Time Elemental@9
Type : Elemental
Cost : 2U
Rarity : gR--lR1
Comment : 0/2
0/2, <2UUT>: Return target permanent to owner's hand. You cannot use
this ability on permanents with enchantment cards played on them. If
Time Elemental blocks or attacks, destroy it at end of combat. In this
case, Time Elemental deals 5 damage to its controller.
{LG text: "<2UUT>: Return target permanent to owner's hand. Cannot target
permanents with enchantment cards played on them. If Time Elemental
blocks or attacks it is destroyed and does 5 damage to controller."
ERRATA: read LG card like 4E one.}
[Amy Weber] {EXPANDED INFO: Blue, Summon Elemental}
---
Name : Time Walk@9
Type : Sorcery
Cost : 1U
Rarity : g--R
Comment :
Take an extra turn after this one.
[Amy Weber] {EXPANDED INFO: Blue}
---
Name : Timetwister@9
Type : Sorcery
Cost : 2U
Rarity : g--R
Comment :
Set Timetwister aside in a new graveyard pile. Shuffle your hand,
library, and graveyard together into a new library and draw a new hand
of seven cards, leaving all cards in play where they are; opponent must
do the same.
[Mark Tedin] {EXPANDED INFO: Blue}
---
Name : Transmute Artifact@9
Type : Sorcery
Cost : UU
Rarity : qU3
Comment :
Search through your library for one artifact and immediately place it
into play; also, choose any artifact in play that you control and place
it in its owner's graveyard. If the new artifact has a casting cost
greater than that of the discarded one, you must pay the difference or
Transmute Artifact fails and both artifacts are discarded. Shuffle
your library after playing this card.
{The ERRATA for this card is probably (hopefully) wrong in Duelist #4;
the (probably) correct errata is that the artifact placed in the graveyard
is a sacrifice, but still made at resolution time, after you've chosen a
card from your library.}
[Anson Maddocks] {EXPANDED INFO: Blue}
---
Name : Twiddle@9
Type : Instant
Cost : U
Rarity : gC-C
Comment :
Tap or untap target land, artifact, or creature.
{B/UL text: "Caster may tap or untap any one land, creature, or artifact
in play. No effects are generated by the target card." Alpha: like
beta but 2nd sentence missing.}
[Rob Alexander] {EXPANDED INFO: Blue}
---
Name : Undertow@9
Type : Enchntmt
Cost : 2U
Rarity : lU1
Comment :
Creatures with islandwalk may be blocked as if they did not have
this ability.
[Randy Apslund-Faith] {EXPANDED INFO: Blue, Enchantment}
---
Name : Unstable Mutation@9
Type : Echt Crt
Cost : U
Rarity : gCC-nC5
Comment : +-
Target creature gets +3/+3. During each of its controller's upkeeps,
put a -1/-1 counter on the creature. These counters remain even if
Unstable Mutation is removed.
{RV text: "Target creature gains +3/+3. During the upkeep phase of each
of its controller's turns, put a -1/-1 counter on the creature. These
counters remain even if this enchantment is removed before the creature
dies." AN like RV with second sentence: "Each round, put a -1/-1 counter
on the creature during its controller's upkeep."}
[Douglas Shuler] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Unsummon@9
Type : Instant
Cost : U
Rarity : gCCC
Comment :
Return target creature to owner's hand.
{RV text: "Return creature to owner's hand; enchantments on target
creature are discarded." B/UL like RV, but no "target", and add
"Unsummon cannot be played during the damage-dealing phase of an attack",
and Misspelled Shuler. Alpha: like beta but with "CARD ed" instead of
"discarded". A/B/UL/RV ERRATA: replace "discarded" with "destroyed".}
[Douglas Shuler] {EXPANDED INFO: Blue}
---
Name : Updraft@9
Type : Instant
Cost : 1U
Rarity : iU
Comment : F
Target creature gains flying until end of turn. Draw a card at the
beginning of the next turn's upkeep.
` "The power of flight has but one equal in battle: surprise.
Understanding how to use both is the key to victory."
─Arnjlot Olasson, Sky Mage`
[L. A. Williams] {EXPANDED INFO: Blue}
---
Name : Venarian Gold@9
Type : Echt Crt
Cost : XUU
Rarity : lC1
Comment :
Put X counters on target creature. Target creature becomes tapped when
Venarian Gold is cast. Creature does not untap as normal if it has any of
these counters on it. Remove one counter during creature's controller's
upkeep phase.
{ERRATA: "Put X counters on Venarian Gold...."}
[Daniel Gelon] {EXPANDED INFO: Blue, Enchant Creature}
---
Name : Vesuvan Doppelganger@9
Type : Doppelganger
Cost : 3UU
Rarity : g-RR
Comment : */*
*/*, Upon summoning, Doppelganger acquires all characteristics except
color of any one creature in play on either side; any creature
enchantments on the original creature are not copied. During
controller's upkeep, Doppelganger may take on the characteristics of
a different creature in play instead. Doppelganger may continue to
copy a creature even after that creature leaves play, but if it
switches it won't be able to switch back.
{A/B/UL: all "normal" characteristics; "except color" in (); "any
enchantments" - no "creature"}
[Quinton Hoover] {EXPANDED INFO: Blue, Summon Doppelganger}
---
Name : Vodalian Knights@9
Type : Merfolk
Cost : 1UU
Rarity : fU1
Comment : 2/2:SF
2/2, First strike
<U>: Flying until end of turn. Vodalian Knights may not attack unless
opponent controls at least one island. Bury Vodalian Knights if you
control no islands.
` Fear the Knight leaping from the water into the air, weapon ready.`
[Susan Van Camp] {EXPANDED INFO: Blue, Summon Merfolk}
---
Name : Vodalian Mage@9
Type : Merfolk
Cost : 2U
Rarity : fC3
Comment : 1/1
1/1, <UT>: Counters a target spell if caster of target spell does not pay
an additional <1>. Play this ability as an interrupt.
` Vodalian Mages were invaluable in magical combat. Unfortunately, the
Homarids raided with strength, numbers, and very little magic.
"Come back, cowards! Everyone knows Merfolk can't wield magic!"
─Pashadar Dirf, Goblin Flotilla Commander, last words
"Vodalian Mages are remarkable. Their merchants bring them arcane
lore and devices from across the seas."
─Lydia Wynforth, Mayor of Trokair`
[Quinton Hoover,Mark Poole,Susan Van Camp]
{EXPANDED INFO: Blue, Summon Merfolk}
---
Name : Vodalian Soldiers@9
Type : Merfolk
Cost : 1U
Rarity : fC4
Comment : 1/2
1/2
` "Stalwart Soldiers, you stand against the Homarids for Vodalia and
for honor. Your homeland cries out for protection, and the moment has
come. Now let your valor shine, and sound the cry to battle. Victory
to Vodalia!" ─Marshall Volnikov
"You think you know everything there is to know about battle? You
know Orc droppings! Underwater combat is three dimensional. Those
thrice-damned Vodalians don't attack in ranks; they attack in
schools." ─Ivra Jursdotter
"The cooling climate introduced a new threat to Vodalia: the
Homarids. Once a minor nuisance, they thrived in the changing
environment. Their ceaseless attacks strained Vodalia's defenses to
their limit, eventually overwhelming the empire."
─Sarpadian Empires, vol. V`
[Melissa Benson,Richard Kane-Ferguson,Jeff A. Menges,Susan Van Camp]
{EXPANDED INFO: Blue, Summon Merfolk}
---
Name : Vodalian War Machine@9
Type : Wall
Cost : 1UU
Rarity : fU1
Comment : 0/4:+
0/4, <0>: Tap target Merfolk you control to allow Vodalian War machine to
attack this turn or to give Vodalian War Machine +2/+1 until end of
turn. If Vodalian War Machine is put in the graveyard, all Merfolk
tapped in this manner this turn are destroyed.
[Amy Weber] {EXPANDED INFO: Blue, Summon Wall}
---
Name : Volcanic Eruption@9
Type : Sorcery
Cost : XUUU
Rarity : gRRR
Comment : !X
Destroy X target mountains. Volcanic Eruption deals 1 damage to each
creature and player for each mountain put into the graveyard in this way.
{RV text: "Destroys X mountains of your choice, and does 1 damage to
each player and each creature in play for each mountain destroyed."
A/B/UL: like RV, but with "X" instead of "1" and no "for each mountain
destroyed", and Misspelled Shuler.}
[Douglas Shuler] {EXPANDED INFO: Blue}
---
Name : Wall of Air@9
Type : Wall
Cost : 1UU
Rarity : gUUU
Comment : 1/5:F
1/5, Flying
` "This 'standing windstorm' can hold us off indefinitely?
Ridiculous!" Saying nothing, she put a pinch of salt on the table.
With a bang she clapped her hands, and the salt disappeared, blown
away.`
[Richard Thomas] {EXPANDED INFO: Blue, Summon Wall}
---
Name : Wall of Vapor@9
Type : Wall
Cost : 3U
Rarity : cC3lC2
Comment : 0/1
0/1, Damage done to Wall of Vapor by creatures it blocks is reduced to 0.
` "Walls of a castle are made out of stone,
Walls of a house out of bricks or of wood.
My walls are made out of magic alone,
Stronger than any that ever have stood."
─Chrysoberyl Earthsdaughter, Incantations`
[Richard Thomas] {EXPANDED INFO: Blue, Summon Wall}
---
Name : Wall of Water@9
Type : Wall
Cost : 1UU
Rarity : gUUU
Comment : 0/5:+
0/5, <U>: +1/+0 until end of turn.
` A deafening roar arose as the fury of an enormous vertical river
supplanted our serenity. Eddies turned into whirling geysers,
leveling everything in their path.`
{RV only: no "until end of turn."}
[Richard Thomas] {EXPANDED INFO: Blue, Summon Wall}
---
Name : Wall of Wonder@9
Type : Wall
Cost : 2UU
Rarity : cU3lU1
Comment : 1/5:+
1/5, <2UU>: Gain +4/-4 and allow Wall of Wonder to attack this turn.
` So confusing is the Wall's appearance that few of its victims even
see it move.`
[Richard Thomas] {EXPANDED INFO: Blue, Summon Wall}
---
Name : Water Elemental@9
Type : Elemental
Cost : 3UU
Rarity : gUUU
Comment : 5/4
5/4
` Unpredictable as the sea itself, Water Elementals shift without
warning from tranquility to tempest. Capricious and fickle, they flow
restlessly from one shape to another, expressing their moods with
their physical forms.`
[Jeff A. Menges] {EXPANDED INFO: Blue, Summon Elemental}
---
Name : Water Wurm@9
Type : Wurm
Cost : U
Rarity : dC3
Comment : 1/1:+
1/1, Water Wurm gains +0/+1 if opponent controls at least one island.
[Ron Spencer] {EXPANDED INFO: Blue, Summon Wurm}
---
Name : Wind Spirit@9
Type : Spirit
Cost : 4U
Rarity : iU
Comment : 3/2:F
3/2, Flying, Cannot be blocked by only one creature.
` "To visit the sky requires bravery, and thought, and little else. To
master the sky requires the binding of its masters, and little
else."
─Arnjlot Olasson, Sky Mage`
[Kaja Foglio] {EXPANDED INFO: Blue, Summon Spirit}
---
Name : Winter's Chill@9
Type : Instant
Cost : XU
Rarity : iR
Comment :
Cast only during combat before defense is chosen. At end of combat,
destroy X target attacking creatures; X cannot be greater than the number
of snow-covered lands you control. For each attacking creature, its
controller may pay <1> or <2> to prevent it from being destroyed in this
way. If that player pays <1>, the creature neither deals nor receives
damage in combat. If that player pays <2>, the creature deals and
receives damage in combat as normal.
[Edward Beard, Jr.] {EXPANDED INFO: Blue}
---
Name : Word of Undoing@9
Type : Instant
Cost : U
Rarity : iCpU
Comment :
Return target creature to owner's hand. Return any white enchantments
you own on that creature to your hand.
{Ice Age promo. Distributed with issue #1116 of Comics Buyer's Guide,
and with Duelist Companion #8.}
[Christopher Rush] {EXPANDED INFO: Blue}
---
Name : Wrath of Marit Lage@9
Type : Enchntmt
Cost : 3UU
Rarity : iR
Comment :
When Wrath of Marit Lage comes into play, tap all red creatures. Red
creatures do not untap during their controller's untap phase.
` Dead Marit Lage lies dreaming, not dead.`
[Mike Raabe] {EXPANDED INFO: Blue, Enchantment}
---
Name : Zephyr Falcon@9
Type : Falcon
Cost : 1U
Rarity : gC--lC2
Comment : 1/1:F
1/1, Flying, Attacking does not cause Zephyr Falcon to tap.
` Although greatly prized among falconers, the Zephyr Falcon is
capricious and not easily tamed.`
[Heather Hudson] {EXPANDED INFO: Blue, Summon Falcon}
---
Name : Zur's Weirding@9
Type : Enchntmt
Cost : 3U
Rarity : iR
Comment : D
All players play with the cards in their hands face up on the table.
Whenever any player draws a card, any other player may pay 2 life to
force the drawing player to discard that card. Effects that prevent
or redirect damage cannot be used to counter this loss of life.
[Liz Danforth] {EXPANDED INFO: Blue, Enchantment}
---
Name : Zuran Enchanter@9
Type : Wizard
Cost : 1U
Rarity : iC
Comment : 1/1:D
1/1, <2BT>: Target player chooses and discards one card from his or her
hand. Ignore this ability if that player has no cards in his or her hand.
Use this ability only during your turn.
` "We are Kjeldorans no more."
─Zur the Enchanter`
[Doug Shuler] {EXPANDED INFO: Blue, Summon Wizard}
---
Name : Zuran Spellcaster@9
Type : Wizard
Cost : 2U
Rarity : iC
Comment : 1/1:!1
1/1, <T>: Zuran Spellcaster deals 1 damage to target creature or player.
` "A mage must be precise as well as potent; cautious, as well as
clever."
─Zur the Enchanter`
[Edward Beard, Jr.] {EXPANDED INFO: Blue, Summon Wizard}
---
Name : Aisling Leprechaun@10
Type : Faerie
Cost : G
Rarity : lC1
Comment : 1/1
1/1, All creatures that block or are blocked by Leprechaun become green
creatures. Use counters to indicate changed creatures. Cost to tap,
maintain, or use a special ability of target creature remains
entirely unchanged.
[Quinton Hoover] {EXPANDED INFO: Green, Summon Faerie}
---
Name : Arboria@10
Type : Echt Wld
Cost : 2GG
Rarity : lU1
Comment :
If a player does not cast a spell or put a card into play on his or her
turn, no creatures may attack that player until after his or her next turn.
[Daniel Gelon] {EXPANDED INFO: Green, Enchant World}
---
Name : Argothian Pixies@10
Type : Faeries
Cost : 1G
Rarity : cC3qC4
Comment : 2/1
2/1, Cannot be blocked by artifact creatures. Any damage Argothian Pixies
take from artifact creatures is reduced to 0.
` After the rape of Argoth Forest during the rule of the artificers,
the Pixies of Argoth bent their magic to more practical ends.`
[Amy Weber] {EXPANDED INFO: Green, Summon Faeries}
---
Name : Argothian Treefolk@10
Type : Treefolk
Cost : 3GG
Rarity : qC4
Comment : 3/5
3/5, Any damage Argothian Treefolk take from an artifact source is
reduced to 0.
` Haunting cries we hear in our dreams As the forest dies, a death from
machines.`
[Amy Weber] {EXPANDED INFO: Green, Summon Treefolk}
---
Name : Aspect of Wolf@10
Type : Echt Crt
Cost : 1G
Rarity : gRRR
Comment : +
Increase target creature's power and toughness by half the number of
forests you control, rounding down for power and up for toughness.
{A/B/UL/RV: "Target creature's power and toughness are increased by half
the number of forests you have in play, rounding ..."}
[Jeff A. Menges] {EXPANDED INFO: Green, Enchant Creature}
---
Name : Aurochs@10
Type : Aurochs
Cost : 3G
Rarity : iCpU
Comment : 2/3:T+
2/3, Trample
When attacking, Aurochs gets +1/+0 for each other Aurochs that attacks.
{Ice Age promo. Two in Duelist Companion #8. Expected to appear in
Duelist #5, since it's the last magazine to have Ice Age promos and this
is the last promo.}
[Ken Meyer, Jr.] {EXPANDED INFO: Green, Summon Aurochs}
---
Name : Avoid Fate@10
Type : Interrpt
Cost : G
Rarity : lC1
Comment :
Counters target interrupt or enchantment. Can only counter spells
that target a permanent under your control.
[Phil Foglio] {EXPANDED INFO: Green, Interrupt}
---
Name : Balduvian Bears@10
Type : Bears
Cost : 1G
Rarity : iC
Comment : 2/2
2/2
` "They're a hardy bunch, but I'd still bet that they just slept
through the worst of the cold times."
─Disa the Restless, journal entry`
[Quinton Hoover] {EXPANDED INFO: Green, Summon Bears}
---
Name : Barbary Apes@10
Type : Apes
Cost : 1G
Rarity : lC1
Comment : 2/2
2/2
` Unpredictable in the extreme, these carnivorous apes will prey even
upon their own kind.`
[Byron Wackwitz] {EXPANDED INFO: Green, Summon Apes}
---
Name : Berserk@10
Type : Instant
Cost : G
Rarity : g--U
Comment : T+
Until end of turn, target creature's current power doubles and it gains
trample ability. If it attacks, target creature is destroyed at end of
turn. This spell cannot be cast after current turn's attack is completed.
{ERRATA: "target creature gets +X/+0, where X is the creature's power
as Berserk resolves" instead of "target creature's power doubles"}
[Dan Frazier] {EXPANDED INFO: Green}
---
Name : Birds of Paradise@10
Type : Mana Birds
Cost : G
Rarity : gRRR
Comment : 0/1:FMx
0/1, Flying
<T>: Add one mana of any color to your mana pool. Play this ability
as an interrupt.
{RV: "... This ability is played as ..." A/B/UL: "... This tap may be
played as ..." Alpha: no "of any color", has "/ /" after "Flying"}
[Mark Poole] {EXPANDED INFO: Green, Summon Mana Birds}
---
Name : Blizzard@10
Type : Enchntmt
Cost : GG
Rarity : iR
Comment :
Cumulative Upkeep: <2>
You cannot cast Blizzard if you control no snow-covered lands. Creatures
with flying do not untap during their controller's untap phase.
[Anson Maddocks] {EXPANDED INFO: Green, Enchantment}
---
Name : Brown Ouphe@10
Type : Ouphe
Cost : G
Rarity : iC
Comment : 1/1
1/1, <1GT>: Counter target artifact ability requiring an activation cost.
Play this ability as an interrupt.
` "Ouphes love trinkets and love to take them apart. I only wish they
wouldn't do so with the magical ones."
─Taaveti of Kelsinko, Elvish Hunter`
[Dan Gelon] {EXPANDED INFO: Green, Summon Ouphe}
---
Name : Camouflage@10
Type : Instant
Cost : G
Rarity : g--U
Comment :
You may rearrange your attacking creatures and place them face down,
revealing which is which only after defense is chosen. If this results
in impossible blocks, such as non-flying creatures blocking flying
creatures, illegal blockers cannot block this turn.
[Jesper Myrfors] {EXPANDED INFO: Green}
---
Name : Carnivorous Plant@10
Type : Wall
Cost : 3G
Rarity : gC--dC3
Comment : 4/5
4/5
` "It had a mouth like that of a great beast, and gnashed its teeth as
it strained to reach us. I am thankful it possessed no means of
locomotion."
─Vervamon the Elder`
[Quinton Hoover] {EXPANDED INFO: Green, Summon Wall}
---
Name : Cat Warriors@10
Type : Cat Warriors
Cost : 1GG
Rarity : cC3lC2
Comment : 2/2:Wg
2/2, Forestwalk
` These stealthy felines have survived so many battles that some
believe they must possess many lives.`
[Melissa Benson] {EXPANDED INFO: Green, Summon Cat Warriors}
---
Name : Channel@10
Type : Sorcery
Cost : GG
Rarity : gUUU
Comment :
Until end of turn, you may add colorless mana to your mana pool at a
cost of 1 life per one mana. Play these additions as interrupts.
Effects that prevent or redirect damage cannot be used to counter this
loss of life.
{RV: "...pool at a cost of 1 life per point of mana. These additions are
played with the speed of an interrupt. ... may not be used ..."
B/UL: "...pool, at a cost of 1 life each. These additions are played with
the speed of an interrupt. Effects that prevent damage may not be used..."
Alpha: same as B/UL except last sentence missing.}
[Richard Thomas] {EXPANDED INFO: Green}
---
Name : Chub Toad@10
Type : Toad
Cost : 2G
Rarity : iCpU
Comment : 1/1:+
1/1, Chub Toad gets +2/+2 until end of turn when blocking or blocked.
{Ice Age promo. Distributed with issue #2 of the Ice Age comic book,
and with Duelist Companion #8.}
[Dan Gelon] {EXPANDED INFO: Green, Summon Toad}
---
Name : Citanul Druid@10
Type : Druid
Cost : 1G
Rarity : qU3
Comment : 1/1:+
1/1, Druid gains a +1/+1 counter each time opponent casts an artifact.
` Driven mad by the fall of Argoth, the Citanul Druids found peace only
in battle.`
[Jeff A. Menges] {EXPANDED INFO: Green, Summon Druid}
---
Name : Cockatrice@10
Type : Cockatrice
Cost : 3GG
Rarity : gRRR
Comment : 2/4:F
2/4, Flying
At the end of combat, destroy all non-wall creatures blocking or blocked
by Cockatrice.
{A/B/UL/RV text: "Any non-wall creature blocking Cockatrice is destroyed,
as is any creature blocked by Cockatrice. Creatures destroyed in this
way deal their damage before dying."}
[Dan Frazier] {EXPANDED INFO: Green, Summon Cockatrice}
---
Name : Cocoon@10
Type : Echt Crt
Cost : G
Rarity : cU3lU1
Comment : F+
Tap target creature you control and put three counters on it. Target
creature does not untap as normal while it has one or more of these
counters on it. Remove one counter during your upkeep. During the
upkeep phase after the one in which the last counter was removed, Cocoon
is destroyed and target creature gains a +1/+1 counter and flying ability.
{ERRATA: put the three counters on Cocoon.}
[Mark Tedin] {EXPANDED INFO: Green, Enchant Creature}
---
Name : Concordant Crossroads@10
Type : Echt Wld
Cost : G
Rarity : cU1lR1
Comment :
Creatures may attack or use abilities that include the <T> symbol
during the turn they are brought into play.
{ERRATA: should make summoning sickness always be ignored, instead of
just being ignored the turn things come into play.}
[Amy Weber] {EXPANDED INFO: Green, Enchant World}
---
Name : Craw Giant@10
Type : Giant
Cost : 3GGGG
Rarity : cU3lU1
Comment : 6/4:R2T
6/4, Trample, Rampage: 2
` Harthag gave a jolly laugh as he surveyed the army before him. "Ho
ho ho! Midgets! You think you can stand in my way?"`
[Christopher Rush] {EXPANDED INFO: Green, Summon Giant}
---
Name : Craw Wurm@10
Type : Wurm
Cost : 4GG
Rarity : gCCC
Comment : 6/4
6/4
` The most terrifying thing about the Craw Wurm is probably the
horrible crashing sound it makes as it speeds through the forest.
This noise is so loud it echoes through the trees and seems to come
from all directions at once.`
[Daniel Gelon] {EXPANDED INFO: Green, Summon Wurm}
---
Name : Crumble@10
Type : Instant
Cost : G
Rarity : gUU-qC4
Comment :
Bury target artifact. Artifact's controller gains life equal to the
artifact's casting cost.
{RV text: "Buries target artifact. Artifact's controller gains life
points equal to target artifact's casting cost." AQ: like RV, but 1st
sentence: "Destroy target artifact; artifact creatures may not
regenerate."}
[Jesper Myrfors] {EXPANDED INFO: Green}
---
Name : Cyclone@10
Type : Enchntmt
Cost : 2GG
Rarity : cU1nU3
Comment : !X
Put one chip on cyclone each round during your upkeep, then pay <G> for
each chip or discard Cyclone. If not discarded, Cyclone immediately
does 1 damage per chip to each player and each creature in play.
{ERRATA: replace "discarded" with "destroyed"}
[Mark Tedin] {EXPANDED INFO: Green, Enchantment}
---
Name : Deadfall@10
Type : Enchntmt
Cost : 2G
Rarity : lU1
Comment :
Creatures with forestwalk may be blocked as if they did not have
this ability.
[NeNe Thomas] {EXPANDED INFO: Green, Enchantment}
---
Name : Desert Twister@10
Type : Sorcery
Cost : 4GG
Rarity : gUU-nU3
Comment :
Destroy target permanent.
{AN/RV: "Destroy any card in play."}
[Susan Van Camp] {EXPANDED INFO: Green}
---
Name : Dire Wolves@10
Type : Wolves
Cost : 2G
Rarity : iCpU
Comment : 2/2:B
2/2, Gains banding if you control any plains.
{Ice Age promo. Distributed with Scrye #7; two in Duelist Companion #8.}
[Ron Spencer] {EXPANDED INFO: Green, Summon Wolves}
---
Name : Drop of Honey@10
Type : Enchntmt
Cost : G
Rarity : nU2
Comment :
During your upkeep, the creature in play with the lowest power is
destroyed and cannot be regenerated. If there is a tie you choose
which to destroy. Drop of honey must be discarded if there are no
creatures in play.
[Anson Maddocks] {EXPANDED INFO: Green, Enchantment}
---
Name : Durkwood Boars@10
Type : Boars
Cost : 4G
Rarity : gC--lC2
Comment : 4/4
4/4
` "And the unclean spirits went out, and entered the swine: and the
herd ran violently . . ."
─Mark 5:13`
[Mike Kimble] {EXPANDED INFO: Green, Summon Boars}
---
Name : Earthlore@10
Type : Echt Lnd
Cost : G
Rarity : iC
Comment : +
When Earthlore comes into play, choose target land you control.
<0>: Tap land Earthlore enchants to give target blocking creature +1/+2
until end of turn.
{ERRATA: delete everything before "choose"}
[Drew Tucker] {EXPANDED INFO: Green, Enchant Land}
---
Name : Elder Druid@10
Type : Cleric
Cost : 3G
Rarity : iR
Comment : 2/2
2/2, <3GT>: Tap or untap target artifact, creature, or land.
` "I am older than any Elder Druid before me, and still no child has
been born with the Mark to take my place. When will the wheel turn?"
─Kolbjorn, Elder Druid of the Juniper Order`
[Richard Kane-Ferguson] {EXPANDED INFO: Green, Summon Cleric}
---
Name : Elven Fortress@10
Type : Enchntmt
Cost : G
Rarity : fC4
Comment : +
<1G>: Target blocking creature gets +0/+1 until end of turn.
` "The size of the obvious Fortress walls often misled foes. Actually,
the Elves enchanted the forest itself to provide the first line of
defense with tangling vines and stinging thorns."
─Sarpadian Empires, vol. III
"Thallids are not ordinary enemies of flesh and bone and reason.
They attack with no thought for our strength or of their own losses.
I fear our Fortresses shall be overwhelmed."
─Kyliki of Havenwood
Many Elven Fortresses weren't built by masons and carpenters, but
created from the living forest itself.
"Burn it down, you say? Now there's a stupid idea. What do you
suppose will become of those overhanging branches, hmm? And then what
do you suppose will become of us?" ─Ivra Jursdotter`
[Randy Apslund-Faith,Mark Poole,Pete Venters,Tom Wanerstrand]
{EXPANDED INFO: Green, Enchantment}
---
Name : Elven Riders@10
Type : Riders
Cost : 3GG
Rarity : gU--lR1
Comment : 3/3
3/3, Cannot be blocked except by walls and by creatures with flying.
{LG text: "Cannot be blocked by any creatures except walls and flying
creatures."}
[Melissa Benson] {EXPANDED INFO: Green, Summon Riders}
---
Name : Elves of Deep Shadow@10
Type : Elves
Cost : G
Rarity : dU2
Comment : 1/1:Mb
1/1
<T>: Add <B> to your mana pool, and Elves of Deep Shadow do 1 damage to
you. This ability is played as an interrupt.
` "They are aberrations who have turned on everything we hold sacred.
Let them be cast out."
─Ailheen, Speaker of the Council`
[Jesper Myrfors] {EXPANDED INFO: Green, Summon Elves}
---
Name : Elvish Archers@10
Type : Elves
Cost : 1G
Rarity : gRRR
Comment : 2/1:S
2/1, First strike
` I tell you, there was so many arrows flying about you couldn't hardly
see the sun. So I says to young Angus, "Well, at least now we're
fighting in the shade!"`
{Alpha: power and toughness was 1/2}
[Anson Maddocks] {EXPANDED INFO: Green, Summon Elves}
---
Name : Elvish Farmer@10
Type : Elf
Cost : 1G
Rarity : fU1
Comment : 0/2
0/2, During your upkeep, put a spore counter on Elvish Farmer. <0>: Remove
three spore counters from Elvish Farmer to put a Saproling token into
play. Treat this token as a 1/1 green creature. <0>: Sacrifice a Saproling
to gain 2 life.
[Richard Kane-Ferguson] {EXPANDED INFO: Green, Summon Elf}
---
Name : Elvish Hunter@10
Type : Elf
Cost : 1G
Rarity : fC3
Comment : 1/1
1/1, <1GT>: Target creature does not untap as normal during its
controller's next untap phase.
` "As the climate cooled, many Elves turned to Thallid farming for
food, while the Hunters honed their skills on what little game
remained."
─Sarpadian Empires, vol. III
"Elves often tipped their arrows with a drug that caused a deep but
harmless sleep."
─Sarpadian Empires, vol. III
The Elves never had a standing army; when battle came, they pressed
Hunters, Scouts, and Farmers into a surprisingly effective militia.`
[Anson Maddocks,Mark Poole,Susan Van Camp] {EXPANDED INFO: Green, Summon Elf}
---
Name : Elvish Scout@10
Type : Elf
Cost : G
Rarity : fC3
Comment : 1/1
1/1, <GT>: Untap a target attacking creature you control. That creature
neither receives nor deals damage during combat this turn.
` Even one whose ears were closely tuned to the sounds of Havenwood
could miss hearing a Scout move past.
Although the Elves of Havenwood lived in isolated villages, their
swift communications allowed them to act as a single community.
"Even for Elves, they were stealthy little twerps. They'd taken our
measure before we'd even seen them."
─Marshall Volnikov`
[Mark Poole,Christopher Rush,Pete Venters] {EXPANDED INFO: Green, Summon Elf}
---
Name : Emerald Dragonfly@10
Type : Dragonfly
Cost : 1G
Rarity : cC3lC2
Comment : 1/1:SF
1/1, Flying, <GG>: First strike until end of turn.
` "Flittering, wheeling, darting in to strike, and then gone just as
you blink." ─"Dragonfly Haiku," poet unknown`
[Quinton Hoover] {EXPANDED INFO: Green, Summon Dragonfly}
---
Name : Erhnam Djinn@10
Type : Djinn
Cost : 3G
Rarity : cU3nU2
Comment : 4/5:Wg
4/5, During your upkeep, you must choose one of opponent's non-wall
creatures in play. Until your next upkeep, that creature gains the
forestwalk ability. If opponent has no creatures, ignore this effect.
[Ken Meyer, Jr.] {EXPANDED INFO: Green, Summon Djinn}
---
Name : Essence Filter@10
Type : Sorcery
Cost : 1GG
Rarity : iC
Comment :
Destroy all enchantments or destroy all non-white enchantments.
` "Freyalise has cleansed our bodies and minds of the plagues of
Kjeldor; all she asks in return is that we keep pure our newly given
home in Fyndhorn."
─Kolbjorn, Elder Druid of the Juniper Order`
[Rick Emond] {EXPANDED INFO: Green}
---
Name : Eureka@10
Type : Sorcery
Cost : 2GG
Rarity : lR1
Comment :
Both players may take any permanent in their hand and put it directly
into play. Players take turns playing one card from their hand until
neither wants to play more permanents. No other spells or effects of
any kind may be used while Eureka is in effect. If a spell has an <X>
in its casting cost, X is 0.
[Kaja Foglio] {EXPANDED INFO: Green}
---
Name : Fanatical Fever@10
Type : Instant
Cost : 2GG
Rarity : iU
Comment : T+
Target creature gains trample and gets +3/+0 until end of turn.
` "Let go your fury, and hone your anger. Become the fist of the
Freyalise!"
─Kolbjorn, Elder Druid of the Juniper Order`
[Julie Baroh] {EXPANDED INFO: Green}
---
Name : Fastbond@10
Type : Enchntmt
Cost : G
Rarity : g-RR
Comment :
You may put as many lands into play as you want each turn. Fastbond
does 1 damage to you for every land beyond the first that you play
in a single turn.
[Mark Poole] {EXPANDED INFO: Green, Enchantment}
---
Name : Feral Thallid@10
Type : Fungus
Cost : 3GGG
Rarity : fU3
Comment : 6/3:G
6/3, During your upkeep, put a spore counter on Feral Thallid. <0>: Remove
three spore counters from Feral Thallid to regenerate it.
` "Born and bred of fungus, Thallids were nearly impossible to kill."
─Sarpadian Empires, vol. I`
[Rob Alexander] {EXPANDED INFO: Green, Summon Fungus}
---
Name : Fire Sprites@10
Type : Faeries
Cost : 1G
Rarity : lC2
Comment : 1/1:FMr
1/1, Flying
<GT>: Add <R> to your mana pool. This ability is played as an interrupt.
[Julie Baroh] {EXPANDED INFO: Green, Summon Faeries}
---
Name : Floral Spuzzem@10
Type : Spuzzem
Cost : 3G
Rarity : lU1
Comment : 2/2
2/2, If Floral Spuzzem attacks an opponent and is not blocked, then
Floral Spuzzem may choose to destroy a target artifact under that
opponent's control and deal no damage.
[Rob Alexander] {EXPANDED INFO: Green, Summon Spuzzem}
---
Name : Fog@10
Type : Instant
Cost : G
Rarity : gCCC
Comment :
No creatures deal damage in combat this turn.
{RV text: "Creatures attack and block as normal, but none deal any
damage or otherwise affect any creature as a result of an attack or
block. All attacking creatures are still tapped. Play any time before
attack damage is dealt." A/B/UL: like RV without "or otherwise ... block."}
[Jesper Myrfors] {EXPANDED INFO: Green}
---
Name : Folk of the Pines@10
Type : Dryads
Cost : 4G
Rarity : iC
Comment : 2/5:+
2/5, <1G>: +1/+0 until end of turn
` "Our friends of the forest take many forms, yet all serve the will
of Freyalise."
─Laina of the Elvish Council`
[NeNe Thomas & Catherine Buck] {EXPANDED INFO: Green, Summon Dryads}
---
Name : Forbidden Lore@10
Type : Echt Lnd
Cost : 2G
Rarity : iR
Comment : +
When Forbidden Lore comes into play, choose target land. <0>: Tap land
Forbidden Lore enchants to give target creature +2/+1 until end of turn.
{ERRATA: 1st sentence should read "Choose target land you control."}
[Christopher Rush] {EXPANDED INFO: Green, Enchant Land}
---
Name : Force of Nature@10
Type : Force
Cost : 2GGGG
Rarity : gRRR
Comment : 8/8:T
8/8, Trample
During your upkeep, pay <GGGG> or Force of Nature deals 8 damage to you.
{A/B/UL/RV text: "You must pay <GGGG> during your upkeep or Force of
Nature does 8 damage to you. You may still attack with Force of Nature
even if you failed to pay the upkeep." A/B/UL: Misspelled Shuler.
Alpha: letters GGGG instead of green mana symbols.}
[Douglas Shuler] {EXPANDED INFO: Green, Summon Force}
---
Name : Forgotten Lore@10
Type : Sorcery
Cost : G
Rarity : iU
Comment :
Target opponent chooses target card from your graveyard. You may pay <G>
to have that opponent choose a new target that he or she has not already
chosen. Put the last target card in your hand.
` In ashes are the gems of history.`
[Harold McNeill] {EXPANDED INFO: Green}
---
Name : Foxfire@10
Type : Instant
Cost : 2G
Rarity : iC
Comment :
Untap target attacking creature. That creature neither receives nor
deals damage in combat this turn. Draw a card at the beginning of the
next turn's upkeep.
` "Only the foolish fear Foxfire."
─Kolbjorn, Elder Druid of the Juniper Order`
[Margaret Organ-Kean] {EXPANDED INFO: Green}
---
Name : Freyalise Supplicant@10
Type : Cleric
Cost : 1G
Rarity : iU
Comment : 1/1:!X
/1, <T>: Sacrifice a red or white creature to have Freyalise Supplicant
deal an amount of damage equal to half the creature's power, rounded down,
to target creature or player.
` "We have joined with the Druids of the Juniper Order. Our faith is
one."
─Laina of the Elvish Council`
[Liz Danforth & Doug Shuler] {EXPANDED INFO: Green, Summon Cleric}
---
Name : Freyalise's Charm@10
Type : Enchntmt
Cost : GG
Rarity : iU
Comment :
<GG>: When any opponent successfully casts a black spell, draw a card.
Use this ability only once each time a black spell is cast. <GG>: Return
Freyalise's Charm to owner's hand.
[Margaret Organ-Kean] {EXPANDED INFO: Green, Enchantment}
---
Name : Freyalise's Winds@10
Type : Enchntmt
Cost : 2GG
Rarity : iR
Comment :
Whenever a permanent becomes tapped, put a wind counter on it. Permanents
with any wind counters on them do not untap during their controller's
untap phase; instead, remove all wind counters from those permanents.
[Mark Tedin] {EXPANDED INFO: Green, Enchantment}
---
Name : Fungal Bloom@10
Type : Enchntmt
Cost : GG
Rarity : fU1
Comment :
<GG>: Put a spore counter on a target Fungus.
` "Thallids could absorb energy from the forest itself. Even Elves
were at a disadvantage in fighting them."
─Sarpadian Empires, vol. III`
[Daniel Gelon] {EXPANDED INFO: Green, Enchantment}
---
Name : Fungusaur@10
Type : Fungusaur
Cost : 3G
Rarity : gRRR
Comment : 2/2:+
2/2, At the end of any turn in which Fungusaur receives damage but
does not leave play, put a +1/+1 counter on it.
{RV text: "At the end of any turn during which Fungusaur was damaged
but not destroyed, put a +1/+1 counter on it." A/B/UL: like RV but
begins "Each time Fungusaur is damaged but not destroyed..."}
[Daniel Gelon] {EXPANDED INFO: Green, Summon Fungusaur}
---
Name : Fyndhorn Brownie@10
Type : Brownie
Cost : 2G
Rarity : iC
Comment : 1/1
1/1, <2GT>: Untap target creature.
` "I've been insulted by drunks in a hundred inns, but never as
skillfully or annoyingly as by those blasted Brownies."
─General Jarkeld, the Arctic Fox`
[Richard Thomas] {EXPANDED INFO: Green, Summon Brownie}
---
Name : Fyndhorn Elder@10
Type : Elf
Cost : 2G
Rarity : iU
Comment : 1/1:Mgg
1/1, <T>: Add <GG> to your mana pool. Play this ability as an interrupt.
` "Do we know what we're doing? Yes─the will of Freyalise."
─Laina of the Elvish Council`
[Christopher Rush] {EXPANDED INFO: Green, Summon Elf}
---
Name : Fyndhorn Elves@10
Type : Elves
Cost : G
Rarity : iC
Comment : 1/1:Mg
1/1, <T>: Add <G> to your mana pool. Play this ability as an interrupt.
` "Living side by side with the Elves for so long leaves me with no
doubt that we serve the same goddess."
─Kolbjorn, Elder Druid of the Juniper Order`
[Justin Hampton] {EXPANDED INFO: Green, Summon Elves}
---
Name : Fyndhorn Pollen@10
Type : Enchntmt
Cost : 2G
Rarity : iR
Comment : -
Cumulative Upkeep: <1>
All creatures get -1/-0. <1G>: All creatures get -1/-0 until end of turn.
` "I breathed deeply, and suddenly I knew not who or where I was."
─Taaveit of Kelsinko, Elvish Hunter`
[Phil Foglio] {EXPANDED INFO: Green, Enchantment}
---
Name : Gaea's Avenger@10
Type : Gaea's Avenger
Cost : 1GG
Rarity : qU1
Comment : *+1/*+1
*+1/*+1, The *s below are the number of artifacts opponent has in play.
[Pete Venters] {EXPANDED INFO: Green, Summon Gaea's Avenger}
---
Name : Gaea's Liege@10
Type : Gaea's Liege
Cost : 3GGG
Rarity : gRRR
Comment : */*
*/*, Gaea's Liege has power and toughness each equal to the number of
forests you control; when Gaea's Liege attacks, these are instead equal
to the number of forests defending player controls.
<T>: Target land becomes a basic forest until Gaea's Liege leaves play.
{RV text: "<T>: Turn any one land into a basic forest. Mark changed
lands with counters, removing the counters when Gaea's Liege leaves
play. Gaea's Liege has power and toughness equal to the number of
forests controller has in play; when it's attacking, they are equal
to the number of forests defending player has in play."
A/B/UL text: "When defending, Gaea's Liege has power and toughness equal
to the number of forests you have in play; when it's attacking, they are
equal to the number of forests opponent has in play. Tap to turn any one
land into a forest until Gaea's Liege leaves play. Mark changed lands
with counters, removing the counters when Gaea's Liege leaves play."}
[Dameon Willich] {EXPANDED INFO: Green, Summon Gaea's Liege}
---
Name : Gaea's Touch@10
Type : Enchntmt
Cost : GG
Rarity : dC3
Comment : Mgg
You may put one additional land in play during each of your turns, but
that land must be a basic forest. You may sacrifice Gaea's Touch to
add <GG> to your mana pool. This ability is played as an interrupt.
[Mark Poole] {EXPANDED INFO: Green, Enchantment}
---
Name : Ghazban Ogre@10
Type : Ogre
Cost : G
Rarity : cC3nC4
Comment : 2/2
2/2, During its current controller's upkeep, the player with the
highest life total takes control of Ghazban Ogre.
[Jesper Myrfors] {EXPANDED INFO: Green, Summon Ogre}
---
Name : Giant Badger@10
Type : Badger
Cost : 1GG
Rarity : pU
Comment : 2/2:+
2/2, If assigned as a blocker, Giant Badger gets +2/+2 until end of turn.
{Distributed by mail to purchasers of the novel _Shattered Chains_,
starting in March 1995, and with Duelist Companion #8.}
[Liz Danforth] {EXPANDED INFO: Green, Summon Badger}
---
Name : Giant Growth@10
Type : Instant
Cost : G
Rarity : gCCCiC
Comment : +
Target creature gets +3/+3 until end of turn.
` "Here in Fyndhorn, the goddess Freyalise is generous to her
children."
─Kolbjorn, Elder Druid of the Juniper Order`
{A/B/UL/RV: "gains" instead of "gets"}
[Sandra Everingham,L. A. Williams] {EXPANDED INFO: Green}
---
Name : Giant Spider@10
Type : Spider
Cost : 3G
Rarity : gCCC
Comment : 2/4
2/4, Can block creatures with flying.
{A/B/UL/RV text: "Does not fly, but can block flying creatures."}
[Sandra Everingham] {EXPANDED INFO: Green, Summon Spider}
---
Name : Giant Turtle@10
Type : Turtle
Cost : 1GG
Rarity : lC2
Comment : 2/4
2/4, Giant Turtle may not attack if it attacked during your last turn.
` "The turtle lives 'twixt plated decks
Which practically conceal its sex.
I think it clever of the turtle
In such a fix to be so fertile."
─Ogden Nash, "The Turtle"`
[Jeff A. Menges] {EXPANDED INFO: Green, Summon Turtle}
---
Name : Glyph of Reincarnation@10
Type : Instant
Cost : G
Rarity : lC1
Comment :
Play after combat is over. All surviving creatures blocked by
target wall this turn are buried. For each creature buried in this
manner, choose one creature from attacker's graveyard and return it
to play under attacker's control. Treat these creatures as if they
were just summoned. If there are not enough creatures in attacker's
graveyard, all creatures in attacker's graveyard are returned to play.
[Susan Van Camp] {EXPANDED INFO: Green}
---
Name : Gorilla Pack@10
Type : Gorilla Pack
Cost : 2G
Rarity : iCpU
Comment : 3/3
3/3, Gorilla Pack cannot attack if defending player controls no forests.
Bury Gorilla Pack if you control no forests.
{Ice Age promo. Distributed with Hero Illustrated #23 and with Duelist
Companion #9.}
[Anthony Waters] {EXPANDED INFO: Green, Summon Gorilla Pack}
---
Name : Grizzly Bears@10
Type : Bears
Cost : 1G
Rarity : gCCC
Comment : 2/2
2/2
` Don't try to outrun one of Dominia's Grizzlies; it'll catch you,
knock you down, and eat you. Of course, you could run up a tree. In
that case you'll get a nice view before it knocks the tree down and
eats you.`
[Jeff A. Menges] {EXPANDED INFO: Green, Summon Bears}
---
Name : Hidden Path@10
Type : Enchntmt
Cost : 2GGGG
Rarity : dU1
Comment : Wg
All green creatures gain forestwalk.
` "Where moments before we were lost beyond hope, the strange,
floating lights showed us the way and restored our morale."
─Vervamon the Elder`
[Rob Alexander] {EXPANDED INFO: Green, Enchantment}
---
Name : Hornet Cobra@10
Type : Cobra
Cost : 1GG
Rarity : lC2
Comment : 2/1:S
2/1, First strike
` "Then inch by inch out of the grass rose up the head and spread hood
of Nag, the big black cobra, and he was five feet long from tongue to
tail."
─Rudyard Kipling, The Jungle Books`
[Sandra Everingham] {EXPANDED INFO: Green, Summon Cobra}
---
Name : Hot Springs@10
Type : Echt Lnd
Cost : 1G
Rarity : iR
Comment :
When Hot Springs comes into play, choose target land you control.
<0>: Tap land Hot Springs enchants to prevent 1 damage to any creature
or player.
{ERRATA: delete everything before "choose"}
[Nicola Leonard] {EXPANDED INFO: Green, Enchant Land}
---
Name : Hurricane@10
Type : Sorcery
Cost : XG
Rarity : gUUUiU
Comment : !X
Hurricane deals X damage to each creature with flying and each player.
` "This was quite possibly the least pleasant occurrence on the entire
expedition."
─Disa the Restless, journal entry`
{4E: "...to each player and each creature with flying."
A/B/UL/RV text: "All players and flying creatures suffer X damage."}
[Dameon Willich,Cornelius Brudi] {EXPANDED INFO: Green}
---
Name : Ice Storm@10
Type : Sorcery
Cost : 2G
Rarity : g--U
Comment :
Destroys any one land.
[Dan Frazier] {EXPANDED INFO: Green}
---
Name : Ichneumon Druid@10
Type : Druid
Cost : 1GG
Rarity : lU1
Comment : 1/1
1/1
Ichneumon Druid does 4 damage to any opponent casting an instant. This
does not apply to the first instant cast by that opponent in each turn.
[Melissa Benson] {EXPANDED INFO: Green, Summon Druid}
---
Name : Ifh-Biff Efreet@10
Type : Efreet
Cost : 2GG
Rarity : nU2
Comment : 3/3:F!1
3/3, Flying
While Ifh-Biff Efreet is in play, any player can pay <G> to have
Ifh-Biff Efreet do 1 damage to each player and each flying creature
in play. This ability does not tap the Ifh-Biff Efreet, and can be
used as soon as it is successfully summoned.
[Jesper Myrfors] {EXPANDED INFO: Green, Summon Efreet}
---
Name : Instill Energy@10
Type : Echt Crt
Cost : G
Rarity : gUUU
Comment :
Target creature can attack the turn it comes into play on your side.
<0>: During your turn, untap target creature Instill Energy enchants.
Use this ability only once each turn.
{RV: "You may untap target creature one additional time during your
turn. Target creature may also attack the turn it comes into play."
A/B/UL: like RV text but insert "both during your untap phase and"
before "one additional"}
[Dameon Willich] {EXPANDED INFO: Green, Enchant Creature}
---
Name : Ironroot Treefolk@10
Type : Treefolk
Cost : 4G
Rarity : gCCC
Comment : 3/5
3/5
` The mating habits of Treefolk, particularly the stalwart Ironroot
Treefolk, are truly absurd. Molasses comes to mind. It's amazing the
species can survive at all given such protracted periods of mate
selection, conjugation, and gestation.`
[Jesper Myrfors] {EXPANDED INFO: Green, Summon Treefolk}
---
Name : Johtull Wurm@10
Type : Wurm
Cost : 5G
Rarity : iU
Comment : 6/6:-
6/6, For each blocking creature assigned to Johtull Worm beyond the first,
Johtull Worm gets -2/-1 until end of turn.
{Yes, the name of this card is misspelled twice in its text.}
[Dan Gelon] {EXPANDED INFO: Green, Summon Wurm}
---
Name : Juniper Order Druid@10
Type : Cleric
Cost : 2G
Rarity : iC
Comment : 1/1
1/1, <T>: Untap target land. Play this ability as an interrupt.
` "The filthy towns of Kjeldor are no place for anyone to live.
Fyndhorn is our home now."
─Kolbjorn, Elder Druid of the Juniper Order`
[Jeff A. Menges] {EXPANDED INFO: Green, Summon Cleric}
---
Name : Killer Bees@10
Type : Bees
Cost : 1GG
Rarity : gU--lR1
Comment : 0/1:F+
0/1, Flying, <G>: +1/+1 until end of turn.
` The communal mind produces a savage strategy, yet no one could
predict that this vicious crossbreed would unravel the secret of
steel.`
[Phil Foglio] {EXPANDED INFO: Green, Summon Bees}
---
Name : Kudzu@10
Type : Echt Lnd
Cost : 1GG
Rarity : g-RR
Comment :
When target land becomes tapped, it is destroyed. Unless that was the
last land in play, Kudzu is not discarded; instead the player whose land
it just destroyed may place it on any other land in play.
{A/B/UL: "is" instead of "becomes"; "another land of his or her choice"
rather than "any other land in play". ERRATA: should say: "If target land
becomes tapped, target land's controller moves Kudzu to another land in
play and destroys the previous target. Destroy Kudzu if it has no valid
target."}
[Mark Poole] {EXPANDED INFO: Green, Enchant Land}
---
Name : Land Leeches@10
Type : Leeches
Cost : 1GG
Rarity : gC--dC3
Comment : 2/2:S
2/2, First strike
` "The standard cure for leeches requires the application of burning
embers. Alternative methods must be devised should an ember of
sufficient size prove more harmful than the leech."
─Vervamon the Elder`
[Quinton Hoover] {EXPANDED INFO: Green, Summon Leeches}
---
Name : Ley Druid@10
Type : Cleric
Cost : 2G
Rarity : gUUU
Comment : 1/1
1/1, <T>: Untap target land. Play this ability as an interrupt.
{RV text: "<T>: untap a land of your choice. This ability is played as
an interrupt." A/B/UL text: "Tap Druid to untap a land of your choice.
This action can be played as an interrupt."}
[Sandra Everingham] {EXPANDED INFO: Green, Summon Cleric}
---
Name : Lhurgoyf@10
Type : Lhurgoyf
Cost : 2GG
Rarity : iR
Comment : */1+*
*/1+*, Lhurgoyf has power equal to the total number of creatures in
all graveyards, and toughness equal to 1 plus the total number of
creatures in all graveyards.
` "Ach! Hans, run! It's the Lhurgoyf!"
─Saffi Eriksdotter, last words`
[Pete Venters] {EXPANDED INFO: Green, Summon Lhurgoyf}
---
Name : Lifeforce@10
Type : Enchntmt
Cost : GG
Rarity : gUUU
Comment :
<GG>: Counter target black spell. Play this ability as an interrupt.
{RV text: "<GG>: Counter a black spell as it is being cast. This use is
played as an interrupt, and does not affect black cards already in play."
A/B/UL: like RV, but "Destroy" instead of "Counter", "may be" instead
of "is" played}
[Dameon Willich] {EXPANDED INFO: Green, Enchantment}
---
Name : Lifelace@10
Type : Interrpt
Cost : G
Rarity : gRRR
Comment :
Change the color of target spell or target permanent to green. Costs
to cast, tap, maintain, or use a special ability of target remain
unchanged.
{A/B/UL/RV text: "Changes the color of one card either being played or
already in play to green. Cost to cast, tap, maintain, or use a
special ability of target card remains entirely unchanged."}
[Amy Weber] {EXPANDED INFO: Green, Interrupt}
---
Name : Living Artifact@10
Type : Echt Art
Cost : G
Rarity : gRRR
Comment :
Put a vitality counter on Living Artifact for each damage dealt to you.
<0>: During your upkeep, remove a vitality counter to gain 1 life.
Remove only one vitality counter during each of your upkeeps.
{RV text: "Put a counter on target artifact for each life you lose.
During your upkeep you may trade one counter for one life, but you can
only trade in one counter during each of your upkeeps." A/B/UL: like RV
but no "your" in "During upkeep", "each turn" instead of "during ...
upkeeps." A/B/UL/RV ERRATA: replace "on target artifact" with "on
Living Artifact".}
[Anson Maddocks] {EXPANDED INFO: Green, Enchant Artifact}
---
Name : Living Lands@10
Type : Enchntmt
Cost : 3G
Rarity : gRRR
Comment :
All forests become 1/1 creatures. The forests still count as lands but
cannot be tapped for mana the turn they come into play.
{RV text: "Treat all forests in play as 1/1 creatures. Now they can be
enchanted, killed, and so forth, and they can be tapped either for mana
or to attack." A/B/UL: like RV but add "The living lands have no color;
they are not considered green cards."}
[Jesper Myrfors] {EXPANDED INFO: Green, Enchantment}
---
Name : Living Plane@10
Type : Echt Wld
Cost : 2GG
Rarity : lR1
Comment :
Treat all land in play as both lands and 1/1 creatures. They may
not be tapped for mana the first turn they are brought into play.
[Byron Wackwitz] {EXPANDED INFO: Green, Enchant World}
---
Name : Llanowar Elves@10
Type : Elves
Cost : G
Rarity : gCCC
Comment : 1/1:Mg
1/1, <T>: Add <G> to your mana pool. Play this ability as an interrupt.
{RV: "This ability is played as ..." A/B/UL: "1 green mana" instead
of <G>, "This tap can be played as an interrupt."}
[Anson Maddocks] {EXPANDED INFO: Green, Summon Elves}
---
Name : Lure@10
Type : Echt Crt
Cost : 1GG
Rarity : gUUUiU
Comment :
All creatures able to block target creature must do so. Lure does not
prevent a creature from blocking more than one creature if blocker has
that ability. If blocker is forced to block more creatures than it is
allowed to, defender chooses which of these creatures to block, but must
block as many creatures as allowed.
{A/B/UL/RV text: "All creatures able to block target creature must do so.
If a creature has the ability to block more than one creature, Lure does
not prevent this. If there is more than one attacking creature with Lure,
defender may choose which of them each defending creature blocks."}
[Anson Maddocks,Phil Foglio] {EXPANDED INFO: Green, Enchant Creature}
---
Name : Lurker@10
Type : Lurker
Cost : 2G
Rarity : dU1
Comment : 2/3
2/3, Lurker may not be the target of any spell unless Lurker was declared
as an attacker or blocker this turn.
` "Each night we felt it watching us from the darkness beyond our
fire. We only had one pack horse left."
─Maeveen O'Donagh, Memoirs of a Soldier`
[Anson Maddocks] {EXPANDED INFO: Green, Summon Lurker}
---
Name : Maddening Wind@10
Type : Echt Crt
Cost : 2G
Rarity : iU
Comment :
Cumulative Upkeep: <G>
During target creature's controller's upkeep, Maddening Wind deals
2 damage to that player.
` "It is Freyalise, walking on the world."
─Kolbjorn, Elder Druid of the Juniper Order`
[Dameon Willich] {EXPANDED INFO: Green, Enchant Creature}
---
Name : Marsh Viper@10
Type : Viper
Cost : 3G
Rarity : gC--dC3
Comment : 1/2
1/2, If Marsh Viper damages a player, he or she gets two poison counters.
If a player has ten or more poison counters, he or she loses the game.
{DK text: "If Marsh Viper damages opponent, opponent gets two poison
counters. If opponent ever has ten or more poison counters, opponent
loses game."}
[Ron Spencer] {EXPANDED INFO: Green, Summon Viper}
---
Name : Master of the Hunt@10
Type : Master
Cost : 2GG
Rarity : lR1
Comment : 2/2:B
2/2, <2GG>: Put a Wolves of the Hunt token into play. Treat this token as
a 1/1 green creature with the ability bands with other Wolves of the Hunt.
[Jeff A. Menges] {EXPANDED INFO: Green, Summon Master}
---
Name : Metamorphosis@10
Type : Sorcery
Cost : G
Rarity : cC3nC4
Comment :
Sacrifice a creature of yours in play for an amount of mana equal to
its casting cost plus 1. This mana can be of any one color, and can
only be used to summon creatures.
[Christopher Rush] {EXPANDED INFO: Green}
---
Name : Moss Monster@10
Type : Monster
Cost : 3GG
Rarity : lC2
Comment : 3/6
3/6
` After the battle, an eerie silence gripped the forest. The losers'
remains were lightly dusted with green.`
[Jesper Myrfors] {EXPANDED INFO: Green, Summon Monster}
---
Name : Nafs Asp@10
Type : Asp
Cost : G
Rarity : gC--nC4+
Comment : 1/1
1/1, If Nafs Asp damages a player, it also deals 1 damage to that
player during his or her next draw phase. Before then, the player
may pay <1> to prevent this damage.
{AN text: "If asp inflicts any damage on your opponent, your opponent
must spend <1> before the draw phase of his or her next turn or lose an
additional 1 life." The AN card appears as two different versions, one
with smaller, darker mana circles than normal; both versions are C2's}
[Christopher Rush] {EXPANDED INFO: Green, Summon Asp}
---
Name : Natural Selection@10
Type : Instant
Cost : G
Rarity : g--R
Comment :
Look at top three cards of any player's library. You may opt to rearrange
those three cards or shuffle the entire library.
[Mark Poole] {EXPANDED INFO: Green}
---
Name : Nature's Lore@10
Type : Sorcery
Cost : G
Rarity : iU
Comment :
Search your library for any forest and put it directly into play. This
does not count towards your one land per turn limit. Reshuffle your
library afterwards.
` "Fyndhorn is our home."
─Kolbjorn, Elder Druid of the Juniper Order`
[Rick Emond] {EXPANDED INFO: Green}
---
Name : Niall Silvain@10
Type : Niall Silvain
Cost : GGG
Rarity : dU1
Comment : 2/2:G
2/2, <GGGGT>: Target creature is regenerated.
` This is his domain, and while you remain here you must value all life
as you value your own.`
[Christopher Rush] {EXPANDED INFO: Green, Summon Niall Silvain}
---
Name : Night Soil@10
Type : Enchntmt
Cost : GG
Rarity : fC3
Comment :
<1>: Remove two creatures in any graveyard from the game to put a
Saproling token into play. Treat this token as a 1/1 green creature.
` Some said killing the Thallids only encouraged them.
The Elves gathered huge piles of rot to grow fungus. Out of imitation
or forethought, the Thallids did the same.
"There were often more Thallids after a battle than before."
─Sarpadian Empires, vol. III`
[Sandra Everingham,Heather Hudson,Drew Tucker]
{EXPANDED INFO: Green, Enchantment}
---
Name : Pale Bears@10
Type : Bears
Cost : 2G
Rarity : iR
Comment : 2/2:Wu
2/2, Islandwalk
` "Daughter, on the day you have killed your Pale Bear, then will I
give you your true name."
─Lovisa Coldeyes, Chieftain`
[Anthony Waters] {EXPANDED INFO: Green, Summon Bears}
---
Name : People of the Woods@10
Type : People of the Woo
Cost : GG
Rarity : dU2
Comment : 1/*
1/*, The * below represents the number of forests controlled by People
of the Woods' controller.
[Drew Tucker] {EXPANDED INFO: Green, Summon People of the Woo}
---
Name : Pixie Queen@10
Type : Pixie Queen
Cost : 2GG
Rarity : lR1
Comment : 1/1:F
1/1, Flying, <GGGT>: Target creature gains flying until end of turn.
[Quinton Hoover] {EXPANDED INFO: Green, Summon Pixie Queen}
---
Name : Powerleech@10
Type : Enchntmt
Cost : GG
Rarity : qU3
Comment :
Gain 1 life whenever one of opponent's artifacts becomes tapped,
or whenever the activation cost of one of opponent's artifacts
is paid. Is not triggered by continuous artifacts.
` The Forest of Argoth has developed a resistance to mechanical
intrusion.`
[Christopher Rush] {EXPANDED INFO: Green, Enchantment}
---
Name : Pradesh Gypsies@10
Type : Gypsies
Cost : 2G
Rarity : gC--lU1
Comment : 1/1:-
1/1, <1GT>: Target creature gets -2/-0 until end of turn.
[Quinton Hoover] {EXPANDED INFO: Green, Summon Gypsies}
---
Name : Pygmy Allosaurus@10
Type : Dinosaur
Cost : 2G
Rarity : iR
Comment : 2/2:Wb
2/2, Swampwalk
` "I don't understand the appeal of keeping those things as pets,
unless you want your children eaten."
─General Jarkeld, the Arctic Fox`
[Anson Maddocks] {EXPANDED INFO: Green, Summon Dinosaur}
---
Name : Pyknite@10
Type : Pyknite
Cost : 2G
Rarity : iC
Comment : 1/1
1/1, Draw a card at the beginning of the upkeep of the turn after
Pyknite comes into play.
` "Never cross a Pyknite, if you value your scalp."
─Lovisa Coldeyes, Balduvian Chieftain`
[Edward Beard, Jr.] {EXPANDED INFO: Green, Summon Pyknite}
---
Name : Rabid Wombat@10
Type : Wombat
Cost : 2GG
Rarity : cU3lU1
Comment : 0/1:+
0/1, Wombat gains +2/+2 for each creature enchantment on it. Attacking
does not cause Rabid Wombat to tap.
[Kaja Foglio] {EXPANDED INFO: Green, Summon Wombat}
---
Name : Radjan Spirit@10
Type : Spirit
Cost : 3G
Rarity : gU--lU1
Comment : 3/2
3/2, <T>: Target creature loses flying until end of turn.
{LG: insert "ability" after "flying"}
[Christopher Rush] {EXPANDED INFO: Green, Summon Spirit}
---
Name : Rebirth@10
Type : Sorcery
Cost : 3GGG
Rarity : gR--lR1
Comment :
Each player may be healed to 20 life. Any player choosing to be so
healed antes an additional card from the top of his or her library.
Remove Rebirth from your deck before playing if not playing for ante.
{LG: "choose to" before "be healed", no "so" before "healed", "this card"
instead of "Rebirth", "you are" before "not playing".}
[Mark Tedin] {EXPANDED INFO: Green}
---
Name : Regeneration@10
Type : Echt Crt
Cost : 1G
Rarity : gCCCiC
Comment : G
When Regeneration comes into play, choose target creature.
<G>: Regenerate creature Regeneration enchants.
` "Faith in Freyalise has given me the gift, not the curse, of
unprecedented longevity."
─Laina of the Elvish Council`
{4E: "<G>: Regenerate target creature Regeneration enchants."
A/B/UL/RV text: "<G>: Target creature regenerates."
ERRATA: in IA version, delete everything before "choose"}
[Quinton Hoover,Justin Hampton] {EXPANDED INFO: Green, Enchant Creature}
---
Name : Regrowth@10
Type : Sorcery
Cost : 1G
Rarity : g-UU
Comment :
Bring any card from your graveyard to your hand.
{A/B/UL: "Return" any...}
[Dameon Willich] {EXPANDED INFO: Green}
---
Name : Reincarnation@10
Type : Instant
Cost : 1GG
Rarity : lU1
Comment :
If target creature is placed in graveyard this turn, bring a creature
from that graveyard directly into play under the control of the owner
of the target creature. Treat this creature as though it were just
summoned.
[Edward Beard, Jr.] {EXPANDED INFO: Green}
---
Name : Revelation@10
Type : Echt Wld
Cost : G
Rarity : cU1lR1
Comment :
All players play with the cards in their hands face up on the table.
` "Many are in high place, and of renown: but mysteries are revealed
unto the meek."
─Ecclesiastes 3:19`
[Kaja Foglio] {EXPANDED INFO: Green, Enchant World}
---
Name : Rime Dryad@10
Type : Dryad
Cost : G
Rarity : iC
Comment : 1/2:Wg
1/2, Snow-covered forestwalk
` "The Dryads told us to stay, as if no new horrors would come when it
was so cold. Three of us left anyway. The rest believed their lies,
and their skeletons weren't found until the thaw."
─Disa the Restless, journal entry`
[Heather Hudson] {EXPANDED INFO: Green, Summon Dryad}
---
Name : Ritual of Subdual@10
Type : Enchntmt
Cost : 4GG
Rarity : iR
Comment :
Cumulative Upkeep: <2>
All mana producing lands produce colorless mana instead of their normal
mana.
` "That which does not bend to the will of Freyalise shall surely
break."
─Kolbjorn, Elder Druid of the Juniper Order`
[Justin Hampton] {EXPANDED INFO: Green, Enchantment}
---
Name : Rust@10
Type : Interrpt
Cost : G
Rarity : lC2
Comment :
Counter target artifact effect, which must require an activation cost.
` "How dull it is to pause, to make an end,
To rust unburnished, not to shine in use,
As though to breathe were life!"
─Alfred, Lord Tennyson, "Ulysses"`
[Liz Danforth] {EXPANDED INFO: Green, Interrupt}
---
Name : Sandstorm@10
Type : Instant
Cost : G
Rarity : gC--nC5
Comment :
Sandstorm deals 1 damage to all attacking creatures.
{AN text: "All attacking creatures suffer 1 damage."}
[Brian Snoddy] {EXPANDED INFO: Green}
---
Name : Savaen Elves@10
Type : Elves
Cost : G
Rarity : dC3
Comment : 1/1
1/1, <GGT>: Target enchant land is destroyed.
` "Purity of magic can only come from purity of the land. How can a
meal nourish if the ingredients are spoiled?"
─Sidaine of Savaen`
[Ron Spencer] {EXPANDED INFO: Green, Summon Elves}
---
Name : Scaled Wurm@10
Type : Wurm
Cost : 7G
Rarity : iCpU
Comment : 7/6
7/6
{Ice Age promo. Distributed in Combo Magazine #4 and with Duelist
Companion #8.}
[Dan Gelon] {EXPANDED INFO: Green, Summon Wurm}
---
Name : Scarwood Bandits@10
Type : Bandits
Cost : 2GG
Rarity : dU1
Comment : 2/2:Wg
2/2, Forestwalk
<2GT>: Take control of target artifact. Opponent may counter this
action by paying <2>. You lose control of target artifact if Scarwood
Bandits leave play or at end of game.
[Mark Poole] {EXPANDED INFO: Green, Summon Bandits}
---
Name : Scarwood Hag@10
Type : Hag
Cost : 1G
Rarity : dU2
Comment : 1/1:Wg
1/1, <GGGGT>: Target creature gains forestwalk until end of turn.
<T>: Target creature loses forestwalk until end of turn.
[Anson Maddocks] {EXPANDED INFO: Green, Summon Hag}
---
Name : Scavenger Folk@10
Type : Scavenger Folk
Cost : G
Rarity : cC3dC3
Comment : 1/1
1/1, <GT>: Sacrifice Scavenger Folk to destroy target artifact.
` String, weapons, wax, or jewels─it makes no difference. Leave
nothing unguarded in Scarwood.`
{ERRATA: Dennis Detwiller's name is misspelled.}
[Denise (sic) Detwiler] {EXPANDED INFO: Green, Summon Scavenger Folk}
---
Name : Scryb Sprites@10
Type : Faeries
Cost : G
Rarity : gCCC
Comment : 1/1:F
1/1, Flying
` The only sound was the gentle clicking of the Faeries' wings. Then
those intruders who were still standing turned and fled. One thing
was certain: they didn't think the Scryb were very funny anymore.`
[Amy Weber] {EXPANDED INFO: Green, Summon Faeries}
---
Name : Shambling Strider@10
Type : Strider
Cost : 4GG
Rarity : iC
Comment : 5/5:+
5/5, <RG>: +1/-1 until end of turn
` Freyalise forbid that any stranger should wander into the Striders'
territory.`
[Doug Shuler] {EXPANDED INFO: Green, Summon Strider}
---
Name : Shanodin Dryads@10
Type : Nymphs
Cost : G
Rarity : gCCC
Comment : 1/1:Wg
1/1, Forestwalk
` Moving without sound, swift figures pass through branches and
undergrowth completely unhindered. One with the trees around them,
the Dryads of Shanodin Forest are seen only when they wish to be.`
[Anson Maddocks] {EXPANDED INFO: Green, Summon Nymphs}
---
Name : Shelkin Brownie@10
Type : Faerie
Cost : 1G
Rarity : lC1
Comment : 1/1
1/1, <T>: Remove the bands with other ability from target creature until
end of turn.
` Leave a bowl of milk on your doorstep each night for the brownies, or
they'll cause you no end of mischief.`
[Douglas Shuler] {EXPANDED INFO: Green, Summon Faerie}
---
Name : Singing Tree@10
Type : Singing Tree
Cost : 3G
Rarity : nU2
Comment : 0/3
0/3, Tap to reduce an attacking creature's power to 0.
[Rob Alexander] {EXPANDED INFO: Green, Summon Singing Tree}
---
Name : Snowblind@10
Type : Echt Crt
Cost : 3G
Rarity : iR
Comment :
Target creature gets -*/-*. When that creature attacks, * is equal to the
number of snow-covered lands defending player controls. At other times, *
is equal to the number of snow-covered lands its controller controls. If
this reduces the creature's toughness to less than 1, the creature's
toughness is 1.
[Doug Shuler] {EXPANDED INFO: Green, Enchant Creature}
---
Name : Spitting Slug@10
Type : Slug
Cost : 1GG
Rarity : dU2
Comment : 2/4:S
2/4, <1G>: Spitting Slug gains first strike until end of turn. If this
ability is not activated, all creatures blocking or blocked by Spitting
Slug gain first strike until end of turn.
[Anson Maddocks] {EXPANDED INFO: Green, Summon Slug}
---
Name : Spore Cloud@10
Type : Instant
Cost : 1GG
Rarity : fC3
Comment :
Tap all blocking creatures. No creatures deal damage in combat this
turn. Neither attacking nor blocking creatures untap as normal during
their controllers' next untap phase.
[Jesper Myrfors,Susan Van Camp,Amy Weber] {EXPANDED INFO: Green}
---
Name : Spore Flower@10
Type : Fungus
Cost : GG
Rarity : fU3
Comment : 0/1
0/1, During your upkeep, put a spore counter on Spore Flower. <0>: Remove
three spore counters from Spore Flower. No creatures deal damage in
combat this turn.
[Margaret Organ-Kean] {EXPANDED INFO: Green, Summon Fungus}
---
Name : Stampede@10
Type : Instant
Cost : 1GG
Rarity : iR
Comment : T+
All attacking creatures gain trample and get +1/+0 until end of turn.
` "We could see the horizon blacken with the great beasts, but it was
too late. The icefield offered no immediate safety, but luckily most
of us reached a crevasse in which we could take cover."
─Disa the Restless, journal entry`
[Jeff A. Menges] {EXPANDED INFO: Green}
---
Name : Storm Seeker@10
Type : Instant
Cost : 3G
Rarity : cU3lU1
Comment :
Storm Seeker does 1 damage to opponent for every card in his or her hand.
[Mark Poole] {EXPANDED INFO: Green}
---
Name : Stream of Life@10
Type : Sorcery
Cost : XG
Rarity : gCCC
Comment :
Target player gains X life.
[Mark Poole] {EXPANDED INFO: Green}
---
Name : Stunted Growth@10
Type : Sorcery
Cost : 3GG
Rarity : iR
Comment :
Target player chooses three cards from his or her hand and puts them on
top of his or her library in any order. If that player does not have
enough cards in hand, his or her entire hand is put on top of his or her
library in any order.
[NeNe Thomas] {EXPANDED INFO: Green}
---
Name : Subdue@10
Type : Instant
Cost : G
Rarity : lC1
Comment :
Target creature deals no damage during combat but gains X toughness
until end of turn; X is target creature's casting cost.
[Brian Snoddy] {EXPANDED INFO: Green}
---
Name : Sylvan Library@10
Type : Enchntmt
Cost : 1G
Rarity : gR--lU1
Comment :
You may draw two extra cards during your draw phase. If you do so,
put two of the cards drawn this turn back on top of your library (in
any order) or pay 4 life per card not replaced. Effects that prevent
or redirect damage cannot be used to counter this loss of life.
{LG: "... phase, then either put two ... or lose 4 lives per ...
may not be used ..."}
[Harold McNeill] {EXPANDED INFO: Green, Enchantment}
---
Name : Sylvan Paradise@10
Type : Instant
Cost : G
Rarity : lU1
Comment :
Changes the color of one or more target creatures to green until
end of turn. You choose which and how many creatures are affected.
Cost to tap, maintain, or use a special ability of target creatures
remains entirely unchanged.
[Randy Apslund-Faith] {EXPANDED INFO: Green}
---
Name : Tarpan@10
Type : Tarpan
Cost : G
Rarity : iC
Comment : 1/1
1/1, If Tarpan is put into the graveyard from play, gain 1 life.
` "A good Tarpan will serve you, faithful and true. A bad one will
kick you in the head."
─General Jarkeld, the Arctic Fox`
[Margaret Organ-Kean] {EXPANDED INFO: Green, Summon Tarpan}
---
Name : Thallid@10
Type : Fungus
Cost : G
Rarity : fC4
Comment : 1/1
1/1, During your upkeep, put a spore counter on Thallid. <0>: Remove three
spore counters from Thallid to put a Saproling token into play. Treat
this token as a 1/1 green creature.
[Edward Beard, Jr.,Daniel Gelon,Jesper Myrfors,Ron Spencer]
{EXPANDED INFO: Green, Summon Fungus}
---
Name : Thallid Devourer@10
Type : Fungus
Cost : 1GG
Rarity : fU3
Comment : 2/2:+
2/2, During your upkeep, put a spore counter on Thallid Devourer. <0>:
Remove three spore counters from Thallid Devourer to put a Saproling
token into play. Treat this token as a 1/1 green creature. <0>:
Sacrifice a Saproling to give Thallid Devourer +1/+2 until end of turn.
[Ron Spencer] {EXPANDED INFO: Green, Summon Fungus}
---
Name : Thelon's Chant@10
Type : Enchntmt
Cost : 1GG
Rarity : fU3
Comment : -
During your upkeep, pay <G> or bury Thelon's Chant. Whenever a player puts
a swamp into play, Thelon's Chant deals 3 damage to him or her unless that
player puts a -1/-1 counter on a target creature he or she controls.
[Melissa Benson] {EXPANDED INFO: Green, Enchantment}
---
Name : Thelon's Curse@10
Type : Enchntmt
Cost : GG
Rarity : fU1
Comment :
Blue creatures do not untap as normal during their controller's untap
phase. During his or her upkeep, a blue creature's controller may pay an
additional <U> to untap it. Each creature may be untapped in this way only
once per turn.
[Pete Venters] {EXPANDED INFO: Green, Enchantment}
---
Name : Thelonite Druid@10
Type : Cleric
Cost : 2G
Rarity : fU3
Comment : 1/1
1/1, <1GT>: Sacrifice a creature to turn all your forests into 2/3
creatures until end of turn. The forests still count as lands but may
not be tapped for mana if they were brought into play this turn.
` "The magic at the heart of all living things can bear awe-inspiring
fruit."
─Kolevi of Havenwood, Elder Druid`
[Margaret Organ-Kean] {EXPANDED INFO: Green, Summon Cleric}
---
Name : Thelonite Monk@10
Type : Cleric
Cost : 2GG
Rarity : fU1
Comment : 1/2
1/2, <T>: Sacrifice a green creature to turn a target land into a basic
forest. Mark changed land with a counter.
` "As the climate worsened, some Thelonites turned to fertilizing with
fresh blood in an attempt to keep Havenwood alive and growing."
─Sarpadian Empires, vol. III`
[Byron Wackwitz] {EXPANDED INFO: Green, Summon Cleric}
---
Name : Thermokarst@10
Type : Sorcery
Cost : 1GG
Rarity : iU
Comment :
Destroy target land. If that land is a snow-covered land, gain 1 life.
` "Finally we understand the lesson of our home: loss begets
renewal."
─Kolbjorn, Elder Druid of the Juniper Order`
[Ken Meyer, Jr.] {EXPANDED INFO: Green}
---
Name : Thicket Basilisk@10
Type : Basilisk
Cost : 3GG
Rarity : gUUU
Comment : 2/4
2/4, At the end of combat, destroy all non-wall creatures blocking or
blocked by Basilisk.
{A/B/UL/RV text: "Any non-wall creature blocking Basilisk is destroyed,
as is any creature blocked by basilisk. Creatures destroyed this way
deal their damage before dying."}
[Dan Frazier] {EXPANDED INFO: Green, Summon Basilisk}
---
Name : Thorn Thallid@10
Type : Fungus
Cost : 1GG
Rarity : fC4
Comment : 2/2:!X
2/2, During your upkeep, put a spore counter on Thorn Thallid. <0>: Remove
three spore counters from Thorn Thallid to have it deal 1 damage to any
target.
` "The danger in cultivating massive plants caught the Elves by
surprise."
─Sarpadian Empires, vol. III
"The cooling climate forced the Elves to experiment with new food
sources."
─Sarpadian Empires, vol. I
"I don't know which is worse, getting hit with those darts or having
to watch them grow back."
─Orcish Soldier
"Scholars still debate whether the Thallids were truly sentient."
─Sarpadian Empires, vol. III`
[Daniel Gelon,Heather Hudson,Jesper Myrfors,Mark Tedin]
{EXPANDED INFO: Green, Summon Fungus}
---
Name : Thoughtleech@10
Type : Enchntmt
Cost : GG
Rarity : iU
Comment :
Whenever an island controlled by target opponent becomes tapped, gain
1 life.
` "A resourceful mage has many sources of information. The best one is
your foe."
─Zur the Enchanter`
[Mark Tedin] {EXPANDED INFO: Green, Enchantment}
---
Name : Timber Wolves@10
Type : Wolves
Cost : G
Rarity : gRRR
Comment : 1/1:B
1/1, Banding
` Though many think of Wolves as solitary predators, they are actually
extremely social animals. During a hunt they often call to each
other, which can be quite unsettling for their prey.`
{A/B/UL/RV: "Bands"}
[Melissa Benson] {EXPANDED INFO: Green, Summon Wolves}
---
Name : Tinder Wall@10
Type : Wall
Cost : G
Rarity : iC
Comment : 0/3:Mrr
0/3, <0>: Sacrifice Tinder Wall to add <RR> to your mana pool. Play
this ability as an interrupt. <R>: Sacrifice Tinder Wall to have it
deal 2 damage to target creature it blocks.
[Rick Emond] {EXPANDED INFO: Green, Summon Wall}
---
Name : Titania's Song@10
Type : Enchntmt
Cost : 3G
Rarity : gRR-qU3
Comment :
All non-creature artifacts lose all their usual abilities and become
artifact creatures with toughness and power each equal to their casting
costs. If Titania's Song leaves play, artifacts return to normal just
before the untap phase of the next turn.
{AQ/RV: "in play" before "lose", "both" instead of "each"}
[Kerstin Kaman] {EXPANDED INFO: Green, Enchantment}
---
Name : Touch of Vitae@10
Type : Instant
Cost : 2G
Rarity : iU
Comment :
Target creature may untap one additional time this turn. That creature
may attack or use abilities that require <T> as part of the activation cost
this turn. Draw a card at the beginning of the next turn's upkeep.
[L. A. Williams] {EXPANDED INFO: Green}
---
Name : Tracker@10
Type : Tracker
Cost : 2G
Rarity : dU1
Comment : 2/2:!X
2/2, <GGT>: Tracker does an amount of damage equal to its power to target
creature. Target creature does an amount of damage equal to its power
to Tracker.
[Jeff A. Menges] {EXPANDED INFO: Green, Summon Tracker}
---
Name : Trailblazer@10
Type : Instant
Cost : 2GG
Rarity : iR
Comment :
Target creature cannot be blocked this turn.
` "Our Elvish Hunter Taaveti led us swiftly along hidden paths through
the dense forest. We caught the Orcs from behind, and completely by
surprise."
─Lucilde Fiksdotter, Leader of the Order of the White Shield`
[Julie Baroh] {EXPANDED INFO: Green}
---
Name : Tranquility@10
Type : Sorcery
Cost : 2G
Rarity : gCCC
Comment :
Destroy all enchantments.
{A/B/UL/RV text: "All enchantments in play must be discarded." A/B/UL:
Misspelled Shuler. ERRATA: all versions should have 4E text.}
[Douglas Shuler] {EXPANDED INFO: Green}
---
Name : Tsunami@10
Type : Sorcery
Cost : 3G
Rarity : gUUU
Comment :
Destroy all islands.
{A/B/UL/RV text: "All islands in play are destroyed."}
[Richard Thomas] {EXPANDED INFO: Green}
---
Name : Typhoon@10
Type : Sorcery
Cost : 2G
Rarity : lR1
Comment :
Typhoon does 1 damage to each opponent for each island he or she controls.
` Fierce winds ripped across the tropical landscape. What they did not
destroy with their fiery breath was washed away by torrential rain.`
[Anson Maddocks] {EXPANDED INFO: Green}
---
Name : Untamed Wilds@10
Type : Sorcery
Cost : 2G
Rarity : gU--lU1
Comment :
Search your library for any one basic land and put it directly into play.
This does not count towards your one land per turn limit. Reshuffle
your library afterwards.
{LG: no "directly"}
[NeNe Thomas] {EXPANDED INFO: Green}
---
Name : Venom@10
Type : Echt Crt
Cost : 1GG
Rarity : gC--dC3
Comment :
At the end of combat, destroy all non-wall creatures blocking or
blocked by target creature.
{DK text: "All non-wall creatures target creature blocks or is blocked
by are destroyed at the end of combat."}
[Tom Wanerstrand] {EXPANDED INFO: Green, Enchant Creature}
---
Name : Venomous Breath@10
Type : Instant
Cost : 3G
Rarity : iU
Comment :
At end of combat, destroy all creatures blocking or blocked by target
creature this turn.
[L. A. Williams] {EXPANDED INFO: Green}
---
Name : Verduran Enchantress@10
Type : Enchantress
Cost : 1GG
Rarity : gRRR
Comment : 0/2
0/2, <0>: Draw a card when you successfully cast an enchantment. Use this
effect only once for each enchantment cast.
{A/B/UL/RV text: "While Enchantress is in play, you may immediately draw
a card from your library each time you cast an enchantment."}
[Kev Brockschmidt] {EXPANDED INFO: Green, Summon Enchantress}
---
Name : Wall of Brambles@10
Type : Wall
Cost : 2G
Rarity : gUUU
Comment : 2/3:G
2/3, <G>: Regenerate
` "What else, when chaos draws all forces inward to shape a single
leaf."
─Conrad Aiken`
{A/B/UL/RV: "<G>: Regenerates"}
[Anson Maddocks] {EXPANDED INFO: Green, Summon Wall}
---
Name : Wall of Ice@10
Type : Wall
Cost : 2G
Rarity : gUUU
Comment : 0/7
0/7
` "And through the drifts the snowy cliffs Did send a dismal sheen:
Nor shapes of men nor beasts we ken─The ice was all between."
─Samuel Coleridge, "The Rime of the Ancient Mariner"`
[Richard Thomas] {EXPANDED INFO: Green, Summon Wall}
---
Name : Wall of Pine Needles@10
Type : Wall
Cost : 3G
Rarity : iU
Comment : 3/3:G
3/3, <G>: Regenerate
` The power of the forest takes a hundred forms. Some are more
surprising than others.`
[Brian Snoddy] {EXPANDED INFO: Green, Summon Wall}
---
Name : Wall of Wood@10
Type : Wall
Cost : G
Rarity : gCCC
Comment : 0/3
0/3
` Everybody knows that to ward off trouble, you knock on wood. But
usually it's better to make a wall out of the wood and let trouble do
the knocking.`
[Mark Tedin] {EXPANDED INFO: Green, Summon Wall}
---
Name : Wanderlust@10
Type : Echt Crt
Cost : 2G
Rarity : gUUU
Comment :
Wanderlust deals 1 damage to target creature's controller during that
player's upkeep.
{A/B/UL/RV: "does" instead of "deals". RV: "his or her" instead of
"that player's". A/B/UL: "that player's" omitted.}
[Cornelius Brudi] {EXPANDED INFO: Green, Enchant Creature}
---
Name : War Mammoth@10
Type : Mammoth
Cost : 3G
Rarity : gCCC
Comment : 3/3:T
3/3, Trample
` I didn't think Mammoths could ever hold a candle to a well-trained
battle horse. Then one day I turned my back on a drunken soldier. His
blow never landed; Mi'cha flung the brute over ten meters.`
[Jeff A. Menges] {EXPANDED INFO: Green, Summon Mammoth}
---
Name : Web@10
Type : Echt Crt
Cost : G
Rarity : gRRR
Comment : +
Target creature gets +0/+2 and can block creatures with flying.
{RV text: "Target creature gains +0/+2 and can now block flying
creatures, though it does not gain flying ability." A/B/UL: like RV
but uses "the power to fly" in place of "flying ability".}
[Rob Alexander] {EXPANDED INFO: Green, Enchant Creature}
---
Name : Whippoorwill@10
Type : Whippoorwill
Cost : G
Rarity : dU2
Comment : 1/1
1/1, <GGT>: Until end of turn, target creature may not regenerate and
damage done to target creature may not be prevented or redirected.
If target creature goes to the graveyard, remove it from game.
` If the Whippoorwill remains silent, the soul has not reached its
reward.`
[Douglas Shuler] {EXPANDED INFO: Green, Summon Whippoorwill}
---
Name : Whirling Dervish@10
Type : Dervish
Cost : GG
Rarity : gU--lU1
Comment : 1/1:Pb+
1/1, Protection from black
Put a +1/+1 counter on Whirling Dervish at the end of each turn in
which it damages opponent.
{LG text: "Gains +1/+1 (use counters) at the end of each turn in
which it does damage to opponent."}
[Susan Van Camp] {EXPANDED INFO: Green, Summon Dervish}
---
Name : Whiteout@10
Type : Instant
Cost : 1G
Rarity : iU
Comment :
All creatures with flying lose flying until end of turn. If Whiteout
is in your graveyard, you may sacrifice a snow-covered land to return
Whiteout to your hand.
[NeNe Thomas] {EXPANDED INFO: Green}
---
Name : Wiitigo@10
Type : Wiitigo
Cost : 3GGG
Rarity : iR
Comment : 0/0:+
0/0, When Wiitigo comes into play, put six +1/+1 counters on it.
During your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or
been blocked since your last upkeep. Otherwise, remove a +1/+1 counter
from Wiitigo. Ignore this effect if there are no counters left on Wiitigo.
[Melissa Benson] {EXPANDED INFO: Green, Summon Wiitigo}
---
Name : Wild Growth@10
Type : Echt Lnd
Cost : G
Rarity : gCCCiC
Comment : Mg
Wild Growth adds <G> to your mana pool whenever target land is tapped
for mana.
` "Here in Fyndhorn, where Freyalise's power is strongest, the forest
has its own opinion."
─Laina of the Elvish Council`
{4E; "each time" instead of "whenever".
RV text: "Whenever the usual mana is drawn from target land, Wild Growth
provides an additional <G>." A/B/UL text: "When tapped, target land
provides 1 green mana in addition to the mana it normally provides."
ERRATA: all versions should give the mana to the controller of the land
Wild Growth enchants, and all versions trigger on mana being drawn from
the land.}
[Mark Poole,Mike Raabe] {EXPANDED INFO: Green, Enchant Land}
---
Name : Willow Satyr@10
Type : Satyr
Cost : 2GG
Rarity : lR1
Comment : 1/1
1/1, <T>: Gain control of target legend. If Willow Satyr becomes untapped,
you lose control of this legend; you may choose not to untap Willow Satyr
as normal. You also lose control of legend if Willow Satyr leaves play,
if you lose control of Willow Satyr, or if the game ends.
[Jeff A. Menges] {EXPANDED INFO: Green, Summon Satyr}
---
Name : Winter Blast@10
Type : Sorcery
Cost : XG
Rarity : gU--lR1
Comment : !2
Tap X target creatures. Winter Blast deals 2 damage to each of these
target creatures with flying.
{LG text: "X target creatures become tapped. Winter Blast does 2 damage
to each target creature that has flying."}
[Kaja Foglio] {EXPANDED INFO: Green}
---
Name : Wolverine Pack@10
Type : Wolverine Pack
Cost : 2GG
Rarity : lC2
Comment : 2/4:R2
2/4, Rampage: 2
` "Give them great meals of beef and iron and steel, they will eat
like wolves and fight like devils."
─William Shakespeare, King Henry V`
[Jeff A. Menges] {EXPANDED INFO: Green, Summon Wolverine Pack}
---
Name : Wood Elemental@10
Type : Elemental
Cost : 3G
Rarity : lR1
Comment : */*
*/*, *'s are set to the number of untapped forests you sacrifice when
Wood Elemental is brought into play.
[Brian Snoddy] {EXPANDED INFO: Green, Summon Elemental}
---
Name : Woolly Mammoths@10
Type : Mammoths
Cost : 1GG
Rarity : iC
Comment : 3/2:T
3/2, Gains trample as long as you control any snow-covered lands.
` "Mammoths may be good to ride on, but they're certainly bad to fall
off of!"
─Disa the Restless, journal entry`
[Dan Frazier] {EXPANDED INFO: Green, Summon Mammoths}
---
Name : Woolly Spider@10
Type : Spider
Cost : 1GG
Rarity : iC
Comment : 2/3:+
2/3
Can block creatures with flying. If Woolly Spider is assigned to block
a creature with flying, Woolly Spider gets +0/+2 until end of turn.
` "We need not fear the forces of the air; I've yet to see a Spider
without an appetite."
─Taaveti of Kelsinko, Elvish Hunter`
[Dan Gelon] {EXPANDED INFO: Green, Summon Spider}
---
Name : Wormwood Treefolk@10
Type : Treefolk
Cost : 3GG
Rarity : dU1
Comment : 4/4:WgWb
4/4, <GG>: Wormwood Treefolk gains forestwalk until end of turn and does 2
damage to you. <BB>: Wormwood Treefolk gains swampwalk until end of turn
and does 2 damage to you.
[Jesper Myrfors] {EXPANDED INFO: Green, Summon Treefolk}
---
Name : Wyluli Wolf@10
Type : Wolf
Cost : 1G
Rarity : nC5+
Comment : 1/1:+
1/1, Tap to give any creature in play +1/+1 until end of turn.
` "When one wolf calls, others follow. Who wants to fight creatures
that eat scorpions?"
─Maimun al-Wyluli, Diary`
{The AN card appears as two different versions, one with smaller,
darker mana circles than normal; this version is C4 and the usual-
looking version is C1.}
[Susan Van Camp] {EXPANDED INFO: Green, Summon Wolf}
---
Name : Yavimaya Gnats@10
Type : Insects
Cost : 2G
Rarity : iU
Comment : 0/1:FG
0/1, Flying, <G>: Regenerate
` "It is our third day of travel on the Yavimaya River, and still
these creatures plague us. Davin Lansson, our naturalist, has
facetiously labeled them 'gnats,' and the name has stuck."
─Disa the Restless, journal entry`
[Dan Frazier] {EXPANDED INFO: Green, Summon Insects}
---
Name : AErathi Berserker@12
Type : Berserker
Cost : 2RRR
Rarity : lU1
Comment : 2/4:R3
2/4, Rampage: 3
` AErathi children who show promise are left to survive for a year in
the wilderness. Those who return are shown the way of the Berserker.`
[Melissa Benson] {EXPANDED INFO: Red, Summon Berserker}
---
Name : Active Volcano@12
Type : Instant
Cost : R
Rarity : cC3lC2
Comment :
Destroy target blue permanent or return target island to owner's
hand. Enchantments on target land are destroyed.
{ERRATA: should credit Justin Hampton as the artist.}
[Justin Hampton] {EXPANDED INFO: Red}
---
Name : Aggression@12
Type : Echt Crt
Cost : 2R
Rarity : iU
Comment : ST
Target non-wall creature gains first strike and trample. At the end of its
controller's turn, destroy that creature if it did not attack that turn.
` The star that burns twice as bright burns half as long.`
[Rick Emond] {EXPANDED INFO: Red, Enchant Creature}
---
Name : Aladdin@12
Type : Aladdin
Cost : 2RR
Rarity : cU1nU2
Comment : 1/1
1/1, <1RR> and tap to take control of an artifact from opponent. Artifact
is returned when Aladdin is removed from play or when game ends.
[Julie Baroh] {EXPANDED INFO: Red, Summon Aladdin}
---
Name : Ali Baba@12
Type : Ali Baba
Cost : R
Rarity : gU--nU3
Comment : 1/1
1/1, <R>: Tap target wall.
` "When he reached the entrance of the cavern, he pronounced the
words, 'Open, Sesame!' "
─The Arabian Nights, Junior Classics trans.`
{AN text: "<R>: Tap a wall."}
[Julie Baroh] {EXPANDED INFO: Red, Summon Ali Baba}
---
Name : Ali from Cairo@12
Type : Ali from Cairo
Cost : 2RR
Rarity : nU2
Comment : 0/1
0/1, While Ali is in play, damage that would reduce you to less than 1 life
lowers you to 1 life. All further damage is prevented.
[Mark Poole] {EXPANDED INFO: Red, Summon Ali from Cairo}
---
Name : Anarchy@12
Type : Sorcery
Cost : 2RR
Rarity : iU
Comment :
Destroy all white permanents.
` "The Shaman waved the staff, and the land itself went mad."
─Disa the Restless, journal entry`
[Phil Foglio] {EXPANDED INFO: Red}
---
Name : Artifact Blast@12
Type : Interrpt
Cost : R
Rarity : qC4
Comment :
Counters any artifact as it is being cast.
` The first line of defense against Urza and Mishra, the Artifact Blast
achieved widespread fame until an unlucky mage discovered it was
useless on the devices the brothers had already created.`
[Mark Poole] {EXPANDED INFO: Red, Interrupt}
---
Name : Atog@12
Type : Atog
Cost : 1R
Rarity : g-C-qC4
Comment : 1/2:+
1/2, <0>: +2/+2. Each time you use this ability, you must sacrifice one of
your artifacts in play.
{AQ text: "<0>: +2/+2 until end of turn. Each time you use this
ability, you must choose one of your artifacts in play and place it in
the graveyard. This artifact cannot be one that is already one its way
to the graveyard, and artifact creatures killed this way may not be
regenerated."}
[Jesper Myrfors] {EXPANDED INFO: Red, Summon Atog}
---
Name : Avalanche@12
Type : Sorcery
Cost : X2RR
Rarity : iU
Comment :
Destroy X target snow-covered lands.
` "The pass was completely blocked by the avalanche; we're forced to
turn back. Nevertheless, we've gone farther and seen more than any
before us."
─Disa the Restless, journal entry`
[Brian Snoddy] {EXPANDED INFO: Red}
---
Name : Backdraft@12
Type : Instant
Cost : 1R
Rarity : lU1
Comment :
Backdraft does half of the damage (rounded down) done by one
sorcery cast this turn to the caster of the sorcery.
[Brian Snoddy] {EXPANDED INFO: Red}
---
Name : Balduvian Barbarians@12
Type : Barbarians
Cost : 1RR
Rarity : iCpU
Comment : 3/2
3/2
` "Barbarian raids were a concern to those living in the northwest
provinces, but the Skyknights never dealt with the problem in a
systematic way. They thought of the Balduvians as an 'amusing model'
of their forebears' culture."
─Kjeldor: Ice Civilization`
{Ice Age promo. Distributed with Pyramid Magazine #13, and two in
Duelist Companion #8.}
[Mark Poole] {EXPANDED INFO: Red, Summon Barbarians}
---
Name : Balduvian Hydra@12
Type : Hydra
Cost : XRR
Rarity : iR
Comment : 0/1:+
0/1, When Balduvian Hydra comes into play, put X +1/+0 counters on it.
<0>: Remove a +1/+0 counter from Balduvian Hydra to prevent 1 damage to
Balduvian Hydra. <RRR>: Put a +1/+0 counter on Balduvian Hydra. Use
this ability only during your upkeep.
[Melissa Benson] {EXPANDED INFO: Red, Summon Hydra}
---
Name : Ball Lightning@12
Type : Ball Lightning
Cost : RRR
Rarity : gR--dU1
Comment : 6/1:T
6/1, Trample
Ball Lightning can attack the turn it comes into play. At the end of
any turn, bury Ball Lightning.
{DK text: "Ball Lightning may attack on the turn during which it is
summoned. Ball Lightning is buried at the end of the turn during which
it is summoned." ERRATA: new 2nd sentence for DK version: "Bury Ball
Lightning at end of any turn."}
[Quinton Hoover] {EXPANDED INFO: Red, Summon Ball Lightning}
---
Name : Barbarian Guides@12
Type : Barbarians
Cost : 2R
Rarity : iC
Comment : 1/2:W
1/2, <2RT>: Target creature you control gains a snow-covered landwalk
ability of your choice until end of turn. At end of turn, return that
creature to its owner's hand.
[Richard Thomas] {EXPANDED INFO: Red, Summon Barbarians}
---
Name : Battle Frenzy@12
Type : Instant
Cost : 2R
Rarity : iC
Comment : +
All green creatures you control get +1/+1 until end of turn. All
non-green creatures you control get +1/+0 until end of turn.
` "One day you, too, shall drink the blood of your foes. It is
something to look forward to."
─Toothlicker Harj, Orcish Captain`
[Brian Snoddy] {EXPANDED INFO: Red}
---
Name : Beasts of Bogardan@12
Type : Beasts
Cost : 4R
Rarity : cU3lU1
Comment : 3/3:Pr+
3/3, Protection from red
Gains +1/+1 if an opponent controls any white cards.
` Bogardan is a land as volatile as the creatures who live there.`
[Daniel Gelon] {EXPANDED INFO: Red, Summon Beasts}
---
Name : Bird Maiden@12
Type : Bird Maiden
Cost : 2R
Rarity : gC--nC4+
Comment : 1/2:F
1/2, Flying
` "Four things that never meet do here unite
To shed my blood and to ravage my heart,
A radiant brow and tresses that beguile
And rosy cheeks and a glittering smile."
─The Arabian Nights, trans. Haddawy`
{The AN card appears as two different versions, one with smaller,
darker mana circles than normal; both versions are C2's}
[Kaja Foglio] {EXPANDED INFO: Red, Summon Bird Maiden}
---
Name : Blazing Effigy@12
Type : Effigy
Cost : 1R
Rarity : lC2
Comment : 0/3:!3
0/3, When placed in the graveyard from play, Effigy does 3 damage to target
creature. If an Effigy is damaged by another Effigy in this manner and
is placed in the graveyard that turn, it deals the amount of damage
received from the other Effigy in addition to its normal 3.
[Susan Van Camp] {EXPANDED INFO: Red, Summon Effigy}
---
Name : Blood Lust@12
Type : Instant
Cost : 1R
Rarity : gC--lU1
Comment : +
Target creature gets +4/-4 until end of turn. If this reduces
creature's toughness to less than 1, creature's toughness becomes 1.
{LG: begins "Target creatures gain", ends "toughness below 1, creature's
toughness is 1." ERRATA: LG card should begin "Target creature gains"}
[Anson Maddocks] {EXPANDED INFO: Red}
---
Name : Blood Moon@12
Type : Enchntmt
Cost : 2R
Rarity : cU1dU1
Comment :
All non-basic lands are now basic mountains.
` Heavy light flooded across the landscape, cloaking everything in deep
crimson.`
[Tom Wanerstrand] {EXPANDED INFO: Red, Enchantment}
---
Name : Bone Shaman@12
Type : Giant
Cost : 2RR
Rarity : iCpU
Comment : 3/3
3/3, <B>: Any creature damaged by Bone Shaman this turn cannot regenerate
until end of turn.
{Ice Age promo. Distributed with issue #1 of the Ice Age comic book,
and two in Duelist Companion #8. ERRATA: swap "this turn" and "until
end of turn."}
[Anson Maddocks] {EXPANDED INFO: Red, Summon Giant}
---
Name : Brand of Ill Omen@12
Type : Echt Crt
Cost : 3R
Rarity : iR
Comment :
Cumulative Upkeep: <R>
Target creature's controller cannot cast summon spells.
` "Let those who bear the brand receive no shelter, no kindness, and
no comfort from our people."
─Lovisa Coldeyes, Balduvian Chieftain`
[Robert Alexander] {EXPANDED INFO: Red, Enchant Creature}
---
Name : Brassclaw Orcs@12
Type : Orcs
Cost : 2R
Rarity : fC4
Comment : 3/2
3/2, Cannot be assigned to block any creature of power greater than 1.
` "A whole skin is worth a thousand victories."
─Orcish Veteran of the Battle of Montford
"The Brassclaws delighted in lightning raids on Icatian and Dwarven
towns; an unprepared enemy is easier to defeat."
─Sarpadian Empires, vol. IV
"Brassclaws were typical Orcs─quick to laud their own prowess in
battle, quick to jeer at their opponents, and quicker still to run
away when things started to look slightly dangerous."
─Sarpadian Empires, vol. IV
"The large brass claws worn by some Sarpadian Orc tribes were among
the least feared weapons ever known."
─Sarpadian Empires, vol. IV`
[Rob Alexander,Rob Alexander,Dan Frazier,Heather Hudson]
{EXPANDED INFO: Red, Summon Orcs}
---
Name : Brothers of Fire@12
Type : Brothers
Cost : 1RR
Rarity : gC--dU2
Comment : 2/2:!1
2/2, <1RR>: Brothers of Fire deals 1 damage to target creature or player
and 1 damage to you.
{DK: "do" instead of "deals", "any target" instead of "target creature
or player"}
[Mark Tedin] {EXPANDED INFO: Red, Summon Brothers}
---
Name : Burrowing@12
Type : Echt Crt
Cost : R
Rarity : gUUU
Comment : Wr
Target creature gains mountainwalk.
[Mark Poole] {EXPANDED INFO: Red, Enchant Creature}
---
Name : Cave People@12
Type : Cave People
Cost : 1RR
Rarity : gU--dU2
Comment : 1/4:+Wr
1/4, When attacking, Cave People gets +1/-2 until end of turn.
<1RRT>: Target creature gains mountainwalk until end of turn.
{DK: begins "If declared as an attacker, Cave People get +1/-2"}
[Drew Tucker] {EXPANDED INFO: Red, Summon Cave People}
---
Name : Caverns of Despair@12
Type : Echt Wld
Cost : 2RR
Rarity : lR1
Comment :
All players may attack with no more than two creatures each turn
and block with no more than two creatures each turn.
[Harold McNeill] {EXPANDED INFO: Red, Enchant World}
---
Name : Chain Lightning@12
Type : Sorcery
Cost : R
Rarity : lC2
Comment : !3
Chain Lightning does 3 damage to one target. Each time Chain
Lightning does damage, the target or target's controller may then
pay <RR> to have Chain Lightning do 3 damage to any target of that
player's choice.
[Sandra Everingham] {EXPANDED INFO: Red}
---
Name : Chaos Lord@12
Type : Lord
Cost : 4RRR
Rarity : iR
Comment : 7/7:S
7/7, First strike
Chaos Lord can attack the first turn it comes into play on a side,
except the turn it first comes into play. During your upkeep, count
the number of permanents. If that number is even, target opponent
gains control of Chaos Lord.
[Brian Snoddy] {EXPANDED INFO: Red, Summon Lord}
---
Name : Chaos Moon@12
Type : Enchntmt
Cost : 3R
Rarity : iR
Comment : +
During each player's upkeep, count the number of permanents. If that
number is odd, all red creatures get +1/+1 and mountains produce an
additional <R> when tapped for mana until end of turn. If the number is
even, all red creatures get -1/-1 and mountains produce colorless mana
insteda of their normal mana until end of turn.
[Drew Tucker] {EXPANDED INFO: Red, Enchantment}
---
Name : Chaoslace@12
Type : Interrpt
Cost : R
Rarity : gRRR
Comment :
Change the color of target spell or target permanent to red. Costs
to cast, tap, maintain, or use a special ability of target remain
unchanged.
{A/B/UL/RV text: "Changes the color of one card either being played or
already in play to red. Cost to cast, tap, maintain, or use a special
ability of target card remains entirely unchanged."}
[Dameon Willich] {EXPANDED INFO: Red, Interrupt}
---
Name : Conquer@12
Type : Echt Lnd
Cost : 3RR
Rarity : iU
Comment :
Gain control of target land.
` "Why do we trade with those despicable Elves? You don't live in
forests, you burn them!"
─Avram Garrison, Leader of the Knights of Stromgald`
[Randy Gallegos] {EXPANDED INFO: Red, Enchant Land}
---
Name : Crevasse@12
Type : Enchntmt
Cost : 2R
Rarity : lU1
Comment : Wr
Creatures with mountainwalk may be blocked as if they did not have
this ability.
[Rob Alexander] {EXPANDED INFO: Red, Enchantment}
---
Name : Crimson Kobolds@12
Type : Kobolds
Cost : 0
Rarity : lC2
Comment : 0/1
0/1, This card is a red spell when cast and Kobolds are a red creature.
` "Kobolds are harmless."
─Bearand the Bold, epitaph`
[Anson Maddocks] {EXPANDED INFO: Red, Summon Kobolds}
---
Name : Crimson Manticore@12
Type : Manticore
Cost : 2RR
Rarity : gR--lR1
Comment : 2/2:F!1
2/2, Flying
<RT>: Manticore deals 1 damage to target attacking or blocking creature.
` Noted neither for their good looks nor their charm, Manticores can be
fearsome allies. As dinner companions, however, they are best left
alone.`
{LG: "does" instead of "deals"}
[Daniel Gelon] {EXPANDED INFO: Red, Summon Manticore}
---
Name : Crookshank Kobolds@12
Type : Kobolds
Cost : 0
Rarity : lC2
Comment : 0/1
0/1, This card is a red spell when cast and Kobolds are a red creature.
` The Crookshank military boasts a standing army of nearly twenty-four
million, give or take twenty-two million.`
[Christopher Rush] {EXPANDED INFO: Red, Summon Kobolds}
---
Name : Curse of Marit Lage@12
Type : Enchntmt
Cost : 3RR
Rarity : iR
Comment :
When Curse of Marit Lage comes into play, tap all islands. Islands do
not untap during their controller's untap phase.
` "Our world has not felt her thundering steps in lifetimes, but Marit
Lage's presence is still with us."
─Halvor Arenson, Kjeldoran Priest`
[Amy Weber] {EXPANDED INFO: Red, Enchantment}
---
Name : Desert Nomads@12
Type : Nomads
Cost : 2R
Rarity : nC4
Comment : 2/2:Wd
2/2, Desertwalk, Desert Nomads are immune to damage done by deserts.
{Listed as an nC5 on Snark's card codes list, but several people who
have a lot of AN seem to think that this is his one error which makes
his list have one-too-many cards to fit on the common sheet.}
[Christopher Rush] {EXPANDED INFO: Red, Summon Nomads}
---
Name : Detonate@12
Type : Sorcery
Cost : XR
Rarity : gU--qU3
Comment : G
Bury target artifact. Detonate deals X damage to the artifact's
controller, where X is the casting cost of the artifact.
{AQ text: "Targets any artifact; X is the casting cost of target
artifact. Target artifact is destroyed, and Detonate does X points of
damage to artifact's controller. Artifact creatures destroyed in this
manner may not be regenerated."}
[Randy Apslund-Faith] {EXPANDED INFO: Red}
---
Name : Disharmony@12
Type : Instant
Cost : 2R
Rarity : lR1
Comment :
Target attacking creature comes under your control untapped. Return
to former controller at end of turn. This creature is no longer
considered to have attacked. Play before defense is chosen.
{ERRATA: should credit Bryon Wackwitz for the art.}
[Byron Wackwitz] {EXPANDED INFO: Red}
---
Name : Disintegrate@12
Type : Sorcery
Cost : XR
Rarity : gCCC
Comment : !X
Disintegrate deals X damage to target creature or player. The target
cannot regenerate until end of turn. If the target receives lethal
damage this turn, remove it from the game entirely.
{RV text: "Disintegrate does X damage to one target. If target dies
this turn, it is removed from the game entirely." A/B/UL: same as
RV but add "and cannot be regenerated. Return target to its owner's
deck only when game is over." ERRATA: add "and cannot be regenerated"
to the end of the revised text.}
[Anson Maddocks] {EXPANDED INFO: Red}
---
Name : Dragon Whelp@12
Type : Dragon
Cost : 2RR
Rarity : gUUU
Comment : 2/3:F+
2/3, Flying,
<R>: +1/+0 until end of turn. If you spend more than <RRR> in this way
during one turn, destroy Dragon Whelp at end of turn.
{RV text: "<R>: +1/+0; if more than <RRR> is spent in this way during
one turn, Dragon Whelp is killed at end of turn." A/B/UL: Activation
effect is like 4E text, rest is like RV but "during one turn" is
omitted, "destroyed" instead of "killed"}
[Amy Weber] {EXPANDED INFO: Red, Summon Dragon}
---
Name : Dwarven Armorer@12
Type : Dwarf
Cost : R
Rarity : fU1
Comment : 0/2:+
0/2, <RT>: Discard a card from your hand to put either a +0/+1 or a +1/+0
counter on a target creature.
` "The few remaining pieces from this period suggest the Dwarves
eventually made weapons and armor out of everything, even children's
toys."
─Sarpadian Empires, vol. IV`
[Byron Wackwitz] {EXPANDED INFO: Red, Summon Dwarf}
---
Name : Dwarven Armory@12
Type : Enchntmt
Cost : 2RR
Rarity : iR
Comment : +
<2>: Sacrifice a land to put a +2/+2 counter on target creature. Use
this ability only during upkeep.
` "Few of us left, now. Confounded Yeti have opened all the vents.
We'd best hide here with the weapons."
─Perena Deepcutter, Dwarven Armorer`
[Richard Thomas] {EXPANDED INFO: Red, Enchantment}
---
Name : Dwarven Catapult@12
Type : Instant
Cost : XR
Rarity : fU3
Comment : !X
Dwarven Catapult does X damage, divided evenly among all of opponent's
creatures (round down).
` "Often greatly outnumbered in battle, Dwarves relied on catapults as
one means of damaging a large army."
─Sarpadian Empires, vol. IV`
[Jeff A. Menges] {EXPANDED INFO: Red}
---
Name : Dwarven Demolition Team@12
Type : Dwarves
Cost : 2R
Rarity : g--U
Comment : 1/1
1/1, Tap to destroy a wall.
[Kev Brockschmidt] {EXPANDED INFO: Red, Summon Dwarves}
---
Name : Dwarven Lieutenant@12
Type : Dwarf
Cost : RR
Rarity : fU3
Comment : 1/2:+
1/2, <1R>: Target Dwarf gets +1/+0 until end of turn.
` "Dwarven officers were tireless in battle, moving up and down the
lines to rally their troops and boost morale."
─Sarpadian Empires, vol. IV`
[Jeff A. Menges] {EXPANDED INFO: Red, Summon Dwarf}
---
Name : Dwarven Soldier@12
Type : Dwarf
Cost : 1R
Rarity : fC3
Comment : 2/1:+
2/1, If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2
until end of turn.
` "Let no one say we did not fight until the last..."
─Headstone fragment from a mass grave found in the Crimson Peaks
There is a legend among present-day Dwarves that the Dwarves of
Sarpadia will one day return to defend Dwarvenkind against a deadly
peril.
"Although the Dwarves staunchly defended their walled city-states
against the Orcs, their civilization was the first to fall, and its
name was sadly lost."
─Sarpadian Empires, vol. I`
[Rob Alexander,Randy Apslund-Faith,Douglas Shuler]
{EXPANDED INFO: Red, Summon Dwarf}
---
Name : Dwarven Song@12
Type : Instant
Cost : R
Rarity : lU1
Comment :
Changes the color of one or more target creatures to red until end
of turn. You choose which and how many creatures are affected. Cost
to tap, maintain, or use a special ability of target creatures
remains entirely unchanged.
[Dan Frazier] {EXPANDED INFO: Red}
---
Name : Dwarven Warriors@12
Type : Dwarves
Cost : 2R
Rarity : gCCC
Comment : 1/1
1/1, <T>: Target creature with power no greater than 2 becomes unblockable
until end of turn. Other effects may later be used to increase the
creature's power beyond 2.
{RV: Begins "<T>: Make a creature of power", no "becomes", "cards"
instead of "effects", no "the" before "creature's".
A/B/UL: like RV but no "later", add "after defense is chosen" at
end, and Misspelled Shuler}
[Douglas Shuler] {EXPANDED INFO: Red, Summon Dwarves}
---
Name : Dwarven Weaponsmith@12
Type : Dwarves
Cost : 1R
Rarity : g-U-qU3
Comment : 1/1:+
1/1, <T>: During your upkeep add a permanent +1/+1 counter to any creature.
Each time you use this ability, you must sacrifice one of your artifacts
in play.
{AQ: "choose" instead of "sacrifice", and add "and place it in the
graveyard. This artifact cannot be one that is already on the way
to the graveyard, and artifact creatures killed this way may not be
regenerated."}
[Mark Poole] {EXPANDED INFO: Red, Summon Dwarves}
---
Name : Earth Elemental@12
Type : Elemental
Cost : 3RR
Rarity : gUUU
Comment : 4/5
4/5
` Earth Elementals have the eternal strength of stone and the endurance
of mountains. Primordially connected to the land they inhabit, they
take a long-term view of things, scorning the impetuous haste of
short-lived mortal creatures.`
[Dan Frazier] {EXPANDED INFO: Red, Summon Elemental}
---
Name : Earthbind@12
Type : Echt Crt
Cost : R
Rarity : g-CC
Comment : !2
If cast on a flying creature, Earthbind removes flying ability and
does 2 damage to target creature; this damage occurs only once, at the
time Earthbind is cast. If another spell or effect later gives target
creature flying ability, Earthbind does not affect this. Earthbind
has no effect on non-flying creatures.
{A/B/UL: Was "Enchant Flying Creature"; text: "Earthbind does 2 damage
to target flying creature, which also loses flying ability."
ERRATA: all versions should be Enchant Creature spells, and should say
"When Earthbind comes into play, it deals 2 damage to target creature
it enchants if that creature has flying. That creature loses flying."}
[Quinton Hoover] {EXPANDED INFO: Red, Enchant Creature}
---
Name : Earthquake@12
Type : Sorcery
Cost : XR
Rarity : gRRR
Comment : !X
Earthquake deals X damage to each player and each creature without flying.
{A/B/UL/RV text: "Does X damage to each player and each non-flying
creature in play."}
[Dan Frazier] {EXPANDED INFO: Red}
---
Name : Errantry@12
Type : Echt Crt
Cost : 1R
Rarity : iC
Comment : +
Target creature gets +3/+0. If that creature attacks, no other creatures
can attack this turn.
` "There is no shame in solitude. The lone Knight may succeed where a
hundred founder."
─Arna Kennerud, Skyknight`
[L. A. Williams] {EXPANDED INFO: Red, Enchant Creature}
---
Name : Eternal Flame@12
Type : Sorcery
Cost : 2RR
Rarity : dU1
Comment :
Eternal Flame does an amount of damage to your opponent equal to the
number of mountains you control, but it also does half that amount of
damage to you, rounding up.
[Mark Poole] {EXPANDED INFO: Red}
---
Name : Eternal Warrior@12
Type : Echt Crt
Cost : R
Rarity : gC--lU1
Comment :
Attacking does not cause target creature to tap.
{LG text: "Attacking does not tap target creature."}
[Anson Maddocks] {EXPANDED INFO: Red, Enchant Creature}
---
Name : Falling Star@12
Type : Sorcery
Cost : 2R
Rarity : lR1
Comment :
Flip Star onto the playing area from a height of at least one foot. Star
must turn at least 360 degrees or it has no effect. When Falling Star
lands, Falling Star does 3 damage to each creature that it touches. Any
creatures damaged by Falling Star that are not destroyed become tapped.
[Douglas Shuler] {EXPANDED INFO: Red}
---
Name : False Orders@12
Type : Instant
Cost : R
Rarity : g--C
Comment :
You decide whether and how one defending creature blocks, though you
can't make a choice the defender couldn't legally make. Play after
defender has chosen defense but before damage is dealt.
[Anson Maddocks] {EXPANDED INFO: Red}
---
Name : Feint@12
Type : Instant
Cost : R
Rarity : lC1
Comment :
All creatures blocking target attacking creature become tapped.
Target attacking creature and all creatures blocking it deal no
damage during combat.
[Brian Snoddy] {EXPANDED INFO: Red}
---
Name : Fire Drake@12
Type : Drake
Cost : 1RR
Rarity : cU3dU2
Comment : 1/2:F+
1/2, Flying
<R>: +1/+0 until end of turn. No more than <R> may be spent in this way
each turn.
[Christopher Rush] {EXPANDED INFO: Red, Summon Drake}
---
Name : Fire Elemental@12
Type : Elemental
Cost : 3RR
Rarity : gUUU
Comment : 5/4
5/4
` Fire Elementals are ruthless infernos, annihilating and consuming
their foes in a frenzied holocaust. Crackling and blazing, they sear
swift, terrible paths, leaving the land charred and scorched in their
wake.`
[Melissa Benson] {EXPANDED INFO: Red, Summon Elemental}
---
Name : Fireball@12
Type : Sorcery
Cost : XR
Rarity : gCCCpU
Comment : !X
Fireball deals X damage, divided evenly (round down) among any number
of target creatures and/or players. Pay an additional <1> for each
target beyond the first.
{A/B/UL/RV text: "Fireball does X damage total, divided evenly (round
down) among any number of targets. Pay 1 extra mana for each target
beyond the first." The 4th edition promo was distributed with issue #1
of the Shadow Mage comic book, and with Duelist Companion #9. The promo
differs from the 4th ediiton card only in the copyright line, which says
1994 on the promo and 1995 in 4E.}
[Mark Tedin] {EXPANDED INFO: Red}
---
Name : Firebreathing@12
Type : Echt Crt
Cost : R
Rarity : gCCC
Comment : +
<R>: Target creature Firebreathing enchants gets +1/+0 until end of turn.
{A/B/UL/RV text: "<R>: +1/+0"}
[Dan Frazier] {EXPANDED INFO: Red, Enchant Creature}
---
Name : Firestorm Phoenix@12
Type : Phoenix
Cost : 4RR
Rarity : lR1
Comment : 3/2:F
3/2, Flying
If Phoenix is placed in the graveyard from play, return it to owner's
hand instead. It may not be summoned again until owner's next turn.
` "The bird of wonder dies, the maiden phoenix,
Her ashes new-create another heir
As great in admiration as herself."
─William Shakespeare, King Henry the Eighth`
{ERRATA: delete "instead"}
[Jeff A. Menges] {EXPANDED INFO: Red, Summon Phoenix}
---
Name : Fissure@12
Type : Instant
Cost : 3RR
Rarity : gC--dC3
Comment :
Bury target land or creature.
{DK text: "Target land or creature is buried."}
[Douglas Shuler] {EXPANDED INFO: Red}
---
Name : Flame Spirit@12
Type : Spirit
Cost : 4R
Rarity : iU
Comment : 2/3:+
2/3, <R>: +1/+0 until end of turn
` "The spirit of the flame is the spirit of change."
─Lovisa Coldeyes, Balduvian Chieftain`
[Justin Hampton] {EXPANDED INFO: Red, Summon Spirit}
---
Name : Flare@12
Type : Instant
Cost : 2R
Rarity : iC
Comment : !1
Flare deals 1 damage to target creature or player. Draw a card at the
beginning of the next turn's upkeep.
` "I strive for elegance and speed in my work."
─Jaya Ballard, Task Mage`
[Drew Tucker] {EXPANDED INFO: Red}
---
Name : Flashfires@12
Type : Sorcery
Cost : 3R
Rarity : gUUU
Comment :
Destroy all plains.
{A/B/UL/RV text: "All plains in play are destroyed."}
[Dameon Willich] {EXPANDED INFO: Red}
---
Name : Fork@12
Type : Interrpt
Cost : RR
Rarity : g-RR
Comment :
Any one sorcery or instant spell just cast is duplicated. Treat Fork as
an exact copy of target spell except that Fork remains red. Caster of
Fork chooses the copy's target.
{A/B/UL: no "one", "doubled" instead of "duplicated", last sentence
reads: "Copy and original may have different targets."}
[Amy Weber] {EXPANDED INFO: Red, Interrupt}
---
Name : Frost Giant@12
Type : Giant
Cost : 3RRR
Rarity : lU1
Comment : 4/4:R2
4/4, Rampage: 2
` The Frost Giants have been out in the cold a long, long time, but
they have their rage to keep them warm.`
[Daniel Gelon] {EXPANDED INFO: Red, Summon Giant}
---
Name : Game of Chaos@12
Type : Sorcery
Cost : RRR
Rarity : iR
Comment :
Flip a coin; target opponent calls heads or tails while coin is in the air.
If the flip ends up in your favor, you gain 1 life and that opponent loses
1 life. Otherwise, you lose 1 life and the opponent gains 1 life. Effects
that prevent or redirect damage cannot be used to counter this loss of
life. The winner of each round decides whether to continue. Double the
stakes in life each round.
[Drew Tucker] {EXPANDED INFO: Red}
---
Name : Giant Strength@12
Type : Echt Crt
Cost : RR
Rarity : gC--lC2
Comment : +
Target creature gets +2/+2.
` "O! it is excellent To have a giant's strength, but it is tyrannous
To use it like a giant."
─William Shakespeare, Measure for Measure`
{LG: "gains" instead of "gets"}
[Justin Hampton] {EXPANDED INFO: Red, Enchant Creature}
---
Name : Glacial Crevasses@12
Type : Enchntmt
Cost : 2R
Rarity : iR
Comment :
<0>: Sacrifice a snow-covered mountain. No creatures deal damage in
combat this turn.
` "We were chasing Lim-Dul when the ridge in front of us suddenly
crumbled. I can't believe it was mere coincidence."
─Lucilde Fiksdotter, Leader of the Order of the White Shield`
[Mike Raabe] {EXPANDED INFO: Red, Enchantment}
---
Name : Glyph of Destruction@12
Type : Instant
Cost : R
Rarity : lC2
Comment : +
Target wall you control gains +10/+0 when blocking. Any damage dealt to
target wall is reduced to zero. Target wall is destroyed at end of turn.
{ERRATA: should say "Target blocking wall you control gets +10/+0 until
end of turn. Until end of turn, any damage dealt to that wall is reduced
to 0. Destroy the wall at end of turn."}
[Susan Van Camp] {EXPANDED INFO: Red}
---
Name : Goblin Artisans@12
Type : Goblins
Cost : R
Rarity : cU3qU3
Comment : 1/1
1/1, You may tap Goblin Artisans as you cast an artifact. Then flip
a coin; opponent calls heads or tails while coin is in the air. If
the flip ends up in opponent's favor, your artifact is countered.
Otherwise, draw another card from your library. You can only use
this ability once for each time you cast an artifact.
{ERRATA: add "This ability is played as an interrupt."}
[Julie Baroh] {EXPANDED INFO: Red, Summon Goblins}
---
Name : Goblin Balloon Brigade@12
Type : Goblins
Cost : R
Rarity : gUUU
Comment : 1/1:F
1/1, <R>: Flying until end of turn.
{RV: "Gains flying ability ..." A/B/UL text: "<R>: Goblins gain flying
ability until end of turn. Controller may not choose to make goblins fly
after they have been blocked."}
[Andi Rusu] {EXPANDED INFO: Red, Summon Goblins}
---
Name : Goblin Caves@12
Type : Echt Lnd
Cost : 1RR
Rarity : dC3
Comment : +
If target land is a basic mountain, all Goblins gain +0/+2.
` The stench of countless generations of unspeakable activities was
enough to loosen both our footing and our stomachs.`
[Drew Tucker] {EXPANDED INFO: Red, Enchant Land}
---
Name : Goblin Chirurgeon@12
Type : Goblin
Cost : R
Rarity : fC3
Comment : 0/2:G
0/2, <0>: Sacrifice a Goblin to regenerate a target creature.
` "I asked one of my aides how they do it, but all he'd say was,
'Trust me, Mayor, you don't want to know."
─Lydia Wynforth, Mayor of Trokair
"Perhaps Goblins are good for something after all."
─Attributed to General Khurzog
The Chirurgeons patched up their fallen comrades with a gruesome mix
of twisted limbs and mangled flesh.`
[Phil Foglio,Dan Frazier,Daniel Gelon] {EXPANDED INFO: Red, Summon Goblin}
---
Name : Goblin Digging Team@12
Type : Goblins
Cost : R
Rarity : cC3dC3
Comment : 1/1
1/1, <T>: Sacrifice Goblin Digging Team to destroy target wall.
` "From down here we can make the whole wall collapse!" "Uh, yeah,
boss, but how do we get out?"`
[Ron Spencer] {EXPANDED INFO: Red, Summon Goblins}
---
Name : Goblin Flotilla@12
Type : Goblins
Cost : 2R
Rarity : fU1
Comment : 2/2:Wu
2/2, Islandwalk
At the beginning of the attack, pay <R> or any creatures blocking or
blocked by Goblin Flotilla gain first strike until end of turn.
` Exceptionally poor sailors, Goblins usually arrived at their
destination retching and in no condition to fight.`
[Tom Wanerstrand] {EXPANDED INFO: Red, Summon Goblins}
---
Name : Goblin Grenade@12
Type : Sorcery
Cost : R
Rarity : fC3
Comment : !5
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
` "I don't suppose we could teach them to throw the cursed things?"
─Ivra Jursdotter
"Without their massive numbers, the Goblins could never have
launched such a successful offensive."
─Sarpadian Empires, vol. VI
"According to accepted theory, the Grenade held some kind of
flammable mixture and was carried to its target by a hapless
Goblin."
─Sarpadian Empires, vol. IV`
[Dan Frazier,Christopher Rush,Ron Spencer] {EXPANDED INFO: Red}
---
Name : Goblin Hero@12
Type : Goblin
Cost : 2R
Rarity : dC3
Comment : 2/2
2/2
` They attacked in an orgy of rage and madness, but only one seemed as
focused on killing us as on the sheer joy of battle.`
[Mark Tedin] {EXPANDED INFO: Red, Summon Goblin}
---
Name : Goblin King@12
Type : Lord
Cost : 1RR
Rarity : gRRR
Comment : 2/2:Wr+
2/2, All Goblins gain mountainwalk and get +1/+1.
{RV text: "All goblins in play gain mountainwalk and +1/+1 while this
card remains in play." A/B/UL: same as RV but was "Summon Goblin King"
and omitted "All".}
[Jesper Myrfors] {EXPANDED INFO: Red, Summon Lord}
---
Name : Goblin Kites@12
Type : Enchntmt
Cost : 1R
Rarity : fU3
Comment : F
<R>: A target creature you control, which cannot have a toughness greater
than 2, gains flying until end of turn. Other effects may later be used
to increase the creature's toughness. At end of turn, flip a coin;
opponent calls heads or tails while coin is in the air. If the flip ends
up in opponent's favor, bury that creature.
[Anson Maddocks] {EXPANDED INFO: Red, Enchantment}
---
Name : Goblin Mutant@12
Type : Goblin
Cost : 2RR
Rarity : iU
Comment : 5/3:T
5/3, Trample.
Cannot attack if defending player controls an untapped creature with
power greater than 2. Cannot be assigned to block any creature with
power greater than 2.
` If only it had three brains, too.`
[Dan Gelon] {EXPANDED INFO: Red, Summon Goblin}
---
Name : Goblin Rock Sled@12
Type : Rock Sled
Cost : 1R
Rarity : gC--dC3
Comment : 3/1:T
3/1, Trample
Cannot attack if defending player controls no mountains. Rock Sled
does not untap during your untap phase if it attacked during your
last turn.
{DK text: "Rock Sled may not attack unless opponent controls at least
one mountain. Rock Sled does not untap as normal during your untap
phase if it attacked during your last turn." ERRATA: Dennis Detwiller's
name is misspelled; this was missed in Duelist #4.}
[Dennis Detwiller] {EXPANDED INFO: Red, Summon Rock Sled}
---
Name : Goblin Sappers@12
Type : Goblins
Cost : 1R
Rarity : iC
Comment : 1/1
1/1, <RRT>: Target creature you control cannot be blocked this turn. At
end of combat, destroy that creature and Goblin Sappers.
<RRRRT>: Target creature you control cannot be blocked this turn. At
end of combat, destroy that creature.
[Jeff A. Menges] {EXPANDED INFO: Red, Summon Goblins}
---
Name : Goblin Shrine@12
Type : Echt Lnd
Cost : 1RR
Rarity : cC3dC3
Comment : +
If target land is a basic mountain, all Goblins gain +1/0. Goblin
Shrine does 1 damage to all Goblins if it leaves play.
` "I knew it weren't no ordinary pile of─you know."
─Norin the Wary`
[Ron Spencer] {EXPANDED INFO: Red, Enchant Land}
---
Name : Goblin Ski Patrol@12
Type : Goblins
Cost : 1R
Rarity : iC
Comment : 1/1:F+
1/1, <1R>: Flying and +2/+0. At end of turn, bury Goblin Ski Patrol.
Use this ability only once and only if you control any snow-covered
mountains.
` "AIIIEEEE!"
─Ib Halfheart, Goblin Tactician`
[Mark Poole] {EXPANDED INFO: Red, Summon Goblins}
---
Name : Goblin Snowman@12
Type : Goblins
Cost : 3R
Rarity : iU
Comment : 1/1
1/1, When blocking, Goblin Snowman neither deals nor receives damage in
combat. <T>: Goblin Snowman deals 1 damage to target creature it blocks.
` "Strength in numbers? Right."
─Ib Halfheart, Goblin Tactician`
[Dan Gelon] {EXPANDED INFO: Red, Summon Goblins}
---
Name : Goblin War Drums@12
Type : Enchntmt
Cost : 2R
Rarity : fC4
Comment :
Each attacking creature you control that opponent chooses to block may
not be blocked with fewer than two creatures.
` "The Goblins' dreaded War Drums struck terror into the hearts of
even their bravest foes." ─Sarpadian Empires, vol. IV
The War Drums enabled Goblin and Orcish armies to crush the sparsely
defended Dwarven cities.
"Defending the outer trenches, we strained our eyes in the darkness.
All we could hear was the Drums' terrible pounding. Dobbs, on my
right, broke first. Soon we were all heading for the walls."
─Corporal Peter Douglas, courtmartial testimony
When creating a new War Drum, Goblin designers sought out the highest
quality skulls. Serra Angel skulls were most highly prized, although
most acknowledged that the skull of the exotic Sea Serpent made for a
richer tone.`
[Dan Frazier,Heather Hudson,Richard Kane-Ferguson,Jeff A. Menges]
{EXPANDED INFO: Red, Enchantment}
---
Name : Goblin Warrens@12
Type : Enchntmt
Cost : 2R
Rarity : fU1
Comment :
<2R>: Sacrifice two Goblins to put three Goblin tokens into play. Treat
these tokens as 1/1 red creatures.
` "Goblins bred underground, their numbers hidden from the enemy until
it was too late."
─Sarpadian Empires, vol. IV`
[Dan Frazier] {EXPANDED INFO: Red, Enchantment}
---
Name : Goblin Wizard@12
Type : Goblin
Cost : 2RR
Rarity : dU1
Comment : 1/1:Pw
1/1, <T>: Take a Goblin from your hand and put it directly into play. Treat
this goblin as if it were just summoned.
<R>: Target Goblin gains protection from white until end of turn.
[Daniel Gelon] {EXPANDED INFO: Red, Summon Goblin}
---
Name : Goblins of the Flarg@12
Type : Goblins
Cost : R
Rarity : cC3dC3
Comment : 1/1:Wr
1/1, Mountainwalk
Goblins of the Flarg are buried if controller controls any Dwarves.
[Tom Wanerstrand] {EXPANDED INFO: Red, Summon Goblins}
---
Name : Granite Gargoyle@12
Type : Gargoyle
Cost : 2R
Rarity : g-RR
Comment : 2/2:F+
2/2, Flying, <R>: +0/+1
` "While most overworlders fortunately don't realize this, Gargoyles
can be most delicious, providing you have the appropriate tools to
carve them."
─The Underworld Cookbook, by Asmoranomardicadaistinaculdacar`
{A/B/UL: "... until end of turn."}
[Christopher Rush] {EXPANDED INFO: Red, Summon Gargoyle}
---
Name : Gravity Sphere@12
Type : Echt Wld
Cost : 2R
Rarity : lR1
Comment :
All creatures lose flying ability.
` On the morning of the Battle of Gal-Shan, the Sorcerer's cry rang
out: "Let no bird fly, let no creature take wing, let all the battle
join as one."`
[Brian Snoddy] {EXPANDED INFO: Red, Enchant World}
---
Name : Gray Ogre@12
Type : Ogre
Cost : 2R
Rarity : gCCC
Comment : 2/2
2/2
` The Ogre philosopher Gnerdel believed the purpose of life was to live
as high on the food chain as possible. She refused to eat
vegetarians, preferring to live entirely on creatures that preyed on
sentient beings.`
[Dan Frazier] {EXPANDED INFO: Red, Summon Ogre}
---
Name : Grizzled Wolverine@12
Type : Wolverine
Cost : 1RR
Rarity : iC
Comment : 2/2:+
2/2, <R>: +2/+0 until end of turn. Use this ability only when a creature
is assigned to block Grizzled Wolverine and only once each turn.
` "Before you release a Wolverine from the trap, make sure it's really
dead."
─Lovisa Coldeyes, Balduvian Chieftain`
[Cornelius Brudi] {EXPANDED INFO: Red, Summon Wolverine}
---
Name : Hill Giant@12
Type : Giant
Cost : 3R
Rarity : gCCC
Comment : 3/3
3/3
` Fortunately, Hill Giants have large blind spots in which a human can
easily hide. Unfortunately, these blind spots are beneath the bottoms
of their feet.`
[Dan Frazier] {EXPANDED INFO: Red, Summon Giant}
---
Name : Hurloon Minotaur@12
Type : Minotaur
Cost : 1RR
Rarity : gCCC
Comment : 2/3
2/3
` The Minotaurs of the Hurloon Mountains are known for their love of
battle. They are also known for their hymns to the dead, sung for
friend and foe alike. These hymns can last for days, filling the
mountain valleys with their low, haunting sounds.`
[Anson Maddocks] {EXPANDED INFO: Red, Summon Minotaur}
---
Name : Hurr Jackal@12
Type : Jackal
Cost : R
Rarity : gR--nC4
Comment : 1/1
1/1, <T>: Target creature cannot regenerate this turn.
{AN text: "Tap to prevent a target creature from regenerating for the
remainder of the turn."}
[Drew Tucker] {EXPANDED INFO: Red, Summon Jackal}
---
Name : Hyperion Blacksmith@12
Type : Smith
Cost : 1RR
Rarity : lU1
Comment : 2/2
2/2
<T>: Target artifact controlled by opponent becomes tapped or untapped.
` "The smith a mighty man is he
With large and sinewy hands.
And the muscles of his brawny arms
Are strong as iron Bands."
─Henry Wadsworth Longfellow, The Village Blacksmith`
[Dan Frazier] {EXPANDED INFO: Red, Summon Smith}
---
Name : Immolation@12
Type : Echt Crt
Cost : R
Rarity : gC--lC1
Comment : +
Target creature gets +2/-2.
{LG: "gains" instead of "gets"}
[Scott Kirschner] {EXPANDED INFO: Red, Enchant Creature}
---
Name : Imposing Visage@12
Type : Echt Crt
Cost : R
Rarity : iC
Comment :
Target creature cannot be blocked by only one creature.
` "I can't believe they expect me to fight with this rabble. A Goblin
in a big mask sends 'em running for cover."
─Avram Garrison, Leader of the Knights of Stromgald`
[Phil Foglio] {EXPANDED INFO: Red, Enchant Creature}
---
Name : Incinerate@12
Type : Instant
Cost : 1R
Rarity : iC
Comment : !3
Incinerate deals 3 damage to target creature or player. No creature
damaged by Incinerate can regenerate this turn.
` "Yes, I think 'toast' is an appropriate description."
─Jaya Ballard, Task Mage`
[Mark Poole] {EXPANDED INFO: Red}
---
Name : Inferno@12
Type : Instant
Cost : 5RR
Rarity : gR--dU1
Comment : !6
Inferno deals 6 damage to all players and all creatures.
` "Any scrap of compassion that still existed in my soul was permanently
snuffed out when they cast me out into the flames."
─Mairsil, called the Pretender`
{DK: "does" instead of "deals"}
[Randy Apslund-Faith] {EXPANDED INFO: Red}
---
Name : Ironclaw Orcs@12
Type : Orcs
Cost : 1R
Rarity : gC-C
Comment : 2/2
2/2, Cannot be assigned to block any creature with power greater than 1.
{A/B/UL: "used" instead of "assigned", "of" instead of "with",
"more" instead of "greater".}
[Anson Maddocks] {EXPANDED INFO: Red, Summon Orcs}
---
Name : Jokulhaups@12
Type : Sorcery
Cost : 4RR
Rarity : iR
Comment :
Bury all artifacts, creatures, and lands.
` "I was shocked when I first saw the aftermath of the Yavimaya Valley
disaster. The raging waters had swept away trees, bridges, and even
houses. My healers had much work to do."
─Halvor Arenson, Kjeldoran Priest`
[Richard Thomas] {EXPANDED INFO: Red}
---
Name : Karplusan Giant@12
Type : Giant
Cost : 6R
Rarity : iU
Comment : 3/3:+
3/3, <0>: Tap target snow-covered land you control to give Karplusan Giant
+1/+1 until end of turn.
` "They aren't the brightest or the quickest of Giants. For that
matter, the same holds true if you compare them to rocks."
─Disa the Restless, journal entry`
[Dan Gelon] {EXPANDED INFO: Red, Summon Giant}
---
Name : Karplusan Yeti@12
Type : Yeti
Cost : 3RR
Rarity : iR
Comment : 3/3:!X
3/3, <T>: Karplusan Yeti deals an amount of damage equal to its power to
target creature. That creature deals an amount of damage equal to its
power to Karplusan Yeti.
` "What's that smell?"
─Perena Deepcutter, Dwarven Armorer`
[Quinton Hoover] {EXPANDED INFO: Red, Summon Yeti}
---
Name : Keldon Warlord@12
Type : Lord
Cost : 2RR
Rarity : gUUU
Comment : */*
*/*, Keldon Warlord has power and toughness each equal to the number of
non-wall creatures you control, including Warlord. For example, if
you control two other non-wall creatures, Warlord is 3/3. If one of
those creatures leaves play, Warlord immediately becomes 2/2.
{RV text: "The *s below are the number of non-wall creatures on your
side, including Warlord. Thus, if you have two other non-wall
creatures, Warlord is 3/3. If one of those creatures is killed during
the turn, Warlord immediately becomes 2/2." A/B/UL: like RV but uses
Xs instead of *s, adds "in play" before "on your side", uses "2"
instead of "two" in the example.}
[Kev Brockschmidt] {EXPANDED INFO: Red, Summon Lord}
---
Name : Kird Ape@12
Type : Ape
Cost : R
Rarity : g-C-nC5
Comment : 1/1:+
1/1, While controller has forests in play, Kird Ape gains +1/+2.
{AN text: "Kird Ape gains +1/+2 if you have any forests in play."}
[Ken Meyer, Jr.] {EXPANDED INFO: Red, Summon Ape}
---
Name : Kobold Drill Sergeant@12
Type : Drill Sergeant
Cost : 1R
Rarity : lU1
Comment : 1/2:T+
1/2, All your Kobolds gain +0/+1 and Trample.
` "Joining this army is easy, boy. Just survive your first battle."`
[Julie Baroh] {EXPANDED INFO: Red, Summon Drill Sergeant}
---
Name : Kobold Overlord@12
Type : Lord
Cost : 1R
Rarity : lR1
Comment : 1/2:S
1/2, First strike, All your kobolds gain first strike.
` "One for all, all for one; we strike first, and then you're done!"
─Oath of the Kobold Musketeers`
[Julie Baroh] {EXPANDED INFO: Red, Summon Lord}
---
Name : Kobold Taskmaster@12
Type : Taskmaster
Cost : 1R
Rarity : lU1
Comment : 1/2:+
1/2, All your Kobolds gain +1/+0.
` The Taskmaster knows that there is no cure for the common Kobold.`
[Randy Apslund-Faith] {EXPANDED INFO: Red, Summon Taskmaster}
---
Name : Kobolds of Kher Keep@12
Type : Kobolds
Cost : 0
Rarity : lC2
Comment : 0/1
0/1, This card is a red spell when cast and Kobolds are a red creature.
` Kher Keep is unique among fortresses: impervious to aerial assault
but defenseless from the ground.`
[Julie Baroh] {EXPANDED INFO: Red, Summon Kobolds}
---
Name : Land's Edge@12
Type : Echt Wld
Cost : 1RR
Rarity : cU1lR1
Comment :
Any player may discard a card from hand at any time. If that player
discards a land, Land's Edge does 2 damage to target player of the
discarding player's choice.
[Brian Snoddy] {EXPANDED INFO: Red, Enchant World}
---
Name : Lava Burst@12
Type : Sorcery
Cost : XR
Rarity : iC
Comment : !X
Lava Burst deals X damage to target creature or player. Effects that
prevent or redirect damage cannot be used to protect that creature.
` "Overkill? This isn't a game of Kick-the-Ouphe!"
─Jaya Ballard, Task Mage`
[Tom Wanerstrand] {EXPANDED INFO: Red}
---
Name : Lightning Bolt@12
Type : Instant
Cost : R
Rarity : gCCC
Comment : !3
Lightning Bolt deals 3 damage to target creature or player.
{A/B/UL/RV text: "Lightning Bolt does 3 damage to one target."}
[Christopher Rush] {EXPANDED INFO: Red}
---
Name : Magnetic Mountain@12
Type : Enchntmt
Cost : 1RR
Rarity : gRR-nU3
Comment :
Blue creatures do not untap during their controllers' untap phase.
During his or her upkeep, a player may pay an additional <4> to
untap a blue creature he or she controls.
{RV text: "Blue creatures do not untap as normal. During their upkeep
phases, players must spend <4> for each blue creature they wish to untap.
This cost must be paid in addition to any other untap cost a given blue
creature may already require." AN: like RV but uses "untap" instead of
"upkeep"}
[Susan Van Camp] {EXPANDED INFO: Red, Enchantment}
---
Name : Mana Clash@12
Type : Sorcery
Cost : R
Rarity : gR--dU1
Comment :
You and target opponent each flip a coin. Mana Clash deals 1 damage to
any player whose coin comes up tails. Repeat this process until both
players' coins come up heads at the same time.
{DK: "player" instead of "opponent" in first sentence, "does" instead of
"deals"}
[Mark Tedin] {EXPANDED INFO: Red}
---
Name : Mana Flare@12
Type : Enchntmt
Cost : 2R
Rarity : gRRR
Comment :
Whenever a player taps a land for mana, it produces one additional mana
of the same type.
{RV text: "Whenever either player taps a land for mana, it produces 1
extra mana of the appropriate type." A/B/UL: like RV with "...taps land
for mana, each land produces..."}
[Christopher Rush] {EXPANDED INFO: Red, Enchantment}
---
Name : Manabarbs@12
Type : Enchntmt
Cost : 3R
Rarity : gRRR
Comment :
Each time any land is tapped for mana, Manabarbs deals 1 damage to that
land's controller.
{RV text: "Whenever mana is drawn from a land, Manabarbs does 1 damage
to the land's controller." A/B/UL: like RV but begins "Whenever a land
is tapped"}
[Christopher Rush] {EXPANDED INFO: Red, Enchantment}
---
Name : Marton Stromgald@12
Type : Legend
Cost : 2RR
Rarity : iR
Comment : 1/1:+
1/1, If Marton Stromgald attacks, all other attacking creatures get +*/+*
until end of turn, where * is equal to the number of other attacking
creatures. If Marton blocks, all other blocking creatures get +*/+*
until end of turn, where * is equal to the number of other blocking
creatures.
[Mark Poole] {EXPANDED INFO: Red, Summon Legend}
---
Name : Melee@12
Type : Instant
Cost : 4R
Rarity : iU
Comment :
Cast only on your turn during combat before defense is chosen. Choose
how attacking creatures you control are blocked; all defense must be
legal. After declaring blocking, untap any unblocked attacking creature.
Treat those creatures as though they had not attacked.
[Dameon Willich] {EXPANDED INFO: Red}
---
Name : Melting@12
Type : Enchntmt
Cost : 3R
Rarity : iU
Comment :
All snow-covered lands become non-snow-covered lands of the same type.
` "Who needs the sun when you've got me around?"
─Jaya Ballard, Task Mage`
[Randy Gallegos] {EXPANDED INFO: Red, Enchantment}
---
Name : Meteor Shower@12
Type : Sorcery
Cost : XXR
Rarity : iC
Comment : !X
Meteor Shower deals X+1 damage divided any way you choose among any
number of target creatures and/or players.
` "Eenie, meenie, minie, moe... oh, why not all of them?"
─Jaya Ballard, Task Mage`
[Rick Emond] {EXPANDED INFO: Red}
---
Name : Mijae Djinn@12
Type : Djinn
Cost : RRR
Rarity : g-R-nU2
Comment : 6/3
6/3, If you choose to attack with Mijae Djinn, flip a coin immediately
after attack is announced; opponent calls heads or tails while coin
is in the air. If the flip ends up in opponent's favor, Mijae Djinn
is tapped but does not attack.
[Susan Van Camp] {EXPANDED INFO: Red, Summon Djinn}
---
Name : Mons's Goblin Raiders@12
Type : Goblins
Cost : R
Rarity : gCCC
Comment : 1/1
1/1
` The intricate dynamics of Rundvelt Goblin affairs are often confused
with anarchy. The chaos, however, is the chaos of a thundercloud, and
direction will sporadically and violently appear. Pashalik Mons and
his Raiders are the thunderhead that leads in the storm.`
[Jeff A. Menges] {EXPANDED INFO: Red, Summon Goblins}
---
Name : Mountain Goat@12
Type : Goat
Cost : R
Rarity : iC
Comment : 1/1:Wr
1/1, Mountainwalk
` "Folklore has it that to capture a Mountain Goat is a sign of divine
blessing. I just know it's a sign that dinner is on the way."
─Klazina Jansdotter, Leader of the Order of the Sacred Torch`
[Cornelius Brudi] {EXPANDED INFO: Red, Summon Goat}
---
Name : Mountain Yeti@12
Type : Yeti
Cost : 2RR
Rarity : cC3lU1
Comment : 3/3:PwWr
3/3, Mountainwalk, protection from white
` The Yeti's single greatest asset is its unnerving ability to blend in
with its surroundings.`
[Dan Frazier] {EXPANDED INFO: Red, Summon Yeti}
---
Name : Mudslide@12
Type : Enchntmt
Cost : 2R
Rarity : iR
Comment :
Creatures without flying do not untap during their controller's untap
phase. At the end of his or her upkeep, each player may pay an additional
<2> per creature to untap a creature without flying he or she controls.
[Brian Snoddy] {EXPANDED INFO: Red, Enchantment}
---
Name : Nalathni Dragon@12
Type : Dragon
Cost : 2RR
Rarity : pU
Comment : 1/1:BF+
1/1, Flying, bands
<R>: +1/+0 until end of turn. If more than <RRR> is spent in this
manner during one turn, bury Nalathni Dragon at end of turn.
{From Dragon*Con 1994, distributed by mail to convention attendees and
also distributed with each Duelist #3 and 3 in each Duelist Companion #4.}
[Michael Whelan] {EXPANDED INFO: Red, Summon Dragon}
---
Name : Orc General@12
Type : General
Cost : 2R
Rarity : dU2
Comment : 2/2:+
2/2, <T>: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of
turn.
` "Your army must fear you more than the enemy. Only then will you
triumph."
─Malga Phlegmtooth`
[Jesper Myrfors] {EXPANDED INFO: Red, Summon General}
---
Name : Orcish Artillery@12
Type : Orcs
Cost : 1RR
Rarity : gUUU
Comment : 1/3:!2
1/3, <T>: Orcish Artillery deals 2 damage to target creature or player and
3 damage to you.
{RV: "does" instead of "deals", "but it also does" instead of "and".
A/B/UL text: "Tap to do 2 damage to any target, but you suffer three
damage as well." Alpha: Casting cost was <1R>.}
[Anson Maddocks] {EXPANDED INFO: Red, Summon Orcs}
---
Name : Orcish Cannoneers@12
Type : Orcs
Cost : 1RR
Rarity : iU
Comment : 1/3:!2
1/3, <T>: Orcish Cannoneers deals 2 damage to target creature or player and
3 damage to you.
` "It's a thankless job, and you'll probably die in an explosion. But
the pay is pretty good."
─Toothlicker Harj, Orcish Captain`
[Dan Frazier] {EXPANDED INFO: Red, Summon Orcs}
---
Name : Orcish Captain@12
Type : Orc
Cost : R
Rarity : fU3
Comment : 1/1:+
1/1, <1>: Choose a target Orc. Flip a coin; opponent calls heads or tails
while coin is in the air. If the flip ends up in your favor, that Orc
gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end
of turn.
` There's a chance to win every battle.`
[Mark Tedin] {EXPANDED INFO: Red, Summon Orc}
---
Name : Orcish Conscripts@12
Type : Orcs
Cost : R
Rarity : iC
Comment : 2/2
2/2, Cannot be declared as attacking unless at least two other creatures
are also declared as attacking. Cannot be assigned to block unless at
least two other creatures are also assigned to block.
[Doug Shuler] {EXPANDED INFO: Red, Summon Orcs}
---
Name : Orcish Farmer@12
Type : Orc
Cost : 1RR
Rarity : iC
Comment : 2/2
2/2, <T>: Target land becomes a swamp until its controller's next untap
phase.
` "Yes, the Farmers keep our soldiers fed. But why do they have to
make every battlefield a pigpen?"
─Toothlicker Harj, Orcish Captain`
[Dan Frazier] {EXPANDED INFO: Red, Summon Orc}
---
Name : Orcish Healer@12
Type : Cleric
Cost : RR
Rarity : iU
Comment : 1/1:G
1/1, <RRT>: Target creature cannot regenerate this turn.
<RBBT>: Regenerate target black or green creature.
<RGGT>: Regenerate target black or green creature.
[Quinton Hoover] {EXPANDED INFO: Red, Summon Cleric}
---
Name : Orcish Librarian@12
Type : Orc
Cost : 1R
Rarity : iR
Comment : 1/1
1/1, <RT>: Take the top eight cards of your library; remove four of them
at random from the game. Put the remaining four on top of your library
in any order.
` Us hungry, need food... Lots of books... Hmm...`
[Phil Foglio] {EXPANDED INFO: Red, Summon Orc}
---
Name : Orcish Lumberjack@12
Type : Orc
Cost : R
Rarity : iC
Comment : 1/1:MrXgX
1/1, <T>: Sacrifice a forest to add three mana in any combination of red
and/or green to your mana pool. Play this ability as an interrupt.
` "How did I ever let myself get talked into this project?"
─Toothlicker Harj, Orcish Captain`
[Dan Frazier] {EXPANDED INFO: Red, Summon Orc}
---
Name : Orcish Mechanics@12
Type : Orcs
Cost : 2R
Rarity : qC4
Comment : 1/1:!2
1/1, Tap to do 2 points of damage to any target. Each time you use
this ability, you must choose one of your artifacts in play and place
it in the graveyard. This artifact cannot be one already on the way
to the graveyard, and artifact creatures killed in this way may not be
regenerated.
{ERRATA: new text: "<T>: Sacrifice an artifact. Orcish Mechanics deal
2 damage to any target."}
[Pete Venters] {EXPANDED INFO: Red, Summon Orcs}
---
Name : Orcish Oriflamme@12
Type : Enchntmt
Cost : 3R
Rarity : gUUU
Comment : +
All attacking creatures you control get +1/+0.
{RV text: "During your attack, all of your attacking creatures gain +1/+0."
A/B/UL text: "When attacking, all your attacking creatures gain +1/+0."
Alpha: Casting cost was <1R>.}
[Dan Frazier] {EXPANDED INFO: Red, Enchantment}
---
Name : Orcish Spy@12
Type : Orc
Cost : R
Rarity : fC3
Comment : 1/1
1/1, <T>: Look at the top three cards of target player's library and
return them in the same order.
` "Orcish armies often employed the smaller, swifter, and less
intelligent Goblins as spies."
─Sarpadian Empires, vol. I
"Yeah, they're ugly, they desert in droves, and their personal
habits are enough to make you sick. But I'll say this for Orcs: they
make great spies."
─Ivra Jursdotter
"You idiot! Never let the spies mingle with the Orcish regulars
after completing a mission. Now we'll never get them to fight!"
─General Khurzog`
[Daniel Gelon,Susan Van Camp,Pete Venters] {EXPANDED INFO: Red, Summon Orc}
---
Name : Orcish Squatters@12
Type : Orcs
Cost : 4R
Rarity : iR
Comment : 2/3
2/3, If Orcish Squatters attacks and is not blocked, you may gain control
of target land controlled by defending player. If you do so, Orcish
Squatters deals no damage in combat this turn. Lose control of that land
if Orcish Squatters leaves play or if you lose control of Orcish Squatters.
[Richard Kane-Ferguson] {EXPANDED INFO: Red, Summon Orcs}
---
Name : Orcish Veteran@12
Type : Orc
Cost : 2R
Rarity : fC4
Comment : 2/2:S
2/2, Cannot be assigned to block any white creature of power greater
than 1. <R>: First strike until end of turn.
` Although models of courage for Orcs, the Veterans quickly learned to
fear the swift justice of their Icatian enemies.
"Orcs often greeted promotions to Icatian battle with anguished
wails and pleas for mercy."
─Sarpadian Empires, vol. VI
Unsuccessful in their early battle for Montford, the Orcs quickly
tempered their bloodlust with cowardice.
Orcs are not exactly known for their valor─although most Orcs have
seen countless battles, only a handful have actually fought in them.`
[Melissa Benson,Dan Frazier,Quinton Hoover,Douglas Shuler]
{EXPANDED INFO: Red, Summon Orc}
---
Name : Orgg@12
Type : Orgg
Cost : 3RR
Rarity : fU1
Comment : 6/6:T
6/6, Trample
Orgg may not attack if opponent controls an untapped creature of power
greater than 2. Orgg cannot be assigned to block any creature of power
greater than 2.
` It's bigger than it thinks.`
[Daniel Gelon] {EXPANDED INFO: Red, Summon Orgg}
---
Name : Panic@12
Type : Instant
Cost : R
Rarity : iC
Comment :
Target creature cannot block this turn. Cast only during combat before
defense is chosen. Draw a card at the beginning of the next turn's upkeep.
` "If you'd been there, you would've run from that deer, too!"
─Jaya Ballard, Task Mage`
[Mike Kimble] {EXPANDED INFO: Red}
---
Name : Power Surge@12
Type : Enchntmt
Cost : RR
Rarity : gRRR
Comment :
During each player's upkeep, Power Surge deals that player 1 damage for
each land he or she controls that was untapped at the beginning of the
turn, before the untap phase.
{RV text: "At the beginning of a player's turn, before the untap phase,
the player must take a counter for each of his or her lands that is not
tapped. During the player's upkeep, Power Surge does 1 damage to that
player for each counter; the counters are then discarded."
A/B/UL text: "Before untapping lands at the start of a turn, each player
takes 1 damage for each land he or she controls but did not tap during
the previous turn.", and Misspelled Shuler}
[Douglas Shuler] {EXPANDED INFO: Red, Enchantment}
---
Name : Primordial Ooze@12
Type : Ooze
Cost : R
Rarity : cU3lU1
Comment : 1/1:+
1/1, Must attack each turn if possible. Gains +1/+1 at end of your upkeep.
Use counters. Then pay <1> per counter or Ooze deals 1 damage to you
for each counter and becomes tapped.
` The thick, moving mass from the beginning of evolution swallows and
digests the animate and inanimate as it unthinkingly strives to
continue its existence.`
[Sandra Everingham] {EXPANDED INFO: Red, Summon Ooze}
---
Name : Pyroblast@12
Type : Interrpt
Cost : R
Rarity : iC
Comment :
Counter target spell if it is blue or destroy target permanent if it is
blue.
` "Just the thing for those pesky water mages."
─Jaya Ballard, Task Mage`
[Kaja Foglio] {EXPANDED INFO: Red, Interrupt}
---
Name : Pyroclasm@12
Type : Sorcery
Cost : 1R
Rarity : iU
Comment : !2
Pyroclasm deals 2 damage to each creature.
` "Leaves more room for the big ones to fight in, you know."
─Jaya Ballard, Task Mage`
[Pat Morrissey] {EXPANDED INFO: Red}
---
Name : Pyrotechnics@12
Type : Sorcery
Cost : 4R
Rarity : gU--lC2
Comment : !4
Pyrotechnics deals 4 damage divided any way you choose among any
number of target creatures and/or players.
{LG: "does" instead of "deals", ends with "targets."}
[Anson Maddocks] {EXPANDED INFO: Red}
---
Name : Quarum Trench Gnomes@12
Type : Gnomes
Cost : 3R
Rarity : lR1
Comment : 1/1
1/1, <T>: Target plains produces <1> instead of <W> until end of game.
Use counters.
` "O Great Captain, all is lost. They tunneled, they burrowed, they
trenched. They sapped the strength of our defenses."
─Sorgus, Chronicles of the Quarum Plains`
[Dan Frazier] {EXPANDED INFO: Red, Summon Gnomes}
---
Name : Raging Bull@12
Type : Bull
Cost : 2R
Rarity : lC1
Comment : 2/2
2/2
` "Sometimes the bulls win, and sometimes the bears win. But the bulls
have more fun."
─Anonymous`
[Randy Apslund-Faith] {EXPANDED INFO: Red, Summon Bull}
---
Name : Raging River@12
Type : Enchntmt
Cost : RR
Rarity : g--R
Comment :
When you attack, non-flying defending creatures must be divided as
opponent wishes between the left and right sides of the River. You
then choose on which side of the river to place each attacking
creature, and attacking creatures can only be blocked by flying
creatures or those on the same side of the River.
[Sandra Everingham] {EXPANDED INFO: Red, Enchantment}
---
Name : Raiding Party@12
Type : Enchntmt
Cost : 2R
Rarity : fU3
Comment :
Raiding Party may not be the target of white spells or effects. <0>:
Sacrifice an Orc to destroy all plains. A player may tap a white
creature to prevent up to two plains from being destroyed. Any number of
creatures may be tapped in this manner.
{ERRATA: insert "he or she controls" after "white creature".}
[Quinton Hoover] {EXPANDED INFO: Red, Enchantment}
---
Name : Red Elemental Blast@12
Type : Interrpt
Cost : R
Rarity : gCCC
Comment :
Counter target blue spell or destroy target blue permanent.
{A/B/UL/RV text: "Counters a blue spell being cast or destroys a blue
card in play. Alpha: Was marked as an Instant instead of an Interrupt}
[Richard Thomas] {EXPANDED INFO: Red, Interrupt}
---
Name : Roc of Kher Ridges@12
Type : Roc
Cost : 3R
Rarity : g-RR
Comment : 3/3:F
3/3, Flying
` We encountered a valley topped with immense boulders and eerie rock
formations. Suddenly one of these boulders toppled from its perch and
sprouted gargantuan wings, casting a shadow of darkness and sending
us fleeing in terror.`
[Andi Rusu] {EXPANDED INFO: Red, Summon Roc}
---
Name : Rock Hydra@12
Type : Hydra
Cost : XRR
Rarity : g-RR
Comment : 0/0:+
0/0, Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra
suffers kills one head unless controller spends <R> per head. During
controller's upkeep, new heads may be grown for <RRR> apiece.
{A/B/UL: "destroys" instead of "kills"; "<R> is spent" instead of
"controller ... head."; "During upkeep" (no "controller").
Alpha: letter R appeared instead of a red mana symbol}
[Jeff A. Menges] {EXPANDED INFO: Red, Summon Hydra}
---
Name : Rukh Egg@12
Type : Egg
Cost : 3R
Rarity : nC4+
Comment : 0/3
0/3, If Rukh Egg goes to the graveyard, a Rukh -- a 4/4 red flying
creature -- comes into play on your side at the end of that turn.
Use a counter to represent Rukh. Rukh is treated exactly like a normal
creature except that if it leaves play it is removed from the game
entirely.
{The AN card appears as two different versions, one with smaller,
darker mana circles than normal; this version is C3 and the usual-
looking version is C1.}
[Christopher Rush] {EXPANDED INFO: Red, Summon Egg}
---
Name : Sabretooth Tiger@12
Type : Tiger
Cost : 2R
Rarity : iC
Comment : 2/1:S
2/1, First strike
` "Daughter, it is now your turn to hunt the Tiger, and make a blanket
of its fur."
─Lovisa Coldeyes, Balduvian Chieftain`
[Melissa Benson] {EXPANDED INFO: Red, Summon Tiger}
---
Name : Sedge Troll@12
Type : Troll
Cost : 2R
Rarity : g-RR
Comment : 2/2:G+
2/2, <B>: Regenerates.
While controller has swamps in play, Sedge Troll gains +1/+1.
{A/B/UL last sentence: "Troll gains +1/+1 if controller has swamps in
play." Alpha: miscredited artwork to Jeff A. Menges, should be Dan
Frazier.}
[Dan Frazier] {EXPANDED INFO: Red, Summon Troll}
---
Name : Shatter@12
Type : Instant
Cost : 1R
Rarity : gCCCiC
Comment :
Destroy target artifact.
` "Let the past be the past. Do not call up that which you cannot put
down. Destroy that which destroyed us, so long ago."
─Sorine Relicsbane, Soldevi Heretic.`
{A/B/UL/RV text: "Shatter destroys target artifact."}
[Amy Weber,Byron Wackwitz] {EXPANDED INFO: Red}
---
Name : Shatterstorm@12
Type : Sorcery
Cost : 2RR
Rarity : g-U-qU1
Comment : GD
All artifacts in play are buried.
{AQ: "... are discarded. Artifact creatures cannot be regenerated."}
[Mark Poole] {EXPANDED INFO: Red}
---
Name : Shivan Dragon@12
Type : Dragon
Cost : 4RR
Rarity : gRRR
Comment : 5/5:F+
5/5, Flying, <R>: +1/+0 until end of turn.
` While it's true most Dragons are cruel, the Shivan Dragon seems to
take particular glee in the misery of others, often tormenting its
victims much like a cat plays with a mouse before delivering the
final blow.`
{RV only: no "until end of turn."}
[Melissa Benson] {EXPANDED INFO: Red, Summon Dragon}
---
Name : Sisters of the Flame@12
Type : Sisters
Cost : 1RR
Rarity : gC--dU2
Comment : 2/2:Mr
2/2, <T>: Add <R> to your mana pool. Play this ability as an interrupt.
{DK: "This ability is played as ..."}
[Jesper Myrfors] {EXPANDED INFO: Red, Summon Sisters}
---
Name : Smoke@12
Type : Enchntmt
Cost : RR
Rarity : gRRR
Comment :
No player may untap more than one creature during his or her untap phase.
{A/B/UL/RV text: "Each player can untap only one creature during his or
her untap phase."}
[Jesper Myrfors] {EXPANDED INFO: Red, Enchantment}
---
Name : Spinal Villain@12
Type : Villain
Cost : 2R
Rarity : lR1
Comment : 1/2
1/2, <T>: Destroy target blue creature.
` "Striking silent as a dream,
Cutting short the strangled scream..."
─Tobrian, "Watchdragon"`
[Anson Maddocks] {EXPANDED INFO: Red, Summon Villain}
---
Name : Stone Giant@12
Type : Giant
Cost : 2RR
Rarity : gUUU
Comment : 3/4:F
3/4, <T>: Target creature you control, which must have toughness less
than Stone Giant's power, gains flying until end of turn. Destroy that
creature at end of turn. Other effects may later be used to increase
the creature's toughness beyond Stone Giant's power.
{RV text: "<T>: Make one of your own creatures a flying creature until
end of turn. Target creature, which must have toughness less than Stone
Giant's power at the time it gains flying ability, is killed at end
of turn." A/B/UL: like RV but no "at ... ability"; "destroyed" instead
of "killed"}
[Dameon Willich] {EXPANDED INFO: Red, Summon Giant}
---
Name : Stone Rain@12
Type : Sorcery
Cost : 2R
Rarity : gCCCiC
Comment :
Destroy target land.
` "May the forces that took Argoth beneath the waves never come among
us again."
─Arcum Dagsson, Soldevi Machinist`
{A/B/UL/RV text: "Destroys any one land."}
[Daniel Gelon,Kaja Foglio] {EXPANDED INFO: Red}
---
Name : Stone Spirit@12
Type : Spirit
Cost : 4R
Rarity : iU
Comment : 4/3
4/3, Cannot be blocked by creatures with flying.
` "The spirit of the stone is the spirit of strength."
─Lovisa Coldeyes, Balduvian Chieftain`
[Jeff A. Menges] {EXPANDED INFO: Red, Summon Spirit}
---
Name : Stonehands@12
Type : Echt Crt
Cost : 2R
Rarity : iC
Comment : +
Target creature gets +0/+2. <R>: Creature Stonehands enchants gets
+1/+0 until end of turn.
` "Trust in the power of stone. Stone is strong; stone shatters
swords; stone breaks bones. Trust in stone."
─Lovisa Coldeyes, Balduvian Chieftain`
[Dan Frazier] {EXPANDED INFO: Red, Enchant Creature}
---
Name : Storm World@12
Type : Echt Wld
Cost : R
Rarity : lR1
Comment :
If any player has less than four cards in hand at the end of his or
her upkeep, Storm World does one damage to that player for each
card less than four.
[Christopher Rush] {EXPANDED INFO: Red, Enchant World}
---
Name : Tempest Efreet@12
Type : Efreet
Cost : 1RRR
Rarity : gR--lR1
Comment : 3/3
3/3, <T>: Choose a card at random from target opponent's hand and put
it in yours. Bury Tempest Efreet in opponent's graveyard. The change
in ownership is permanent. Play this ability as an interrupt. Before
you choose the card to be switched, the opponent may prevent effect by
paying 10 life or conceding game; if this is done, bury Tempest Efreet.
Effects that prevent or redirect damage cannot be used to counter this
loss of life. Remove Tempest Efreet from your deck before playing if
not playing for ante.
{LG text: "<T>: Pick a card at random from opponent's hand and place it
in yours. Bury Tempest Efreet in opponent's graveyard. The change in
ownership is permanent. Play as an interrupt, but opponent may prevent
effect by paying 10 life points or conceding game before the card to be
switched is chosen--if this is done, Tempest Efreet is buried. Effects
that prevent or redirect damage may not be used to counter this loss of
life. Remove this card from deck if not playing for ante."}
[NeNe Thomas] {EXPANDED INFO: Red, Summon Efreet}
---
Name : The Brute@12
Type : Echt Crt
Cost : 1R
Rarity : gC--lC1
Comment : +G
Target creature gets +1/+0.
<RRR>: Regenerate target creature The Brute enchants.
{LG: "gets" instead of "gains", "<RRR>: Regenerates."}
[Mark Poole] {EXPANDED INFO: Red, Enchant Creature}
---
Name : Tor Giant@12
Type : Giant
Cost : 3R
Rarity : iC
Comment : 3/3
3/3
` "What do you do then? Run. Run very fast. Don't stop until you see
the camp─or a bigger Giant."
─Toothlicker Harj, Orcish Captain`
[Doug Shuler] {EXPANDED INFO: Red, Summon Giant}
---
Name : Total War@12
Type : Enchntmt
Cost : 3R
Rarity : iR
Comment :
Whenever any player declares an attack, destroy all untapped non-wall
creatures that player controls that don't attack. Do not destroy
creatures the player did not control at the beginning of the turn.
[Drew Tucker] {EXPANDED INFO: Red, Enchantment}
---
Name : Tunnel@12
Type : Instant
Cost : R
Rarity : gUUU
Comment :
Bury target wall.
{RV text: "Buries one wall." A/B/UL text: "Destroys 1 wall. Target
wall cannot be regenerated."}
[Dan Frazier] {EXPANDED INFO: Red}
---
Name : Two-Headed Giant of Foriys@12
Type : Giant
Cost : 4R
Rarity : g--R
Comment : 4/4:T
4/4, Trample
May block two attacking creatures; divide damage between them however
controller likes.
[Anson Maddocks] {EXPANDED INFO: Red, Summon Giant}
---
Name : Uthden Troll@12
Type : Troll
Cost : 2R
Rarity : gUUU
Comment : 2/2:G
2/2, <R>: Regenerate
` "Oi oi oi, me gotta hurt in 'ere, Oi oi oi, me smell a ting is near,
Gonna bosh 'n gonna nosh 'n da hurt'll disappear."
─Troll chant`
{A/B/UL/RV: "<R>: Regenerates" A/B/UL: Misspelled Shuler}
[Douglas Shuler] {EXPANDED INFO: Red, Summon Troll}
---
Name : Vertigo@12
Type : Instant
Cost : R
Rarity : iU
Comment : !2
Vertigo deals 2 damage to target creature with flying; that creature
loses flying until end of turn.
` "I saw the wizard gesturing, but I didn't guess his plan until my
Aesthir cried out and went into a dive."
─Arna Kennerud, Skyknight`
[Drew Tucker] {EXPANDED INFO: Red}
---
Name : Wall of Dust@12
Type : Wall
Cost : 2R
Rarity : gU--lU1
Comment : 1/4
1/4, No creature blocked by Wall of Dust may attack during its controller's
next turn.
{LG text: "Creatures blocked by Wall of Dust cannot attack during your
opponent's next turn. Use counters to mark these creatures."}
[Richard Thomas] {EXPANDED INFO: Red, Summon Wall}
---
Name : Wall of Earth@12
Type : Wall
Cost : 1R
Rarity : lC2
Comment : 0/6
0/6
` The ground shuddered violently and the earth seemed to come to life.
The elemental force contained in the vast wall of earth was trapped,
bent to its controller's will.`
[Richard Thomas] {EXPANDED INFO: Red, Summon Wall}
---
Name : Wall of Fire@12
Type : Wall
Cost : 1RR
Rarity : gUUU
Comment : 0/5:+
0/5, <R>: +1/+0 until end of turn.
` Conjured from the bowels of hell,the fiery wall forms an impassable
barrier, searing the soul of any creature attempting to pass through
its terrible bursts of flame.`
{RV only: no "until end of turn."}
[Richard Thomas] {EXPANDED INFO: Red, Summon Wall}
---
Name : Wall of Heat@12
Type : Wall
Cost : 2R
Rarity : cC3lC1
Comment : 2/6
2/6
` At a distance, we mistook the sound for a waterfall...`
[Richard Thomas] {EXPANDED INFO: Red, Summon Wall}
---
Name : Wall of Lava@12
Type : Wall
Cost : 1RR
Rarity : iU
Comment : 1/3:+
1/3, <R>: +1/+1 until end of turn
` "Now there's something you don't see every day."
─Jaya Ballard, Task Mage`
[Pete Venters] {EXPANDED INFO: Red, Summon Wall}
---
Name : Wall of Opposition@12
Type : Wall
Cost : 3RR
Rarity : cU3lR1
Comment : 0/6:+
0/6, <1>: +1/+0 until end of turn.
` Like so many obstacles in life, the Wall of Opposition is but an
illusion, held fast by the focus and belief of the one who creates
it.`
[Harold McNeill] {EXPANDED INFO: Red, Summon Wall}
---
Name : Wall of Stone@12
Type : Wall
Cost : 1RR
Rarity : gUUU
Comment : 0/8
0/8
` The Earth herself lends her strength to these walls of living stone,
which possess the stability of ancient mountains. These mighty
bulwarks thwart ground-based troops, providing welcome relief for
weary warriors who defend the land.`
[Dan Frazier] {EXPANDED INFO: Red, Summon Wall}
---
Name : Wheel of Fortune@12
Type : Sorcery
Cost : 2R
Rarity : g-RR
Comment :
All players must discard their hands and draw seven new cards.
{A/B/UL: "Both" instead of "All"}
[Daniel Gelon] {EXPANDED INFO: Red}
---
Name : Winds of Change@12
Type : Sorcery
Cost : R
Rarity : gR--lU1
Comment :
All players shuffle their hands into their libraries and then draw
the same number of cards they originally held.
` "'Tis the set of sails, and not the gales,
Which tells us the way to go."
─Ella Wheeler Wilcox`
[Justin Hampton] {EXPANDED INFO: Red}
---
Name : Windseeker Centaur@12
Type : Centaur
Cost : 1RR
Rarity : pU
Comment : 2/2
2/2, Attacking does not cause Windseeker Centaur to tap.
{Distributed by mail to purchasers of the novel _Whispering Woods_,
starting in March 1995.}
[Anson Maddocks] {EXPANDED INFO: Red, Summon Centaur}
---
Name : Word of Blasting@12
Type : Instant
Cost : 1R
Rarity : iU
Comment :
Bury target wall. Word of Blasting deals an amount of damage equal to
that wall's casting cost to the wall's controller.
` "Walls? What walls?"
─Jaya Ballard, Task Mage`
[Ken Meyer, Jr.] {EXPANDED INFO: Red}
---
Name : Ydwen Efreet@12
Type : Efreet
Cost : RRR
Rarity : nU2
Comment : 3/6
3/6, If you choose to block with Ydwen Efreet, flip a coin immediately
after defense is announced; opponent calls heads or tails while coin
is in the air. If the flip ends up in opponent's favor, Ydwen Efreet
cannot block this turn.
[Drew Tucker] {EXPANDED INFO: Red, Summon Efreet}
---
Name : Abu Ja'far@15
Type : Leper
Cost : W
Rarity : cU3nU3
Comment : 0/1
0/1, If Abu dies without regenerating while participating in an attack
or defense, all creatures Abu is blocking or being blocked by are
also killed and may not regenerate.
[Ken Meyer, Jr.] {EXPANDED INFO: White, Summon Leper}
---
Name : Adarkar Unicorn@15
Type : Unicorn
Cost : 1WW
Rarity : iC
Comment : 2/2:Mu/u1
2/2, <T>: Add either <U> or <U> and one colorless mana to your mana pool.
This mana is usable only for cumulative upkeep. Play this ability as an
interrupt.
` "There is no nobler creature in all of Terisiare."
─General Jarkeld, the Arctic Fox`
[Quinton Hoover] {EXPANDED INFO: White, Summon Unicorn}
---
Name : Akron Legionnaire@15
Type : Legionnaire
Cost : 6WW
Rarity : cU1lR1
Comment : 8/4
8/4
None of your non-artifact creatures may attack except Akron Legionnaire.
{ERRATA: "... except for Akron Legionnaires" -- they won't stop each
other from attacking if you have more than one.}
[Mark Poole] {EXPANDED INFO: White, Summon Legionnaire}
---
Name : Alabaster Potion@15
Type : Instant
Cost : XWW
Rarity : gC--lC2
Comment :
Give target player X life, or prevent X damage to any creature or player.
{LG text: "Target player gains X life or prevents X damage to any one
creature or player."}
[Harold McNeill] {EXPANDED INFO: White}
---
Name : Amrou Kithkin@15
Type : Kithkin
Cost : WW
Rarity : gC--lC2
Comment : 1/1
1/1
No creature with power greater than 2 may be assigned to block Kithkin.
{LG text: "Creatures with power greater than 2 may not be assigned to
block Kithkin. Blocker's power may be increased after blocking has been
assigned."}
[Quinton Hoover] {EXPANDED INFO: White, Summon Kithkin}
---
Name : Angelic Voices@15
Type : Enchntmt
Cost : 2WW
Rarity : cU1lR1
Comment : +
As long as the only creatures you control are white or artifact
creatures all your creatures gain +1/+1.
[Julie Baroh] {EXPANDED INFO: White, Enchantment}
---
Name : Angry Mob@15
Type : Mob
Cost : 2WW
Rarity : gU--dU2
Comment : 2+*/2+*:T
2+*/2+*, Trample
During your turn, Angry Mob has power and toughness each equal to 2 plus
the total number of swamps opponents control. During other turns, Angry
Mob has power and toughness 2/2.
{DK text: "During your turn, the *'s are both equal to the total number
of swamps all opponents control. During any other player's turn, *
equals 0."}
[Drew Tucker] {EXPANDED INFO: White, Summon Mob}
---
Name : Animate Wall@15
Type : Echt Wal
Cost : W
Rarity : gRRR
Comment :
Target wall can now attack.
{RV: add "Target wall's power and toughness are unchanged by this
enchantment, even if its power is 0." A/B/UL: like RV, without "by
this enchantment"}
[Dan Frazier] {EXPANDED INFO: White, Enchant Wall}
---
Name : Arctic Foxes@15
Type : Foxes
Cost : 1W
Rarity : iC
Comment : 1/1
1/1, If defending player controls any snow-covered lands, no creature
with power greater than 1 may be assigned to block Arctic Foxes.
` "Those Foxes are wily, swift, and ferocious. They are the warriors
of the snows."
─General Jarkeld, the Arctic Fox`
[Mark Poole] {EXPANDED INFO: White, Summon Foxes}
---
Name : Arenson's Aura@15
Type : Enchntmt
Cost : 2W
Rarity : iC
Comment :
<W>: Sacrifice an enchantment to destroy target enchantment.
<3UU>: Counter target enchantment.
{ERRATA: play the second ability as an interrupt}
[Nicola Leonard] {EXPANDED INFO: White, Enchantment}
---
Name : Argivian Archaeologist@15
Type : Archaeologist
Cost : 1WW
Rarity : qU1
Comment : 1/1
1/1, <WW>: Tap to bring one artifact from your graveyard to your hand.
` Fascinated by the lore of ancient struggles, the Archaeologist
searches incessantly for remnants of an earlier, more powerful era.`
[Amy Weber] {EXPANDED INFO: White, Summon Archaeologist}
---
Name : Argivian Blacksmith@15
Type : Smith
Cost : 1WW
Rarity : qC4
Comment : 2/2
2/2, Tap to prevent up to 2 damage to target artifact creature.
` Through years of study and training, the Blacksmiths of Argive became
adept at reassembling the mangled remains of the strange, mechanical
creatures abounding in their native land.`
[Kerstin Kaman] {EXPANDED INFO: White, Summon Smith}
---
Name : Armageddon@15
Type : Sorcery
Cost : 3W
Rarity : gRRR
Comment :
Destroy all lands.
{A/B/UL/RV text: "All lands in play are destroyed."}
[Jesper Myrfors] {EXPANDED INFO: White}
---
Name : Armor of Faith@15
Type : Echt Crt
Cost : W
Rarity : iC
Comment : +
Target creature gets +1/+1. <W>: Creature Armor of Faith enchants gets
+0/+1 until end of turn.
` "Keep your chainmail, warrior. I have my own form of protection."
─Halvor Arenson, Kjeldoran Priest`
[Anson Maddocks] {EXPANDED INFO: White, Enchant Creature}
---
Name : Army of Allah@15
Type : Instant
Cost : 1WW
Rarity : nC4+
Comment : +
All attacking creatures gain +2/+0 until end of turn.
` On the day of victory no one is tired. ─Arab proverb`
{The AN card appears as two different versions, one with smaller,
darker mana circles than normal; this version is C3 and the usual-
looking version is C1.}
[Brian Snoddy] {EXPANDED INFO: White}
---
Name : Artifact Ward@15
Type : Echt Crt
Cost : W
Rarity : qC4
Comment :
Target creature cannot be blocked by artifact creatures, and any damage
taken from an artifact source is reduced to 0. Target creature is
unaffected by any artifact effects that target it.
[Douglas Shuler] {EXPANDED INFO: White, Enchant Creature}
---
Name : Balance@15
Type : Sorcery
Cost : 1W
Rarity : gRRR
Comment : D
Each player sacrifices enough lands to equalize the number of lands all
players control. The player who controls the fewest lands cannot
sacrifice any in this way. All players then equalize cards in hand and
then creatures in play the same way.
{RV text: "Whichever player has more lands in play must discard enough
lands of his or her choice to equalize the number of lands both players
have in play. Next, equalize the cards in hand and then creatures in
play the same way. Creatures lost in this manner are considered buried."
A/B/UL like RV but 2nd sentence: "Cards in hand and creatures in play
must be equalized the same way." and "are considered buried" instead of
"may not be regenerated." A/B/UL/RV ERRATA: The last sentence should
say: "All lands, cards, and creatures lost in this way are considered
sacrificed." 4E ERRATA, and update to the old errata: Cards in hand
should be discarded, not sacrificed.}
[Mark Poole] {EXPANDED INFO: White}
---
Name : Battle Cry@15
Type : Instant
Cost : 2W
Rarity : iU
Comment : +
Untap all white creatures you control. Any creature that blocks this
turn gets +0/+1 until end of turn.
` "In the thick of battle, you must keep your wits about you. Yelling
a lot helps, too."
─General Jarkeld, the Arctic Fox`
[Doug Shuler] {EXPANDED INFO: White}
---
Name : Benalish Hero@15
Type : Hero
Cost : W
Rarity : gCCC
Comment : 1/1:B
1/1, Banding
` Banding Benalia has a complex caste system that changes with the
lunar year. No matter what the season, the only caste that cannot be
attained by either heredity or money is that of the Hero.`
{A/B/UL/RV: "Bands" A/B/UL: Misspelled Shuler}
[Douglas Shuler] {EXPANDED INFO: White, Summon Hero}
---
Name : Black Scarab@15
Type : Echt Crt
Cost : W
Rarity : iU
Comment : +
Target creatures gets +2/+2 as long as any opponent controls any black
cards. That creature cannot be blocked by black creatures.
[Kaja Foglio] {EXPANDED INFO: White, Enchant Creature}
---
Name : Black Ward@15
Type : Echt Crt
Cost : W
Rarity : gUUU
Comment : Pb
Target creature gains protection from black. The protection granted
by Black Ward does not destroy Black Ward.
{A/B/UL/RV cards do not have the second sentence, but there is ERRATA
to add it to those cards.}
[Dan Frazier] {EXPANDED INFO: White, Enchant Creature}
---
Name : Blaze of Glory@15
Type : Instant
Cost : W
Rarity : g--R
Comment :
Target defending creature can and must block all attacking creatures it
can legally block. For example, a normal non-flying target defender can
and must block all normal non-flying attackers at once, but it cannot
block any flying attackers. Controller of target defender may distribute
damage among attackers as desired. Play before defense is chosen.
[Richard Thomas] {EXPANDED INFO: White}
---
Name : Blessed Wine@15
Type : Instant
Cost : 1W
Rarity : iC
Comment :
Gain 1 life. Draw a card at the beginning of the next turn's upkeep.
` "May the bounty of Kjeld enrich your days."
─Halvor Arenson, Kjeldoran Priest`
[Kaja Foglio] {EXPANDED INFO: White}
---
Name : Blessing@15
Type : Echt Crt
Cost : WW
Rarity : gRRR
Comment : +
<W>: Target creature Blessing enchants gets +1/+1 until end of turn.
{RV text: "<W>: +1/+1"
A/B/UL text: "<W>: Target creature gains +1/+1 until end of turn."}
[Julie Baroh] {EXPANDED INFO: White, Enchant Creature}
---
Name : Blinking Spirit@15
Type : Blinking Spirit
Cost : 3W
Rarity : iR
Comment : 2/2
2/2, <0>: Return Blinking Spirit to owner's hand.
` "Don't look at it! Maybe it'll go away!"
─Ib Halfheart, Goblin Tactician`
[L. A. Williams] {EXPANDED INFO: White, Summon Blinking Spirit}
---
Name : Blood of the Martyr@15
Type : Instant
Cost : WWW
Rarity : cU3dU2
Comment :
For the remainder of the turn, you may redirect damage done to any
number of creatures to yourself instead.
` The willow knows what the storm does not: that the power to endure
harm outlives the power to inflict it.`
[Christopher Rush] {EXPANDED INFO: White}
---
Name : Blue Scarab@15
Type : Echt Crt
Cost : W
Rarity : iU
Comment : +
Target creatures gets +2/+2 as long as any opponent controls any blue
cards. That creature cannot be blocked by blue creatures.
[Amy Weber] {EXPANDED INFO: White, Enchant Creature}
---
Name : Blue Ward@15
Type : Echt Crt
Cost : W
Rarity : gUUU
Comment : Pu
Target creature gains protection from blue. The protection granted
by Blue Ward does not destroy Blue Ward.
{A/B/UL/RV cards do not have the second sentence, but there is ERRATA
to add it to those cards.}
[Dan Frazier] {EXPANDED INFO: White, Enchant Creature}
---
Name : Brainwash@15
Type : Echt Crt
Cost : W
Rarity : gC--dC3
Comment :
Target creature cannot attack unless its controller pays an additional <3>.
{DK text: "Target creature may not attack unless its controller pays <3>
in addition to any other costs required for the creature to attack."}
[Pete Venters] {EXPANDED INFO: White, Enchant Creature}
---
Name : Call to Arms@15
Type : Enchntmt
Cost : 1W
Rarity : iR
Comment : +
Choose a color. As long as target opponent controls more cards of that
color than any other color, all white creatures get +1/+1. If at any
time that opponent does not control more cards of that color than any
other color, bury Call to Arms.
[Randy Gallegos] {EXPANDED INFO: White, Enchantment}
---
Name : Camel@15
Type : Camel
Cost : W
Rarity : nC5
Comment : 0/1:B
0/1, Bands
All creatures attacking in a band with Camel are immune to damage done
by deserts.
` Everyone knew Walid was a pious man, for he had been blessed with
many sons, many jewels, and a great many Camels.`
[Sandra Everingham] {EXPANDED INFO: White, Summon Camel}
---
Name : Caribou Range@15
Type : Echt Lnd
Cost : 2WW
Rarity : iR
Comment :
When Caribou Range comes into play, choose target land you control.
<WW>: Tap land Caribou Range enchants to put a Caribou token into play.
Treat this token as a 0/1 white creature.
<0>: Sacrifice a Caribou token to gain 1 life.
{ERRATA: delete everything before "choose"}
[Richard Thomas] {EXPANDED INFO: White, Enchant Land}
---
Name : Castle@15
Type : Enchntmt
Cost : 3W
Rarity : gUUU
Comment : +
Untapped creatures you control get +0/+2 when not attacking.
{RV text: "Your untapped creatures gain +0/+2. Attacking creatures do
not get this bonus." A/B/UL: like RV but "lose" instead of "do not get"}
[Dameon Willich] {EXPANDED INFO: White, Enchantment}
---
Name : CircleofProtection:Artifacts@15
Type : Enchntmt
Cost : 1W
Rarity : gU--qU3
Comment :
<2>: Prevent all damage against you from one artifact source. If a
source deals damage to you more than once in a turn, you may pay <2>
each time to prevent the damage.
{AQ: "Prevents" instead of "Prevent", "any" before "one", "does" instead
of "deals", "must" instead of "may", "you want" after "each time".}
[Pete Venters] {EXPANDED INFO: White, Enchantment}
---
Name : Circle of Protection: Black@15
Type : Enchntmt
Cost : 1W
Rarity : gCCCiC
Comment :
<1>: Prevent all damage against you from one black source. If a source
deals damage to you more than once in a turn, you may pay <1> each time
to prevent the damage.
{RV: "Prevents" instead of "Prevent", "does" instead of "deals", "1 mana"
instead of "<1>", "must" instead of "may", "you want" after "each time".
B/UL: like RV but no "you want". This card was missing from the Alpha
printing.}
[Sandra Everingham,Jesper Myrfors] {EXPANDED INFO: White, Enchantment}
---
Name : Circle of Protection: Blue@15
Type : Enchntmt
Cost : 1W
Rarity : gCCCiC
Comment :
<1>: Prevent all damage against you from one blue source. If a source
deals damage to you more than once in a turn, you may pay <1> each time
to prevent the damage.
{RV: "Prevents" instead of "Prevent", "does" instead of "deals", "1 mana"
instead of "<1>", "must" instead of "may", "you want" after "each time".
A/B/UL: like RV but no "you want".}
[Pete Venters,Dameon Willich] {EXPANDED INFO: White, Enchantment}
---
Name : Circle of Protection: Green@15
Type : Enchntmt
Cost : 1W
Rarity : gCCCiC
Comment :
<1>: Prevent all damage against you from one green source. If a source
deals damage to you more than once in a turn, you may pay <1> each time
to prevent the damage.
{RV: "Prevents" instead of "Prevent", "does" instead of "deals", "1 mana"
instead of "<1>", "must" instead of "may", "you want" after "each time".
A/B/UL: like RV but no "you want".}
[Sandra Everingham,Sandra Everingham] {EXPANDED INFO: White, Enchantment}
---
Name : Circle of Protection: Red@15
Type : Enchntmt
Cost : 1W
Rarity : gCCCiC
Comment :
<1>: Prevent all damage against you from one red source. If a source
deals damage to you more than once in a turn, you may pay <1> each time
to prevent the damage.
{RV: "Prevents" instead of "Prevent", "does" instead of "deals", "1 mana"
instead of "<1>", "must" instead of "may", "you want" after "each time".
A/B/UL: like RV but no "you want". Alpha: miscredited the artwork to
Anson Maddocks, should be Mark Tedin.}
[Pete Venters,Mark Tedin] {EXPANDED INFO: White, Enchantment}
---
Name : Circle of Protection: White@15
Type : Enchntmt
Cost : 1W
Rarity : gCCCiC
Comment :
<1>: Prevent all damage against you from one white source. If a source
deals damage to you more than once in a turn, you may pay <1> each time
to prevent the damage.
{RV: "Prevents" instead of "Prevent", "does" instead of "deals", "1 mana"
instead of "<1>", "must" instead of "may", "you want" after "each time".
A/B/UL: like RV but no "you want" and Misspelled Shuler.}
[Sandra Everingham,Douglas Shuler] {EXPANDED INFO: White, Enchantment}
---
Name : Cleanse@15
Type : Sorcery
Cost : 2WW
Rarity : lR1
Comment :
All black creatures in play are destroyed.
` The clouds broke and the sun's rays burst forth; each foul beast in
its turn faltered, and was gone.`
[Phil Foglio] {EXPANDED INFO: White}
---
Name : Cleansing@15
Type : Sorcery
Cost : WWW
Rarity : dU1
Comment :
All land is destroyed. Players may prevent Cleansing from destroying
specific lands by paying 1 life for each land they wish to protect.
Effects that prevent or redirect damage may not be used to counter
this loss of life.
[Pete Venters] {EXPANDED INFO: White}
---
Name : Clergy of the Holy Nimbus@15
Type : Priest
Cost : W
Rarity : lC2
Comment : 1/1:G
1/1, When Clergy are destroyed or take lethal damage, unless opponent pays
<1> Clergy are regenerated.
[Daniel Gelon] {EXPANDED INFO: White, Summon Priest}
---
Name : Cold Snap@15
Type : Enchntmt
Cost : 2W
Rarity : iU
Comment :
Cumulative Upkeep: <2>
During each player's upkeep, Cold Snap deals 1 damage to that player
for each snow-covered land he or she controls.
` Who knows from whence the winter comes?`
[Randy Gallegos] {EXPANDED INFO: White, Enchantment}
---
Name : Combat Medic@15
Type : Soldier
Cost : 2W
Rarity : fC4
Comment : 0/2
0/2, <1W>: Prevent 1 damage to any player or creature.
` "Although Icatia's Combat Medics borrowed much of their knowledge
from other societies, their skills were their own."
─Sarpadian Empires, vol. VI
"Time enough to become a Medic once you're hurt too badly to fight.
For now, Icatia needs your strength more than your compassion."
─Lydia Wynforth, Mayor of Trokair
"Without Combat Medics, Icatia would probably not have withstood the
forces of chaos as long as it did."
─Sarpadian Empires, vol. VI
"We'd no sooner knock 'em back on their heels than that accursed
sawbones would show up and patch 'em back together again."
─Ivra Jursdotter`
[Edward Beard, Jr.,Liz Danforth,Anson Maddocks,Susan Van Camp]
{EXPANDED INFO: White, Summon Soldier}
---
Name : Consecrate Land@15
Type : Echt Lnd
Cost : W
Rarity : g--U
Comment :
All enchantments on target land are destroyed. Land cannot be destroyed
or further enchanted until Consecrate Land has been destroyed.
[Jeff A. Menges] {EXPANDED INFO: White, Enchant Land}
---
Name : Conversion@15
Type : Enchntmt
Cost : 2WW
Rarity : gUUU
Comment :
All mountains become basic plains. During your upkeep, pay <WW> or
destroy Conversion.
{RV text: "All mountains are considered basic plains while Conversion
is in play. Pay <WW> during upkeep, or Conversion is discarded."
A/B/UL: like RV, without "basic". A/B/UL/RV ERRATA: Replace "discarded"
with "destroyed."}
[Jesper Myrfors] {EXPANDED INFO: White, Enchantment}
---
Name : Cooperation@15
Type : Echt Crt
Cost : 2W
Rarity : iC
Comment : B
Target creature gains banding.
` "The Elves train our healers, and we keep the Orcs at bay. Most
Elvish bargains aren't this fair."
─General Jarkeld, the Arctic Fox`
[Phil Foglio] {EXPANDED INFO: White, Enchant Creature}
---
Name : Crusade@15
Type : Enchntmt
Cost : WW
Rarity : gRRR
Comment : +
All white creatures get +1/+1.
{A/B/UL/RV: "gain" instead of "get"}
[Mark Poole] {EXPANDED INFO: White, Enchantment}
---
Name : D'Avenant Archer@15
Type : Archer
Cost : 2W
Rarity : cC3lC2
Comment : 1/2:!1
1/2, <T>: Archer does 1 damage to target attacking or blocking creature.
[Douglas Shuler] {EXPANDED INFO: White, Summon Archer}
---
Name : Damping Field@15
Type : Enchntmt
Cost : 2W
Rarity : qU3
Comment :
Players may not untap more than one artifact during each of their own
untap phases.
` Eventually, mages learned to harness the power of natural damping
fields and use it for their own ends.`
[Justin Hampton] {EXPANDED INFO: White, Enchantment}
---
Name : Death Ward@15
Type : Instant
Cost : W
Rarity : gCCCiC
Comment : G
Regenerate target creature.
` "Sometimes, a soul is not ready to complete its journey to the next
world."
─Halvor Arenson, Kjeldoran Priest`
{A/B/UL/RV text: "Regenerates target creature." Alpha: artwork
miscredited to Dan Frazier, should be Mark Poole.}
[Mark Poole,Harold McNeill] {EXPANDED INFO: White}
---
Name : Disenchant@15
Type : Instant
Cost : 1W
Rarity : gCCCiC
Comment :
Destroy target artifact or enchantment.
` "I implore you not to forget the horrors of the past. You would have
us start the Brothers' War anew!"
─Sorine Relicbane, Soldevi Heretic`
{4E text: "Destroy target enchantment or artifact."
RV text: "Target enchantment or artifact is destroyed."
A/B/UL text: "Target enchantment or artifact must be discarded."}
[Amy Weber,Brian Snoddy] {EXPANDED INFO: White}
---
Name : Divine Intervention@15
Type : Enchntmt
Cost : 6WW
Rarity : lR1
Comment :
Put two counters on this card. Remove a counter during your upkeep.
When you remove the last counter from Divine Intervention, the
game is over and considered a draw.
[Amy Weber] {EXPANDED INFO: White, Enchantment}
---
Name : Divine Offering@15
Type : Instant
Cost : 1W
Rarity : cC3lC2
Comment :
Destroy target artifact. You gain life points equal to casting cost
of artifact.
` D'Haren stared at the twisted lump of metal that had been a prized
artifact. The fight was getting ugly.`
[Jeff A. Menges] {EXPANDED INFO: White}
---
Name : Divine Transformation@15
Type : Echt Crt
Cost : 2WW
Rarity : gU--lR1
Comment : +
Target creature gets +3/+3.
` Glory surged through her and radiance surrounded her. All things were
possible with the blessing of the Divine.`
{LG: "gains" instead of "gets"}
[NeNe Thomas] {EXPANDED INFO: White, Enchant Creature}
---
Name : Drought@15
Type : Enchntmt
Cost : 2WW
Rarity : iU
Comment :
During your upkeep, pay <WW> or destroy Drought. Before a spell that
requires <B> as part of its casting cost may be cast, or an ability that
requires <B> as part of its activation cost may be played, the controller
of that spell or ability sacrifices a swamp for each <B> in the spell's
casting cost or the ability's activation cost.
[NeNe Thomas] {EXPANDED INFO: White, Enchantment}
---
Name : Dust to Dust@15
Type : Sorcery
Cost : 1WW
Rarity : dC3
Comment :
Removes two target artifacts from the game.
` Tervish never noticed that the amulet had vanished. It had
disappeared not only from his possession, but from his memory as
well.`
[Drew Tucker] {EXPANDED INFO: White}
---
Name : Elder Land Wurm@15
Type : Wurm
Cost : 4WWW
Rarity : gR--lR1
Comment : 5/5:T
5/5, Trample, Cannot attack until assigned as a blocker.
{LG text: "Wurm cannot attack until it has been assigned as a blocker."}
[Quinton Hoover] {EXPANDED INFO: White, Summon Wurm}
---
Name : Elvish Healer@15
Type : Cleric
Cost : 2W
Rarity : iC
Comment : 1/2
1/2, <T>: Prevent 1 damage to any non-green creature or any player or up
to 2 damage to any green creature.
` "The Kjeldorans keep the Orcs at bay and we train their healers.
Most human bargains aren't as fair."
─Laina of the Elvish Council`
[Rick Emond] {EXPANDED INFO: White, Summon Cleric}
---
Name : Enchanted Being@15
Type : Being
Cost : 1WW
Rarity : lC1
Comment : 2/2
2/2, Any damage dealt to Enchanted Being during combat by creatures with
one or more enchantment cards played on them is reduced to 0.
[Douglas Shuler] {EXPANDED INFO: White, Summon Being}
---
Name : Enduring Renewal@15
Type : Enchntmt
Cost : 2WW
Rarity : iR
Comment :
Play with the cards in your hand face up on the table. If you draw a
creature card from your library, discard it. Whenever a creature goes
to your graveyard from play, put that creature into your hand.
` That which lasts longer serves best.`
[Harold McNeill] {EXPANDED INFO: White, Enchantment}
---
Name : Energy Storm@15
Type : Enchntmt
Cost : 1W
Rarity : iR
Comment :
Cumulative Upkeep: <1>
Damage dealt by instants, interrupts, and sorceries is reduced to 0.
Creatures with flying do not untap during their controller's untap phase.
[Sandra Everingham] {EXPANDED INFO: White, Enchantment}
---
Name : Equinox@15
Type : Echt Lnd
Cost : W
Rarity : lC1
Comment :
Tap land enchanted with Equinox to counter a spell that destroys
one or more of your lands. This ability is played as an interrupt.
{ERRATA: should say "Choose target land you control. <0>: Tap land
Equinox enchants to counter target spell that will send one or more
lands you control to the graveyard. Play this ability as an interrupt."}
[Susan Van Camp] {EXPANDED INFO: White, Enchant Land}
---
Name : Exorcist@15
Type : Exorcist
Cost : WW
Rarity : dU1
Comment : 1/1
1/1, <1WT>: Target black creature is destroyed.
` Though they often bore little greater charm than the demons they
battled, exorcists were always welcome in Scarwood.`
[Drew Tucker] {EXPANDED INFO: White, Summon Exorcist}
---
Name : Eye for an Eye@15
Type : Instant
Cost : WW
Rarity : gRR-nU3
Comment :
You may cast Eye for an Eye only when a creature, spell, or effect deals
damage to you. Eye for an Eye deals an equal amount of damage to the
controller of that creature, spell, or effect. If another spell or
effect reduces the amount of damage you receive, it does not reduce the
damage dealt by Eye for an Eye.
{RV: first sentence "Can be cast only when a creature, spell, or effect
does damage to you", "does" instead of the first "deals", "some" instead
of "another". AN: like RV but "or spell" instead of "spell, or effect",
both times it appears.}
[Mark Poole] {EXPANDED INFO: White}
---
Name : Farmstead@15
Type : Echt Lnd
Cost : WWW
Rarity : g-RR
Comment :
Target land's controller gains 1 life if <WW> is spent during
controller's upkeep. You cannot gain more than 1 life each turn
through this enchantment.
{A/B/UL text: "Target land's controller gains 1 life each upkeep if
<WW> is spent. Target land still generates mana as usual."
ERRATA: All versions of Farmstead are usable only once during your
upkeep, even if you don't control the land it enchants.}
[Mark Poole] {EXPANDED INFO: White, Enchant Land}
---
Name : Farrel's Mantle@15
Type : Echt Crt
Cost : 2W
Rarity : fU3
Comment : !X
If target creature attacks and is not blocked, it may deal X+2 damage to
any other target creature, where X is the power of the creature Farrel's
Mantle enchants. If it does so, it deals no damage to opponent this turn.
{ERRATA: Substitute "defending player" for "opponent". This actually
has a real impact on how the card works when it is on an opponent's
creature.}
[Anthony Waters] {EXPANDED INFO: White, Enchant Creature}
---
Name : Farrel's Zealot@15
Type : Townsfolk
Cost : 1WW
Rarity : fC3
Comment : 2/2:!3
2/2, If Farrel's Zealot attacks and is not blocked, you may choose to
have it deal 3 damage to a target creature. If you do so, it deals no
damage to opponent this turn.
` Farrel, a former priest, believed Icatia was far too complacent
toward the Order of the Ebon Hand.
After the fall of Trokair, Farrel and his followers formally broke
their ties with the rest of Icatia.
Farrel and his followers became a formidable band of vigilantes,
battling Icatians and followers of Tourach.`
[Edward Beard, Jr.,Melissa Benson,Richard Kane-Ferguson]
{EXPANDED INFO: White, Summon Townsfolk}
---
Name : Farrelite Priest@15
Type : Cleric
Cost : 1WW
Rarity : fU3
Comment : 1/3:Mw
1/3, <1>: Add <W> to your mana pool. Play this ability as an interrupt. If
more than <3> is spent in this way during one turn, bury Farrelite Priest
at end of turn.
` Although their methods were often brutal, Farrel's followers believed
in the preservation of justice and virtue.`
[Phil Foglio] {EXPANDED INFO: White, Summon Cleric}
---
Name : Fasting@15
Type : Enchntmt
Cost : W
Rarity : dU2
Comment :
You may choose to skip your draw phase; if you do so, you gain 2 life.
If you draw a card for any reason, Fasting is destroyed. During your
upkeep, put a hunger counter on Fasting. When Fasting has five hunger
counters on it, it is destroyed.
[Douglas Shuler] {EXPANDED INFO: White, Enchantment}
---
Name : Festival@15
Type : Instant
Cost : W
Rarity : dC3
Comment :
Opponent may not declare an attack this turn. Play during opponent's
upkeep phase.
` Only after the townsfolk had drawn us into their merry celebration
did we discover that their holiday rituals held a deeper purpose.`
[Mark Poole] {EXPANDED INFO: White}
---
Name : Fire and Brimstone@15
Type : Instant
Cost : 3WW
Rarity : dU2
Comment :
Fire and Brimstone does 4 damage to target player and 4 damage to you.
Can only be used during a turn in which target player has declared an
attack.
[Jeff A. Menges] {EXPANDED INFO: White}
---
Name : Formation@15
Type : Instant
Cost : 1W
Rarity : iR
Comment : B
Target creature gains banding until end of turn. Draw a card at the
beginning of the next turn's upkeep.
` "I have been a warrior for over four hundred years, and yet each
generation of Kjeldorans teaches me new tricks. There can be no
better allies."
─Taaveti of Kelsinko, Elvish Hunter`
[Ken Meyer, Jr.] {EXPANDED INFO: White}
---
Name : Fortified Area@15
Type : Enchntmt
Cost : 1WW
Rarity : gC--lU1
Comment : B+
All walls you control gain banding and get +1/+0.
{LG text: "All your walls gain +1/+0 and banding."}
[Randy Apslund-Faith] {EXPANDED INFO: White, Enchantment}
---
Name : Fylgja@15
Type : Echt Crt
Cost : W
Rarity : iCpU
Comment :
When Fylgja comes into play, put four healing counters on it.
<0>: Remove a healing counter from Fylgja to prevent 1 damage
to creature Fylgja enchants.
<2W>: Put a healing counter on Fylgja.
{Ice Age promo. Distributed with Cards Illustrated #18. Note: The
Ice Age Fylgja uses the old white mana symbols, like the promo.}
[Edward Beard, Jr.] {EXPANDED INFO: White, Enchant Creature}
---
Name : General Jarkeld@15
Type : Legend
Cost : 3W
Rarity : iR
Comment : 1/2
1/2, <T>: Switch the blocking creatures of two target attacking creatures;
all defense must remain legal. Use this ability only during combat after
defense is chosen and before damage is dealt.
[Richard Thomas] {EXPANDED INFO: White, Summon Legend}
---
Name : Glyph of Life@15
Type : Instant
Cost : W
Rarity : lC2
Comment :
Damage done to target wall by attacking creatures is added to your
life point total.
` Any wall can be battered down, but at what cost?`
[Susan Van Camp] {EXPANDED INFO: White}
---
Name : Great Defender@15
Type : Instant
Cost : W
Rarity : lU1
Comment : +
Target creature gains +0/+X until end of turn where X is the
creature's casting cost.
[Mark Poole] {EXPANDED INFO: White}
---
Name : Great Wall@15
Type : Enchntmt
Cost : 2W
Rarity : lU1
Comment :
Creatures with plainswalk may be blocked as if they did not have this
ability.
[Sandra Everingham] {EXPANDED INFO: White, Enchantment}
---
Name : Greater Realm of Preservation@15
Type : Enchntmt
Cost : 1W
Rarity : lU1
Comment :
<1W>: Prevents all damage against you from one red or black source.
If a source does damage to you more than once in a turn, you must
pay <1W> each time you want to prevent the damage.
[NeNe Thomas] {EXPANDED INFO: White, Enchantment}
---
Name : Green Scarab@15
Type : Echt Crt
Cost : W
Rarity : iU
Comment : +
Target creatures gets +2/+2 as long as any opponent controls any green
cards. That creature cannot be blocked by green creatures.
[Nicola Leonard] {EXPANDED INFO: White, Enchant Creature}
---
Name : Green Ward@15
Type : Echt Crt
Cost : W
Rarity : gUUU
Comment : Pg
Target creature gains protection from green. The protection granted
by Green Ward does not destroy Green Ward.
{A/B/UL/RV cards do not have the second sentence, but there is ERRATA
to add it to those cards.}
[Dan Frazier] {EXPANDED INFO: White, Enchant Creature}
---
Name : Guardian Angel@15
Type : Instant
Cost : XW
Rarity : g-CC
Comment :
Prevents X damage from being dealt to any one target. Any further
damage to the same target this turn can be canceled by spending 1
mana per point of damage to be canceled.
{A/B/UL: "done" instead of "dealt".}
[Anson Maddocks] {EXPANDED INFO: White}
---
Name : Hallowed Ground@15
Type : Enchntmt
Cost : 1W
Rarity : iU
Comment :
<WW>: Return target non-snow-covered land you control to owner's hand.
` "On this site where Kjeld's blood was spilled, let none raise a fist
or deny a beggar."
─Halvor Arenson, Kjeldoran Priest`
[Doug Shuler] {EXPANDED INFO: White, Enchantment}
---
Name : Hand of Justice@15
Type : Avatar
Cost : 5W
Rarity : fU1
Comment : 2/6
2/6, <T>: Tap three target white creatures you control to destroy any
target creature.
` "The Hand of Justice will come to cleanse the world if we are
true."
─Oliver Farrel`
[Melissa Benson] {EXPANDED INFO: White, Summon Avatar}
---
Name : Heal@15
Type : Instant
Cost : W
Rarity : iC
Comment :
Prevent 1 damage to any creature or player. Draw a card at the beginning
of the next turn's upkeep.
` "Sometimes even the smallest boon can save a life."
─Halvor Arenson, Kjeldoran Priest`
[Mark Tedin] {EXPANDED INFO: White}
---
Name : Healing Salve@15
Type : Instant
Cost : W
Rarity : gCCC
Comment :
Give target player 3 life, or prevent up to 3 damage to any creature
or player.
{A/B/UL/RV text: "Gain 3 life, or prevent up to 3 damage from being
dealt to a single target."}
[Dan Frazier] {EXPANDED INFO: White}
---
Name : Heaven's Gate@15
Type : Instant
Cost : W
Rarity : lU1
Comment :
Changes the color of one or more target creatures to white until
end of turn. You choose which and how many creatures are affected.
Costs to tap, maintain, or use a special ability of target
creatures remains entirely unchanged.
[Douglas Shuler] {EXPANDED INFO: White}
---
Name : Heroism@15
Type : Enchntmt
Cost : 2W
Rarity : fU3
Comment :
<0>: Sacrifice a white creature to have attacking red creatures deal no
damage during combat this turn. The attacking player may pay <2R> for an
attacking creature to have it deal damage as normal.
[Mark Poole] {EXPANDED INFO: White, Enchantment}
---
Name : Hipparion@15
Type : Hipparion
Cost : 1W
Rarity : iU
Comment : 1/3
1/3, Cannot be assigned to block a creature with power 3 or greater
unless you pay an additional <1>.
` "Someone once said that Hipparions are to Warriors what Aesthir are
to Skyknights. Don't believe it."
─General Jarkeld, the Arctic Fox`
[Dameon Willich] {EXPANDED INFO: White, Summon Hipparion}
---
Name : Holy Armor@15
Type : Echt Crt
Cost : W
Rarity : gCCC
Comment : +
Target creature gets +0/+2. <W>: Target creature Holy Armor enchants
gets +0/+1 until end of turn.
{RV text: "Target creature gains +0/+2. <W>: +0/+1" A/B/UL like RV but
"Target creature gets extra +0/+1 until end of turn" instead of "+0/+1"}
[Melissa Benson] {EXPANDED INFO: White, Enchant Creature}
---
Name : Holy Day@15
Type : Instant
Cost : W
Rarity : lC1
Comment :
Creatures attack and block as normal, but none deal any damage. All
attacking creatures are still tapped. Play any time before attack
damage is assigned.
` "The day of spirits; my soul's calm retreat
Which none disturb!"
─Henry Vaughan, "Silex Scintillans"`
[Justin Hampton] {EXPANDED INFO: White}
---
Name : Holy Light@15
Type : Instant
Cost : 2W
Rarity : dC3
Comment : -
All non-white creatures get -1/-1 until end of turn.
` "Bathed in hallowed light, the infidels looked upon the impurities
of their souls and despaired."
─The Book of Tal`
[Drew Tucker] {EXPANDED INFO: White}
---
Name : Holy Strength@15
Type : Echt Crt
Cost : W
Rarity : gCCC
Comment : +
Target creature gets +1/+2.
{A/B/UL/RV: "gains" instead of "gets"}
[Anson Maddocks] {EXPANDED INFO: White, Enchant Creature}
---
Name : Icatian Infantry@15
Type : Soldiers
Cost : W
Rarity : fC4
Comment : 1/1:SB
1/1, <1>: Bands until end of turn. <1>: First strike until end of turn.
` The Icatian army easily repelled early surprise attacks by the Orcs
on border towns like Montford.
Although they had long been concerned about the Order of the Ebon
Hand, the Icatians faced an even greater threat from Goblin and
Orcish raiders.
"Valiant Icatia was the last of the Sarpadian empires to fall. Its
faithful soldiers defended their cities to the very end."
─Sarpadian Empires, vol. VI
"Never Surrender"
─Motto carved into a fragment of an Icatian wall`
[Edward Beard, Jr.,Christopher Rush,Douglas Shuler,Drew Tucker]
{EXPANDED INFO: White, Summon Soldiers}
---
Name : Icatian Javelineers@15
Type : Soldiers
Cost : W
Rarity : fC3
Comment : 1/1:!1
1/1, When Icatian Javelineers is brought into play, put a javelin counter
on it. <T>: Remove the javelin counter to have Icatian Javelineers
deal 1 damage to any target.
[Edward Beard, Jr.,Melissa Benson,Scott Kirschner]
{EXPANDED INFO: White, Summon Soldiers}
---
Name : Icatian Lieutenant@15
Type : Soldier
Cost : WW
Rarity : fU1
Comment : 1/2:+
1/2, <1W>: Target Soldier gets +1/+0 until end of turn.
` To become an officer, an Icatian Soldier had to pass a series of
tests. These evaluated not only fighting and leadership skills, but
also integrity, honor, and moral strength.`
[Pete Venters] {EXPANDED INFO: White, Summon Soldier}
---
Name : Icatian Moneychanger@15
Type : Townsfolk
Cost : W
Rarity : fC3
Comment : 0/2
0/2, Moneychanger deals 3 damage to you when summoned; put three credit
counters on Moneychanger at that time. During your upkeep, put one
credit counter on Moneychanger. <0>: Sacrifice Moneychanger to gain 1 life
for each credit counter on it. Use this ability only during your upkeep.
[Edward Beard, Jr.,Melissa Benson,Drew Tucker]
{EXPANDED INFO: White, Summon Townsfolk}
---
Name : Icatian Phalanx@15
Type : Soldiers
Cost : 4W
Rarity : fU3
Comment : 2/4:B
2/4, Bands
` Even after the wall was breached in half a dozen places, the
Phalanxes fought on, standing solidly against the onrushing raiders.
Disciplined and dedicated, they held their ranks to the end, even in
the face of tremendous losses.`
[Kaja Foglio] {EXPANDED INFO: White, Summon Soldiers}
---
Name : Icatian Priest@15
Type : Cleric
Cost : W
Rarity : fU3
Comment : 1/1:+
1/1, <1WW>: Target creature gets +1/+1 until end of turn.
` "May you be strong and valiant, to defeat the enemies of the pure."
─"Leitbur's Prayer"`
[Drew Tucker] {EXPANDED INFO: White, Summon Cleric}
---
Name : Icatian Scout@15
Type : Soldier
Cost : W
Rarity : fC4
Comment : 1/1:S
1/1, <1T>: Target creature gains first strike until end of turn.
` "Of course I'm not a spy! The enemy has spies. I am a Scout."
─Ailis Connaut
"Scouting is the art of balancing the need to go undiscovered with
the need to get all the information you can. It's only by Leitbur's
good grace that I'm still alive today."
─Ailis Connaut, Diary
"Because the Orc hordes attacked along the entire border, Scouts
were essential to Icatia's defense."
─Sarpadian Empires, vol. VI
"Let it be known that Ailis Connaut acted with honor and bravery in
the defense of the town of Montford, risking her life to scout the
enemy's position..."
─Proclamation granting knighthood`
[Rob Alexander,Phil Foglio,Richard Kane-Ferguson,Douglas Shuler]
{EXPANDED INFO: White, Summon Soldier}
---
Name : Icatian Skirmishers@15
Type : Soldiers
Cost : 3W
Rarity : fU1
Comment : 1/1:SB
1/1, Bands, first strike
All creatures that band with Skirmishers to attack gain first strike
until end of turn.
` Skirmishers engaged raiders before they could reach the towns.
Although these units typically suffered huge losses, they never
lacked volunteers.`
[Heather Hudson] {EXPANDED INFO: White, Summon Soldiers}
---
Name : Icatian Town@15
Type : Sorcery
Cost : 5W
Rarity : fU1
Comment :
Put 4 Citizen tokens into play. Treat these tokens as 1/1 white
creatures.
` Icatia's once peaceful towns faced increasing attacks from Orcs and
Goblins as the climate cooled. By the time the empire fell, they were
little more than armed camps.`
[Tom Wanerstrand] {EXPANDED INFO: White}
---
Name : Indestructible Aura@15
Type : Instant
Cost : W
Rarity : cC3lC2
Comment :
Any damage dealt to target creature for remainder of turn is reduced to 0.
` Theodar strode the battle lines, snatching swords with his bare hands
and casting them aside until all cowered before him.`
[Mark Poole] {EXPANDED INFO: White}
---
Name : Infinite Authority@15
Type : Echt Crt
Cost : WWW
Rarity : lR1
Comment : +
All creatures with toughness 3 or less blocking target creature or blocked
by target creature are destroyed at end of combat. At the end of the turn
put a +1/+1 counter on the target creature for each creaeture destroyed in
this manner during the turn. Counters remain on creature even if
enchantment leaves play.
{ERRATA: Yes, this card has a misspelled word in its text (creaeture).}
[Douglas Shuler] {EXPANDED INFO: White, Enchant Creature}
---
Name : Island Sanctuary@15
Type : Enchntmt
Cost : 1W
Rarity : gRRR
Comment :
During your draw phase, you may draw one less card from your library.
If you do so, until start of your next turn the only creatures that
can attack you are those with flying or islandwalk.
{RV: begins "You may decline to draw a card from your library during
draw phase. In exchange, until", and uses "may" instead of "can".
B/UL: like RV but comma after "next turn", and uses "can" as in 4E.
Alpha: like beta but "damage" instead of "attack".}
[Mark Poole] {EXPANDED INFO: White, Enchantment}
---
Name : Ivory Guardians@15
Type : Guardians
Cost : 4WW
Rarity : cU3lU1
Comment : 3/3:Pr+
3/3, Protection from red
All guardians gain +1/+1 if an opponent controls any red cards.
` The elite guard of the Mesa High Priests, the Ivory Guardians, were
created to protect the innocent and faithful. Some say their actions
are above the law.`
[Melissa Benson] {EXPANDED INFO: White, Summon Guardians}
---
Name : Jihad@15
Type : Enchntmt
Cost : WWW
Rarity : nU2
Comment : +
Choose a color. As long as opponent has cards of this color in play,
all white creatures gain +2/+1. Jihad must be discarded immediately
if at any time opponent has no cards of this color in play.
[Brian Snoddy] {EXPANDED INFO: White, Enchantment}
---
Name : Justice@15
Type : Enchntmt
Cost : 2WW
Rarity : iU
Comment :
During your upkeep, pay <WW> or destroy Justice. Whenever a red creature
or spell deals damage, Justice deals an equal amount of damage to the
controller of that creature or spell. If another spell or effect reduces
the amount of damage a red creature or spell deals, it does not reduce the
amount of damage dealt by Justice.
[Ruth Thompson] {EXPANDED INFO: White, Enchantment}
---
Name : Karma@15
Type : Enchntmt
Cost : 2WW
Rarity : gUUU
Comment :
During each player's upkeep, Karma deals 1 damage to that player for each
swamp he or she controls.
{RV text: "During a player's upkeep, Karma does 1 point of damage to that
player for each swamp he or she has in play."
B/UL text: "Karma does 1 damage to player for each swamp player has in
play. Damage occurs during player's upkeep. Affects both players."
Alpha text: "For each swamp in play, Karma does 1 damage to the swamp
owner during the swamp owner's upkeep."}
[Richard Thomas] {EXPANDED INFO: White, Enchantment}
---
Name : Keepers of the Faith@15
Type : Keepers
Cost : 1WW
Rarity : cC3lC2
Comment : 2/3
2/3
` And then the Archangel Anthius spoke to them, saying, "Fear shall be
vanquished by the Sword of Faith."`
[Daniel Gelon] {EXPANDED INFO: White, Summon Keepers}
---
Name : Kelsinko Ranger@15
Type : Ranger
Cost : W
Rarity : iC
Comment : 1/1:S
1/1, <1W>: Target green creature gains first strike until end of turn.
` "Rangers not trained by the Elves just aren't the same."
─Lucilde Fiksdotter, Leader of the Order of the White Shield`
[Mark Poole] {EXPANDED INFO: White, Summon Ranger}
---
Name : King Suleiman@15
Type : King
Cost : 1W
Rarity : nU2
Comment : 1/1
1/1, Tap to destroy an Efreet or Djinn.
` "We made tempestuous winds obedient to Solomon... And many of the
devils We also made obedient to him."
─The Qur'an, 21:81`
[Mark Poole] {EXPANDED INFO: White, Summon King}
---
Name : Kismet@15
Type : Enchntmt
Cost : 3W
Rarity : gU--lU1
Comment :
All of target player's creatures, lands, and artifacts come into
play tapped.
{LG text: "All creatures, lands, and artifacts played by opponent come
into play tapped."}
[Kaja Foglio] {EXPANDED INFO: White, Enchantment}
---
Name : Kjeldoran Elite Guard@15
Type : Soldier
Cost : 3W
Rarity : iU
Comment : 2/2:+
2/2, <T>: Target creature gets +2/+2 until end of turn. If that creature
leaves play this turn, bury Kjeldoran Elite Guard. Use this ability only
when attack or defense is announced.
` The winged helms of the Guard are put on for pageants─but taken off
for war.`
[Melissa Benson] {EXPANDED INFO: White, Summon Soldier}
---
Name : Kjeldoran Guard@15
Type : Soldier
Cost : 1W
Rarity : iC
Comment : 1/1:+
1/1, <T>: Target creature gets +1/+1 until end of turn. If that creature
leaves play this turn, bury Kjeldoran Guard. Use this ability only when
attack or defense is announced and only if defending player controls no
snow-covered lands.
[Anthony Waters] {EXPANDED INFO: White, Summon Soldier}
---
Name : Kjeldoran Knight@15
Type : Knight
Cost : WW
Rarity : iR
Comment : 1/1:B+
1/1, Banding, <1W>: +1/+0 until end of turn <WW>: +0/+2 until end of turn
` "Those who do not ride the wind on Aesthir still command loyalty and
respect."
─Arna Kennerud, Skyknight`
[Ron Spencer] {EXPANDED INFO: White, Summon Knight}
---
Name : Kjeldoran Phalanx@15
Type : Soldiers
Cost : 5W
Rarity : iR
Comment : 2/5:SB
2/5, Banding, first strike
` "There's nothing I like better than watching a street full of
soldiers kicking down the doors of the guilty and the impure."
─Avram Garrison, Leader of the Knights of Stromgald`
[Richard Kane-Ferguson] {EXPANDED INFO: White, Summon Soldiers}
---
Name : Kjeldoran Royal Guard@15
Type : Soldiers
Cost : 3WW
Rarity : iR
Comment : 2/5
2/5, <T>: Redirect to Kjeldoran Royal Guard all damage dealt to you from
unblocked creatures this turn.
` "Honorable in battle, generous in death."
─Motto of the Kjeldoran Royal Guard`
[L. A. Williams] {EXPANDED INFO: White, Summon Soldiers}
---
Name : Kjeldoran Skycaptain@15
Type : Soldier
Cost : 4W
Rarity : iU
Comment : 2/2:SBF
2/2, Banding, flying, first strike
` "If we do our duty and uphold our honor, Kjeldor shall stand for a
thousand years."
─Arna Kennerud, Skyknight`
[Mark Poole] {EXPANDED INFO: White, Summon Soldier}
---
Name : Kjeldoran Skyknight@15
Type : Soldier
Cost : 2W
Rarity : iC
Comment : 1/1:SBF
1/1, Banding, flying, first strike
` "My Aesthir is my most trusted ally. We fight as one and live as
one, and we will die as one."
─Arna Kennerud, Skyknight`
[Mark Poole] {EXPANDED INFO: White, Summon Soldier}
---
Name : Kjeldoran Warrior@15
Type : Hero
Cost : W
Rarity : iC
Comment : 1/1:B
1/1, Banding
` "Give me a thousand such Warriors and I chould change the world."
─Avram Garrison, Leader of the Knights of Stromgald.`
[Mark Poole] {EXPANDED INFO: White, Summon Hero}
---
Name : Knights of Thorn@15
Type : Knights
Cost : 3W
Rarity : dU1
Comment : 2/2:BPr
2/2, Protection from red, banding
` "With a great cry, the Goblin host broke and ran as the first wave
of Knights penetrated its ranks."
─Tivadar of Thorn, History of the Goblin Wars`
[Christopher Rush] {EXPANDED INFO: White, Summon Knights}
---
Name : Lance@15
Type : Echt Crt
Cost : W
Rarity : g-UU
Comment : S
Target creature gains first strike.
[Rob Alexander] {EXPANDED INFO: White, Enchant Creature}
---
Name : Land Tax@15
Type : Enchntmt
Cost : W
Rarity : gR--lU1
Comment :
During your upkeep, if an opponent controls more land than you, you
may search your library and remove up to three basic land cards and
put them into your hand. Reshuffle your library afterwards.
[Brian Snoddy] {EXPANDED INFO: White, Enchantment}
---
Name : Lifeblood@15
Type : Enchntmt
Cost : 2WW
Rarity : lR1
Comment :
You gain 1 life point each time one of opponent's mountains becomes tapped.
` "Foolish wizard! As you tap the power of your lofty keep, so grows
my strength."
─Malvern Xelionos, Letters`
[Mark Tedin] {EXPANDED INFO: White, Enchantment}
---
Name : Lightning Blow@15
Type : Instant
Cost : 1W
Rarity : iR
Comment : S
Target creature gains first strike until end of turn. Draw a card at the
beginning of the next turn's upkeep.
` "If you do it right, they'll never know what hit them."
─General Jarkeld, the Arctic Fox`
[Harold McNeill] {EXPANDED INFO: White}
---
Name : Lost Order of Jarkeld@15
Type : Knights
Cost : 2WW
Rarity : iR
Comment : 1+*/1+*
1+*/1+*, Lost Order of Jarkeld has power and toughness each equal to 1 plus
the number of creatures target opponent controls.
` "Let use remember brave Jarkeld and his troops, who perished in the
Andarkar Wastes so long ago."
─Halvor Arenson, Kjeldoran Priest`
[Andi Rusu] {EXPANDED INFO: White, Summon Knights}
---
Name : Martyr's Cry@15
Type : Sorcery
Cost : WW
Rarity : dU1
Comment :
All white creatures are removed from the game. Players must draw one
card for each white creature they control that is lost in this manner.
` "It is only fitting that one such as I should die in pursuit of
knowledge."
─Vervamon the Elder`
[Jeff A. Menges] {EXPANDED INFO: White}
---
Name : Martyrs of Korlis@15
Type : Bodyguard
Cost : 3WW
Rarity : qU3
Comment : 1/6
1/6
Unless Martyrs of Korlis is tapped, any damage done to you by artifacts
is instead applied to Martyrs of Korlis. You may not take this damage
yourself, though you may prevent it if possible. No more than one
Bodyguard of your choice can take damage for you in this manner each turn.
[Margaret Organ-Kean] {EXPANDED INFO: White, Summon Bodyguard}
---
Name : Mercenaries@15
Type : Mercenaries
Cost : 3W
Rarity : iR
Comment : 3/3
3/3, Whenever Mercenaries damages a player, that player may pay <3> to
prevent that damage.
` "Blasted amateurs! Doesn't the queen think we can fight well enough
on our own?"
─Avram Garrison, Leader of the Knights of Stromgald`
[Cornelius Brudi] {EXPANDED INFO: White, Summon Mercenaries}
---
Name : Mesa Pegasus@15
Type : Pegasus
Cost : 1W
Rarity : gCCC
Comment : 1/1:BF
1/1, Flying, banding
` Before a woman marries in the village of Sursi, she must visit the
land of the Mesa Pegasus. Legend has it that if the woman is pure of
heart and her love is true, a Mesa Pegasus will appear, blessing her
family with long life and good fortune.`
{A/B/UL/RV: "Flying, bands"}
[Melissa Benson] {EXPANDED INFO: White, Summon Pegasus}
---
Name : Miracle Worker@15
Type : Miracle Worker
Cost : W
Rarity : dC3
Comment : 1/1
1/1, <T>: Destroy target enchantment card on a creature you control.
` "Those blessed hands could bring surcease to even the most tainted
soul."
─Sister Betje, Miracles of the Saints`
[Ron Spencer] {EXPANDED INFO: White, Summon Miracle Worker}
---
Name : Moat@15
Type : Enchntmt
Cost : 2WW
Rarity : lR1
Comment :
Non-flying creatures cannot attack.
` The purpose of any moat is to impede attack. Some are filled with
water, some with thistles. Some are filled with things best left
unseen.`
[Jeff A. Menges] {EXPANDED INFO: White, Enchantment}
---
Name : Moorish Cavalry@15
Type : Cavalry
Cost : 2WW
Rarity : nC5+
Comment : 3/3:T
3/3, Trample
` Members of the elite Moorish Cavalry are very particular about their
mounts, choosing only those whose bloodlines have been pure for
generations.`
{The AN card appears as two different versions, one with smaller,
darker mana circles than normal; this version is C4 and the usual-
looking version is C1.}
[Dameon Willich] {EXPANDED INFO: White, Summon Cavalry}
---
Name : Morale@15
Type : Instant
Cost : 1WW
Rarity : gC--dC3
Comment : +
All attacking creatures get +1/+1 until end of turn.
{DK: "gain" instead of "get"}
[Mark Poole] {EXPANDED INFO: White}
---
Name : Northern Paladin@15
Type : Paladin
Cost : 2WW
Rarity : gRRR
Comment : 3/3
3/3, <WWT>: Destroy target black permanent.
{A/B/UL/RV text: "<WWT>: Destroys a black card in play. Cannot be used
to cancel a black spell as it is being cast." A/B/UL: Misspelled Shuler.}
[Douglas Shuler] {EXPANDED INFO: White, Summon Paladin}
---
Name : Order of Leitbur@15
Type : Clerics
Cost : WW
Rarity : fC3
Comment : 2/1:SPb+
2/1, Protection from black
<WW>: +1/+0 until end of turn. <W>: First strike until end of turn.
` "The powers of the corrupt will fade before the fury of the pure."
─Bethan Leitbur, 'The Way'
Followers of Tourach regarded all other religions equally: with open
contempt. Not so the followers of Leitbur, who made it their mission
to eradicate the Order of the Ebon Hand.
"Trained to battle the followers of Tourach, the Order of Leitbur
was not as successful in later conflicts with Orcish and Goblin
raiders."
─Sarpadian Empires, vol. I`
[Byron Wackwitz,Byron Wackwitz,Randy Apslund-Faith]
{EXPANDED INFO: White, Summon Clerics}
---
Name : Order of the Sacred Torch@15
Type : Paladin
Cost : 1WW
Rarity : iR
Comment : 2/2
2/2, <T>: Pay 1 life to destroy target black spell. Effects that prevent
or redirect damage cannot be used to counter this loss of life. Play this
ability as an interrupt.
{ERRATA: replace "destroy" with "counter".}
[Ruth Thompson] {EXPANDED INFO: White, Summon Paladin}
---
Name : Order of the White Shield@15
Type : Knights
Cost : WW
Rarity : iU
Comment : 2/1:PbS+
2/1, Protection from black, <W>: First strike until end of turn
<WW>: +1/+0 until end of turn
` "Shall we turn away a worthy soul because his parents were peasants?
I think not."
─Lucilde Fiksdotter, Leader of the Order of the White Shield`
[Ruth Thompson] {EXPANDED INFO: White, Summon Knights}
---
Name : Osai Vultures@15
Type : Vultures
Cost : 1W
Rarity : gU--lC1
Comment : 1/1:F+
1/1, Flying
At the end of any turn in which a creature is put into the graveyard from
play, put a carrion counter on Vultures. <0>: Remove two carrion counters
to give Vultures +1/+1 until end of turn.
{LG: "placed in" instead of "put into", no "carrion" anywhere, "the"
before "Vultures", no "<0>:" before "Remove two..."}
[Dan Frazier] {EXPANDED INFO: White, Summon Vultures}
---
Name : Pearled Unicorn@15
Type : Unicorn
Cost : 2W
Rarity : gCCC
Comment : 2/2
2/2
` " 'Do you know, I always thought Unicorns were fabulous monsters,
too? I never saw one alive before!' 'Well, now that we have seen each
other,' said the Unicorn, 'if you'll believe in me, I'll believe in
you.' "
─Lewis Carroll`
[Cornelius Brudi] {EXPANDED INFO: White, Summon Unicorn}
---
Name : Personal Incarnation@15
Type : Avatar
Cost : 3WWW
Rarity : gRRR
Comment : 6/6
6/6, Owner may redirect any or all damage done to Personal Incarnation to
self instead. If Personal Incarnation is put into the graveyard from
play, owner loses half his or her remaining life, rounding up the loss.
Effects that redirect or prevent damage cannot be used to counter this
loss of life.
{RV: "Caster" instead of "owner" everywhere, add "The source of damage
is unchanged" after first sentence, "goes to" instead of "is put into",
no "from play", "points" after "remaining life", last sentence missing.
A/B/UL: like RV but "destroyed" instead of "goes to the graveyard".
A/B/UL/RV ERRATA: add "from play" after "graveyard".}
[Kev Brockschmidt] {EXPANDED INFO: White, Summon Avatar}
---
Name : Petra Sphinx@15
Type : Sphinx
Cost : 2WWW
Rarity : cU1lR1
Comment : 3/4
3/4, <T>: Target player names a card and then turns over the top card of
his or her library. If it matches the named card, the card is put in the
player's hand; otherwise it is put into the graveyard.
` What walks on four legs in the morning, two legs in the afternoon,
and three legs in the evening?`
[Sandra Everingham] {EXPANDED INFO: White, Summon Sphinx}
---
Name : Piety@15
Type : Instant
Cost : 2W
Rarity : gC--nC4+
Comment : +
All blocking creatures get +0/+3 until end of turn.
{AN: "defending creatures gain" instead of "blocking creatures get"
The AN card appears as two different versions, one with smaller,
darker mana circles than normal; this version is C3 and the usual-
looking version is C1.}
[Mark Poole] {EXPANDED INFO: White}
---
Name : Pikemen@15
Type : Pikemen
Cost : 1W
Rarity : gC--dC3
Comment : 1/1:SB
1/1, Banding, first strike
{ERRATA: Dennis Detwiller's name is misspelled on the DK version.}
[Dennis Detwiller] {EXPANDED INFO: White, Summon Pikemen}
---
Name : Preacher@15
Type : Preacher
Cost : 1WW
Rarity : dU1
Comment : 1/1
1/1, <T>: Gain control of one of opponent's creatures. Opponent chooses
which target creature you control. If Preacher becomes untapped, you
lose control of this creature; you may choose not to untap Preacher as
normal during your untap phase. You also lose control of the creature
if Preacher leaves play or at end of game.
[Quinton Hoover] {EXPANDED INFO: White, Summon Preacher}
---
Name : Presence of the Master@15
Type : Enchntmt
Cost : 3W
Rarity : lU1
Comment :
While Presence of the Master is in play, any new enchantments cast
are countered.
[Phil Foglio] {EXPANDED INFO: White, Enchantment}
---
Name : Prismatic Ward@15
Type : Echt Crt
Cost : 1W
Rarity : iCpU
Comment :
When Prismatic Ward comes into play, choose a color; all damage dealt
to target creature by sources of that color is reduced to 0.
{Ice Age promo. Distributed with issue #45 of Wizard magazine, and two
in Duelist Companion #8. Note: The Ice Age Prismatic Ward uses the
old white mana symbols, like the promo.}
[L. A. Williams] {EXPANDED INFO: White, Enchant Creature}
---
Name : Purelace@15
Type : Interrpt
Cost : W
Rarity : gRRR
Comment :
Change the color of target spell or target permanent to white. Costs
to cast, tap, maintain, or use a special ability of target remain
unchanged.
{A/B/UL/RV text: "Changes the color of one card either being played or
already in play to white. Cost to cast, tap, maintain, or use a
special ability of target card remains entirely unchanged."}
[Sandra Everingham] {EXPANDED INFO: White, Interrupt}
---
Name : Rally@15
Type : Instant
Cost : WW
Rarity : iC
Comment : +
All blocking creatures get +1/+1 until end of turn.
` "Stand your ground, troops! This shall be our finest hour!"
─General Jarkeld, the Arctic Fox`
[Heather Hudson] {EXPANDED INFO: White}
---
Name : Rapid Fire@15
Type : Instant
Cost : 3W
Rarity : lR1
Comment : SR2
Play before defense is chosen. Target creature gains first strike
until end of turn. If the creature does not already have rampage,
then it also gains rampage: 2 until end of turn.
[Justin Hampton] {EXPANDED INFO: White}
---
Name : Red Scarab@15
Type : Echt Crt
Cost : W
Rarity : iU
Comment : +
Target creatures gets +2/+2 as long as any opponent controls any red
cards. That creature cannot be blocked by red creatures.
[Sandra Everingham] {EXPANDED INFO: White, Enchant Creature}
---
Name : Red Ward@15
Type : Echt Crt
Cost : W
Rarity : gUUU
Comment : Pr
Target creature gains protection from red. The protection granted
by Red Ward does not destroy Red Ward.
{A/B/UL/RV cards do not have the second sentence, but there is ERRATA
to add it to those cards.}
[Dan Frazier] {EXPANDED INFO: White, Enchant Creature}
---
Name : Remove Enchantments@15
Type : Instant
Cost : W
Rarity : lC1
Comment :
Remove all enchantments you control and remove all enchantment
cards played on all permanents you control. If this spell is cast
during opponent's attack, also remove all enchantment cards played
on attacking creatures. All enchantments you own are returned to
your hand; all other enchantments are destroyed.
[Brian Snoddy] {EXPANDED INFO: White}
---
Name : Repentant Blacksmith@15
Type : Smith
Cost : 1W
Rarity : cC3nU2
Comment : 1/2:Pr
1/2, Protection from red
` "For my confession they burned me with fire And found that I was for
endurance made."
─The Arabian Nights, trans. Haddawy`
[Drew Tucker] {EXPANDED INFO: White, Summon Smith}
---
Name : Resurrection@15
Type : Sorcery
Cost : 2WW
Rarity : g-UU
Comment :
Take a creature from your graveyard and put it directly into play.
Treat this creature as though it were just summoned.
{A/B/UL second sentence: "You can't tap it until your next turn."}
[Dan Frazier] {EXPANDED INFO: White}
---
Name : Reverse Damage@15
Type : Instant
Cost : 1WW
Rarity : gRRR
Comment :
All damage dealt to you so far this turn by one source is retroactively
added to your life total instead of subtracted. Further damage this
turn is treated normally.
{A/B/UL/RV: "All damage you have taken from any one source this turn
is added to your life total instead of subtracted from it."}
[Dameon Willich] {EXPANDED INFO: White}
---
Name : Reverse Polarity@15
Type : Instant
Cost : WW
Rarity : g-U-qC4
Comment :
All damage done to you by artifacts so far this turn is retroactively
added to your life total instead of subtracted. Further damage this
turn is treated normally.
{AQ: "so far this turn by artifacts"}
[Justin Hampton] {EXPANDED INFO: White}
---
Name : Righteous Avengers@15
Type : Avengers
Cost : 4W
Rarity : lU1
Comment : 3/1:Ww
3/1, Plainswalk
` Few can withstand the wrath of the righteous.`
[Heather Hudson] {EXPANDED INFO: White, Summon Avengers}
---
Name : Righteousness@15
Type : Instant
Cost : W
Rarity : gRRR
Comment : +
Target blocking creature gets +7/+7 until end of turn.
{A/B/UL/RV: "defending creature gains" instead of "blocking creature
gets", A/B/UL: Misspelled Shuler}
[Douglas Shuler] {EXPANDED INFO: White}
---
Name : Sacred Boon@15
Type : Instant
Cost : 1W
Rarity : iU
Comment : +
Prevent up to 3 damage to target creature. At end of turn, put a +0/+1
counter on that creature for each 1 damage prevented by Sacred Boon.
` "Divine gifts are granted to those who are worthy."
─Halvor Arenson, Kjeldoran Priest`
[Mike Raabe] {EXPANDED INFO: White}
---
Name : Samite Healer@15
Type : Cleric
Cost : 1W
Rarity : gCCC
Comment : 1/1
1/1, <T>: Prevent 1 damage to any creature or player.
{A/B/UL/RV: "... to any target"}
[Tom Wanerstrand] {EXPANDED INFO: White, Summon Cleric}
---
Name : Savannah Lions@15
Type : Lions
Cost : W
Rarity : gRRR
Comment : 2/1
2/1
` The traditional kings of the jungle command a healthy respect in
other climates as well. Relying mainly on their stealth and speed,
Savannah Lions can take a victim by surprise, even in the endless,
flat plains of their homeland.`
[Daniel Gelon] {EXPANDED INFO: White, Summon Lions}
---
Name : Seeker@15
Type : Echt Crt
Cost : 2WW
Rarity : gC--lU1
Comment :
Target creature cannot be blocked except by white creatures and artifact
creatures.
{LG: "by any creatures except" instead of "except by"}
[Mark Poole] {EXPANDED INFO: White, Enchant Creature}
---
Name : Seraph@15
Type : Angel
Cost : 6W
Rarity : iR
Comment : 4/4:F
4/4, Flying
At the end of a turn in which any creature is damaged by Seraph and put
into the graveyard, put that creature directly into play under your
control as though it were just summoned. If you lose control of Seraph
or if Seraph leaves play, bury the creature.
[Christopher Rush] {EXPANDED INFO: White, Summon Angel}
---
Name : Serra Angel@15
Type : Angel
Cost : 3WW
Rarity : gUUU
Comment : 4/4:F
4/4, Flying, Attacking does not cause Serra Angel to tap.
{A/B/UL text: "Does not tap when attacking." and Misspelled Shuler}
[Douglas Shuler] {EXPANDED INFO: White, Summon Angel}
---
Name : Shahrazad@15
Type : Sorcery
Cost : WW
Rarity : nU2
Comment :
Players must leave game in progress as it is and use the cards left in
their libraries as decks with which to play a subgame of Magic. When
subgame is over, players shuffle these cards, return them to libraries,
and resume game in progress, with any loser of subgame halving his or
her remaining life points, rounding down. Effects that prevent damage
may not be used to counter this loss of life. The subgame has no ante;
using less than forty cards may be necessary.
[Kaja Foglio] {EXPANDED INFO: White}
---
Name : Shield Bearer@15
Type : Soldier
Cost : 1W
Rarity : iC
Comment : 0/3:B
0/3, Banding
` "You have almost completed your four years, my son. Soon you shall
be a Skyknight."
─Arna Kennerud, Skyknight`
[Dan Frazier] {EXPANDED INFO: White, Summon Soldier}
---
Name : Shield Wall@15
Type : Instant
Cost : 1W
Rarity : cU3lU1
Comment : +
All your creatures gain +0/+2 until end of turn.
[Douglas Shuler] {EXPANDED INFO: White}
---
Name : Snow Hound@15
Type : Dog
Cost : 2W
Rarity : iU
Comment : 1/1
1/1, <1T>: Return Snow Hound to owner's hand and target blue or green
creature you control to owner's hand.
` "If you're starving, eat your horses, your dead, or yourself─but
never eat your dog."
─General Jarkeld, the Arctic Fox`
[Pat Morrissey] {EXPANDED INFO: White, Summon Dog}
---
Name : Spirit Link@15
Type : Echt Crt
Cost : W
Rarity : gU--lU1
Comment :
Gain 1 life for every 1 damage target creature deals. You may gain
more life than the toughness or the total life of the creature or
player damaged by the creature Spirit Link enchants.
{LG text: "For every point of damage target creature does, you gain 1
life."}
[Kaja Foglio] {EXPANDED INFO: White, Enchant Creature}
---
Name : Spiritual Sanctuary@15
Type : Enchntmt
Cost : 2WW
Rarity : lR1
Comment :
Any player with plains under his or her control gains 1 life point
during upkeep.
[Amy Weber] {EXPANDED INFO: White, Enchantment}
---
Name : Squire@15
Type : Squire
Cost : 1W
Rarity : dC3
Comment : 1/2
1/2
` "Of twenty yeer of age he was, I gesse.
Of his stature he was of even lengthe,
And wonderly deliver, and greete of strengthe."
─Geoffrey Chaucer, The Canterbury Tales`
{ERRATA: Dennis Detwiller's name is misspelled.}
[Denise (sic) Detwiler] {EXPANDED INFO: White, Summon Squire}
---
Name : Swords to Plowshares@15
Type : Instant
Cost : W
Rarity : gUUUiU
Comment :
Remove target creature from the game. That creature's controller gains
life equal to its power.
` "The so-called Barbarians will not respect us for our military might ─
they will respect us for our honor."
─Lucilde Fiksdotter, Leader of the Order of the White Shield`
{4E: "The creature's" instead of "That creature's".
RV text: "Target creature is removed from game entirely. Creature's
controller gains life points equal to creature's power."
A/B/UL: like RV but add "entirely; return to owner's deck only when game
is over." after "from the game"}
[Jeff A. Menges,Kaja Foglio] {EXPANDED INFO: White}
---
Name : Thunder Spirit@15
Type : Spirit
Cost : 1WW
Rarity : lR1
Comment : 2/2:SF
2/2, First strike, flying
` "It was full of fire and smoke and light and... it drove between us
and the Efrafans like a thousand thunderstorms with lightning."
─Richard Adams, Watership Down`
[Randy Apslund-Faith] {EXPANDED INFO: White, Summon Spirit}
---
Name : Tivadar's Crusade@15
Type : Sorcery
Cost : 1WW
Rarity : dU2
Comment :
All Goblins are destroyed.
{ERRATA: Dennis Detwiller's name is misspelled.}
[Denise (sic) Detwiler] {EXPANDED INFO: White}
---
Name : Tundra Wolves@15
Type : Wolves
Cost : W
Rarity : gC--lC2
Comment : 1/1:S
1/1, First strike
` I heard their eerie howling, the wolves calling their kindred across
the frozen plains.`
[Quinton Hoover] {EXPANDED INFO: White, Summon Wolves}
---
Name : Veteran Bodyguard@15
Type : Bodyguard
Cost : 3WW
Rarity : g-RR
Comment : 2/5
2/5
Unless Bodyguard is tapped, any damage done to you by unblocked creatures
is done instead to Bodyguard. You may not take this damage yourself,
though you can prevent it if possible. No more than one Bodyguard of
your choice can take damage for you in this manner each turn.
{A/B/UL: Last sentence not present; Misspelled Shuler}
[Douglas Shuler] {EXPANDED INFO: White, Summon Bodyguard}
---
Name : Visions@15
Type : Sorcery
Cost : W
Rarity : gU--lU1
Comment :
Look at the top five cards of any library. You may then shuffle that
library.
{LG text: "You may look at the top five cards of any library. You may
then choose to shuffle that library."}
[NeNe Thomas] {EXPANDED INFO: White}
---
Name : Wall of Caltrops@15
Type : Wall
Cost : 1W
Rarity : lC1
Comment : 2/1:B
2/1, If Wall of Caltrops and one or more other walls join to block an
attacker AND no other creatures besides walls block that attacker,
Wall of Caltrops gains banding ability until end of turn.
` "Ow! Ow ow ow! Oooh, ow, OW!"`
[Brian Snoddy] {EXPANDED INFO: White, Summon Wall}
---
Name : Wall of Light@15
Type : Wall
Cost : 2W
Rarity : lU1
Comment : 1/5:Pb
1/5, Protection from black
` As many attackers were dazzled by the wall's beauty as were halted by
its force.`
[Richard Thomas] {EXPANDED INFO: White, Summon Wall}
---
Name : Wall of Swords@15
Type : Wall
Cost : 3W
Rarity : gUUU
Comment : 3/5:F
3/5, Flying
` Just as the evil ones approached to slay Justina, she cast a great
spell, imbuing her weapons with her own life force. Thus she
fulfilled the prophecy: "In the death of your savior will you find
salvation."`
[Mark Tedin] {EXPANDED INFO: White, Summon Wall}
---
Name : War Elephant@15
Type : Elephant
Cost : 3W
Rarity : cC3nC4+
Comment : 2/2:BT
2/2, Trample, bands
` "When elephants fight it is the grass that suffers."
─Kikuyu Proverb`
{The AN card appears as two different versions, one with smaller,
darker mana circles than normal; this version is C3 and the usual-
looking version is C1.}
[Kristen Bishop] {EXPANDED INFO: White, Summon Elephant}
---
Name : Warning@15
Type : Instant
Cost : W
Rarity : iC
Comment :
Target attacking creature deals no damage in combat this turn.
` "The folk of the Karplusan Mountains are impossible to ambush."
─Lovisa Coldeyes, Balduvian Chieftain`
[Pat Morrissey] {EXPANDED INFO: White}
---
Name : White Knight@15
Type : Knight
Cost : WW
Rarity : gUUU
Comment : 2/2:SPb
2/2, Protection from black, first strike
` Out of the blackness and stench of the engulfing swamp emerged a
shimmering figure. Only the splattered armor and ichor-stained sword
hinted at the unfathomable evil the Knight had just laid waste.`
[Daniel Gelon] {EXPANDED INFO: White, Summon Knight}
---
Name : White Scarab@15
Type : Echt Crt
Cost : W
Rarity : iU
Comment : +
Target creatures gets +2/+2 as long as any opponent controls any white
cards. That creature cannot be blocked by white creatures.
[Kaja Foglio] {EXPANDED INFO: White, Enchant Creature}
---
Name : White Ward@15
Type : Echt Crt
Cost : W
Rarity : gUUU
Comment : Pw
Target creature gains protection from white. The protection granted
by White Ward does not destroy White Ward.
{A/B/UL/RV cards do not have the second sentence, but there is ERRATA
to add it to those cards.}
[Dan Frazier] {EXPANDED INFO: White, Enchant Creature}
---
Name : Witch Hunter@15
Type : Hunter
Cost : 2WW
Rarity : cU3dU1
Comment : 1/1
1/1, <T>: Witch Hunter does 1 damage to target player.
<1WWT>: Return target creature opponent controls from play to owner's
hand. Enchantments on target creature are destroyed.
[Jesper Myrfors] {EXPANDED INFO: White, Summon Hunter}
---
Name : Wrath of God@15
Type : Sorcery
Cost : 2WW
Rarity : gRRR
Comment :
Bury all creatures.
{RV text: "All creatures in play are buried." A/B/UL text: "All
creatures in play are destroyed and cannot be regenerated."}
[Quinton Hoover] {EXPANDED INFO: White}
---
Name : Adarkar Sentinel@6
Type : Artf Crt
Cost : 5
Rarity : iU
Comment : 3/3:+
3/3, <1>: +0/+1 until end of turn
` "We encountered the Sentinels in the wastes, near no living thing.
Their purpose was inscrutable."
─Disa the Restless, journal entry`
[Melissa Benson] {EXPANDED INFO: Artifact Creature}
---
Name : Aegis of the Meek@6
Type : Artifact
Cost : 3
Rarity : iR
Comment : +
<1T>: Target 1/1 creature gets +1/+2 until end of turn.
` "With this marvel, even the weak have a fighting chance!"
─Arcum Dagsson, Soldevi Machinist`
[L. A. Williams]
---
Name : Aeolipile@6
Type : Artifact
Cost : 2
Rarity : fU1
Comment : !2
<1T>: Sacrifice Aeolipile to have it deal 2 damage to any target.
` "Although fragile, the Aeolipile could be quite destructive."
─Sarpadian Empires, vol. I`
[Heather Hudson]
---
Name : Al-abara's Carpet@6
Type : Artifact
Cost : 5
Rarity : lR1
Comment :
<5T>: Prevents all damage done to you by attacking non-flying creatures.
` Al-abara simply laughed and lifted one finger, and the carpet carried
her high out of our reach.`
[Kaja Foglio]
---
Name : Aladdin's Lamp@6
Type : Artifact
Cost : 10
Rarity : gRR-nU2
Comment :
<XT>: Instead of drawing a card from the top of your library, draw X
cards but choose only one to put into your hand. Shuffle the leftover
cards and put them at the bottom of your library. X cannot be 0.
{RV/AN: "in" instead of "into", "You must" before "shuffle", and no
"X cannot be 0." AN: two <5> mana circles used to show casting cost
instead of a <10>. ERRATA: add "X cannot be 0." to the RV/AN versions.}
[Mark Tedin]
---
Name : Aladdin's Ring@6
Type : Artifact
Cost : 8
Rarity : gRR-nU2
Comment : !4
<8T>: Aladdin's Ring deals 4 damage to target creature or player.
{RV text: "<8T>: Aladdin's Ring does 4 damage to any target."
AN text: "<8T>: Do 4 damage to any target."}
[Dan Frazier]
---
Name : Alchor's Tomb@6
Type : Artifact
Cost : 4
Rarity : lR1
Comment :
<2T>: Change the color of target permanent you control to a color
of your choice. Use counters. Cost to cast, tap, maintain, or use a
special ability of card remains unchanged.
[Jesper Myrfors]
---
Name : Amulet of Kroog@6
Type : Artifact
Cost : 2
Rarity : gC--qC4
Comment :
<2T>: Prevent 1 damage to any creature or player.
` Among the first allies Urza gained were the people of Kroog. As a
sign of friendship, Urza gave the healers of the city potent amulets;
afterwards, thousands journeyed to Kroog in hope of healing.`
{AQ: "... any target"}
[Margaret Organ-Kean]
---
Name : Amulet of Quoz@6
Type : Artifact
Cost : 6
Rarity : iR
Comment :
Remove Amulet of Quoz from your deck before playing if you are not playing
for ante. <0T>: Sacrifice Amulet of Quoz. Flip a coin; target opponent
calls heads or tails while coin is in the air. If the flip ends up in
your favor, that opponent loses the game. Otherwise, you lose the game.
Effects that prevent or redirect damage cannot be used to prevent this
loss of life. Use this ability only during your upkeep. The opponent may
ante an additional card to counter this effect.
[Dan Frazier]
---
Name : Ankh of Mishra@6
Type : Artifact
Cost : 2
Rarity : gRRR
Comment :
Each time a player puts a land into play, Ankh of Mishra deals 2
damage to that player.
{A/B/UL/RV text: "Ankh does 2 damage to anyone who puts a new land
into play."}
[Amy Weber]
---
Name : Arcum's Sleigh@6
Type : Artifact
Cost : 1
Rarity : iU
Comment :
<2T>: Attacking this turn does not cause target creature to tap. You
cannot use this ability if defending player controls no snow-covered
lands.
` "With the proper equipment and caution, one can travel anywhere."
─Arcum Dagsson, Soldevi Machinist`
{ERRATA: Second sentence should begin: "Ignore this effect if ...",
which is supposed to mean the ability kicks in when it is declared as
an attacker, and is ignored if the player that creature attacks controls
no snow covered land at that time.}
[Tom Wanerstrand]
---
Name : Arcum's Weathervane@6
Type : Artifact
Cost : 2
Rarity : iU
Comment :
<2T>: Target snow-covered land becomes a non-snow-covered land of the
same type. Mark the changed land with a counter.
<2T>: Target non-snow-covered basic land becomes a snow-covered land of
the same type. Mark the changed land with a counter.
[Tom Wanerstrand]
---
Name : Arcum's Whistle@6
Type : Artifact
Cost : 3
Rarity : iU
Comment :
<3T>: Target non-wall creature must attack. At end of turn, destroy
that creature if it could not attack. Use this ability only during the
creature's controller's turn before the attack. The creature's controller
may counter this effect by paying X, where X is equal to the creature's
casting cost. Arcum's Whistle does not affect creatures brought under
their controller's control this turn.
{Note: the first X should be in a colorless mana circle, but isn't.}
[Quinton Hoover]
---
Name : Arena of the Ancients@6
Type : Artifact
Cost : 3
Rarity : cU1lR1
Comment :
All legends become tapped when Arena comes into play. Legends do not
untap as normal during the untap phase.
[Tom Wanerstrand]
---
Name : Armageddon Clock@6
Type : Artifact
Cost : 6
Rarity : gRR-qU2
Comment :
During your upkeep, put one doom counter on Armageddon Clock. At
the end of your upkeep, Armageddon Clock deals X damage to each
player, where X is the number of doom counters on Armageddon Clock.
During any upkeep, any player may pay <4> to remove a doom counter
from Armageddon Clock.
{AQ/RV text: "Put one counter on Armageddon Clock during each of
your upkeeps. At the end of your upkeep, each player takes damage
equal to the number of counters on the Clock. Any player may spend
<4> during any upkeep to remove a counter."
ERRATA: During controller's upkeep, a counter must be added before the
effect may be activated.}
[Amy Weber]
---
Name : Ashnod's Altar@6
Type : Artifact
Cost : 3
Rarity : cC2qU2
Comment : M2
<0>: Sacrifice one of your creatures to add 2 colorless mana to your
mana pool. This effect is played as an interrupt. You may not
sacrifice a creature that is already on its way to the graveyard.
[Anson Maddocks]
---
Name : Ashnod's Battle Gear@6
Type : Artifact
Cost : 2
Rarity : gU--qU2
Comment : +
<2T>: Target creature you control gets +2/-2 as long as Ashnod's Battle
Gear remains tapped. You may choose not to untap Ashnod's Battle Gear
during your untap phase.
{AQ: Begins "Give a creature of yours +2/-2 ...", no "your" before
"untap phase".}
[Mark Poole]
---
Name : Ashnod's Transmogrant@6
Type : Artifact
Cost : 1
Rarity : cC2qU3
Comment : +
<T>: Target non-artifact creature gains +1/+1 and is now considered an
artifact creature, though it retains its original color. Discard
Ashnod's Transmogrant after it is used.
{ERRATA: add "The +1/+1 and artifact status are represented by a
counter," indicating that this condition is permanent.}
[Mark Tedin]
---
Name : Balm of Restoration@6
Type : Artifact
Cost : 2
Rarity : fU1
Comment :
<1T>: Sacrifice Balm of Restoration to gain 2 life or prevent up to 2
damage to any player or creature.
` "Not all armies enjoyed the services of a medic. For them, Balm of
Restoration was that much more valuable."
─Sarpadian Empires, vol. I`
[Margaret Organ-Kean]
---
Name : Barbed Sextant@6
Type : Artifact
Cost : 1
Rarity : iC
Comment : Mx
<1T>: Sacrifice Barbed Sextant to add one mana of any color to your mana
pool. Play this ability as an interrupt. Draw a card at the beginning
of the next turn's upkeep.
[Amy Weber]
---
Name : Barl's Cage@6
Type : Artifact
Cost : 4
Rarity : cU1dU1
Comment :
<3>: Target creature does not untap as normal during its controller's
next untap phase.
` For a dozen years the Cage had held Lord Ith, but as the Pretender
Mairsil's power weakened, so did the bars.`
[Tom Wanerstrand]
---
Name : Basalt Monolith@6
Type : Artifact
Cost : 3
Rarity : g-UU
Comment : M3
<T>: Add 3 colorless mana to your mana pool. Does not untap as normal
during untap phase; you may spend <3> at any other time to untap. Drawing
mana from this artifact is played as an interrupt.
{A/B/UL: "... during untap phase; spend <3> to untap. Tapping this
artifact can be played as an interrupt." Alpha: plain 3 (not mana
symbol) in untap cost. ERRATA: After the first sentence, add "This
mana may not be used to untap any Basalt Monolith."}
[Jesper Myrfors]
---
Name : Baton of Morale@6
Type : Artifact
Cost : 2
Rarity : iU
Comment : B
<2>: Target creature gains banding until end of turn.
` "The Goblins would kill to get ahold of this one."
─Arcum Dagsson, Soldevi Machinist`
[Doug Shuler]
---
Name : Battering Ram@6
Type : Artf Crt
Cost : 2
Rarity : gC--qC4
Comment : 1/1:B
1/1, Banding when attacking
At the end of combat, destroy all walls blocking Battering Ram.
{AQ text: "Bands, but only when attacking. Any wall blocking Battering
Ram is destroyed. Walls destroyed in this way deal their damage before
dying."}
[Jeff A. Menges] {EXPANDED INFO: Artifact Creature}
---
Name : Black Lotus@6
Type : Artifact
Cost : 0
Rarity : g--R
Comment : Mxxx
<T>: Adds 3 mana of any single color of your choice to your mana pool,
then is discarded. Tapping this artifact can be played as an interrupt.
{ERRATA: proper text is: "<T>: Sacrifice Black Lotus to add 3 mana of any
single color to your mana pool. This ability is played as an interrupt."}
[Christopher Rush]
---
Name : Black Mana Battery@6
Type : Artifact
Cost : 4
Rarity : gR--lU1
Comment : MbX
<2T>: Put one charge counter on Black Mana Battery.
<T>: Add <B> to your mana pool and remove as many charge counters as you
wish. For each charge counter removed from Black Mana Battery, add <B>
to your mana pool. Play this ability as an interrupt.
{LG: no "charge" anywhere, "... mana pool. Remove ...", no "from BMB",
"This ability is played as ..."}
[Anson Maddocks]
---
Name : Black Vise@6
Type : Artifact
Cost : 1
Rarity : gUUU
Comment :
At the end of target opponent's upkeep, Black Vise deals that player
1 damage for each card in his or her hand in excess of four.
{RV text: "If opponent has more than four cards in hand during his or
her upkeep, Black Vise does 1 damage to opponent for each card in excess
of four." A/B/UL: like RV but no "his or her", "Black Vise" was not
capitalized in text.}
[Richard Thomas]
---
Name : Blue Mana Battery@6
Type : Artifact
Cost : 4
Rarity : gR--lU1
Comment : MuX
<2T>: Put one charge counter on Blue Mana Battery.
<T>: Add <U> to your mana pool and remove as many charge counters as you
wish. For each charge counter removed from Blue Mana Battery, add <U>
to your mana pool. Play this ability as an interrupt.
{LG: no "charge" anywhere, "... mana pool. Remove ...", no "from BMB",
"This ability is played as ..."}
[Amy Weber]
---
Name : Bone Flute@6
Type : Artifact
Cost : 3
Rarity : dU2
Comment : -
<2T>: All creatures get -1/-0 until end of turn.
` After the Battle of Pitdown, Lady Ursnell fashioned the first such
instrument out of Lord Ursnell's left leg.`
[Christopher Rush]
---
Name : Book of Rass@6
Type : Artifact
Cost : 6
Rarity : cU1dU2
Comment :
<2>: Pay 2 life to draw one card. Effects that prevent or redirect
damage may not be used to counter this loss of life.
[Sandra Everingham]
---
Name : Bottle of Suleiman@6
Type : Artifact
Cost : 4
Rarity : gRR-nU2
Comment :
<1>: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls
heads or tails while coin is in the air. If the flip ends up in
opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise,
put a Djinn token into play. Treat this token as a 5/5 artifact
creature with flying.
{AN/RV text: "<1>: Flip a coin, with opponent calling heads or tails
while coin is in the air. If the flip ends up in opponent's favor,
Bottle of Suleiman does 5 damage to you. Otherwise, a 5/5 flying Djinn
immediately comes into play on your side. Use a counter to represent
Djinn. Djinn is treated exactly like a normal artifact creature, except
that if it leaves play it is removed from the game entirely. No matter
how the flip turns out, Bottle of Suleiman is discarded after use."
AN version was a mono artifact, but <T> was not added to activation cost
of later editions. ERRATA: before activation effect, insert: "Sacrifice
Bottle of Suleiman." on AN/RV cards.}
[Jesper Myrfors]
---
Name : Brass Man@6
Type : Artf Crt
Cost : 1
Rarity : gUU-nU3
Comment : 1/3
1/3, Brass Man does not untap during your untap phase.
<1>: Untap Brass Man. Use this ability only during your upkeep.
{RV text: "Brass Man does not untap as normal; you must pay <1> during
your upkeep phase to untap it." AN: like RV but "untap" instead of
"upkeep".}
[Christopher Rush] {EXPANDED INFO: Artifact Creature}
---
Name : Bronze Horse@6
Type : Artf Crt
Cost : 7
Rarity : cU1lR1
Comment : 4/4:T
4/4, Trample
Damage done to Bronze Horse by spells which target it is reduced to
zero as long as you control another creature.
[Mark Poole] {EXPANDED INFO: Artifact Creature}
---
Name : Bronze Tablet@6
Type : Artifact
Cost : 6
Rarity : gR--qU1
Comment :
Comes into play tapped.
<4T>: Remove Bronze Tablet and target card opponent owns from the
game. You become owner of opponent's card and opponent becomes owner
of Bronze Tablet. Opponent may prevent this exchange by paying 10
life; if he or she does so, destroy Bronze Tablet. Effects that
prevent or redirect damage cannot be used to counter this loss of life.
Play this ability as an interrupt. Remove Bronze Tablet from your deck
before playing if not playing for ante.
{AQ text: "<4T>: Target any card opponent has in play; remove it and
Bronze Tablet from game. You become owner of that card, and your
opponent becomes owner of Bronze Tablet. Exchange is permanent; play
as interrupt. Opponent can prevent exchange by spending 10 life; this
discards Bronze Tablet. Damage-preventing effects cannot counter such
loss of life. Bronze Tablet comes into play tapped. Remove from deck
if not playing for ante." 4E ERRATA: May only target cards in play.}
[Tom Wanerstrand]
---
Name : Candelabra of Tawnos@6
Type : Artifact
Cost : 1
Rarity : qU1
Comment :
<XT>: Untap X separate lands.
` Tawnos learned quickly from Urza that utter simplicity often led to
wondrous, yet subtle utility.`
[Douglas Shuler]
---
Name : Celestial Prism@6
Type : Artifact
Cost : 3
Rarity : gUUU
Comment : Mx
<2T>: Add one mana of any color to your mana pool. Play this ability
as an interrupt.
{RV text: "<2T>: Provides 1 mana of any color. This use is played as an
interrupt." A/B/UL: like RV but "can be played" instead of "is played".}
[Amy Weber]
---
Name : Celestial Sword@6
Type : Artifact
Cost : 6
Rarity : iR
Comment : +
<3T>: Target creature you control gets +3/+3 until end of turn. At end
of turn, bury that creature.
` "So great is its power, only the chosen can wield it and live."
─Avram Garrison, Leader of the Knights of Stromgald`
[Amy Weber]
---
Name : Chaos Orb@6
Type : Artifact
Cost : 2
Rarity : g--R
Comment :
<1T>: Flip Chaos Orb onto the playing area from a height of at least one
foot. Chaos Orb must turn completely over at least once or it is
discarded with no effect. When Chaos Orb lands, any cards in play that
it touches are destroyed, as is Chaos Orb.
[Mark Tedin]
---
Name : City in a Bottle@6
Type : Artifact
Cost : 2
Rarity : nU2
Comment :
All cards from _Arabian Nights_ must be discarded from play, except for
City in a Bottle. While City in a Bottle is in play, no further cards
from _Arabian Nights_ can be played.
[Drew Tucker]
---
Name : Clay Statue@6
Type : Artf Crt
Cost : 4
Rarity : gC--qC4
Comment : 3/1:G
3/1, <2>: Regenerate
` Tawnos won fame as Urza's greatest assistant. After he created these
warriors, Urza ended his apprenticeship, promoting him directly to
the rank of master.`
{AQ: "<2>: Regenerates"}
[Jesper Myrfors] {EXPANDED INFO: Artifact Creature}
---
Name : Clockwork Avian@6
Type : Artf Crt
Cost : 5
Rarity : gR--qU1
Comment : 0/4:F+
0/4, Flying
When Clockwork Avian comes into play, put four +1/+0 counters on it.
At the end of any combat in which Clockwork Avian is assigned to
attack or block, remove a counter.
<XT>: Put X +1/+0 counters on Clockwork Avian. You may have no more
than four of these counters on Clockwork Avian. Use this ability
only during your upkeep.
{AQ text: "Put four +1/+0 counters on Avian. After Avian attacks or
blocks a creature, discard a counter. During his or her upkeep,
controller may buy back lost counters for <1> per counter; this taps
Avian." ERRATA to AQ version: The counter is not removed until the
end of combat.}
[Randy Apslund-Faith] {EXPANDED INFO: Artifact Creature}
---
Name : Clockwork Beast@6
Type : Artf Crt
Cost : 6
Rarity : gRRR
Comment : 0/4:+
0/4, When Clockwork Beast comes into play, put seven +1/+0 counters on it.
At the end of any combat in which Clockwork Beast is assigned to
attack or block, remove a counter.
<XT>: Put X +1/+0 counters on Clockwork Beast. You may have no more
than seven of these counters on Clockwork Beast. Use this ability
only during your upkeep.
{RV text: "Put seven +1/+0 counters on Beast. After Beast attacks or
blocks a creature, discard a counter. During the upkeep phase,
controller may buy back lost counters for <1> per counter; this taps
Beast." A/B/UL: like RV but "untap" instead of "upkeep", "... for 1
mana per counter instead of untapping beast; this taps Beast if it
wasn't tapped already." ERRATA to A/B/UL/RV: The counter is not removed
until the end of combat.}
[Drew Tucker] {EXPANDED INFO: Artifact Creature}
---
Name : Coal Golem@6
Type : Artf Crt
Cost : 5
Rarity : dU2
Comment : 3/3:Mrrr
3/3, <3>: Sacrifice Coal Golem to add <RRR> to your mana pool. This ability
is played as an interrupt.
` "Three such creatures stood burning at the crest of the hill. Only
seconds later, the Fireball struck our front line."
─Lydia, Countess Brellis`
[Christopher Rush] {EXPANDED INFO: Artifact Creature}
---
Name : Colossus of Sardia@6
Type : Artf Crt
Cost : 9
Rarity : gR--qU1
Comment : 9/9:T
9/9, Trample, Colossus does not untap during your untap phase.
<9>: Untap Colossus. Use this ability only during your upkeep.
{AQ text: "Trample, Colossus does not untap normally during untap phase;
you may spend <9> during your upkeep to untap Colossus."}
[Jesper Myrfors] {EXPANDED INFO: Artifact Creature}
---
Name : Conch Horn@6
Type : Artifact
Cost : 2
Rarity : fU1
Comment :
<1T>: Sacrifice Conch Horn. Draw two cards, then put any one card from
your hand back on top of your library.
` Even the most skilled of modern mages only partially understand the
Conch Horn's awesome powers.`
[Phil Foglio]
---
Name : Conservator@6
Type : Artifact
Cost : 4
Rarity : gUUU
Comment :
<3T>: Prevent up to 2 damage to you.
{A/B/UL/RV: "<3T>: Prevent the loss of up to 2 life." A/B/UL/RV ERRATA:
should say "<3T>: Prevent up to 2 damage to any player." Note that the
4E Conservator is more restricted than this errata.}
[Amy Weber]
---
Name : Copper Tablet@6
Type : Artifact
Cost : 2
Rarity : g--U
Comment :
Copper Tablet does 1 damage to each player during his or her upkeep.
[Amy Weber]
---
Name : Coral Helm@6
Type : Artifact
Cost : 3
Rarity : gR--qU1
Comment : +
<3>: Discard a card at random from your hand to give target creature
+2/+2 until end of turn.
{AQ text: "<3>: Give target creature +2/+2 until end of turn. Each time
you use this ability, you must discard one card at random from your hand.
Coral Helm cannot be used if you have no cards in your hand."}
[Amy Weber]
---
Name : Crown of the Ages@6
Type : Artifact
Cost : 2
Rarity : iR
Comment :
<4T>: Switch target enchantment from one creature to another; the
enchantment's new target must be legal. The controller of the
enchantment does not change. Treat the enchantment as though it were
just cast on the new target.
[Dan Frazier]
---
Name : Crystal Rod@6
Type : Artifact
Cost : 1
Rarity : gUUU
Comment :
<1>: Gain 1 life for a successfully cast blue spell. Use this effect
either when the spell is cast or later in the turn but only once
for each blue spell cast.
{RV text: "<1>: Any blue spell cast gives you 1 life. Can only give
1 life each time a blue spell is cast." A/B/UL text: "<1>: Any blue
spell cast by any player gives you 1 life."}
[Amy Weber]
---
Name : Cursed Rack@6
Type : Artifact
Cost : 4
Rarity : gU--qC1
Comment : D
Target opponent discards down to four cards during his or her discard
phase.
` Ashnod invented several torture techniques that could make victims
even miles away beg for mercy as if the End had come.`
{AQ: "Opponent must discard down ..."}
[Richard Thomas]
---
Name : Cyclopean Tomb@6
Type : Artifact
Cost : 4
Rarity : g--R
Comment :
<2T>: Turn any one non-swamp land into swamp during upkeep. Mark the
changed lands with tokens. If Cyclopean Tomb is destroyed, remove
one token of your choice each upkeep, returning that land to its original
nature.
{Alpha: Casting cost missing. ERRATA: All versions: "leaves play"
instead of "is destroyed", Alpha version: casting cost is <4>.}
[Anson Maddocks]
---
Name : Dancing Scimitar@6
Type : Artf Crt
Cost : 4
Rarity : gRR-nU2
Comment : 1/5:F
1/5, Flying
` Bobbing merrily from opponent to opponent, the scimitar began adding
playful little flourishes to its strokes; it even turned a couple of
somersaults.`
[Anson Maddocks] {EXPANDED INFO: Artifact Creature}
---
Name : Dark Sphere@6
Type : Artifact
Cost : 0
Rarity : dU2
Comment :
<T>: Sacrifice Dark Sphere to prevent half of the damage done to
you by a single source, rounded down.
` "I was struck senseless for a moment, but revived when the strange
curiosity I carried fell to the ground, screaming like a dying
animal."
─Barl, Lord Ith`
[Mark Tedin]
---
Name : Delif's Cone@6
Type : Artifact
Cost : 0
Rarity : fC1
Comment :
<T>: Sacrifice Delif's Cone. If target creature you control attacks and is
not blocked, you may choose to gain its power in life. If you do so, it
deals no damage to opponent this turn.
` "Where is it written that beasts must cause pain?"
─Delif, Ponderings`
[Mark Tedin]
---
Name : Delif's Cube@6
Type : Artifact
Cost : 1
Rarity : fU1
Comment : G
<2T>: If target creature you control attacks and is not blocked, it deals
no damage to opponent. Instead, put a cube counter on Delif's Cube. <2>:
Remove a cube counter to regenerate a target creature.
[Mark Tedin]
---
Name : Despotic Scepter@6
Type : Artifact
Cost : 1
Rarity : iR
Comment :
<T>: Bury target permanent you own.
` "We were not meant to have such terrible things. They should be left
where we found them, if not destroyed!"
─Sorine Relicbane, Soldevi Heretic`
[Richard Thomas]
---
Name : Diabolic Machine@6
Type : Artf Crt
Cost : 7
Rarity : gU--dU2
Comment : 4/4:G
4/4, <3>: Regenerate
` "The bolts of our ballistae smashed into the monstrous thing, but
our hopes died in our chests as its gears continued turning."
─Sevti Mukul, The Fall of Alsoor`
{DK: "<3>: Regenerates"}
[Anson Maddocks] {EXPANDED INFO: Artifact Creature}
---
Name : Dingus Egg@6
Type : Artifact
Cost : 4
Rarity : gRRR
Comment :
Each time a player puts a land into the graveyard from play, Dingus
Egg deals 2 damage to that land's controller.
{A/B/UL/RV text: "Whenever anyone loses a land, Dingus Egg does 2
damage to that player for each land lost."}
[Dan Frazier]
---
Name : Disrupting Scepter@6
Type : Artifact
Cost : 3
Rarity : gRRR
Comment : D
<3T>: Target player chooses and discards one card from his or her hand.
Use this ability only during your turn.
{RV text: "<3T>: Opponent must discard one card of his or her choice.
Can only be used during controller's turn." A/B/UL: same as RV but
ends "... during your turn."}
[Dan Frazier]
---
Name : Draconian Cylix@6
Type : Artifact
Cost : 3
Rarity : fU1
Comment : G
<2T>: Discard a card at random from your hand to regenerate a target
creature.
` "There is no gain without sacrifice."
─Icatian proverb`
[Edward Beard, Jr.]
---
Name : Dragon Engine@6
Type : Artf Crt
Cost : 3
Rarity : gRR-qC4
Comment : 1/3:+
1/3, <2>: +1/+0 until end of turn.
` Those who believed the city of Kroog would never fall to Mishra's
forces severely underestimated the might of his war machines.`
{RV only: no "until end of turn."}
[Anson Maddocks] {EXPANDED INFO: Artifact Creature}
---
Name : Ebony Horse@6
Type : Artifact
Cost : 3
Rarity : gRR-nU2
Comment :
<2T>: Untap target attacking creature you control. That creature
neither receives nor deals damage during combat this turn.
{AN/RV text: "<2T>: Remove one of your attacking creatures from combat.
Treat this as if the creature never attacked, except that defenders
assigned to block it cannot choose to block another creature."}
[Dameon Willich]
---
Name : Elkin Bottle@6
Type : Artifact
Cost : 3
Rarity : iR
Comment :
<3T>: Take the top card from your library and place it face up in front
of you. You may play that card as though it were in your hand; if you
do not play it by your next upkeep, remove it from the game.
[Quinton Hoover]
---
Name : Elven Lyre@6
Type : Artifact
Cost : 2
Rarity : fU1
Comment : +
<1T>: Sacrifice Elven Lyre to give a target creature +2/+2 until end of
turn.
` Scholars are uncertain whether it was the actual sound or some other
magical property of the Elven Lyre that transformed its player.`
[Kaja Foglio]
---
Name : Feldon's Cane@6
Type : Artifact
Cost : 1
Rarity : cC2qC1
Comment :
<0T>: Reshuffle your graveyard into your library. If Feldon's Cane is
used, remove it from the game, returning it to its owner's deck only
when the game is over.
` Feldon found the first of these canes frozen in the Ronom Glacier.`
[Mark Tedin]
---
Name : Fellwar Stone@6
Type : Artifact
Cost : 2
Rarity : gU--dU2
Comment : M
<T>: Add one mana to your mana pool. This mana may be of any type
that any land opponent controls can produce. Play this ability as
an interrupt.
{DK text: "<T>: Add 1 mana to your mana pool. This mana may be of
any color that any of opponent's lands can produce. This ability is
played as an interrupt."}
[Quinton Hoover]
---
Name : Flying Carpet@6
Type : Artifact
Cost : 4
Rarity : gRR-nU3
Comment : F
<2T>: Target creature gains flying until end of turn. If that creature
is put into the graveyard before end of turn, destroy Flying Carpet.
{AN/RV text: "<2T>: Gives one creature flying ability until end of turn.
If that creature is destroyed before end of turn, so is Flying Carpet."}
[Mark Tedin]
---
Name : Forcefield@6
Type : Artifact
Cost : 3
Rarity : g--R
Comment :
<1>: Lose only 1 life to an unblocked creature.
{ERRATA: should say "<1>: Prevent all but one damage to you from an
unblocked attacking creature." This errata has been misprinted in
official releases with an activation cost of <3T>; however, WotC never
intended to make that modification.}
[Dan Frazier]
---
Name : Forethought Amulet@6
Type : Artifact
Cost : 5
Rarity : lR1
Comment :
Pay <3> during your upkeep or Forethought Amulet is destroyed. If you
receive more than 2 damage from a sorcery or instant source, that
damage is reduced to 2.
[Melissa Benson]
---
Name : Fountain of Youth@6
Type : Artifact
Cost : 0
Rarity : cC2dU2
Comment :
<2T>: Gain 1 life.
` The Fountain had stood in the town square for centuries, but only the
pigeons knew its secret.`
[Daniel Gelon]
---
Name : Fyndhorn Bow@6
Type : Artifact
Cost : 2
Rarity : iU
Comment : S
<3T>: Target creature gains first strike until end of turn.
` "With a bow like this, the hunting is always good."
─Taaveti of Kelsinko, Elvish Hunter`
[Robert Alexander]
---
Name : Gauntlet of Might@6
Type : Artifact
Cost : 4
Rarity : g--R
Comment : +
All red creatures gain +1/+1, and all mountains provide an extra red
mana when tapped.
[Christopher Rush]
---
Name : Gauntlets of Chaos@6
Type : Artifact
Cost : 5
Rarity : cU1lR1
Comment :
<5>: Sacrifice Gauntlets of Chaos. Take control of target land, creature,
or artifact. Then give the former controller of that permanent control of
a target permanent of the same type under your control. You each control
these permanents until game ends. Gauntlets of Chaos does not tap or
untap these permanents. Enchantments on traded permanents are destroyed.
[Dan Frazier]
---
Name : Glasses of Urza@6
Type : Artifact
Cost : 1
Rarity : gUUU
Comment :
<T>: Look at target player's hand.
{A/B/UL/RV text: "<T>: You may look at opponent's hand." A/B/UL:
Misspelled Shuler}
[Douglas Shuler]
---
Name : Goblin Lyre@6
Type : Artifact
Cost : 3
Rarity : iR
Comment :
<0>: Sacrifice Goblin Lyre. Flip a coin; target opponent calls heads or
tails while coin is in the air. If the flip ends up in your favor, Goblin
Lyre deals * damage to that opponent, where * is equal to the number of
creatures you control. Otherwise, Goblin Lyre deals * damage to you, where
* is equal to the number of creatures the opponent controls.
[Mike Kimble]
---
Name : Golgothian Sylex@6
Type : Artifact
Cost : 4
Rarity : qU1
Comment :
<1T>: All cards from the _Antiquities_ expansion, including Golgothian
Sylex, must be discarded from play.
` From their earliest educations, the brothers had known that no human
contrivance could stand against the true masters of Dominia.`
[Kerstin Kaman]
---
Name : Grapeshot Catapult@6
Type : Artf Crt
Cost : 4
Rarity : gC--qC4
Comment : 2/3:!1
2/3, <T>: Grapeshot Catapult deals 1 damage to target creature with flying.
` Recent research suggests these creatures were invented by Urza's and
Mishra's original master, Tocasia, and that both brothers used them.`
{AQ text: "Tap to deal 1 damage to target flying creature."}
[Dan Frazier] {EXPANDED INFO: Artifact Creature}
---
Name : Green Mana Battery@6
Type : Artifact
Cost : 4
Rarity : gR--lU1
Comment : MgX
<2T>: Put one charge counter on Green Mana Battery.
<T>: Add <G> to your mana pool and remove as many charge counters as you
wish. For each charge counter removed from Green Mana Battery, add <G>
to your mana pool. Play this ability as an interrupt.
{LG: no "charge" anywhere, "... mana pool. Remove ...", no "from GMB",
"This ability is played as ..."}
[Christopher Rush]
---
Name : Helm of Chatzuk@6
Type : Artifact
Cost : 1
Rarity : gRRR
Comment : B
<1T>: Target creature gains banding until end of turn.
{RV text: "You may give one creature the banding ability until end of turn."
A/B/UL: same as RV with "ability to band" instead of "banding ability"}
[Mark Tedin]
---
Name : Hematite Talisman@6
Type : Artifact
Cost : 2
Rarity : iU
Comment :
<3>: Untap target permanent. Use this ability only when a red spell
is successfully cast and only once for each red spell cast.
[L. A. Williams]
---
Name : Horn of Deafening@6
Type : Artifact
Cost : 4
Rarity : cU1lR1
Comment :
<2T>: Target creature deals no damage during combat this turn.
` "A blast, an echo... then silence."`
[Dan Frazier]
---
Name : Howling Mine@6
Type : Artifact
Cost : 2
Rarity : gRRR
Comment :
Each player draws one extra card during his or her draw phase.
{RV text: "Each player must draw one extra card during the draw phase
of each of his or her turns." A/B/UL: same as _4E_ but insert "each
turn" after "card".}
[Mark Poole]
---
Name : Ice Cauldron@6
Type : Artifact
Cost : 4
Rarity : iR
Comment : M
<XT>: Put a charge counter on Ice Cauldron, and put a spell card face up
on Ice Cauldron. Note the type and amount of mana used to pay this
activation cost. Use this ability only if there are no charge counters
on Ice Cauldron. You may play that spell as though it were in your hand.
<T>: Remove the charge counter from Ice Cauldron to add mana of the type
and amount last used to put a charge counter on Ice Cauldron to your mana
pool. This mana is usable only to cast the spell on top of Ice Cauldron.
[Dan Frazier]
---
Name : Icy Manipulator@6
Type : Artifact
Cost : 4
Rarity : g--UiU
Comment :
<1T>: Tap target artifact, creature, or land.
` "The scavengers who first found it called it the 'Bone Crank'.
Not a bad name, I'd say."
─Arcum Dagsson, Soldevi Machinist`
{B/UL text: "<1T>: You may tap any land, creature, or artifact in play
on either side. No effects are generated by the target card."}
{Alpha: like B/UL but second sentence not present; Douglas Shuler's name
spelled "Schuler" ─ corrected in B/UL, unlike most "Schuler" cards which
were not corrected until revised.}
[Douglas Shuler,Amy Weber]
---
Name : Illusionary Mask@6
Type : Artifact
Cost : 2
Rarity : g--R
Comment :
<X>: You can summon a creature face down so opponent doesn't know what
it is. The X cost can be any amount of mana, even 0; it serves to hide
the true casting cost of the creature, which you still have to spend.
As soon as a face-down creature receives damage, deals damage, or is
tapped, you must turn it face up.
[Amy Weber]
---
Name : Implements of Sacrifice@6
Type : Artifact
Cost : 2
Rarity : fU1
Comment : Mxx
<1T>: Sacrifice Implements of Sacrifice to add 2 mana of any one color to
your mana pool. Play this ability as an interrupt.
` Relics of the Order of the Ebon Hand, the bowl and dagger bespeak the
hideous cruelty of its rituals.`
[Margaret Organ-Kean]
---
Name : Infinite Hourglass@6
Type : Artifact
Cost : 4
Rarity : iR
Comment : +
During your upkeep, put a time counter on Infinite Hourglass. During
any upkeep, any player may pay <3> to remove a time counter from
Infinite Hourglass. All creatures get +1/+0 for each time counter
on Infinite Hourglass.
[Harold McNeill]
---
Name : Iron Star@6
Type : Artifact
Cost : 1
Rarity : gUUU
Comment :
<1>: Gain 1 life for a successfully cast red spell. Use this effect
either when the spell is cast or later in the turn but only once
for each red spell cast.
{RV text: "<1>: Any red spell cast gives you 1 life. Can only give 1
life each time a red spell is cast." A/B/UL text: "<1>: Any red spell
cast by any player gives you 1 life."}
[Dan Frazier]
---
Name : Ivory Cup@6
Type : Artifact
Cost : 1
Rarity : gUUU
Comment :
<1>: Gain 1 life for a successfully cast white spell. Use this effect
either when the spell is cast or later in the turn but only once
for each white spell cast.
{RV text: "<1>: Any white spell cast gives you 1 life. Can only give 1
life each time a white spell is cast." A/B/UL text: "<1>: Any white
spell cast by any player gives you 1 life."}
[Anson Maddocks]
---
Name : Ivory Tower@6
Type : Artifact
Cost : 1
Rarity : gRR-qU3
Comment :
At the beginning of your upkeep, gain 1 life for each card in your
hand in excess of four.
{AQ/RV text: "During your upkeep phase, gain 1 life for each card in
your hand above four."}
[Margaret Organ-Kean]
---
Name : Jade Monolith@6
Type : Artifact
Cost : 4
Rarity : gRRR
Comment :
<1>: Redirect to yourself all damage done to any creature. The source
of the damage does not change.
{A/B/UL/RV text: "<1>: You may take damage done to any creature on
yourself instead, but you must take all of it. Source of damage is
unchanged."}
[Anson Maddocks]
---
Name : Jade Statue@6
Type : Artifact
Cost : 4
Rarity : g--U
Comment :
3/6, <2>: Jade Statue becomes a creature for the duration of the current
attack exchange. Can be a creature only during an attack or defense.
{This is the only Artifact not marked as Mono, Poly, Continuous, or
Creature before the revised edition was printed.}
[Dan Frazier]
---
Name : Jalum Tome@6
Type : Artifact
Cost : 3
Rarity : cU1qU2
Comment :
<2T>: Draw a card from your library, then immediately discard a card of
your choice to your graveyard.
` This timeworn relic was responsible for many of Urza's victories,
though he never fully comprehended its mystical runes.`
[Tom Wanerstrand]
---
Name : Jandor's Ring@6
Type : Artifact
Cost : 6
Rarity : g-R-nU2
Comment :
<2T>: Discard a card you just drew from your library, and draw another
card to replace it.
[Dan Frazier]
---
Name : Jandor's Saddlebags@6
Type : Artifact
Cost : 2
Rarity : gRR-nU2
Comment :
<3T>: Untap target creature.
` Each day of their journey, Jandor opened the saddlebags and found
them full of mutton, quinces, cheese, date rolls, wine, and all
manner of delicious and satisfying foods.`
{AN/RV: "a" instead of "target"}
[Dameon Willich]
---
Name : Jayemdae Tome@6
Type : Artifact
Cost : 4
Rarity : gRRR
Comment :
<4T>: Draw one card.
{RV text: "Draw one extra card."
A/B/UL text: "You may draw one extra card."}
[Mark Tedin]
---
Name : Jester's Cap@6
Type : Artifact
Cost : 4
Rarity : iR
Comment :
<2T>: Sacrifice Jester's Cap to look through target player's library and
remove any three of those cards from the game. Reshuffle that library
afterwards.
` "Know your foes' strengths as well as their weaknesses."
─Arcum Dagsson, Soldevi Machinist`
[Dan Frazier]
---
Name : Jester's Mask@6
Type : Artifact
Cost : 5
Rarity : iR
Comment :
Comes into play tapped. <1T>: Sacrifice Jester's Mask to look through
target opponent's hand and library. Give that player a new hand of as
many cards as he or she had before. Reshuffle the remaining cards
afterwards.
[Dan Frazier]
---
Name : Jeweled Amulet@6
Type : Artifact
Cost : 0
Rarity : iU
Comment : Mx
<1T>: Put a charge counter on Jeweled Amulet. Note what type of mana
was used to pay this activation cost. Use this ability only if there
are no charge counters on Jeweled Amulet.
<T>: Remove the charge counter from Jeweled Amulet to add one mana of
the type last used to put a charge counter on Jeweled Amulet to your
mana pool. Play this ability as an interrupt.
[Dan Frazier]
---
Name : Jeweled Bird@6
Type : Artifact
Cost : 1
Rarity : cU1nU3
Comment :
<T>: Draw a card, and exchange Jeweled Bird for your contribution to the
ante. Your former contribution goes to your graveyard. Remove this
card from your deck before playing if you are not playing for ante.
[Amy Weber]
---
Name : Juggernaut@6
Type : Artf Crt
Cost : 4
Rarity : g-UU
Comment : 5/3
5/3, Must attack each turn if possible. Can't be blocked by walls.
` We had taken refuge in a small cave, thinking the entrance was too
narrow for it to follow. To our horror, its gigantic head smashed
into the mountainside, ripping itself a new entrance.`
[Dan Frazier] {EXPANDED INFO: Artifact Creature}
---
Name : Knowledge Vault@6
Type : Artifact
Cost : 4
Rarity : lR1
Comment :
<2T>: Take a card from your library without looking at it and place it
face down under Knowledge Vault. Sacrifice Knowledge Vault to discard
entire hand and take the cards under the vault into your hand. If
Knowledge Vault leaves play, put all cards under it in your graveyard.
{ERRATA: after "leaves play" insert "or your control"}
[Amy Weber]
---
Name : Kormus Bell@6
Type : Artifact
Cost : 4
Rarity : gRRR
Comment :
All swamps become 1/1 black creatures. The swamps still count as lands,
but cannot be tapped for mana the turn they come into play.
{A/B/UL/RV text: "Treat all swamps in play as 1/1 creatures. Now they can
be enchanted, killed, and so forth, and they can be tapped either for mana
or to attack." ERRATA: 4E Bell should not have the word "black."}
[Christopher Rush]
---
Name : Kry Shield@6
Type : Artifact
Cost : 2
Rarity : lU1
Comment : +
<2T>: Target creature you control deals no damage this turn, but gains
+0/+X until end of turn, where X is the casting cost of target creature.
[Richard Thomas]
---
Name : Lapis Lazuli Talisman@6
Type : Artifact
Cost : 2
Rarity : iU
Comment :
<3>: Untap target permanent. Use this ability only when a blue spell
is successfully cast and only once for each blue spell cast.
[Amy Weber]
---
Name : Library of Leng@6
Type : Artifact
Cost : 1
Rarity : gUUU
Comment :
Skip the discard phase of your turn. If a spell or effect forces you to
discard, you may discard to the top of your library rather than to your
graveyard. If the discard is random, you may look at the card before
choosing where to discard it.
{RV text: "You must skip the discard phase of your turn. If a card
forces you to discard, you may choose to discard to top of your library
rather than to graveyard. If discard is random, you may look at card
before deciding where to discard it." A/B/UL: like RV text with 1st
sentence "There is no limit to the size of your hand."}
[Daniel Gelon]
---
Name : Life Chisel@6
Type : Artifact
Cost : 4
Rarity : lU2
Comment :
Sacrifice a creature during your upkeep to gain life equal to
creature's toughness.
[Anthony Waters]
---
Name : Life Matrix@6
Type : Artifact
Cost : 4
Rarity : lR1
Comment : G
<4T>: During your upkeep, put one counter on target creature. You
may remove this counter at any time to regenerate that creature.
[Amy Weber]
---
Name : Living Armor@6
Type : Artifact
Cost : 4
Rarity : cC2dU2
Comment : +
<T>: Sacrifice Living Armor to put a +0/+X counter on target creature,
where X is the target creature's casting cost.
` Though it affords excellent protection, few don this armor. The
process is uncomfortable and not easily reversed.`
[Anson Maddocks]
---
Name : Living Wall@6
Type : Artf Crt
Cost : 4
Rarity : g-UU
Comment : 0/6:G
0/6, Counts as a wall, <1>: Regenerates
` Some fiendish mage had created a horrifying wall of living flesh,
patched together from a jumble of still-recognizable body parts. As
we sought to hew our way through it, some unknown power healed the
gaping wounds we cut, denying us passage.`
[Anson Maddocks] {EXPANDED INFO: Artifact Creature}
---
Name : Malachite Talisman@6
Type : Artifact
Cost : 2
Rarity : iU
Comment :
<3>: Untap target permanent. Use this ability only when a green spell
is successfully cast and only once for each green spell cast.
[Christopher Rush]
---
Name : Mana Crypt@6
Type : Artifact
Cost : 0
Rarity : pU
Comment : M2
During your upkeep, flip a coin. Opponent calls heads or tails while
coin is in the air. If flip ends up in opponent's favor, Mana Crypt
deals 3 damage to you.
<T>: Add two colorless mana to your mana pool. Play this ability as
an interrupt.
{Distributed by mail to purchasers of the novel _Final Sacrifice_,
starting in April 1995.}
[Mark Tedin]
---
Name : Mana Matrix@6
Type : Artifact
Cost : 6
Rarity : lR1
Comment :
Pay up to <2> less than required whenever casting an instant, interrupt,
or enchantment spell.
[Mark Tedin]
---
Name : Mana Vault@6
Type : Artifact
Cost : 1
Rarity : gRRR
Comment : M3
Mana Vault does not untap during your untap phase. If it remains tapped
during your upkeep, Mana Vault deals 1 damage to you.
<4>: Untap Mana Vault. Use this ability only during your upkeep.
<T>: Add three colorless mana to your mana pool. Play these additions
as interrupts.
{RV text: "<T>: Add 3 colorless mana to your mana pool. Mana Vault
doesn't untap normally during untap phase; to untap it, you must pay
4 mana during your upkeep. If Mana Vault remains tapped during
upkeep, it does 1 damage to you. Drawing mana from this artifact is
played as an interrupt." A/B/UL: like RV but no "during upkeep" after
untap cost, and last sentence is "Tapping this artifact can be played as
an interrupt". ERRATA: Mana Vault no longer has errata.}
[Mark Tedin]
---
Name : Marble Priest@6
Type : Artf Crt
Cost : 5
Rarity : lU1
Comment : 3/3
3/3, All walls able to block Marble Priest must do so. Walls able to block
more than one creature can still do so. If blocking wall is compelled
to block more creatures than it is legally able to, defender chooses
which of these attacking creatures to block, but must block as many
creatures as it legally can. Damage dealt to Marble Priest from walls
during combat is reduced to 0.
[Melissa Benson] {EXPANDED INFO: Artifact Creature}
---
Name : Meekstone@6
Type : Artifact
Cost : 1
Rarity : gRRR
Comment :
No creatures with power greater than 2 untap during their controllers'
untap phase.
{A/B/UL/RV text: "Any creature with power greater than 2 may not be
untapped as normal during the untap phase."}
[Quinton Hoover]
---
Name : Mightstone@6
Type : Artifact
Cost : 4
Rarity : qU3
Comment : +
All attacking creatures gain +1/+0.
` While exploring the sacred cave of Koilos with his brother Mishra and
their master Tocasia, Urza fell behind in the Hall of Tagsin, where
he discovered the remarkable Mightstone.`
[Pete Venters]
---
Name : Millstone@6
Type : Artifact
Cost : 2
Rarity : gRR-qU3
Comment :
<2T>: Take the top two cards from target player's library and put them
into that player's graveyard.
` More than one mage was driven insane by the sound of the Millstone
relentlessly grinding away.`
{AQ/RV: "...in target player's graveyard."}
[Kaja Foglio]
---
Name : Mirror Universe@6
Type : Artifact
Cost : 6
Rarity : lR1
Comment :
<T>: Sacrifice Mirror Universe during your upkeep, and trade your
number of life points with opponent. For example, if you had 2 life
points and your opponent had 10, you would now have 10 life points
and your opponent would have 2. Effects that prevent or redirect
damage may not be used to counter this change of life.
[Phil Foglio]
---
Name : Mishra's War Machine@6
Type : Artf Crt
Cost : 7
Rarity : gRR-qU1
Comment : 5/5:B
5/5, Banding
During your upkeep, choose and discard one card from your hand, or
Mishra's War Machine deals 3 damage to you. If Mishra's War Machine
deals damage to you in this way, tap it.
{AQ/RV: "Bands" instead of "Banding"; text: "During your upkeep,
discard one card of your choice from your hand, or Mishra's War
Machine becomes tapped and does 3 points of damage to you."
ERRATA to 4E version: the second part of the penalty for not paying
upkeep always occurs if upkeep was not paid, and is not triggered
upon damage being successfully dealt.}
[Amy Weber] {EXPANDED INFO: Artifact Creature}
---
Name : Mox Emerald@6
Type : Artifact
Cost : 0
Rarity : g--R
Comment : Mg
<T>: Add 1 green mana to your mana pool. Tapping this artifact can be
played as an interrupt.
[Dan Frazier]
---
Name : Mox Jet@6
Type : Artifact
Cost : 0
Rarity : g--R
Comment : Mb
<T>: Add 1 black mana to your mana pool. Tapping this artifact can be
played as an interrupt.
[Dan Frazier]
---
Name : Mox Pearl@6
Type : Artifact
Cost : 0
Rarity : g--R
Comment : Mw
<T>: Add 1 white mana to your mana pool. Tapping this artifact can be
played as an interrupt.
[Dan Frazier]
---
Name : Mox Ruby@6
Type : Artifact
Cost : 0
Rarity : g--R
Comment : Mr
<T>: Add 1 red mana to your mana pool. Tapping this artifact can be
played as an interrupt.
[Dan Frazier]
---
Name : Mox Sapphire@6
Type : Artifact
Cost : 0
Rarity : g--R
Comment : Mu
<T>: Add 1 blue mana to your mana pool. Tapping this artifact can be
played as an interrupt.
[Dan Frazier]
---
Name : Nacre Talisman@6
Type : Artifact
Cost : 2
Rarity : iU
Comment :
<3>: Untap target permanent. Use this ability only when a white spell
is successfully cast and only once for each white spell cast.
[Mark Tedin]
---
Name : Naked Singularity@6
Type : Artifact
Cost : 5
Rarity : iR
Comment :
Cumulative Upkeep: <3>
Instead of their normal mana, plains produce <R>, islands produce <G>,
swamps produce <W>, mountains produce <U>, and forests produce <B>.
[Mark Tedin]
---
Name : Necropolis@6
Type : Artf Crt
Cost : 5
Rarity : dU2
Comment : 0/1:+
0/1, Counts as a wall.
<0>: Take a creature in your graveyard and remove it from the game. Put
X +0/+1 counters on Necropolis, where X is the removed creature's
casting cost.
[NeNe Thomas] {EXPANDED INFO: Artifact Creature}
---
Name : Nevinyrral's Disk@6
Type : Artifact
Cost : 4
Rarity : gRRR
Comment :
Comes into play tapped.
<1T>: Destroy all creatures, enchantments, and artifacts, including
Nevinyrral's Disk itself.
{RV text: "<1>: Destroys all creatures, enchantments, and artifacts
in play, including Disk itself. Disk begins tapped but can be untapped
as usual." A/B/UL: like RV but no "including Disk itself", add "Disk
destroys itself when used." at end. A/B/UL Disk was a Mono Artifact,
but <T> did not get added to the activation cost of the revised card.
ERRATA: RV Disk's activation cost is <1T>.}
[Mark Tedin]
---
Name : North Star@6
Type : Artifact
Cost : 4
Rarity : lR1
Comment :
<4T>: You may cast one spell this turn by paying its casting cost
with any type of mana. For example, <2GG> becomes <4>. However, the
card still retains its original color. This ability is played as an
interrupt.
[Kaja Foglio]
---
Name : Nova Pentacle@6
Type : Artifact
Cost : 4
Rarity : lR1
Comment :
<3T>: Redirect damage done to you from one source to target creature
of opponent's choice.
[Richard Thomas]
---
Name : Obelisk of Undoing@6
Type : Artifact
Cost : 1
Rarity : cU1qU1
Comment :
<6T>: Return any of your permanents in play to your hand; enchantments on
that permanent are discarded. Can be used only on permanents you cast.
{ERRATA: replace "discarded" with "destroyed".}
[Tom Wanerstrand]
---
Name : Obsianus Golem@6
Type : Artf Crt
Cost : 6
Rarity : gUUU
Comment : 4/6
4/6
` "The foot stone is connected to the ankle stone, the ankle stone is
connected to the leg stone . . ."
─Song of the Artificer`
[Jesper Myrfors] {EXPANDED INFO: Artifact Creature}
---
Name : Onulet@6
Type : Artf Crt
Cost : 3
Rarity : gRR-qU3
Comment : 2/2
2/2, If Onulet is put into the graveyard from play, you gain 2 life.
{RV text: "If Onulet is placed in the graveyard, its controller gains 2
life." AQ: like RV with "goes to" instead of "is placed in".
AQ/RV ERRATA: "If Onulet goes to the graveyard from play..."
RV card miscredits art to Kerstin Kaman, should be Anson Maddocks.}
[Anson Maddocks] {EXPANDED INFO: Artifact Creature}
---
Name : Onyx Talisman@6
Type : Artifact
Cost : 2
Rarity : iU
Comment :
<3>: Untap target permanent. Use this ability only when a black spell
is successfully cast and only once for each black spell cast.
[Sandra Everingham]
---
Name : Ornithopter@6
Type : Artf Crt
Cost : 0
Rarity : gUU-qC4
Comment : 0/2:F
0/2, Flying
` Many scholars believe that these creatures were the result of Urza's
first attempt at mechanical life, perhaps created in his early days
as an apprentice to Tocasia.`
[Amy Weber] {EXPANDED INFO: Artifact Creature}
---
Name : Pentagram of the Ages@6
Type : Artifact
Cost : 4
Rarity : iR
Comment :
<4T>: Prevent all damage dealt to you from one source. Pentagram of the
Ages does not prevent the same source damaging you again later this turn.
` "Take this item, for instance. How would it destroy us, Relicbane?"
─Arcum Dagsson, Soldevi Machinist`
[Doug Shuler]
---
Name : Pit Trap@6
Type : Artifact
Cost : 2
Rarity : iU
Comment :
<2T>: Sacrifice Pit Trap to bury target creature without flying that is
attacking you.
` "These traps are truly a symbol of great cruelty and sinister
cunning."
─Sorine Relicsbane, Soldevi Heretic`
[Anson Maddocks]
---
Name : Planar Gate@6
Type : Artifact
Cost : 6
Rarity : lR1
Comment :
Pay up to <2> less than required whenever casting a summon spell.
` Nireya reached through the Gate, sensing the energies trapped beyond.`
[Melissa Benson]
---
Name : Primal Clay@6
Type : Artf Crt
Cost : 4
Rarity : gRR-qU3
Comment : */*:F
*/*
When Primal Clay comes into play, choose whether to make it a 1/6 wall,
a 2/2 creature with flying, or a 3/3 creature.
{AQ/RV text: "When you cast Primal Clay, you must choose whether to make
it a 1/6 wall, a 3/3 creature, or a 2/2 flying creature. Primal Clay
then remains in this form until altered by another card or removed
from play."}
[Kaja Foglio] {EXPANDED INFO: Artifact Creature}
---
Name : Pyramids@6
Type : Artifact
Cost : 6
Rarity : nU2
Comment :
<2>: Prevents a land from being destroyed, or removes an enchantment from
any land.
[Amy Weber]
---
Name : Rakalite@6
Type : Artifact
Cost : 6
Rarity : cU1qU3
Comment :
<2>: Prevent 1 damage to any target. If Rakalite is used, it returns to
its owner's hand at end of turn; all enchantments on Rakalite are then
discarded.
` Urza was the first to understand that the war would not be lost for
lack of power, but for lack of troops.`
[Christopher Rush]
---
Name : Red Mana Battery@6
Type : Artifact
Cost : 4
Rarity : gR--lU1
Comment : MrX
<2T>: Put one charge counter on Red Mana Battery.
<T>: Add <R> to your mana pool and remove as many charge counters as you
wish. For each charge counter removed from Red Mana Battery, add <R>
to your mana pool. Play this ability as an interrupt.
{LG: no "charge" anywhere, "... mana pool. Remove ...", no "from RMB",
"This ability is played as ..."}
[Mark Tedin]
---
Name : Reflecting Mirror@6
Type : Artifact
Cost : 4
Rarity : dU2
Comment :
<XT>: Target spell, which targets you, targets the player of your
choice instead. X is twice the casting cost of target spell. This
ability is played as an interrupt.
[Mark Poole]
---
Name : Relic Barrier@6
Type : Artifact
Cost : 2
Rarity : lU2
Comment :
<T>: Target artifact becomes tapped.
[Harold McNeill]
---
Name : Ring of Immortals@6
Type : Artifact
Cost : 5
Rarity : lR1
Comment :
<3T>: Counters target interrupt or enchantment. Can only counter
spells which target a permanent under your control. This ability
is played as an interrupt.
[Melissa Benson]
---
Name : Ring of Ma'ruf@6
Type : Artifact
Cost : 5
Rarity : nU2
Comment :
<5T>: Instead of drawing a card from the top of your library, select one
of your cards from OUTSIDE THE GAME. This card can be any card you have
that you're not using in your deck or that for some reason has left the
game. Ring of Ma'ruf is removed from the game entirely after use.
[Dan Frazier]
---
Name : Ring of Renewal@6
Type : Artifact
Cost : 5
Rarity : fU1
Comment :
<5T>: Discard a card at random from your hand and draw two cards.
` To the uninitiated, the Ring of Renewal is merely an oddity. For
those fluent in the wielding of magic, however, it is a source of
great knowledge.`
{ERRATA: should say "Discard a card at random to draw two cards."}
[Douglas Shuler]
---
Name : Rocket Launcher@6
Type : Artifact
Cost : 4
Rarity : g-R-qU3
Comment : !X
<2>: Do 1 damage to any target. Rocket Launcher may not be used until
it begins a turn in play on your side. If it is used, Rocket Launcher
is destroyed at end of turn.
` What these devices lacked in subtlety, they made up in strength.`
[Pete Venters]
---
Name : Rod of Ruin@6
Type : Artifact
Cost : 4
Rarity : gUUU
Comment : !1
<3T>: Rod of Ruin deals 1 damage to target creature or player.
{A/B/UL/RV text: "<3T>: Rod of Ruin does 1 damage to any target."}
[Christopher Rush]
---
Name : Runed Arch@6
Type : Artifact
Cost : 3
Rarity : iR
Comment :
Comes into play tapped. <XT>: Sacrifice Runed Arch. X target creatures
with power no greater than 2 cannot be blocked this turn. Other effects
may later be used to increase a creature's power beyond 2.
[Phil Foglio]
---
Name : Runesword@6
Type : Artifact
Cost : 6
Rarity : cC2dU2
Comment : +
<3T>: Target attacking creature gains +2/+0 until end of turn. Any
creature damaged by target creature may not be regenerated this turn;
if such a creature is placed in the graveyard this turn, remove it
from the game. If target creature leaves play before end of turn,
Runesword is buried.
[Christopher Rush]
---
Name : Sandals of Abdallah@6
Type : Artifact
Cost : 4
Rarity : nU3
Comment : Wu
<2T>: Gives one creature islandwalk ability until end of turn. If that
creature is destroyed before end of turn, so are Sandals.
[Dan Frazier]
---
Name : Scarecrow@6
Type : Artf Crt
Cost : 5
Rarity : dU2
Comment : 2/2
2/2, <6T>: Until end of turn, all damage done to you by flying creatures
is reduced to 0.
` There was more malice in its button eyes than should have been
possible in something that had never known life.`
[Anson Maddocks] {EXPANDED INFO: Artifact Creature}
---
Name : Sentinel@6
Type : Artf Crt
Cost : 4
Rarity : cU1lR1
Comment : 1/*
1/*, The * in the lower right hand corner is 1 when cast. While blocking,
you may choose to change * to equal one plus the power of target
creature sentinel blocks this turn. While attacking, you may choose
to change * to equal one plus the power of target creature that blocks
Sentinel this turn.
{ERRATA: Yes, one occurrence of "sentinel" on this card is not capitalized.}
[Randy Apslund-Faith] {EXPANDED INFO: Artifact Creature}
---
Name : Serpent Generator@6
Type : Artifact
Cost : 6
Rarity : cU1lR1
Comment :
<4T>: Put a Poison Snake token into play. Treat this token as a 1/1
artifact creature. If this creature damages opponent, opponent gets a
poison counter. If opponent ever has ten or more poison counters,
opponent loses game.
[Mark Tedin]
---
Name : Shapeshifter@6
Type : Artf Crt
Cost : 6
Rarity : gU--qU1
Comment : */(7-*)
*/(7-*)
Shapeshifter has power and toughness that add up to seven, but neither
may be more than seven. Set them when Shapeshifter comes into play;
you may change them during your upkeep.
{AQ text: "The *s below represent any number from 0 to 6. You set *
when Shapeshifter is cast, and you may change it during your upkeep."}
[Dan Frazier] {EXPANDED INFO: Artifact Creature}
---
Name : Shield of the Ages@6
Type : Artifact
Cost : 2
Rarity : iU
Comment :
<2>: Prevent 1 damage to you.
` "This shield is a true rarity: an artifact whose purpose is
obvious."
─Arcum Dagsson, Soldevi Machinist`
[Anson Maddocks]
---
Name : Skull Catapult@6
Type : Artifact
Cost : 4
Rarity : iU
Comment : !2
<1T>: Sacrifice a creature to have Skull Catapult deal 2 damage to target
creature or player.
` "Let any who doubt the evil of using the ancient devices look at
this infernal machine. What manner of fiend would design such a
sadistic device?"
─Sorine Relicsbane, Soldevi Heretic`
[Byron Wackwitz]
---
Name : Skull of Orm@6
Type : Artifact
Cost : 3
Rarity : dU2
Comment :
<5T>: Bring one enchantment card from your graveyard to your hand.
` Though lifeless, the Skull still possessed a strange power over the
flow of magic.`
[Tom Wanerstrand]
---
Name : Snow Fortress@6
Type : Artf Crt
Cost : 5
Rarity : iR
Comment : 0/4:+
0/4, Counts as a wall
<1>: +1/+0 until end of turn <1>: +0/+1 until end of turn
<3>: Snow Fortress deals 1 damage to target creature without flying
that is attacking you.
[Jeff A. Menges] {EXPANDED INFO: Artifact Creature}
---
Name : Sol Ring@6
Type : Artifact
Cost : 1
Rarity : g-UU
Comment : M2
<T>: Add 2 colorless mana to your mana pool. This ability is played as
an interrupt.
{A/B/UL: "... Tapping this artifact can be played ..."}
[Mark Tedin]
---
Name : Soldevi Golem@6
Type : Artf Crt
Cost : 4
Rarity : iR
Comment : 5/3
5/3, Does not untap during your untap phase.
<0>: Untap target creature opponent controls to untap Soldevi Golem at
the end of your upkeep. Use this ability only during your upkeep.
` Slow and steady wins the race.`
[Anson Maddocks] {EXPANDED INFO: Artifact Creature}
---
Name : Soldevi Simulacrum@6
Type : Artf Crt
Cost : 4
Rarity : iU
Comment : 2/4:+
2/4, Cumulative Upkeep: <1>, <1>: +1/+0 until end of turn
` They look human─until they bleed.`
[Dan Frazier] {EXPANDED INFO: Artifact Creature}
---
Name : Soul Net@6
Type : Artifact
Cost : 1
Rarity : gUUU
Comment :
<1>: Gain 1 life when a creature is put into the graveyard from play.
Use this effect only once each time a creature is put into the
graveyard.
{RV text: "<1>: You gain 1 life every time a creature is placed in the
graveyard. Can only give 1 life each time a creature is placed in
the graveyard." A/B/UL text: "<1>: You gain 1 life every time a creature
is destroyed, unless it is then regenerated."}
[Dameon Willich]
---
Name : Spirit Shield@6
Type : Artifact
Cost : 3
Rarity : fU1
Comment : +
<2T>: Target creature gets +0/+2 as long as Spirit Shield remains tapped.
You may choose not to untap Spirit Shield as normal during your untap
phase.
` At times, survival must outweigh all other considerations.`
[Scott Kirschner]
---
Name : Staff of Zegon@6
Type : Artifact
Cost : 4
Rarity : qC4
Comment : -
<3T>: Target creature loses -2/-0 until end of turn. Creatures with power
less than 1 deal no damage.
` Though Mishra was impressed by the staves Ashnod had created for
Zegon's defense, he understood they only hinted at her full
potential.`
[Mark Poole]
---
Name : Staff of the Ages@6
Type : Artifact
Cost : 3
Rarity : iR
Comment :
Creatures with any landwalk ability may be blocked as though they did not
have those abilities.
` "We found this staff useful on our visit to this very commission.
Would Relicbane prefer we had been slain by Lim-Dul's horrors?"
─Arcum Dagsson, Soldevi Machinist`
[Dan Gelon]
---
Name : Standing Stones@6
Type : Artifact
Cost : 3
Rarity : dU2
Comment : Mx
<1T>: Pay 1 life and add 1 mana of any color to your mana pool. This
ability is played as an interrupt. Effects that prevent or redirect
damage may not be used to counter this loss of life.
[Sandra Everingham]
---
Name : Stone Calendar@6
Type : Artifact
Cost : 5
Rarity : dU1
Comment :
Your spells cost up to <1> less to cast; casting cost of spells cannot
go below <0>.
` The Pretender Mairsil ordered a great Calendar drawn up to show when
the paths to the Dark Lands were strongest.`
[Amy Weber]
---
Name : Su-Chi@6
Type : Artf Crt
Cost : 4
Rarity : qU3
Comment : 4/4:M4
4/4
If Su-Chi goes to the graveyard, its controller gains 4 colorless mana.
` Flawed copies of relics from the Thran Empire, the Su-Chi were
inherently unstable but provided useful knowledge for Tocasia's
students.`
{ERRATA: insert "from play" after "graveyard"}
[Christopher Rush] {EXPANDED INFO: Artifact Creature}
---
Name : Sunglasses of Urza@6
Type : Artifact
Cost : 3
Rarity : gRRR
Comment :
You may use white mana in your mana pool as either white or red mana.
{A/B/UL/RV: "White mana in your mana pool can be used as ..."}
[Dan Frazier]
---
Name : Sunstone@6
Type : Artifact
Cost : 3
Rarity : iU
Comment :
<2>: Sacrifice a snow-covered land to have all creatures deal no damage
in combat this turn.
` "I dispute Relicbane's hysterical allegations, Commissioner, but it
is true that these artifacts can be dangerous."
─Arcum Dagsson, Soldevi Machinist`
[Phil Foglio]
---
Name : Sword of the Ages@6
Type : Artifact
Cost : 6
Rarity : lR1
Comment : !X
Sword of the Ages comes into play tapped.
<T>: Sacrifice Sword of the Ages and as many creatures as you choose.
Sword does the combined power of these creatures in damage to one target.
Sacrificed creatures and Sword are then removed from the game entirely.
[Dan Frazier]
---
Name : Tablet of Epityr@6
Type : Artifact
Cost : 1
Rarity : qC4
Comment :
<1>: You gain 1 life every time one of your artifacts goes to the
graveyard. Can only give 1 life each time an artifact reaches the
graveyard.
` Originally considered the work of Urza, this tablet was created by
forgers seeking to imitate Urza's masterpieces.`
[Christopher Rush]
---
Name : Tawnos's Coffin@6
Type : Artifact
Cost : 4
Rarity : qU1
Comment :
<3T>: Select a creature in play; that creature is considered out of play
as long as Coffin remains tapped. Hence the creature cannot be the
target of spells and cannot receive damage, use special powers, attack,
or defend. All counters and enchantments on the creature remain but
are also out of play. If coffin is untapped or removed, creature
returns to play tapped. You may choose not to untap coffin during the
untap phase.
[Christopher Rush]
---
Name : Tawnos's Wand@6
Type : Artifact
Cost : 4
Rarity : gU--qU3
Comment :
<2T>: Target creature with power no greater than 2 becomes unblockable
until end of turn. Other effects may later be used to increase the
creature's power beyond 2.
{AQ text: "<2T>: Make a creature of power no greater than 2 unblockable
by all creatures except artifact creatures until end of turn. Other
cards may be used to increase target creature's power beyond 2 after
defense is chosen."}
[Douglas Shuler]
---
Name : Tawnos's Weaponry@6
Type : Artifact
Cost : 2
Rarity : gU--qU3
Comment : +
<2T>: Target creature gets +1/+1 as long as Tawnos's Weaponry remains
tapped. You may choose not to untap Tawnos's Weaponry during your
untap phase.
{AQ: "gains" instead of "gets", no "your" before "untap phase."}
[Dan Frazier]
---
Name : Tetravus@6
Type : Artf Crt
Cost : 6
Rarity : gR--qU1
Comment : 1/1:F+
1/1, Flying, When Tetravus comes into play, put three +1/+1 counters on it.
During your upkeep, you may move each of these counters on or off of
Tetravus, regardless of who controls them. Counters that are removed
become Tetravite tokens. Treat these tokens as 1/1 artifact creatures
with flying. These creatures cannot have enchantments played on them
and do not share any enchantments on Tetravus.
{AQ text: "Tetravus gets three +1/+1 counters when cast. During your
upkeep, you may move each of these counters on or off of Tetravus.
Counters moved off of Tetravus become independent 1/1 flying artifact
creatures. If such a creature dies, the counter is removed from play.
Such creatures may not have enchantments cast on them, and they do not
share any enchantments on Tetravus."}
[Mark Tedin] {EXPANDED INFO: Artifact Creature}
---
Name : The Hive@6
Type : Artifact
Cost : 5
Rarity : gRRR
Comment :
<5T>: Put a Wasp token into play. Treat this token as a 1/1 artifact
creature with flying.
{A/B/UL/RV text: "<5T>: Creates one Giant Wasp, a 1/1 flying creature.
Represent Wasps with tokens, making sure to indicate when each wasp is
tapped. Wasps can't attack during the turn created. Treat Wasps like
artifact creatures in every way, except that they are removed from the
game entirely if they ever leave play. If the Hive is destroyed, the
Wasps must still be killed individually."}
[Sandra Everingham]
---
Name : The Rack@6
Type : Artifact
Cost : 1
Rarity : gUU-qU3
Comment :
At the end of target opponent's upkeep, The Rack deals that player
1 damage for each card in his or her hand fewer than three.
{AQ/RV text: "If opponent has fewer than three cards in hand during his
or her upkeep, the Rack does 1 damage to opponent for each card fewer
than three."}
[Richard Thomas]
---
Name : Throne of Bone@6
Type : Artifact
Cost : 1
Rarity : gUUU
Comment :
<1>: Gain 1 life for a successfully cast black spell. Use this effect
either when the spell is cast or later in the turn but only once
for each black spell cast.
{RV text: "<1>: Any black spell cast gives you 1 life. Can only give
1 life each time a black spell is cast." A/B/UL text: "<1>: Any black
spell cast by any player gives you 1 life."}
[Anson Maddocks]
---
Name : Time Bomb@6
Type : Artifact
Cost : 4
Rarity : iR
Comment : !X
During your upkeep, put a time counter on Time Bomb.
<1T>: Sacrifice Time Bomb to have it deal * damage to each creature and
player, where * is equal to the number of time counters on Time Bomb.
[Amy Weber]
---
Name : Time Vault@6
Type : Artifact
Cost : 2
Rarity : g--R
Comment :
<T>: Gain an additional turn after the current one. Time Vault
doesn't untap normally during untap phase; to untap it, you must skip
a turn. Time Vault begins tapped.
[Mark Tedin]
---
Name : Tormod's Crypt@6
Type : Artifact
Cost : 0
Rarity : cC2dU2
Comment :
<T>: Sacrifice Tormod's Crypt to remove all cards in target player's
graveyard from the game.
` The dark opening seemed to breath the cold, damp air of the dead
earth in a steady rhythm.`
[Christopher Rush]
---
Name : Tower of Coireall@6
Type : Artifact
Cost : 2
Rarity : dU2
Comment :
<T>: Target creature cannot be blocked by walls until end of turn.
[Dan Frazier]
---
Name : Triassic Egg@6
Type : Artifact
Cost : 4
Rarity : cU1lR1
Comment :
<3T>: Put one counter on Triassic Egg. If there are at least two such
counters, you may sacrifice Triassic Egg to take any creature from your
hand or graveyard and put it directly into play. Treat this creature as
though it were just summoned.
[Dan Frazier]
---
Name : Triskelion@6
Type : Artf Crt
Cost : 6
Rarity : gR--qU1
Comment : 1/1:+
1/1, When Triskelion comes into play, put three +1/+1 counters on it.
<0>: Remove one of these counters from Triskelion to have Triskelion
deal 1 damage to target creature or player.
{AQ text: "Triskelion gets three +1/+1 counters when cast. Controller
may discard a +1/+1 counter at any time to do 1 damage to any target."}
[Douglas Shuler] {EXPANDED INFO: Artifact Creature}
---
Name : Urza's Avenger@6
Type : Artf Crt
Cost : 6
Rarity : gR--qU1
Comment : 4/4:SBFT-
4/4, <0>: Urza's Avenger gets -1/-1 until end of turn and your choice
of flying, banding, first strike, or trample until end of turn.
{AQ text: "<0>: Avenger loses -1/-1 and gains one of your choice of
flying, banding, first strike, or trample until end of turn. Attribute
losses and ability gains are cumulative."}
[Amy Weber] {EXPANDED INFO: Artifact Creature}
---
Name : Urza's Bauble@6
Type : Artifact
Cost : 0
Rarity : iU
Comment :
<T>: Sacrifice Urza's Bauble to choose a card at random from target
player's hand; look at that card. Ignore this ability if that player
has no cards left in hand. Draw a card at the beginning of the next
turn's upkeep.
[Christopher Rush]
---
Name : Urza's Chalice@6
Type : Artifact
Cost : 1
Rarity : qC4
Comment :
<1>: Any artifact cast by any player gives you 1 life. Can only give 1
life each time an artifact is cast.
` When sorely wounded or tired, Urza would often retreat to the
workshops of his apprentices. They were greatly amazed at how much
better he looked each time he took a sip of water.`
[Jeff A. Menges]
---
Name : Urza's Miter@6
Type : Artifact
Cost : 4
Rarity : qU1
Comment :
<3>: Draw one card from your library every time an artifact of yours
goes to the graveyard. Can only let you draw one card per artifact
destruction. May not be used when you destroy an artifact to gain
benefits from another card.
{ERRATA: the last sentence should say: "May not be used when an
artifact was placed in the graveyard due to being sacrificed."}
[Randy Apslund-Faith]
---
Name : Vexing Arcanix@6
Type : Artifact
Cost : 4
Rarity : iR
Comment :
<3T>: Target player names a card and then turns over the top card of his
or her library. If that is the card named, put it into the player's hand.
Otherwise, put it into the player's graveyard, and Vexing Arcanix deals 2
damage to that player.
[Randy Gallegos]
---
Name : Vibrating Sphere@6
Type : Artifact
Cost : 4
Rarity : iR
Comment : +-
During your turn, all creatures you control get +2/+0. During all other
turns, all creatures you control get -0/-2.
` "Unearthly and invisible fibers emanate from this sphere, entangling
all who draw near."
─Arcum Dagsson, Soldevi Machinist`
[Richard Thomas]
---
Name : Voodoo Doll@6
Type : Artifact
Cost : 6
Rarity : cU1lR1
Comment : !X
Put one counter on Voodoo Doll during your upkeep. If Voodoo Doll is
not tapped at end of your turn, it does X damage to you and is
destroyed. X equals the number of counters on Voodoo Doll.
<XXT>: Voodoo Doll does X damage to any one target.
{ERRATA: During controller's upkeep, a counter must be added before the
effect may be activated.}
[Sandra Everingham]
---
Name : Walking Wall@6
Type : Artf Crt
Cost : 4
Rarity : iU
Comment : 0/6:+
0/6, Counts as a wall
<3>: Walking Wall gets +3/-1 until end of turn and can attack this turn.
Walking Wall cannot attack the turn it comes under your control. Use this
ability only once a turn.
` "The fortress is not what it seems."
─Arcum Dagsson, Soldevi Machinist`
[Anthony Waters] {EXPANDED INFO: Artifact Creature}
---
Name : Wall of Shields@6
Type : Artf Crt
Cost : 3
Rarity : iU
Comment : 0/4:B
0/4, Banding, counts as a wall.
` "It's the pokey bits that hurt the most."
─Ib Halfheart, Goblin Tactician`
[Randy Gallegos] {EXPANDED INFO: Artifact Creature}
---
Name : Wall of Spears@6
Type : Artf Crt
Cost : 3
Rarity : gC--qU3
Comment : 2/3:S
2/3, First strike, counts as a wall
` Even the most conservative generals revised their tactics after the
Battle of Sarinth, during which a handful of peasant-pikemen held off
a trio of rampaging Craw Wurms.`
[Sandra Everingham] {EXPANDED INFO: Artifact Creature}
---
Name : Wand of Ith@6
Type : Artifact
Cost : 4
Rarity : dU2
Comment : D
<3T>: Look at one card at random from target player's hand. If the
card is not a land, target player must choose either to discard it
or pay an amount of life equal to its casting cost. If the card is a
land, target player must choose either to discard it or pay 1 life.
Effects that prevent or redirect damage may not be used to counter
this loss of life. Can only be used during controller's turn.
[Quinton Hoover]
---
Name : War Barge@6
Type : Artifact
Cost : 4
Rarity : dU2
Comment : Wu
<3>: Target creature gains islandwalk until end of turn. If War Barge
leaves play this turn, target creature is buried.
[Tom Wanerstrand]
---
Name : War Chariot@6
Type : Artifact
Cost : 3
Rarity : iU
Comment : T
<3T>: Target creature gains trample until end of turn.
` "I wouldn't advise using it with a Woolly Mammoth, but it's quite
appropriate for many other beasts."
─Arcum Dagsson, Soldevi Machinist`
[Dameon Willich]
---
Name : Weakstone@6
Type : Artifact
Cost : 4
Rarity : qU3
Comment : -
All attacking creatures lose -1/-0. Creatures with power less than 1
deal no damage.
` During the brothers' childhood, Tocasia took them to explore the
sacred cave of Koilos. There, in the Hall of Tagsin, Mishra
discovered the mysterious Weakstone.`
[Justin Hampton]
---
Name : Whalebone Glider@6
Type : Artifact
Cost : 2
Rarity : iU
Comment : F
<2T>: Target creature with power no greater than 3 gains flying until
end of turn. Other effects may later be used to increase that creature's
power beyond 3.
` "It's no Ornithopter, but then I'm no Urza."
─Arcum Dagsson, Soldevi Machinist`
[Amy Weber]
---
Name : White Mana Battery@6
Type : Artifact
Cost : 4
Rarity : gR--lU1
Comment : MwX
<2T>: Put one charge counter on White Mana Battery.
<T>: Add <W> to your mana pool and remove as many charge counters as you
wish. For each charge counter removed from White Mana Battery, add <W>
to your mana pool. Play this ability as an interrupt.
{LG: no "charge" anywhere, "... mana pool. Remove ...", no "from WMB",
"This ability is played as ..."}
[Anthony Waters]
---
Name : Winter Orb@6
Type : Artifact
Cost : 2
Rarity : gRRR
Comment :
No player may untap more than one land during his or her untap phase.
{RV text: "A player may not untap more than one land during the untap
phase of each of his or her turns." A/B/UL text: "Players can untap
only one land each during untap phase."}
[Mark Tedin]
---
Name : Wooden Sphere@6
Type : Artifact
Cost : 1
Rarity : gUUU
Comment :
<1>: Gain 1 life for a successfully cast green spell. Use this effect
either when the spell is cast or later in the turn but only once
for each green spell cast.
{RV text: "<1>: Any green spell cast gives you 1 life. Can only give
1 life each time a green spell is cast." A/B/UL text: "<1>: Any green
spell cast by any player gives you 1 life."}
[Mark Tedin]
---
Name : Yotian Soldier@6
Type : Artf Crt
Cost : 3
Rarity : gC--qC4
Comment : 1/4
1/4, Attacking does not cause Yotian Soldier to tap.
` After Kroog was destroyed while most of its defenders were at his
side, Urza vowed that none of his allies would ever need to fear for
their own defense again, even while laying siege to a city far from
their homes.`
[Christopher Rush] {EXPANDED INFO: Artifact Creature}
---
Name : Zelyon Sword@6
Type : Artifact
Cost : 3
Rarity : fU1
Comment : +
<3T>: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
You may choose not to untap Zelyon Sword as normal during your untap
phase.
` No sheath shall hold what finds its home in flesh.`
[Scott Kirschner]
---
Name : Zuran Orb@6
Type : Artifact
Cost : 0
Rarity : iU
Comment :
<0>: Sacrifice a land to gain 2 life.
` "I will go to any length to achieve my goal. Eternal life is worth
any sacrifice."
─Zur the Enchanter`
[Sandra Everingham]
---
Name : Adun Oakenshield@14
Type : Legend
Cost : GRB
Rarity : lR1
Comment : 1/2
1/2
<GRBT>: Select one creature from your graveyard and place it in your hand.
` "... And at his passing, the bodies of the world's great warriors
shall rise from their graves and follow him to battle."
─The Anvilonian Grimoire`
[Jeff A. Menges] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Altar of Bone@14
Type : Sorcery
Cost : WG
Rarity : iR
Comment :
Sacrifice a creature to look through your library for a creature card;
put that card into your hand after showing it to all other players.
Reshuffle your library afterwards.
[Melissa Benson] {EXPANDED INFO: Multi}
---
Name : Angus Mackenzie@14
Type : Legend
Cost : WUG
Rarity : lR1
Comment : 2/2
2/2, <WUGT>: Creatures attack and block as normal, but none deal any
damage during combat. All attacking creatures are still tapped. Use
this ability any time before attack damage is dealt.
` "Battles no longer served a purpose in Karakas."
─Angus Mackenzie, Diary`
[Byron Wackwitz] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Arcades Sabboth@14
Type : E Dragon Legend
Cost : 2WWGGUU
Rarity : cU1lR1
Comment : 7/7:F+
7/7, Flying
<W>: +0/+1 until end of turn. Your untapped creatures gain +0/+2.
Attacking creatures do not get this bonus. Pay <WGU> during your
upkeep or Arcades Sabboth is buried.
[Edward Beard, Jr.] {EXPANDED INFO: Multi, Summon E Dragon Legend}
---
Name : Axelrod Gunnarson@14
Type : Legend
Cost : 4BBRR
Rarity : cU1lR1
Comment : 5/5:T
5/5, Trample
Each time a creature is placed in the graveyard during a turn in which
Axelrod damaged it, you gain 1 life and Axelrod does 1 damage to target
player.
[Scott Kirschner] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Ayesha Tanaka@14
Type : Legend
Cost : UUWW
Rarity : cU1lR1
Comment : 2/2:B
2/2, Banding
<T>: Artifact effect which requires an activation cost is countered
unless its controller spends <W>. This ability is played as an interrupt.
[Byron Wackwitz] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Barktooth Warbeard@14
Type : Legend
Cost : 4BRR
Rarity : lU1
Comment : 6/5
6/5
` He is devious and cunning, in both appearance and deed. Beware the
Warbeard, for this brute bites as well as he barks!`
[Andi Rusu] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Bartel Runeaxe@14
Type : Legend
Cost : 3GRB
Rarity : lR1
Comment : 6/5
6/5, Bartel Runeaxe cannot be the target of enchant creature spells.
Attacking does not cause Bartel Runeaxe to tap.
` Thundering down from Hammerheim, no foe could slow Bartel's charge.`
[Andi Rusu] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Boris Devilboon@14
Type : Legend
Cost : 3BR
Rarity : lR1
Comment : 2/2
2/2, <2BRT>: Put a minor demon token into play. Treat this token as a 1/1
red and black creature.
[Jesper Myrfors] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Centaur Archer@14
Type : Centaur
Cost : 1RG
Rarity : iU
Comment : 3/2:!1
3/2, <T>: Centaur Archer deals 1 damage to target creature with flying.
` "Centaurs will kill our Aesthir if they can; they've always been
enemies. Destroy the horse-people on sight."
─Arna Kennerud, Skyknight`
[Melissa Benson] {EXPANDED INFO: Multi, Summon Centaur}
---
Name : Chromatic Armor@14
Type : Echt Crt
Cost : 1WU
Rarity : iR
Comment :
When Chromatic Armor comes into play, put a sleight counter on it and
choose a color. Any damage dealt to target creature by a source of that
color is reduced to 0. <X>: Put a sleight counter on Chromatic Armor and
change the color that it protects against. X is equal to the number of
sleight counters on Chromatic Armor.
[Mark Poole] {EXPANDED INFO: Multi, Enchant Creature}
---
Name : Chromium@14
Type : E Dragon Legend
Cost : 2BBUUWW
Rarity : cU1lR1
Comment : 7/7:FR2
7/7, Flying, Rampage: <2>
Pay <BUW> during your upkeep or Chromium is buried.
{ERRATA: the "2" for Rampage is in a mana circle, but it shouldn't be.}
[Edward Beard, Jr.] {EXPANDED INFO: Multi, Summon E Dragon Legend}
---
Name : Dakkon Blackblade@14
Type : Legend
Cost : 2BUUW
Rarity : cU1lR1
Comment : */*
*/*, The *'s equal the number of lands you control.
[Richard Kane-Ferguson] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Dark Heart of the Wood@14
Type : Enchntmt
Cost : BG
Rarity : dC3
Comment :
You may sacrifice a forest to gain 3 life. Counts as both a black card
and a green card.
` Even the Goblins shun this haunted place, where the tree limbs twist
in agony and the ground seems to scuttle under your feet.`
[Christopher Rush] {EXPANDED INFO: Multi, Enchantment}
---
Name : Diabolic Vision@14
Type : Sorcery
Cost : UB
Rarity : iU
Comment :
Look at the top five cards of your library and put one of them into your
hand. Put the remaining four on top of your library in any order.
` "I have seen the true path. I will not warm myself by the fire─I
will become the flame."
─Lim-Dul, the Necromancer`
[Anthony Waters] {EXPANDED INFO: Multi}
---
Name : Earthlink@14
Type : Enchntmt
Cost : 3BRG
Rarity : iR
Comment :
During your upkeep, pay <2> or bury Earthlink. Whenever a creature is
put into the graveyard from play, that creature's controller sacrifices
a land. Ignore this effect if that player controls no lands.
[Richard Kane-Ferguson] {EXPANDED INFO: Multi, Enchantment}
---
Name : Elemental Augury@14
Type : Enchntmt
Cost : UBR
Rarity : iR
Comment :
<3>: Look at the top three cards of target player's library. Put them
on the top of that player's library in any order.
` "It is the changing of perception that is important."
─Gerda Aagesdotter, Archmage of the Unseen`
[Anthony Waters] {EXPANDED INFO: Multi, Enchantment}
---
Name : Essence Vortex@14
Type : Instant
Cost : 1UB
Rarity : iU
Comment :
Bury target creature. That creature's controller may counter this spell
by paying the creature's toughness in life. Effects that prevent or
redirect damage cannot be used to counter this loss of life.
` Masters who sacrifice for servants will receive the gift of loyalty.`
[Margaret Organ-Kean] {EXPANDED INFO: Multi}
---
Name : Fiery Justice@14
Type : Sorcery
Cost : WRG
Rarity : iR
Comment : !5
Fiery Justice deals 5 damage divided any way you choose among any number
of target creatures and/or players. Target opponent gains 5 life.
` "The fire of justice burns like nothing else."
─Lovisa Coldeyes, Balduvian Chieftain`
[Melissa Benson] {EXPANDED INFO: Multi}
---
Name : Fire Covenant@14
Type : Instant
Cost : 1BR
Rarity : iU
Comment : !X
Fire Covenant deals X damage, divided any way you choose among any
number of target creatures, where X is equal to the amount of life you
pay. Effects that prevent or redirect damage cannot be used to counter
this loss of life.
[Dan Frazier] {EXPANDED INFO: Multi}
---
Name : Flooded Woodlands@14
Type : Enchntmt
Cost : 2UB
Rarity : iR
Comment :
No green creature can attack unless its controller sacrifices a land
whenever that creature attacks.
` Freyalise's tears bring life and renewal, though they also bring
trouble.`
[Kaja Foglio] {EXPANDED INFO: Multi, Enchantment}
---
Name : Fumarole@14
Type : Sorcery
Cost : 3BR
Rarity : iU
Comment :
Pay 3 life to destroy target creature and target land. Effects that
prevent or redirect damage cannot be used to counter this loss of life.
` "Too many of us have died in the explosions that wrack these
hills."
─Klazina Jansdotter, Leader of the Order of the Sacred Torch`
[Drew Tucker] {EXPANDED INFO: Multi}
---
Name : Gabriel Angelfire@14
Type : Legend
Cost : 3WWGG
Rarity : cU1lR1
Comment : 4/4:SFR3T
4/4, During your upkeep, Gabriel gains one of the following abilities until
your next upkeep: flying, first strike, trample, or rampage: 3.
[Daniel Gelon] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Ghostly Flame@14
Type : Enchntmt
Cost : BR
Rarity : iR
Comment :
Both black and red permanents and spells are considered colorless
sources of damage.
` "Walk slowly when in the nether world, and seek that which calls."
─Lim-Dul, the Necromancer`
[Randy Gallegos] {EXPANDED INFO: Multi, Enchantment}
---
Name : Giant Trap Door Spider@14
Type : Spider
Cost : 1RG
Rarity : iU
Comment : 2/3
2/3
<1RGT>: Remove from the game target creature, which doesn't have flying
and is attacking you, and Giant Trap Door Spider.
` "So large and so quiet─a combination best avoided."
─Disa the Restless, journal entry`
[Heather Hudson] {EXPANDED INFO: Multi, Summon Spider}
---
Name : Glaciers@14
Type : Enchntmt
Cost : 2WU
Rarity : iR
Comment :
During your upkeep, pay <WU> or destroy Glaciers. All mountains become
plains.
` "Even the highest mountain can be ground to dust."
─Lucilde Fiksdotter, Leader of the Order of the White Shield`
[Mark Tedin] {EXPANDED INFO: Multi, Enchantment}
---
Name : Gosta Dirk@14
Type : Legend
Cost : 3WWUU
Rarity : lR1
Comment : 4/4:S
4/4, First strike
Creatures with islandwalk may be blocked as if they did not have this
ability.
[Richard Thomas] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Gwendlyn Di Corci@14
Type : Legend
Cost : RBBU
Rarity : lR1
Comment : 3/5:D
3/5, <T>: Target player discards one card from his or her hand at random.
This power may only be used during your turn.
` Urborg became the final resting place of many swordsmen of renown,
their steel outmatched by the wiles of Gwendlyn.`
[Julie Baroh] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Halfdane@14
Type : Legend
Cost : 1BUW
Rarity : lR1
Comment : */*
*/*, When Halfdane come into play he is a 3/3. During your upkeep, Halfdane
acquires the current power and toughness of target creature other than
Halfdane. If there are no legal targets, Halfdane becomes 3/3.
[Melissa Benson] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Hazezon Tamar@14
Type : Legend
Cost : 4WGR
Rarity : lR1
Comment : 2/4
2/4, On your next upkeep after Hazezon is put into play, put * token Sand
Warriors into play, where * is the number of lands under your control.
Treat the Warriors as 1/1 white, green, and red creatures. If Hazezon
leaves play, all Sand Warriors are also removed from the game.
[Richard Kane-Ferguson] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Hunding Gjornersen@14
Type : Legend
Cost : 3UUW
Rarity : lU1
Comment : 5/4:R1
5/4, Rampage: 1
` "You would never guess, at the terrifying sight of the man, that
Hunding was as charming a companion as one could wish for."`
[Richard Thomas] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Hymn of Rebirth@14
Type : Sorcery
Cost : 3WG
Rarity : iU
Comment :
Take target creature from any graveyard and put it directly into play
under your control as though it were just summoned.
` "There will comes soft rains, and spring shall be amongst us, a
welcome friend."
─Halvor Arenson, Kjeldoran Priest`
[Richard Kane-Ferguson] {EXPANDED INFO: Multi}
---
Name : Jacques le Vert@14
Type : Legend
Cost : 1WGR
Rarity : lR1
Comment : 3/2:+
3/2, All your green creatures gain +0/+2.
` Abandoning his sword to return to the lush forest of Pendelhaven,
Jacques le Vert devoted his life to protecting the creatures of his
homeland.`
[Andi Rusu] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Jasmine Boreal@14
Type : Legend
Cost : 3WG
Rarity : lU1
Comment : 4/5
4/5
` "Peace must prevail, even if the wicked must die."`
[Richard Kane-Ferguson] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Jedit Ojanen@14
Type : Legend
Cost : 4UWW
Rarity : lU1
Comment : 5/5
5/5
` Mightiest of the Cat Warriors, Jedit Ojanen forsook the forests of
his tribe and took service with the Robaran Mercenaries, rising
through their ranks to lead them in the battle for Efrava.`
[Mark Poole] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Jerrard of the Closed Fist@14
Type : Legend
Cost : 3GGR
Rarity : lU1
Comment : 6/5
6/5
` Once, the order of the Closed Fist reached throughout the Kb'Briann
Highlands. Now, Jerrard alone remains to uphold their standard.`
[Andi Rusu] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Johan@14
Type : Legend
Cost : 3WGR
Rarity : cU1lR1
Comment : 5/4
5/4, If Johan does not attack and is not tapped, any of your creatures may
attack without tapping.
[Mark Tedin] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Kasimir the Lone Wolf@14
Type : Legend
Cost : 4UW
Rarity : lU1
Comment : 5/3
5/3
` Popular indeed is the tale of how Kasimir was once a Holy man who
renounced his order to take up the sword. But this tale is no more
likely than any other.`
[Richard Kane-Ferguson] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Kei Takahashi@14
Type : Legend
Cost : 2WG
Rarity : cC1lR1
Comment : 2/2
2/2, <T>: Prevent up to 2 damage to one creature.
[Scott Kirschner] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Kjeldoran Frostbeast@14
Type : Frostbeast
Cost : 3WG
Rarity : iU
Comment : 2/4
2/4, At end of combat, destroy all creatures blocking or blocked by
Kjeldoran Frostbeast.
` "Two of my warriors found that the creature was dangerous not only
in combat, but also in simple proximity."
─Disa the Restless, journal entry`
[Mark Poole] {EXPANDED INFO: Multi, Summon Frostbeast}
---
Name : Lady Caleria@14
Type : Legend
Cost : 3WWGG
Rarity : lR1
Comment : 3/6:!3
3/6
<T>: Lady Caleria does 3 damage to target attacking or blocking creature.
[Byron Wackwitz] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Lady Evangela@14
Type : Legend
Cost : BUW
Rarity : lR1
Comment : 1/2
1/2, <BWT>: Target creature does no damage during combat this turn.
` "When milady was young, the sight of a rainbow would fill her soul
with peace. As she grew, she learned to share her rapture with
others."
─Lady Gabriella`
[Mark Poole] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Lady Orca@14
Type : Legend
Cost : 5BR
Rarity : lU1
Comment : 7/4
7/4
` "I do not remember what he said to her. I remember her fiery eyes,
fixed upon him for an instant. I remember a flash, and the hot breath
of sudden flames made me turn away. When I looked again, Angus was
gone."
─A Wayfarer, on meeting Lady Orca`
[Sandra Everingham] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Livonya Silone@14
Type : Legend
Cost : 2GGRR
Rarity : lR1
Comment : 4/4:SWl
4/4, First strike, Legendary Land-walk
` Livonya's own nature is a matter of mystery. Nothing is known for
sure, merely rumors of unearthly stealth, and unholy alliances.`
[Richard Kane-Ferguson] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Lord Magnus@14
Type : Legend
Cost : 3WWG
Rarity : lU1
Comment : 4/3:S
4/3, First strike
Creatures with plainswalk or forestwalk may be blocked as if they did
not have either ability.
[Mark Tedin] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Marhault Elsdragon@14
Type : Legend
Cost : 3GRR
Rarity : cC1lU1
Comment : 4/6:R1
4/6, Rampage: 1
` Marhault follows a strict philosophy, never letting emotions cloud
his thoughts. No chance observer could imagine the rage in his heart.`
[Mark Poole] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Marsh Goblins@14
Type : Goblins
Cost : BR
Rarity : dC3
Comment : 1/1:Wb
1/1, Swampwalk, Counts as both a black card and a red card.
` Even the other Goblin races shun the Marsh Goblins, thanks to certain
unwholesome customs they practice.`
[Quinton Hoover] {EXPANDED INFO: Multi, Summon Goblins}
---
Name : Merieke Ri Berit@14
Type : Legend
Cost : WUB
Rarity : iR
Comment : 1/1
1/1, Does not untap during your untap phase. <T>: Gain control of target
creature. Lose control of that creature if you lose control of Merieke
Ri Berit. If Merieke Ri Berit leaves play or becomes untapped, bury the
creature.
[Heather Hudson] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Monsoon@14
Type : Enchntmt
Cost : 2RG
Rarity : iR
Comment :
Whenever any island is untapped at the end of its controller's turn,
tap it; Monsoon deals 1 damage to that player.
` "No one in her right mind would venture off the coast of Kjeldor
during this season."
─Disa the Restless, journal entry`
[NeNe Thomas] {EXPANDED INFO: Multi, Enchantment}
---
Name : Mountain Titan@14
Type : Titan
Cost : 2BR
Rarity : iR
Comment : 2/2:+
2/2, <1RR>: For the rest of the turn, put a +1/+1 counter on Mountain Titan
whenever you successfully cast a black spell.
` "The Titans claimed to draw strength from the rocks, but I suspect
them of some darker allegiance."
─Disa the Restless, journal entry`
[Melissa Benson] {EXPANDED INFO: Multi, Summon Titan}
---
Name : Nebuchadnezzar@14
Type : Legend
Cost : 3BU
Rarity : cU1lR1
Comment : 3/3:D
3/3, <XT>: Name a card. Opponent reveals X cards from his or her hand at
random, or entire hand if he or she does not have enough cards. Opponent
then discards any of those cards that match the one you named. May only
use this power during your turn.
[Richard Kane-Ferguson] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Nicol Bolas@14
Type : E Dragon Legend
Cost : 2UUBBRR
Rarity : cU1lR1
Comment : 7/7:FD
7/7, Flying
An opponent damaged by Nicol Bolas must discard entire hand. Ignore
this effect if opponent has no cards left in hand. Pay <UBR> during
your upkeep or Nicol Bolas is buried.
[Edward Beard, Jr.] {EXPANDED INFO: Multi, Summon E Dragon Legend}
---
Name : Palladia-Mors@14
Type : E Dragon Legend
Cost : 2WWGGRR
Rarity : cU1lR1
Comment : 7/7:FT
7/7, Flying, Trample
Pay <WGR> during your upkeep or Palladia-Mors is buried.
[Edward Beard, Jr.] {EXPANDED INFO: Multi, Summon E Dragon Legend}
---
Name : Pavel Maliki@14
Type : Legend
Cost : 4BR
Rarity : lU1
Comment : 5/3:+
5/3, <BR>: +1/+0 until end of turn.
` We all know the legend: Pavel wanders the realms, helping those in
greatest need. But is this a measure of his generosity, or of his
obligation to atone?`
[Andi Rusu] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Princess Lucrezia@14
Type : Legend
Cost : 3BUU
Rarity : lU1
Comment : 5/4:Mu
5/4
<T>: Add <U> to your mana pool. This ability is played as an interrupt.
[Edward Beard, Jr.] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Ragnar@14
Type : Legend
Cost : UWG
Rarity : lR1
Comment : 2/2:G
2/2, <UWGT>: Regenerate target creature.
` "On the field of honor, a soldier need have no fear."`
[Melissa Benson] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Ramirez DePietro@14
Type : Legend
Cost : 3BBU
Rarity : lU1
Comment : 4/3:S
4/3, First strike
` Ramirez DePietro is a most flamboyant pirate. Be careful not to
believe his tall tales, especially when you ask his age.`
[Phil Foglio] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Ramses Overdark@14
Type : Legend
Cost : 2BBUU
Rarity : lR1
Comment : 4/3
4/3
<T>: Destroys a target creature which has an enchantment card played on it.
[Richard Kane-Ferguson] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Rasputin Dreamweaver@14
Type : Legend
Cost : 4WU
Rarity : lR1
Comment : 4/1:M1
4/1, Put seven counters on Rasputin when brought into play. You may remove
a counter to prevent one damage to Rasputin or add <1> to your mana
pool. This ability is played as an interrupt. Put one counter on
Rasputin during your upkeep if he started the turn untapped. You may not
have more than seven of these counters on Rasputin at any time.
[Andi Rusu] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Reclamation@14
Type : Enchntmt
Cost : 2WG
Rarity : iR
Comment :
No black creature can attack unless its controller sacrifices a land
whenever that creature attacks.
` "We shall oppose Lim-Dul and his forces by any means necessary, even
if the very earth be torn asunder."
─Arna Kennerud, Skyknight`
[Dameon Willich] {EXPANDED INFO: Multi, Enchantment}
---
Name : Riven Turnbull@14
Type : Legend
Cost : 5BU
Rarity : lU1
Comment : 5/7:Mb
5/7
<T>: Add <B> to your mana pool. This ability is played as an interrupt.
` "Political violence is a perfectly legitimate answer to the
persecution handed down by dignitaries of the state."`
[Richard Kane-Ferguson] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Rohgahh of Kher Keep@14
Type : Legend
Cost : 2BBRR
Rarity : lR1
Comment : 5/5:+
5/5, All your Kobolds of Kher Keep gain +2/+2. Pay <RRR> during your upkeep
or Rohgahh and all Kobolds of Kher Keep become tapped and come under
opponent's control.
[Edward Beard, Jr.] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Rubinia Soulsinger@14
Type : Legend
Cost : 2UWG
Rarity : cU1lR1
Comment : 2/3
2/3, <T>: Gain control of target creature. Rubinia does not tap or untap
this creature. If Rubinia becomes untapped you lose control of this
creature; you may choose not to untap Rubinia as normal during your
untap phase. You also lose control of target creature if either
Rubinia leaves play or you lose control of Rubinia.
[Rob Alexander] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Scarwood Goblins@14
Type : Goblins
Cost : GR
Rarity : dC3
Comment : 2/2
2/2, Counts as both a green card and a red card.
` Larger and more cunning than most Goblins, Scarwood Goblins are
thankfully found only in isolated pockets.`
[Ron Spencer] {EXPANDED INFO: Multi, Summon Goblins}
---
Name : Sir Shandlar of Eberyn@14
Type : Legend
Cost : 4WG
Rarity : lU1
Comment : 4/7
4/7
` "Remember Sir Shandlar! Remember and stand firm!" ─rallying cry of
the Eberyn militia`
[Andi Rusu] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Sivitri Scarzam@14
Type : Legend
Cost : 5BU
Rarity : cC1lU1
Comment : 6/4
6/4
` Even the brave have cause to tremble at the sight of Sivitri Scarzam.
Who else has tamed Scarzam's Dragon?`
[NeNe Thomas] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Skeleton Ship@14
Type : Legend
Cost : 3UB
Rarity : iR
Comment : 0/3:-
0/3, If at any time you control no islands, bury Skeleton Ship. <T>: Put a
-1/-1 counter on target creature.
` "The sea gives up her dead as easily as the soil."
─Lim-Dul, the Necromancer`
[Amy Weber & Tom Wanerstrand] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Sol'kanar the Swamp King@14
Type : Legend
Cost : 2RBU
Rarity : cU1lR1
Comment : 5/5:Wb
5/5, Swampwalk
Sol'kanar's controller gains 1 life each time a black spell is cast.
[Richard Kane-Ferguson] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Spectral Shield@14
Type : Echt Crt
Cost : 1WU
Rarity : iU
Comment : +
Target creature gets +0/+2. That creature cannot be the target of further
spells.
` "What can be a stronger shield than concealment? Have you ever
defeated an enemy you didn't know existed?"
─Gerda Aagesdotter, Archmage of the Unseen`
[Margaret Organ-Kean] {EXPANDED INFO: Multi, Enchant Creature}
---
Name : Stangg@14
Type : Legend
Cost : 4GR
Rarity : cU1lR1
Comment : 3/4
3/4, When Stangg is brought into play, also put a Stangg Twin token
into play. Stangg Twin token is a 3/4 green and red legend. If Stangg
leaves play, remove Stangg Twin token from game. if Stangg Twin
leaves play, bury Stangg.
[Mark Poole] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Storm Spirit@14
Type : Spirit
Cost : 3WUG
Rarity : iR
Comment : 3/3:F!2
3/3, Flying, <T>: Storm Spirit deals 2 damage to target creature.
` "Come to us, with your lightning. Come to us, with your thunder.
Serve us with your strength, and smite our foes with your power."
─Steinar Icefist, Balduvian Shaman`
[Pete Venters] {EXPANDED INFO: Multi, Summon Spirit}
---
Name : Stormbind@14
Type : Enchntmt
Cost : 1RG
Rarity : iR
Comment : !2
<2>: Discard a card at random from your hand to have Stormbind deal 2
damage to target creature or player.
` "Once, our people could call down the storm itself to do our
bidding."
─Lovisa Coldeyes, Balduvian Chieftain`
[NeNe Thomas & Pat Morrissey] {EXPANDED INFO: Multi, Enchantment}
---
Name : Sunastian Falconer@14
Type : Legend
Cost : 3GR
Rarity : lU1
Comment : 4/4:M2
4/4
<T>: Add <2> to your mana pool. This ability is played as an interrupt.
` Sunastian has roots in both sorcery and swordplay; he has learned
never to depend too heavily on the latter.`
[Christopher Rush] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Tetsuo Umezawa@14
Type : Legend
Cost : RBU
Rarity : lR1
Comment : 3/3
3/3, <RBBUT>: Destroy target tapped creature or target blocking creature.
Tetsuo may not be a target of an enchant creature spell.
[Julie Baroh] {EXPANDED INFO: Multi, Summon Legend}
---
Name : The Lady of the Mountain@14
Type : Legend
Cost : 4GR
Rarity : lU1
Comment : 5/5
5/5
` Her given name has been lost in the mists of time. Legend says that
her silent vigil will one day be ended by the one who, pure of heart
and spirit, calls out that name again.`
[Richard Kane-Ferguson] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Tobias Andrion@14
Type : Legend
Cost : 3UW
Rarity : cC1lU1
Comment : 4/4
4/4
` Administrator of the military state of Sheoltun, Tobias is the
military right arm of the empire and the figurehead of its freedom.`
[Andi Rusu] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Tor Wauki@14
Type : Legend
Cost : 2BBR
Rarity : cC1lU1
Comment : 3/3:!2
3/3, <T>: Tor Wauki does 2 damage to target attacking or blocking creature.
[Randy Apslund-Faith] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Torsten Von Ursus@14
Type : Legend
Cost : 3WGG
Rarity : lU1
Comment : 5/5
5/5
` "How can you accuse me of evil? Though these deeds be unsavory, no
one will argue: good shall follow from them."`
[Mark Poole] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Tuknir Deathlock@14
Type : Legend
Cost : GGRR
Rarity : lR1
Comment : 2/2:F+
2/2, Flying, <GRT>: Target creature gains +2/+2 until end of turn.
` An explorer of the AEther, Tuknir often discovers himself in the most
unusual physical realms.`
[Liz Danforth] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Ur-Drago@14
Type : Legend
Cost : 3BBUU
Rarity : lR1
Comment : 4/4:S
4/4, First strike
Creatures with swampwalk may be blocked as if they did not have this
ability.
[Christopher Rush] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Vaevictis Asmadi@14
Type : E Dragon Legend
Cost : 2BBRRGG
Rarity : cU1lR1
Comment : 7/7:F+
7/7, Flying
<B>: Gain +1/+0 until end of turn. <R>: Gain +1/+0 until end of turn.
<G>: Gain +1/+0 until end of turn. Pay <BRG> during your upkeep or
Vaevictis Asmadi is buried.
[Andi Rusu] {EXPANDED INFO: Multi, Summon E Dragon Legend}
---
Name : Wings of Aesthir@14
Type : Echt Crt
Cost : WU
Rarity : iU
Comment : SF+
Target creature gains flying and first strike and gets +1/+0.
` "For those of courage, even the sky holds no limit."
─Arnjlot Olasson, Sky Mage`
[Edward Beard, Jr.] {EXPANDED INFO: Multi, Enchant Creature}
---
Name : Xira Arien@14
Type : Legend
Cost : GRB
Rarity : cU1lR1
Comment : 1/2:F
1/2, Flying, <GRBT>: Target player draws one card.
` A regular guest at the Royal Masquerade, Arien is the envy of the
Court. She appears in a new costume every hour.`
[Melissa Benson] {EXPANDED INFO: Multi, Summon Legend}
---
Name : Adarkar Wastes@7
Type : Land
Cost :
Rarity : iR
Comment : M1/w/u
<T>: Add <1> to your mana pool.
<T>: Add <W> to your mana pool. Adarkar Wastes deals 1 damage to you.
<T>: Add <U> to your mana pool. Adarkar Wastes deals 1 damage to you.
[Mike Raabe]
---
Name : Adventurers' Guildhouse@7
Type : Land
Cost :
Rarity : lU1
Comment : B
All your green legends gain bands with other legends.
[Tom Wanerstrand]
---
Name : Arena@7
Type : Land
Cost :
Rarity : pU
Comment : !X
<3T>: Choose one of your creatures and have your opponent choose one of
his or her creatures. Both target creatures become tapped. Your creature
does its power in damage to your opponent's creature, and your opponent's
creature does its power in damage to yours.
{Distributed by mail to purchasers of the novel _Arena_, starting in
November 1994.}
[Rob Alexander]
---
Name : Badlands@7
Type : Land
Cost :
Rarity : g-RR
Comment : Mr/b
<T>: Add either <R> or <B> to your mana pool. Counts as both mountains
and swamp and is affected by spells that affect either. If a spell
destroys one of these land types, this card is destroyed; if a spell
alters one of these land types, the other land type is unaffected.
{A/B/UL text: "Counts as both mountains and swamp and is affected by spells
that affect either. Tap to add either <R> or <B> to your mana pool."}
[Rob Alexander]
---
Name : Bayou@7
Type : Land
Cost :
Rarity : g-RR
Comment : Mb/g
<T>: Add either <B> or <G> to your mana pool. Counts as both swamp
and forest and is affected by spells that affect either. If a spell
destroys one of these land types, this card is destroyed; if a spell
alters one of these land types, the other land type is unaffected.
{A/B/UL text: "Counts as both swamp and forest and is affected by spells
that affect either. Tap to add either <B> or <G> to your mana pool."}
[Jesper Myrfors]
---
Name : Bazaar of Baghdad@7
Type : Land
Cost :
Rarity : nU3
Comment :
Tap to take two cards from your library, after which you must immediately
discard three from your hand to your graveyard. If you don't have three
or more cards in your hand, discard your whole hand. No spells may be
cast between drawing and discarding cards.
[Jeff A. Menges]
---
Name : Bottomless Vault@7
Type : Land
Cost :
Rarity : fU1
Comment : MbX
Comes into play tapped. You may choose not to untap Bottomless Vault
during your untap phase and instead put a storage counter on it. <T>:
Remove any number of storage counters from Bottomless Vault. For each
storage counter removed, add <B> to your mana pool.
[Pat Morrissey]
---
Name : Brushland@7
Type : Land
Cost :
Rarity : iR
Comment : M1/w/g
<T>: Add <1> to your mana pool.
<T>: Add <W> to your mana pool. Brushland deals 1 damage to you.
<T>: Add <G> to your mana pool. Brushland deals 1 damage to you.
[Byron Wackwitz]
---
Name : Cathedral of Serra@7
Type : Land
Cost :
Rarity : lU1
Comment : B
All your white legends gain bands with other legends.
[Mark Poole]
---
Name : City of Brass@7
Type : Land
Cost :
Rarity : cU1nU3
Comment : Mx
Tap to add 1 mana of any color to your mana pool. You suffer 1 damage
whenever City of Brass becomes tapped.
[Mark Tedin]
---
Name : City of Shadows@7
Type : Land
Cost :
Rarity : dU1
Comment : MX
<T>: Sacrifice one of your creatures, but remove it from the game
instead of placing it in your graveyard. Put a counter on City of
Shadows.
<T>: Add X colorless mana to your mana pool, where X is the number
of counters on City of Shadows.
[Tom Wanerstrand]
---
Name : Desert@7
Type : Land
Cost :
Rarity : nC11
Comment : M1
Tap to add 1 colorless mana to your mana pool OR do 1 damage to an
attacking creature after it deals its damage.
{ERRATA: new text: "<T>: Add <1> to your mana pool.
<T>: Target attacking creature takes 1 damage at the end of combat.
Play this ability before attack damage is dealt."}
[Jesper Myrfors]
---
Name : Diamond Valley@7
Type : Land
Cost :
Rarity : nU2
Comment :
Tap to sacrifice one of your creatures in exchange for a number of
life points equal to its toughness. Note that this ability may be used
after blocking has been declared.
[Brian Snoddy]
---
Name : Dwarven Hold@7
Type : Land
Cost :
Rarity : fU1
Comment : MrX
Comes into play tapped. You may choose not to untap Dwarven Hold during
your untap phase and instead put a storage counter on it. <T>: Remove any
number of storage counters from Dwarven Hold. For each storage counter
removed, add <R> to your mana pool.
[Pat Morrissey]
---
Name : Dwarven Ruins@7
Type : Land
Cost :
Rarity : fU2
Comment : Mr/rr
Comes into play tapped. <T>: Add <R> to your mana pool. <T>: Sacrifice
Dwarven Ruins to add <RR> to your mana pool.
[Mark Poole]
---
Name : Ebon Stronghold@7
Type : Land
Cost :
Rarity : fU2
Comment : Mb/bb
Comes into play tapped. <T>: Add <B> to your mana pool. <T>: Sacrifice
Ebon Stronghold to add <BB> to your mana pool.
[Mark Poole]
---
Name : Elephant Graveyard@7
Type : Land
Cost :
Rarity : nU2
Comment : M1G
Tap to add 1 colorless mana to your mana pool or regenerate an
Elephant or Mammoth.
[Rob Alexander]
---
Name : Forest@7
Type : Land
Cost :
Rarity : gXXXiX
Comment : Mg
<T>: Add <G> to your mana pool.
[3x Christopher Rush,3x Pat Morrissey]
---
Name : Glacial Chasm@7
Type : Land
Cost :
Rarity : iU
Comment :
Cumulative Upkeep: 2 life
When Glacial Chasm comes into play, sacrifice a land. You cannot attack.
All damage dealt to you is reduced to 0.
[Liz Danforth]
---
Name : Halls of Mist@7
Type : Land
Cost :
Rarity : iR
Comment :
Cumulative Upkeep: <1>
No creature can attack if it attacked during its controller's last turn.
[Mark Poole]
---
Name : Hammerheim@7
Type : Ledg Lnd
Cost :
Rarity : lU2
Comment : Mr
<T>: Add <R> to your mana pool.
<T>: Remove all landwalking ability from target creature until end of
turn.
` "'Tis distance lends enchantment to the view,
And robes the mountain in its azure hue."
─Thomas Campbell, "Pleasures of Hope"`
[Byron Wackwitz] {EXPANDED INFO: Legendary Land}
---
Name : Havenwood Battleground@7
Type : Land
Cost :
Rarity : fU2
Comment : Mg/gg
Comes into play tapped. <T>: Add <G> to your mana pool. <T>: Sacrifice
Havenwood Battleground to add <GG> to your mana pool.
[Mark Poole]
---
Name : Hollow Trees@7
Type : Land
Cost :
Rarity : fU1
Comment : MgX
Comes into play tapped. You may choose not to untap Hollow Trees during
your untap phase and instead put a storage counter on it. <T>: Remove any
number of storage counters from Hollow Trees. For each storage counter
removed, add <G> to your mana pool.
[Pat Morrissey]
---
Name : Icatian Store@7
Type : Land
Cost :
Rarity : fU1
Comment : MwX
Comes into play tapped. You may choose not to untap Icatian Store during
your untap phase and instead put a storage counter on it. <T>: Remove any
number of storage counters from Icatian Store. For each storage counter
removed, add <W> to your mana pool.
[Pat Morrissey]
---
Name : Ice Floe@7
Type : Land
Cost :
Rarity : iU
Comment :
You may choose not to untap Ice Floe during your untap phase. <T>: Tap
target creature without flying that is attacking you. As long as Ice Floe
remains tapped, that creature does not untap during its controller's untap
phase.
[Jeff A. Menges]
---
Name : Island@7
Type : Land
Cost :
Rarity : gXXXiX
Comment : Mu
<T>: Add <U> to your mana pool.
[3x Mark Poole,3x Anson Maddocks]
---
Name : Island of Wak-Wak@7
Type : Land
Cost :
Rarity : nU2
Comment :
Tap to reduce target flying creature's power to 0.
` The Isle of Wak-Wak, home to a tribe of winged folk, is named for a
peculiar fruit that grows there. The fruit looks like a woman's head,
and when ripe speaks the word "Wak."`
[Douglas Shuler]
---
Name : Karakas@7
Type : Ledg Lnd
Cost :
Rarity : lU2
Comment : Mw
<T>: Add <W> to your mana pool.
<T>: Return target legend to owner's hand; enchantments on target
legend are destroyed.
` "To make a prairie it takes a clover and one bee,
One clover, and a bee,
And revery."
─Emily Dickinson`
[Nicola Leonard] {EXPANDED INFO: Legendary Land}
---
Name : Karplusan Forest@7
Type : Land
Cost :
Rarity : iR
Comment : M1/r/g
<T>: Add <1> to your mana pool.
<T>: Add <R> to your mana pool. Karplusan Forest deals 1 damage to you.
<T>: Add <G> to your mana pool. Karplusan Forest deals 1 damage to you.
[Nicola Leonard]
---
Name : Land Cap@7
Type : Land
Cost :
Rarity : iR
Comment : Mw/u
If there are any depletion counters on Land Cap, it does not untap
during your untap phase. At the beginning of your upkeep, remove a
depletion counter from Land Cap.
<T>: Add <W> to your mana pool. Put a depletion counter on Land Cap.
<T>: Add <U> to your mana pool. Put a depletion counter on Land Cap.
[L. A. Williams]
---
Name : Lava Tubes@7
Type : Land
Cost :
Rarity : iR
Comment : Mb/r
If there are any depletion counters on Lava Tubes, it does not untap
during your untap phase. At the beginning of your upkeep, remove a
depletion counter from Lava Tubes.
<T>: Add <B> to your mana pool. Put a depletion counter on Lava Tubes.
<T>: Add <R> to your mana pool. Put a depletion counter on Lava Tubes.
[Byron Wackwitz]
---
Name : Library of Alexandria@7
Type : Land
Cost :
Rarity : nU3
Comment : M1
Tap to add 1 colorless mana to your mana pool OR draw a card from your
library; you may use the card-drawing ability only if you have exactly
seven cards in your hand.
[Mark Poole]
---
Name : Maze of Ith@7
Type : Land
Cost :
Rarity : dC1
Comment :
<T>: Target attacking creature becomes untapped. This creature
neither deals nor receives damage as a result of combat.
[Anson Maddocks]
---
Name : Mishra's Factory@7
Type : Land
Cost :
Rarity : gU--qU3C
Comment : 2/2:M1+
<T>: Add one colorless mana to your mana pool.
<1>: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact
creature, until end of turn. Assembly Worker still counts as a
land but cannot be tapped for mana the turn it comes into play.
<T>: Target Assembly Worker gets +1/+1 until end of turn.
{AQ text: "Tap to add 1 colorless mana to your mana pool -or- give any
Assembly Worker +1/+1 until end of turn. <1>: Mishra's Factory becomes
an Assembly Worker, a 2/2 artifact creature, until end of turn.
Assembly Worker is still considered a land as well."
Four artworks exist; the light green one with a blue balloon is the C1;
the others are U1; the orange colored "fall" one is in 4E.}
[4x Kaja Foglio & Phil Foglio]
---
Name : Mishra's Workshop@7
Type : Land
Cost :
Rarity : qU1
Comment : M3
Tap to add 3 colorless mana to your mana pool. This mana may only
be used to cast artifacts.
` Though he eventually came to despise Tocasia, Mishra listened well to
her lessons on clarity of purpose. Unlike his brother, he focused his
mind on a single goal.`
[Kaja Foglio]
---
Name : Mountain@7
Type : Land
Cost :
Rarity : gXXXiXnC1
Comment : Mr
<T>: Add <R> to your mana pool.
{A/B/UL: Misspelled Shuler}
[3x Douglas Shuler,3x Tom Wanerstrand]
---
Name : Mountain Stronghold@7
Type : Land
Cost :
Rarity : lU1
Comment : B
All your red legends may band with other legends.
{This card really is worded differently from the other four similar cards.}
[Tom Wanerstrand]
---
Name : Oasis@7
Type : Land
Cost :
Rarity : gU--nU4
Comment :
<T>: Prevent 1 damage to any creature.
[Brian Snoddy]
---
Name : Pendelhaven@7
Type : Ledg Lnd
Cost :
Rarity : lU2
Comment : Mg+
<T>: Add <G> to your mana pool.
<T>: Target 1/1 creature gains +1/+2 until end of turn.
` "This is the forest primeval. The murmuring pines and the
hemlocks... Stand like Druids of old."
─Henry Wadsworth Longfellow, "Evangeline"`
[Byron Wackwitz] {EXPANDED INFO: Legendary Land}
---
Name : Plains@7
Type : Land
Cost :
Rarity : gXXXiX
Comment : Mw
<T>: Add <W> to your mana pool.
[3x Jesper Myrfors,3x Christopher Rush]
---
Name : Plateau@7
Type : Land
Cost :
Rarity : g-RR
Comment : Mr/w
<T>: Add either <R> or <W> to your mana pool. Counts as both mountains
and plains and is affected by spells that affect either. If a spell
destroys one of these land types, this card is destroyed; if a spell
alters one of these land types, the other land type is unaffected.
{A/B/UL text: "Counts as both mountains and plains and is affected by
spells that affect either. Tap to add either <R> or <W> to your mana
pool." Revised card has new artwork. ERRATA: Revised artwork should
be credited to Cornelius Brudi.}
[Drew Tucker,Drew Tucker]
---
Name : Rainbow Vale@7
Type : Land
Cost :
Rarity : fU1
Comment : Mx
<T>: Add 1 mana of any color to your mana pool. Control of Rainbow Vale
passes to opponent at end of turn.
` In the feudal days of Icatia, finding the Rainbow Vale was often the
goal of Knights' quests.`
[Kaja Foglio]
---
Name : River Delta@7
Type : Land
Cost :
Rarity : iR
Comment : Mu/b
If there are any depletion counters on River Delta, it does not untap
during your untap phase. At the beginning of your upkeep, remove a
depletion counter from River Delta.
<T>: Add <U> to your mana pool. Put a depletion counter on River Delta.
<T>: Add <B> to your mana pool. Put a depletion counter on River Delta.
[Sandra Everingham]
---
Name : Ruins of Trokair@7
Type : Land
Cost :
Rarity : fU2
Comment : Mw/ww
Comes into play tapped. <T>: Add <W> to your mana pool. <T>: Sacrifice
Ruins of Trokair to add <WW> to your mana pool.
[Mark Poole]
---
Name : Safe Haven@7
Type : Land
Cost :
Rarity : cU1dU1
Comment :
<2T>: Remove target creature you control from game. This ability
is played as an interrupt. During your upkeep, sacrifice Safe Haven
to return all creatures it has removed from game directly into play.
Treat this as if they were just summoned.
[Christopher Rush]
---
Name : Sand Silos@7
Type : Land
Cost :
Rarity : fU1
Comment : MuX
Comes into play tapped. You may choose not to untap Sand Silos during
your untap phase and instead put a storage counter on it. <T>: Remove any
number of storage counters from Sand Silos. For each storage counter
removed, add <U> to your mana pool.
[Pat Morrissey]
---
Name : Savannah@7
Type : Land
Cost :
Rarity : g-RR
Comment : Mw/g
<T>: Add either <W> or <G> to your mana pool. Counts as both plains
and forest and is affected by spells that affect either. If a spell
destroys one of these land types, this card is destroyed; if a spell
alters one of these land types, the other land type is unaffected.
{A/B/UL text: "Counts as both forest and plains and is affected by spells
that affect either. Tap to add either <G> or <W> to your mana pool."}
[Rob Alexander]
---
Name : Scrubland@7
Type : Land
Cost :
Rarity : g-RR
Comment : Mw/b
<T>: Add either <W> or <B> to your mana pool. Counts as both plains
and swamp and is affected by spells that affect either. If a spell
destroys one of these land types, this card is destroyed; if a spell
alters one of these land types, the other land type is unaffected.
{A/B/UL text: "Counts as both plains and swamp and is affected by spells
that affect either. Tap to add either <W> or <B> to your mana pool."}
[Jesper Myrfors]
---
Name : Seafarer's Quay@7
Type : Land
Cost :
Rarity : lU1
Comment : B
All your blue legends gain bands with other legends.
[Tom Wanerstrand]
---
Name : Snow-Covered Forest@7
Type : Land
Cost :
Rarity : iX
Comment : Mg
<T>: Add <G> to your mana pool.
[Pat Morrissey]
---
Name : Snow-Covered Island@7
Type : Land
Cost :
Rarity : iX
Comment : Mu
<T>: Add <U> to your mana pool.
[Anson Maddocks]
---
Name : Snow-Covered Mountain@7
Type : Land
Cost :
Rarity : iX
Comment : Mr
<T>: Add <R> to your mana pool.
[Tom Wanerstrand]
---
Name : Snow-Covered Plains@7
Type : Land
Cost :
Rarity : iX
Comment : Mw
<T>: Add <W> to your mana pool.
[Christopher Rush]
---
Name : Snow-Covered Swamp@7
Type : Land
Cost :
Rarity : iX
Comment : Mb
<T>: Add <B> to your mana pool.
[Doug Shuler]
---
Name : Sorrow's Path@7
Type : Land
Cost :
Rarity : dU1
Comment :
<T>: Exchange two of opponent's blocking creatures. This exchange may
not cause an illegal block. Sorrow's Path does 2 damage to you and 2
damage to each creature you control whenever it is tapped.
[Randy Apslund-Faith]
---
Name : Strip Mine@7
Type : Land
Cost :
Rarity : gU--qU3C
Comment : M1
<T>: Add one colorless mana to your mana pool.
<T>: Sacrifice Strip Mine to destroy target land.
` Unlike previous conflicts, the war between Urza and Mishra made
Dominia itself a casualty of war.`
{AQ text: "Tap to add 1 colorless mana to your mana pool -or- place
Strip Mine in your graveyard and destroy one land of your choice."
Four artworks exist; the one without sky and without the small tower
on the near side of the mine is the C1; the others are U1; the one with
sky and a small cave in the distant wall is in 4E. ERRATA: "place ...
graveyard" on the AQ version should be "sacrifice Strip Mine".}
[4x Daniel Gelon]
---
Name : Sulfurous Springs@7
Type : Land
Cost :
Rarity : iR
Comment : M1/b/r
<T>: Add <1> to your mana pool.
<T>: Add <B> to your mana pool. Sulfurous Springs deals 1 damage to you.
<T>: Add <R> to your mana pool. Sulfurous Springs deals 1 damage to you.
[Phil Foglio]
---
Name : Svyelunite Temple@7
Type : Land
Cost :
Rarity : fU2
Comment : Mu/uu
Comes into play tapped. <T>: Add <U> to your mana pool. <T>: Sacrifice
Svyelunite Temple to add <UU> to your mana pool.
[Mark Poole]
---
Name : Swamp@7
Type : Land
Cost :
Rarity : gXXXiX
Comment : Mb
<T>: Add <B> to your mana pool.
[3x Dan Frazier,3x Douglas Shuler]
---
Name : Taiga@7
Type : Land
Cost :
Rarity : g-RR
Comment : Mg/r
<T>: Add either <G> or <R> to your mana pool. Counts as both forest
and mountains and is affected by spells that affect either. If a spell
destroys one of these land types, this card is destroyed; if a spell
alters one of these land types, the other land type is unaffected.
{A/B/UL text: "Counts as both forest and mountains and is affected by
spells that affect either. Tap to add either <G> or <R> to your mana
pool."}
[Rob Alexander]
---
Name : TheTabernacleatPendrellVale@7
Type : Ledg Lnd
Cost :
Rarity : lR1
Comment :
All creatures now require an upkeep cost of <1> in addition
to any other upkeep costs they may have. If the upkeep cost for a
creature is not paid, the creature is destroyed.
[Nicola Leonard] {EXPANDED INFO: Legendary Land}
---
Name : Timberline Ridge@7
Type : Land
Cost :
Rarity : iR
Comment : Mr/g
If there are any depletion counters on Timberline Ridge, it does not
untap during your untap phase. At the beginning of your upkeep, remove
a depletion counter from Timberline Ridge.
<T>: Add <R> to your mana pool. Put a depletion counter on Timberline Ridge.
<T>: Add <G> to your mana pool. Put a depletion counter on Timberline Ridge.
[Jeff A. Menges]
---
Name : Tolaria@7
Type : Ledg Lnd
Cost :
Rarity : lU2
Comment : Mu
<T>: Add <U> to your mana pool.
<T>: During upkeep remove the banding or bands with other ability from
target creature until end of turn.
` "Fairest Isle, all isles excelling,
Seat of Pleasures, and of loves..."
─John Dryden`
[Nicola Leonard] {EXPANDED INFO: Legendary Land}
---
Name : Tropical Island@7
Type : Land
Cost :
Rarity : g-RR
Comment : Mg/u
<T>: Add either <G> or <U> to your mana pool. Counts as both forest
and islands and is affected by spells that affect either. If a spell
destroys one of these land types, this card is destroyed; if a spell
alters one of these land types, the other land type is unaffected.
{A/B/UL text: "Counts as both forest and islands and is affected by spells
that affect either. Tap to add either <G> or <U> to your mana pool."
Alpha: artwork miscredited to Mark Poole, should be Jesper Myrfors.}
[Jesper Myrfors]
---
Name : Tundra@7
Type : Land
Cost :
Rarity : g-RR
Comment : Mu/w
<T>: Add either <U> or <W> to your mana pool. Counts as both islands
and plains and is affected by spells that affect either. If a spell
destroys one of these land types, this card is destroyed; if a spell
alters one of these land types, the other land type is unaffected.
{A/B/UL text: "Counts as both islands and plains and is affected by spells
that affect either. Tap to add either <U> or <W> to your mana pool."}
[Jesper Myrfors]
---
Name : Underground River@7
Type : Land
Cost :
Rarity : iR
Comment : M1/u/b
<T>: Add <1> to your mana pool.
<T>: Add <U> to your mana pool. Underground River deals 1 damage to you.
<T>: Add <B> to your mana pool. Underground River deals 1 damage to you.
[NeNe Thomas]
---
Name : Underground Sea@7
Type : Land
Cost :
Rarity : g-RR
Comment : Mb/u
<T>: Add either <B> or <U> to your mana pool. Counts as both swamp
and islands and is affected by spells that affect either. If a spell
destroys one of these land types, this card is destroyed; if a spell
alters one of these land types, the other land type is unaffected.
{A/B/UL text: "Counts as both swamp and islands and is affected by spells
that affect either. Tap to add either <B> or <U> to your mana pool."}
[Jesper Myrfors]
---
Name : Unholy Citadel@7
Type : Land
Cost :
Rarity : lU1
Comment : B
All your black legends gain bands with other legends.
[Mark Poole]
---
Name : Urborg@7
Type : Ledg Lnd
Cost :
Rarity : lU2
Comment : Mb
<T>: Add <B> to your mana pool.
<T>: Remove first strike ability or swampwalk ability from target
creature until end of turn.
` "Resignedly beneath the sky/The melancholy waters lie./So blend the
turrets and shadows there/That all seem pendulous in air,/While from
a proud tower in town/Death looks gigantically down."
─Edgar Allan Poe, "The City in the Sea"`
[Byron Wackwitz] {EXPANDED INFO: Legendary Land}
---
Name : Urza's Mine@7
Type : Land
Cost :
Rarity : cC4qC6
Comment : M1/2
Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine,
Urza's Tower, and Urza's Power Plant in play at the same time, tap to
add 2 colorless mana to your mana pool.
` Mines became common as cities during the days of the artificers.`
{Four different artworks exist; the Bathyscape and Tower are C2 while
the Tunnel Mouth and Pulley are C1.}
[4x Anson Maddocks]
---
Name : Urza's Power Plant@7
Type : Land
Cost :
Rarity : cC4qC6
Comment : M1/2
Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine,
Urza's Tower, and Urza's Power Plant in play at the same time, tap to
add 2 colorless mana to your mana pool.
` Artifact construction required immense resources.`
{Four different artworks exist; the "insect" and "sphere" ones are C2
while the others are C1.}
[4x Mark Tedin]
---
Name : Urza's Tower@7
Type : Land
Cost :
Rarity : cC4qC5
Comment : M1/2
Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine,
Urza's Tower, and Urza's Power Plant in play at the same time, tap to
add 3 colorless mana to your mana pool.
` Urza always put Tocasia's lessons on resource-gathering to effective
use.`
{Four different artworks exist; the one with forest is a C2 while the
others are C1's.}
[4x Mark Poole]
---
Name : Veldt@7
Type : Land
Cost :
Rarity : iR
Comment : Mw/g
If there are any depletion counters on Veldt, it does not untap during
your untap phase. At the beginning of your upkeep, remove a depletion
counter from Veldt.
<T>: Add <W> to your mana pool. Put a depletion counter on Veldt.
<T>: Add <G> to your mana pool. Put a depletion counter on Veldt.
[L. A. Williams]
---
Name : Volcanic Island@7
Type : Land
Cost :
Rarity : g-RR
Comment : Mu/r
<T>: Add either <U> or <R> to your mana pool. Counts as both islands
and mountains and is affected by spells that affect either. If a spell
destroys one of these land types, this card is destroyed; if a spell
alters one of these land types, the other land type is unaffected.
{B/UL text: "Counts as both islands and mountains and is affected by
spells that affect either. Tap to add either <U> or <R> to your mana
pool." This card is missing from the Alpha printing.}
[Brian Snoddy]
---